+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Virtual Fitting Room Market Research Report: By Component (Software, Hardware, Service), Application (Apparel, Beauty and Cosmetics, Eyewear, Footwear, Jewelry and Watches), End User (Physical Stores, E-Commerce Platforms) - Global Industry Analysis and Growth Forecast to 2030

  • PDF Icon

    Report

  • 204 Pages
  • July 2020
  • Region: Global
  • Prescient & Strategic Intelligence Private Limited
  • ID: 5184590
GSMA’s 2020 Mobile Economy report says that from 5.2 billion in 2019, the number of smartphone users around the world would rise sharply to 5.8 billion by 2025. In other words, compared to 67% in 2019, almost 70% of the people on this planet would own a smartphone. Additionally, compared to 3.8 billion, or 49% of the world’s population in 2019, 5 billion, or 61% of the global population would be a regular mobile internet user in 2025. It is already a well-known fact that the penetration of smartphones and the internet has been instrumental in driving the popularity of e-commerce.

While e-commerce gives people the convenience of ordering stuff from home and getting it delivered to them at cost-effective rates, products, especially clothes, can only be tried on once they reach the customer. Not anymore! With the virtual fitting room concept, clothes can be tried on even before customers get their hands on them, via technologies such as AI, augmented reality (AR), and virtual reality (VR). Anyone who has used Snapchat filters or even Photoshop would easily grasp the concept.

A virtual fitting room is a digital representation of a fitting room, wherein images taken from cameras and processed by AI, AR, and VR let a person try on clothes and other pieces of attire in the virtual space. The cameras analyze the person’s physique and movements and digitally superimpose the attire on their own 2D or 3D image, to show people how it would look on them in reality. The publisher expects the rising usage of these technologies and smartphones to take the virtual fitting room market to $19,250.4 million by 2030, from $3,128.6 million in 2019, at an 18.5% CAGR between 2020 and 2030.

The concept can also be used in physical stores, inside a specially designed kiosk. In fact, physical stores account for the higher usage of this technology than e-commerce platforms at present. With the advancements in the AI, AR, and VR technologies, the expectations of customers regarding trying on apparel and clothes virtually are increasing, which is impelling physical stores to deploy virtual fitting rooms. But, the COVID-19 pandemic has come as a dam in front of a raging river, significantly depressing the activity of physical stores, with the lockdown and movement restrictions in place.

One’s loss is another’s gain, it seems, as e-commerce companies are flourishing presently, with a large number of customers shifting to online shopping during the pandemic. Even after the pandemic is over, people might be apprehensive about going to physical stores, out of fear of contracting the infection. This is why e-commerce companies are expected to rapidly adopt the virtual fitting room concept for their websites, to cash in on the boom the e-commerce sector would witness.

North America has been the largest virtual fitting room market till now, on account of the earlier adoption of AR, VR, and AI and higher usage of internet-based services. The higher internet speed and smoother connectivity in the region allow e-commerce customers to access data-intensive applications, such as virtual fitting rooms, on their PCs, tablets, laptops, and smartphones. However, with the increasing penetration of these technologies and in an effort to regain the customers lost to online shopping portals, physical stores in the region have also started offering virtual fitting rooms.

Thus, the popularity of virtual fitting rooms is expected to increase as a combined effect of technological advancements and increasing penetration of the internet and smartphones, as well as the aftereffects of the COVID situation.

Table of Contents

Chapter 1. Research Background
1.1 Research Objectives
1.2 Market Definition
1.3 Research Scope
1.3.1 Market Segmentation by Component
1.3.2 Market Segmentation by Application
1.3.3 Market Segmentation by End User
1.3.4 Market Segmentation by Region
1.3.5 Analysis Period
1.3.6 Market Data Reporting Unit
1.3.6.1 Value
1.4 Key Stakeholders

Chapter 2. Research Methodology
2.1 Secondary Research
2.1.1 Paid
2.1.2 Unpaid
2.2 Primary Research
2.2.1 Breakdown of Primary Research Respondents
2.2.1.1 By region
2.2.1.2 By industry participant
2.2.1.3 By company type
2.3 Market Size Estimation
2.4 Data Triangulation
2.5 Currency Conversion Rates
2.6 Assumptions for the Study

