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Animation and VFX Market 2020-2026

  • ID: 5145198
  • Report
  • July 2020
  • Region: Global
  • Orion Market Research Private Limited

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FEATURED COMPANIES

  • Act-3D B.V.
  • Adobe, Inc.
  • Autodesk Inc.
  • Blender Foundation
  • Corel Corp.
  • DWANGO Co., Ltd.
  • MORE
Animation and VFX Market Size, Share & Trends Analysis Report, by Category (2D Animation, 3D Animation, and Visual Effects (VFX)), by End-User (Media and Entertainment, Gaming, and Others) and Forecast, 2020-2026.

The global animation and VFX market is estimated to grow at a significant CAGR during the forecast period (2020-2026). The advent of Augmented Reality / Virtual Reality (AR/VR) technologies is a key factor contributing to the growth of the global animation and VFX market. The integration of OTT services across the existing subscription-based streaming devices is further creating the demand for the global animation & VFX market. However, lack of uniform media policy for content regulation, price regulation, foreign investment, cross-media ownership rules and lack of empowered regulators may restrain the growth of the global animation and VFX market.

The global animation and VFX market is segmented based on category and end-user. Based on the category, the market is classified into 2D animation, 3D animation, and visual effects (VFX). Based on the end-user, the market is classified into media and entertainment, gaming, and others. The media and entertainment segment is anticipated to showcase considerable growth during the forecast period. The growth in online video streaming is a key contributor to this market segment.

Based on geography, the market is classified into four major regions, including North America, Europe, Asia-Pacific, and RoW. The Asia-Pacific market has witnessed significant growth in the market. The rising demand for animation and VFX solutions by the gaming companies operating in the region is a key factor contributing to the growth of the market in the region. North America is expected to hold a considerable market share.

Key players in the market include Adobe Inc., Autodesk Inc., iPi Soft LLC., Smith Micro Software Inc., DWANGO Co. Ltd., Planetside Software LLC, Toon Boom Animation Inc., and so on. Mergers & acquisition and product launches are the key strategies that these players adopting in order to remain competitive in the market place.

Research Methodology

The market study of the global animation and VFX market is incorporated by extensive primary and secondary research conducted by a research team. Secondary research has been conducted to refine the available data to break down the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. The team collects facts and data related to the market from different geography to provide a better regional outlook.

In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macroeconomic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables the analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity of the reports.

Secondary Sources Include
  • Reports of companies involved in the market
  • Authentic public databases
  • Whitepapers such as research papers and news blogs
  • Company websites and their product catalog
The report is intended for animation and VFX software providers and animation studios for overall market analysis and competitive analysis. The report provides an in-depth analysis of the market size and will serve as a source for 360-degree analysis of the market.

Market Segmentation
    1. Global Animation and VFX Market Research and Analysis by Category
    2. Global Animation and VFX Market Research and Analysis by End-User

    The Report Covers
    • Comprehensive research methodology of the global animation and VFX market.
    • This report also includes a detailed and extensive market overview with key analyst insights.
    • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
    • Insights about market determinants which are stimulating the global animation and VFX market.
    • Detailed and extensive market segments with regional distribution of forecasted revenues.
    Note: Product cover images may vary from those shown

    FEATURED COMPANIES

    • Act-3D B.V.
    • Adobe, Inc.
    • Autodesk Inc.
    • Blender Foundation
    • Corel Corp.
    • DWANGO Co., Ltd.
    • MORE
    1. Report Summary
    1.1. Research Methods and Tools
    1.2. Market Breakdown
    1.2.1. By Segments
    1.2.2. By Geography

    2. Market Overview and Insights
    2.1. Scope of the Report
    2.2. Analyst Insight & Current Market Trends
    2.2.1. Key Findings
    2.2.2. Recommendations
    2.2.3. Conclusions

    3. Competitive Landscape
    3.1. Company Share Analysis
    3.2. Key Strategy Analysis
    3.3. Key Company Analysis
    3.3.1. Exocortex Technologies, Inc.
    3.3.1.1. Overview
    3.3.1.2. Financial Analysis
    3.3.1.3. SWOT Analysis
    3.3.1.4. Recent Developments
    3.3.2. Autodesk, Inc.
    3.3.2.1. Overview
    3.3.2.2. Financial Analysis
    3.3.2.3. SWOT Analysis
    3.3.2.4. Recent Developments
    3.3.3. iPi Soft LLC
    3.3.3.1. Overview
    3.3.3.2. Financial Analysis
    3.3.3.3. SWOT Analysis
    3.3.3.4. Recent Developments
    3.3.4. Smith Micro Software, Inc.
    3.3.4.1. Overview
    3.3.4.2. Financial Analysis
    3.3.4.3. SWOT Analysis
    3.3.4.4. Recent Developments
    3.3.5. Adobe, Inc.
    3.3.5.1. Overview
    3.3.5.2. Financial Analysis
    3.3.5.3. SWOT Analysis
    3.3.5.4. Recent Developments

