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Computer Graphics Market - Forecast (2020-2025)

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    Report

  • 109 Pages
  • August 2020
  • Region: Global
  • IndustryARC
  • ID: 5157049
The market for Computer Graphics is forecast to reach $40.25 billion by 2025, growing at a CAGR of 5.2% from 2020 to 2025. Changing user behaviour to modern applications with specific presets propels development in the Computer Graphics Market. Increasing demand in entertainment industry for computer graphics is a major factor anticipated to drive market growth. Computer graphics are used to create 3D animation and 3D movies which also boost computer graphics demand and are expected to boost market growth. Moreover, increasing demand for graphics software in business processes, increased usage of smartphones and increased use of internet websites are also expected to fuel global market growth of computer graphics in the future.

Report Coverage


The report: “Computer Graphics Market - Forecast (2020-2025)” covers an in-depth analysis of the following segments of the Computer Graphics market.

By Software: CAD/CAM, Visualization/Simulation, Digital Video, Imaging, Modeling/Animation, Others

By Service: Consulting, Integration, Training & Support

By Verticals: Aerospace and defense, Automobile, Entertainment and Advertising, Healthcare, Manufacturing, Others

By End-Users: Small & Medium Businesses(SMBs), Enterprises

By Geography: North America, South America, Europe, Asia-pacific, RoW

Key Takeaways

  • Increasing demand for computer graphics in the entertainment industry is a big factor expected to drive market growth. Computer graphics are used to create 3D animation and 3D movies that also boost the demand for computer graphics and are expected to stimulate market growth.
  • The advancement of the animation segment is also contributing to the growth of the entertainment and advertising industry, due to the growing need for attractive animated scenes in games and movies. Animation is one of the most valuable resources on the website.
  • The Entertainment & Advertisement segment is boosting computer graphics industry growth as animation is increasingly required for movies, games and ads.
  • North America is experiencing immense growth because, due to the presence of a large number of Visual Effects (VFX) firms, it is a hub for computer graphics design software and hardware components.
  • Effects of computer graphics need of their own hardware and software. It is costly to replace old hardware and software processes with 3D hardware and software which can impede the growth of the global market for computer graphics.

By Software - Segment Analysis

Animation Segmented has dominated the Computer Graphics market and is set to grow at growth rate of 6.9% during the forecast period 2020-2025. Computer graphics have emerged along with software which they reinforce with advent new technology graphics providers are coming out with new software updates as well as new software which support each and every vertical industry. With the help of software-dummy parts are developed in the automobile industry, the textile industry, and other industry related to ancillary parts. Today computer graphics software is primarily applied in educational institutions where system design and engineering design is the curriculum component. The invention of computer graphics helps consumers to create animated movies and games with special effects and scenes that are attracting the attention of massive customers. Animation segment development is also leading to the growth of the entertainment and advertising sector, owing to the increasing need for attractive animated scenes in games and films. Animation is one of the most efficient tools to use on your web site. Animation's skillful use on your website or blog will help boost your targeted traffic in ways that ordinary text-based content can't do to you. Such characters are expected to fuel animation market growth and therefore eventually computer graphics market growth.

By Verticals- Segment Analysis

Entertainment and Advertising has dominated the Computer Graphics market in 2019 and is set to grow at highest growth rate of 7.3% during the forecast period 2020-2025. The Entertainment & Advertisement segment is boosting the growth of the computer graphics industry as animation is increasingly required for films, games and advertisement. Growing demand in entertainment industry for computer graphics is a major factor anticipated to drive market growth. Computer graphics are used to create 3D animation and 3D movies which also boost computer graphics demand and are expected to boost market growth. Growing demand for graphics software in business processes, rising mobile use and growing use of internet websites are also expected to fuel global market growth in the near future. Using computer-aided design to provide real-time animation for movies and gaming is accelerating the entertainment industry enormously. With the aid of computer graphics the high-end gaming with impressive digital video is getting highly traction. The computer graphics market is driven by rising use of mobile devices and increasing exposure to software personalization and customization.

By Geography - Segment Analysis

In terms of sales, North America accounts for the highest market share and is projected to retain its dominance throughout the forecast period , owing to the large local manufacturing industries in countries such as the US and Canada. The overall computer graphics market in North America had a share of more than 38.4% in 2019. Throughout the United States, the media and entertainment industry is growing increasingly due to increasing advances in the fields of film, television and advertisement, streaming content, music and audio recordings, broadcasting, radio, book publishing, video games and others. North America is seeing tremendous growth because it is a centre for computer graphics design software and hardware component due to the involvement of a large number of Visual Effects (VFX) companies, this is expected to positively affect the global market of computer graphics. In aNAition, the U.S. is regarded as a prime location of production for a large number of media and entertainment companies.