Chapter 3. Executive Summary
3.1 Voice of Industry Experts/KOLs

Chapter 4. Introduction
4.1 Definition of Market Segments
4.1.1 By Component
4.1.1.1 Hardware
4.1.1.1.1 Pre-fabricated
4.1.1.1.2 Customized
4.1.1.2 Software
4.1.1.3 Service
4.1.1.3.1 Consulting
4.1.1.3.2 Integration
4.1.1.3.3 Support
4.1.2 By Application
4.1.2.1 Apparel
4.1.2.2 Beauty and cosmetics
4.1.2.3 Eyewear
4.1.2.4 Footwear
4.1.2.5 Jewelry and watches
4.1.2.6 Others
4.1.3 By End User
4.1.3.1 Physical stores
4.1.3.2 E-commerce platforms
4.2 Value Chain Analysis
4.3 Market Dynamics
4.3.1 Trends
4.3.1.1 Increasing number of solution launches and adoption
4.3.2 Drivers
4.3.2.1 Up-surging online shopping
4.3.2.2 Rising number of smartphones
4.3.2.3 Growing adoption of advanced technologies
4.3.2.4 Impact analysis of drivers on market forecast
4.3.3 Restraints
4.3.3.1 Stringent government regulations
4.3.3.2 Impact analysis of restraints on market forecast
4.3.4 Opportunities
4.3.4.1 Rising number of startups to raise funds
4.4 Impact of COVID-19
4.4.1 COVID-19 Scenario
4.4.2 Customer Shift
4.4.3 Future Scenario
4.5 Porter’s Five Forces Analysis
4.5.1 Bargaining Power of Buyers
4.5.2 Bargaining Power of Suppliers
4.5.3 Intensity of Rivalry
4.5.4 Threat of New Entrants
4.5.5 Threat of Substitutes

Chapter 5. Regulatory Landscape
5.1 California Consumer Privacy Act (CCPA)
5.2 GDPR
5.3 Cloud Standards Customer Council (CSCC)

Chapter 6. Use Cases
6.1 True Fit Corporation
6.1.1 Use Case 1: ASICS Corporation
6.1.2 Use Case 2: Shoes For Crews LLC
6.2 Fit Analytics GmbH
6.2.1 Use Case 1: Foot Locker Inc.
6.2.2 Use Case 2: THE ICONIC
6.3 Autumn Rock Limited (AstraFit)
6.3.1 Use Case 1: MustHave
6.3.2 Use Case 2: BIBA Apparels Private Limited (BIBA)

Chapter 7. Global Market Size and Forecast
7.1 By Component
7.1.1 Hardware Market, by Type
7.1.2 Service Market, by Type
7.2 By Application
7.3 By End User
7.4 By Region

Chapter 8. North America Market Size and Forecast
8.1 By Component
8.1.1 Hardware Market, by Type
8.1.2 Service Market, by Type
8.2 By Application
8.3 By End User
8.4 By Country

Chapter 9. Europe Market Size and Forecast
9.1 By Component
9.1.1 Hardware Market, by Type
9.1.2 Service Market, by Type
9.2 By Application
9.3 By End User
9.4 By Country

Chapter 10. APAC Market Size and Forecast
10.1 By Component
10.1.1 Hardware Market, by Type
10.1.2 Service Market, by Type
10.2 By Application
10.3 By End User
10.4 By Country

Chapter 11. LATAM Market Size and Forecast
11.1 By Component
11.1.1 Hardware Market, by Type
11.1.2 Service Market, by Type
11.2 By Application
11.3 By End User
11.4 By Country

Chapter 12. MEA Market Size and Forecast
12.1 By Component
12.1.1 Hardware Market, by Type
12.1.2 Service Market, by Type
12.2 By Application
12.3 By End User
12.4 By Country