    4. Market Determinants
    4.1 Motivators
    4.2 Restraints
    4.3 Opportunities

    5. Market Segmentation
    5.1. Global Animation and VFX Industry Market by Category
    5.1.1. Animation
    5.1.1.1. 2D Animation
    5.1.1.2. 3D Animation
    5.1.2. Visual Effects (VFX)
    5.2. Global Animation and VFX Industry Market by End-User
    5.2.1. Media and Entertainment
    5.2.2. Gaming
    5.2.3. Others

    6. Regional Analysis
    6.1. North America
    6.1.1. United States
    6.1.2. Canada
    6.2. Europe
    6.2.1. UK
    6.2.2. Germany
    6.2.3. Italy
    6.2.4. Spain
    6.2.5. France
    6.2.6. Rest of Europe
    6.3. Asia-Pacific
    6.3.1. China
    6.3.2. India
    6.3.3. Japan
    6.3.4. Rest of Asia-Pacific
    6.4. Rest of the World

    7. Company Profiles
    7.1. Act-3D B.V.
    7.2. Adobe, Inc.
    7.3. Autodesk Inc.
    7.4. Bandai Namco Holdings, Inc.
    7.5. Blender Foundation
    7.6. Clara.io (Exocortex Technologies Inc.)
    7.7. Corel Corp.
    7.8. DWANGO Co., Ltd.
    7.9. Epic Games, Inc. (Unreal Engine)
    7.10. iPi Soft, LLC.
    7.11. Planetside Software, LLC
    7.12. Serif, Ltd.
    7.13. Smith Micro Software, Inc.
    7.14. Sony Pictures Animation, Inc.
    7.15. Synfig Studio
    7.16. The Foundry Visionmongers, Ltd.
    7.17. Toon Boom Animation, Inc.

    LIST OF TABLES
    1. GLOBAL ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY CATEGORY, 2019-2026 ($ MILLION)
    2. GLOBAL ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($MILLION)
    3. GLOBAL ANIMATION MARKET RESEARCH AND ANALYSIS BY TYPE 2019-2026 ($MILLION)
    4. GLOBAL 2D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($MILLION)
    5. GLOBAL3D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
    6. GLOBAL VISUAL EFFECTS (VFX) MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
    7. GLOBAL ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY END-USER, 2019-2026 ($ MILLION)
    8. GLOBAL MEDIA AND ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
    9. GLOBAL GAMING MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
    10. GLOBAL OTHER END-USERS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
    11. GLOBAL ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2019-2026 ($ MILLION)
    12. NORTH AMERICAN ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
    13. NORTH AMERICAN ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY CATEGORY, 2019-2026 ($ MILLION)
    14. NORTH AMERICAN ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY END-USER, 2019-2026 ($ MILLION)
    15. EUROPEAN ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
    16. EUROPEAN ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY CATEGORY, 2019-2026 ($ MILLION)
    17. EUROPEAN ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY END-USER, 2019-2026 ($ MILLION)
    18. ASIA-PACIFIC ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
    19. ASIA-PACIFIC ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY CATEGORY, 2019-2026 ($ MILLION)
    20. ASIA-PACIFIC ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY END-USER, 2019-2026 ($ MILLION)
    21. REST OF THE WORLD ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY CATEGORY, 2019-2026 ($ MILLION)
    22. REST OF THE WORLD ANIMATION AND VFX INDUSTRY MARKET RESEARCH AND ANALYSIS BY END-USER, 2019-2026 ($ MILLION)

    LIST OF FIGURES
    1. GLOBAL ANIMATION AND VFX INDUSTRY MARKET SHARE BY CATEGORY, 2018 VS 2025 (%)
    2. GLOBAL ANIMATION AND VFX INDUSTRY MARKET SHARE BY END-USER, 2019 VS 2026 (%)
    3. GLOBAL ANIMATION AND VFX INDUSTRY MARKET SHARE BY GEOGRAPHY, 2019 VS 2026 (%)
    4. US ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    5. CANADA ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    6. UK ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    7. FRANCE ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    8. GERMANY ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    9. ITALY ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    10. SPAIN ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    11. ROE ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    12. INDIA ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    13. CHINA ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    14. JAPAN ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    15. REST OF ASIA-PACIFIC ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    16. REST OF THE WORLD ANIMATION AND VFX INDUSTRY MARKET SIZE, 2019-2026 ($ MILLION)
    Note: Product cover images may vary from those shown
    • Act-3D B.V.
    • Adobe, Inc.
    • Autodesk Inc.
    • Bandai Namco Holdings, Inc.
    • Blender Foundation
    • Clara.io (Exocortex Technologies Inc.)
    • Corel Corp.
    • DWANGO Co., Ltd.
    • Epic Games, Inc. (Unreal Engine)
    • iPi Soft, LLC.
    • Planetside Software, LLC
    • Serif, Ltd.
    • Smith Micro Software, Inc.
    • Sony Pictures Animation, Inc.
    • Synfig Studio
    • The Foundry Visionmongers, Ltd.
    • Toon Boom Animation, Inc.
    Note: Product cover images may vary from those shown
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