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Gaming Accessories Market 2020-2026

  • ID: 5145115
  • Report
  • September 2020
  • Region: Global
  • Orion Market Research Private Limited
UP TO OFF
until Dec 31st 2021
1 of 3

FEATURED COMPANIES

  • Acer Inc.
  • Corsair Components, Inc.
  • Google LLC
  • Logitech International SA
  • Nintendo Co., Ltd.
  • Razer Inc.
  • MORE
Global Gaming Accessories Market Size, Share & Trends Analysis Report by Device Type (Desktop & Laptop, Gaming Consoles, and Smartphones & Tablets), by Products Type (Gamepads, Gaming Keyboards, Gaming Mice, Web Camera, Joysticks, Gaming Headsets, Virtual Reality Devices, and Others), and Forecast 2020-2026.

The global gaming accessories market is projected to grow significantly during the forecast period. The primary factor that encourages the adoption of gaming accessories is the increased trends of gaming across the globe. Further, the key players also contribute to the market growth by continuously bringing changes in the industry and upgrading gaming accessories.

The global gaming accessories market is segmented on the basis of device type and product type. Based on the device type, the market is segmented into desktop & laptop, gaming consoles, and smartphones & tablets. Smartphones & tablets segment is likely to hold the most considerable share in the market. While gaming consoles is estimated to exhibit a considerable growth rate during the forecast period. Based on the product type, the market is segmented into gamepads, gaming keyboards, gaming mice, web cameras, joysticks, gaming headsets, virtual reality devices, and others.

Based on the region, North America is expected to hold the major share of the market. The growth is attributed to the increased online gaming trends in the US and the presence of well-developed ICT infrastructure in the countries such as the US. Besides, in the Asia-Pacific region mainly in India, the launching of games such as PUBG and Call of the Duty, among others are attracting the users and encouraging the gaming accessories adoption for the better gaming experience.

Further, Dell Inc., Google Inc., HP Inc., Logitech International SA, Nintendo Co., Ltd., Nvidia Corp., Razer Inc., Sennheiser electronic GmbH & Co. KG, Kingston Technology Co., Sony Corp. among many others are some of the prominent players operating in the global gaming accessories market. New product launches & developments, partnerships, agreements, and acquisitions are some of the growth strategies adopted by the players in order to sustain in the highly competitive gaming accessories market.

Research Methodology

The market study of the global gaming accessories market is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. The team collects facts and data related to the market from different geography to provide a better regional outlook.

In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables the analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity of the reports.

Secondary Sources Include
  • Financial reports of companies involved in the market
  • Whitepapers, research-papers, and news blogs
  • Company websites and their product catalog
The report is intended for gaming accessories manufacturing companies, middleware and firmware providers, system integrators, consumer electronics companies, investment companies, industry associations & and other market participants for overall market analysis and competitive analysis. The report provides an in-depth analysis of the market size and growth opportunities. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions.

Market Segmentation

1. Global Gaming accessories Market Research and Analysis by Device Type
2. Global Gaming accessories Market Research and Analysis by Product Type

The Report Covers
  • Comprehensive research methodology of the global gaming accessories market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the global gaming accessories market.
  • Insights about market determinants which are stimulating the global gaming accessories market.
  • Detailed and extensive market segments with regional distribution of forecast revenues.
  • Extensive profiles and recent developments of the market players.
Note: Product cover images may vary from those shown
2 of 3

FEATURED COMPANIES

  • Acer Inc.
  • Corsair Components, Inc.
  • Google LLC
  • Logitech International SA
  • Nintendo Co., Ltd.
  • Razer Inc.
  • MORE
1. Report Summary
1.1. Research Methods and Tools
1.2. Market Breakdown
1.2.1. By Segments
1.2.2. By Geography

2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Rules & Regulations

3. Competitive Landscape
3.1. Key Strategy Analysis
3.2. Key Company Analysis
3.2.1. Overview
3.2.2. Financial Analysis
3.2.3. SWOT Analysis
3.2.4. Recent Developments