Drivers - Computer Graphics market
  • Advancement in the Entertainment Industry

The growing impact toward artificial intelligence, augmented and virtual reality, interactive advertising, and block chains are widely leading to entertainment industry advancement. The introduction of digital technologies has changed the way people interpret the pictures and videos. New innovations are being implemented to captivate customers and create innovative user experiences in which consumers engage with brands in unique and engaging ways. Such substantial factors push the demand for computer graphics and will help to boost the market growth.
  • Increasing need for Graphics Software

Computer graphics software such as computer assisted design (CAD) is considered to be the most essential software used in various applications from animation to architecture, image processing, and so on. CAD is also commonly used for construction design, space crafts, cars, textile machines, computer hardware, watercraft etc. CADs are gaining immense popularity and are commonly used for real-time animation by using the wire type to display animated designs on a video monitor to check vehicle output or other device. In aNAition, the use of visualization tools by scientists, engineers, medical professionals, business analyzers and other to analyze vast quantities of knowledge from certain systems, numerical simulations, satellite cameras and other sources drives the computer graphics market

Challenges - Computer Graphics market
  • Rising Price of the Computer Graphics Software

Computer graphics effects require a hardware and software of their own. Replacing old hardware and software processes with 3D hardware and software is costly, which can hinder global computer graphics market growth. As demand for real-time animation and more enhanced video and images in the entertainment and media industry is increasing, subscription prices are increasing. Computer graphics market is hindered by the increasing cost of advanced technologies for providing more visual effects to the video.

Market Landscape


Product launches, acquisitions, and R&D activities are key strategies adopted by players in the Computer Graphics market. Computer Graphics driver market is expected to be dominated by major companies such as Adobe Inc., Advanced Micro Devices, Inc., Autodesk, Inc., Dassault Systemes SE, Intel Corporation, Microsoft Corporation, Nvidia Corporation, Siemens PLM Software, Sony Corporation and Mentor Graphics.

Acquisitions/Technology Launches/Partnerships
  • In September 2019, A news and commentary site, Graphic Speak, announced their newly redesigned website. This revamped website is primarily developed for computer graphics, CAD, ray tracing, animation and other practitioners who are at the forefront of the advancement of computer graphics. This latest website would also contribute to artificial intelligence , machine learning, for the transformation of the computer graphics industry.
  • In Aug 2018, NVIDIA reinvented computer graphics with the launch of the NVIDIA Turing GPU architecture. This new Turing GPU architecture features RT Cores that accelerates the ray tracing and new tensor cores for the inference of AI, which further makes real-time tracing possible.

Table of Contents

1. Computer Graphics Market - Overview
1.1 Definitions and Scope
2. Computer Graphics Market - Executive summary
2.1 Market Revenue, Market Size and Key Trends by Company
2.2 Key Trends by type of Application
2.3 Key Trends segmented by Geography
3. Computer Graphics Market
3.1 Comparative analysis
3.1.1 Product Benchmarking - Top 10 companies
3.1.2 Top 5 Financials Analysis
3.1.3 Market Value split by Top 10 companies
3.1.4 Patent Analysis - Top 10 companies
3.1.5 Pricing Analysis
4. Computer Graphics Market Forces
4.1 Drivers
4.2 Constraints
4.3 Challenges
4.4 Porters five force model
4.4.1 Bargaining power of suppliers
4.4.2 Bargaining powers of customers
4.4.3 Threat of new entrants
4.4.4 Rivalry among existing players
4.4.5 Threat of substitutes
5. Computer Graphics Market -Strategic analysis
5.1 Value chain analysis
5.2 Opportunities analysis
5.3 Product life cycle
5.4 Suppliers and distributors Market Share
6. Computer Graphics Market - By Product (Market Size -$Million / $Billion)
7. Computer Graphics Market - By Type(Market Size -$Million / $Billion)
7.1 Computer Graphics Market By Software
7.1.1 Computer-Aided Design/Computer-Aided Manufacturing
7.1.2 Visualization/Simulation
7.1.3 Digital Video
7.1.4 Imaging
7.1.5 Modeling/Animation
7.1.6 Others
7.2 Computer Graphics Market By Service
7.2.1 Consulting
7.2.2 Training & Support
7.2.3 Integration
7.3 Computer Graphics Market By Vertical
7.3.1 Aerospace & Defense
7.3.2 Automobile
7.3.3 Entertainment & Advertising
7.3.4 Academia & Education
7.3.5 Healthcare
7.3.6 Manufacturing
7.3.7 Others
8. Computer Graphics Market Size & Forecast By End User (Market Size -$Million / $Billion)
8.1 Small & Medium Businesses
8.2 Enterprises
9. Computer Graphics- By Geography (Market Size -$Million / $Billion)
9.1 Computer Graphics Market - North America Segment Research
9.2 North America Market Research (Million / $Billion)
9.2.1 Segment type Size and Market Size Analysis
9.2.2 Revenue and Trends
9.2.3 Application Revenue and Trends by type of Application
9.2.4 Company Revenue and Product Analysis
9.2.5 North America Product type and Application Market Size
9.2.5.1 U.S
9.2.5.2 Canada
9.2.5.3 Mexico
9.2.5.4 Rest of North America
9.3 Computer Graphics- South America Segment Research
9.4 South America Market Research (Market Size -$Million / $Billion)
9.4.1 Segment type Size and Market Size Analysis
9.4.2 Revenue and Trends
9.4.3 Application Revenue and Trends by type of Application
9.4.4 Company Revenue and Product Analysis
9.4.5 South America Product type and Application Market Size
9.4.5.1 Brazil
9.4.5.2 Venezuela
9.4.5.3 Argentina
9.4.5.4 Ecuador
9.4.5.5 Peru
9.4.5.6 Colombia
9.4.5.7 Costa Rica
9.4.5.8 Rest of South America
9.5 Computer Graphics- Europe Segment Research
9.6 Europe Market Research (Market Size -$Million / $Billion)
9.6.1 Segment type Size and Market Size Analysis
9.6.2 Revenue and Trends
9.6.3 Application Revenue and Trends by type of Application
9.6.4 Company Revenue and Product Analysis
9.6.5 Europe Segment Product type and Application Market Size
9.6.5.1 U.K
9.6.5.2 Germany
9.6.5.3 Italy
9.6.5.4 France
9.6.5.5 Netherlands
9.6.5.6 Belgium
9.6.5.7 Denmark
9.6.5.8 Spain
9.6.5.9 Rest of Europe
9.7 Computer Graphics - APAC Segment Research
9.8 APAC Market Research (Market Size -$Million / $Billion)
9.8.1 Segment type Size and Market Size Analysis
9.8.2 Revenue and Trends
9.8.3 Application Revenue and Trends by type of Application
9.8.4 Company Revenue and Product Analysis
9.8.5 APAC Segment - Product type and Application Market Size
9.8.5.1 China
9.8.5.2 Australia
9.8.5.3 Japan
9.8.5.4 South Korea
9.8.5.5 India
9.8.5.6 Taiwan
9.8.5.7 Malaysia
9.8.5.8 Hong kong
9.8.5.9 Rest of APAC
9.9 Computer Graphics - Middle East Segment and Africa Segment Research
9.10 Middle East & Africa Market Research (Market Size -$Million / $Billion)
9.10.1 Segment type Size and Market Size Analysis
9.10.2 Revenue and Trend Analysis
9.10.3 Application Revenue and Trends by type of Application
9.10.4 Company Revenue and Product Analysis
9.10.5 Middle East Segment Product type and Application Market Size
9.10.5.1 Israel
9.10.5.2 Saudi Arabia
9.10.5.3 UAE
9.10.6 Africa Segment Analysis
9.10.6.1 South Africa
9.10.6.2 Rest of Middle East & Africa
10. Computer Graphics Market - Entropy
10.1 New product launches
10.2 M&A s, collaborations, JVs and partnerships
11. Computer Graphics Market Company Analysis
11.1 Market Share, Company Revenue, Products, M&A, Developments
11.2 Adobe Systems
11.3 Advanced Micro Devices
11.4 Autodesk
11.5 Dassault Systemes
11.6 Intel Corporation
11.7 Mentor Graphics
11.8 Microsoft
11.9 Nvidia
11.10 Siemens PLM Software
11.11 Sony
11.12 Company 12
11.13 Company 13 & More
*Financials would be provided on a best efforts basis for private companies
12. Computer Graphics Market - Appendix
12.1 Abbreviations
12.2 Sources
13. Computer Graphics Market - Methodology
13.1 Research Methodology
13.1.1 Company Expert Interviews
13.1.2 Industry Databases
13.1.3 Associations
13.1.4 Company News
13.1.5 Company Annual Reports
13.1.6 Application Trends
13.1.7 New Products and Product database
13.1.8 Company Transcripts
13.1.9 R&D Trends
13.1.10 Key Opinion Leaders Interviews
13.1.11 Supply and Demand Trend

Methodology

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