4. Market Determinants
4.1. Motivators
4.2. Restraints/Challenges
4.3. Opportunities

5. Market Segmentation
5.1. Global Gaming Accessories Market by Device Type
5.1.1. Desktop & Laptop
5.1.2. Gaming Consoles
5.1.3. Smartphones & Tablets
5.2. Global Gaming Accessories Market by Products Type
5.2.1. Gamepads
5.2.2. Gaming Keyboards
5.2.3. Gaming Mice
5.2.4. Web Camera
5.2.5. Joysticks
5.2.6. Gaming Headsets
5.2.7. Virtual Reality Devices
5.2.8. Others

6. Regional Analysis
6.1. North America
6.1.1. United States
6.1.2. Canada
6.2. Europe
6.2.1. UK
6.2.2. Germany
6.2.3. Italy
6.2.4. Spain
6.2.5. France
6.2.6. Rest of Europe
6.3. Asia-Pacific
6.3.1. China
6.3.2. India
6.3.3. Japan
6.3.4. Rest of Asia-Pacific
6.4. Rest of the World

7. Company Profiles
7.1. Acer Inc.
7.2. Anker Technology (UK) Ltd.
7.3. AsusTek Computer Inc.
7.4. Corsair Components, Inc.
7.5. Dell Inc.
7.6. Eastern Times Technology Co. Ltd.
7.7. Google LLC
7.8. HP Development Company, L.P.
7.9. Kingston Technology Corp.
7.10. Logitech International SA
7.11. Mad Catz Global Ltd.
7.12. Nintendo Co., Ltd.
7.13. Nvidia Corp.
7.14. Oculus VR, LLC (Facebook Technologies, LLC)
7.15. Razer Inc.
7.16. SADES Technological Corp.
7.17. Sennheiser electronic GmbH & Co. KG
7.18. Sony Corp.
7.19. Turtle Beach Corp.
7.20. Xiaomi Corp.

LIST OF TABLES
1. GLOBAL GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
2. GLOBAL GAMING DESKTOP & LAPTOP MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
3. GLOBAL GAMING CONSOLES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
4. GLOBAL GAMING SMARTPHONES & TABLETS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
5. GLOBAL GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
6. GLOBAL GAMEPADS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
7. GLOBAL GAMING KEYBOARDS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
8. GLOBAL GAMING MICE MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
9. GLOBAL GAMING WEB CAMERA MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
10. GLOBAL JOYSTICKS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
11. GLOBAL GAMING HEADSETS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
12. GLOBAL GAMING VIRTUAL REALITY DEVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
13. GLOBAL OTHER GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
14. GLOBAL GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2019-2026 ($ MILLION)
15. NORTH AMERICAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
16. NORTH AMERICAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
17. NORTH AMERICAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
18. EUROPEAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
19. EUROPEAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
20. EUROPEAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
21. ASIA-PACIFIC GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
22. ASIA-PACIFIC GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
23. ASIA-PACIFIC GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
24. REST OF THE WORLD GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
25. REST OF THE WORLD GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)

LIST OF FIGURES
1. GLOBAL GAMING ACCESSORIES MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)
2. GLOBAL GAMING ACCESSORIES MARKET SHARE BY PRODUCT TYPE, 2019 VS 2026 (%)
3. GLOBAL GAMING ACCESSORIES MARKET SHARE BY GEOGRAPHY, 2019 VS 2026 (%)
4. US GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
5. CANADA GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
6. UK GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
7. FRANCE GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
8. GERMANY GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
9. ITALY GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
10. SPAIN GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
11. ROE GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
12. INDIA GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
13. CHINA GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
14. JAPAN GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
15. REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
16. REST OF THE WORLD GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
Note: Product cover images may vary from those shown
3 of 3
  • Acer Inc.
  • Anker Technology (UK) Ltd.
  • AsusTek Computer Inc.
  • Corsair Components, Inc.
  • Dell Inc.
  • Eastern Times Technology Co. Ltd.
  • Google LLC
  • HP Development Company, L.P.
  • Kingston Technology Corp.
  • Logitech International SA
  • Mad Catz Global Ltd.
  • Nintendo Co., Ltd.
  • Nvidia Corp.
  • Oculus VR, LLC (Facebook Technologies, LLC)
  • Razer Inc.
  • SADES Technological Corp.
  • Sennheiser electronic GmbH & Co. KG
  • Sony Corp.
  • Turtle Beach Corp.
  • Xiaomi Corp.
Note: Product cover images may vary from those shown
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