Chapter 13. Major Markets for Virtual Fitting Rooms
13.1 U.S. Virtual Fitting Room Market
13.1.1 By Application
13.1.2 By End User
13.2 U.K. Virtual Fitting Room Market
13.2.1 By Application
13.2.2 By End User
13.3 Germany Virtual Fitting Room Market
13.3.1 By Application
13.3.2 By End User
13.4 China Virtual Fitting Room Market
13.4.1 By Application
13.4.2 By End User
13.5 India Virtual Fitting Room Market
13.5.1 By Application
13.5.2 By End User

Chapter 14. Competitive Landscape
14.1 List of Players and Their Offerings
14.2 Major Market Players for Virtual Fitting Room
14.3 Strategic Developments in the Market
14.3.1 Mergers and Acquisitions
14.3.2 Product Launches
14.3.3 Partnerships
14.3.4 Client Wins
14.3.5 Other Developments

Chapter 15. Company Profiles
15.1 3D-A-Porter Ltd.
15.1.1 Business Overview
15.1.2 Product and Service Offerings
15.2 Autumn Rock Limited (AstraFit)
15.2.1 Business Overview
15.2.2 Product and Service Offerings
15.3 True Fit Corporation
15.3.1 Business Overview
15.3.2 Product and Service Offerings
15.4 Else Corp Srl
15.4.1 Business Overview
15.4.2 Product and Service Offerings
15.5 Metail Limited
15.5.1 Business Overview
15.5.2 Product and Service Offerings
15.6 Fit Analytics GmbH
15.6.1 Business Overview
15.6.2 Product and Service Offerings
15.7 Zugara Inc.
15.7.1 Business Overview
15.7.2 Product and Service Offerings
15.8 Coitor IT Tech Private Limited
15.8.1 Business Overview
15.8.2 Product and Service Offerings
15.9 Sizebay
15.9.1 Business Overview
15.9.2 Product and Service Offerings
15.10 Magic Mirror
15.10.1 Business Overview
15.10.2 Product and Service Offerings
15.11 Youbuy3D S.L. (Visualook)
15.11.1 Business Overview
15.11.2 Product and Service Offerings
15.12 Fision AG
15.12.1 Business Overview
15.12.2 Product and Service Offerings
15.13 FXGear Inc.
15.13.1 Business Overview
15.13.2 Product and Service Offerings
15.14 MemoMi Labs Inc.
15.14.1 Business Overview
15.14.2 Product and Service Offerings
15.15 SenseMi Smart Solutions
15.15.1 Business Overview
15.15.2 Product and Service Offerings
15.16 Quakeup Media Production Inc. (triMirror)
15.16.1 Business Overview
15.16.2 Product and Service Offerings
15.17 Virtusize Co. Ltd.
15.17.1 Business Overview
15.17.2 Product and Service Offerings
15.18 Reactive Reality AG
15.18.1 Business Overview
15.18.2 Product and Service Offerings

Chapter 16. Appendix
16.1 Abbreviations
16.2 Sources and References
16.3 Related ReportsList of Tables
TABLE 1 ANALYSIS PERIOD OF THE STUDY
TABLE 2 E-COMMERCE SALES IN MAJOR COUNTRIES (2018)
TABLE 3 DRIVERS FOR THE MARKET: IMPACT ANALYSIS
TABLE 4 RESTRAINTS FOR THE MARKET: IMPACT ANALYSIS
TABLE 5 COVID-19 IMPACT ANALYSIS ON DIFFERENT SECTORS
TABLE 6 GLOBAL VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
TABLE 7 GLOBAL VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
TABLE 8 GLOBAL HARDWARE MARKET, BY TYPE, $M (2014-2019)
TABLE 9 GLOBAL HARDWARE MARKET, BY TYPE, $M (2020-2030)
TABLE 10 GLOBAL SERVICE MARKET, BY TYPE, $M (2014-2019)
TABLE 11 GLOBAL SERVICE MARKET, BY TYPE, $M (2020-2030)
TABLE 12 GLOBAL VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 13 GLOBAL VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 14 GLOBAL VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 15 GLOBAL VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 16 GLOBAL VIRTUAL FITTING ROOM MARKET, BY REGION, $M (2014-2019)
TABLE 17 GLOBAL VIRTUAL FITTING ROOM MARKET, BY REGION, $M (2020-2030)
TABLE 18 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
TABLE 19 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
TABLE 20 NORTH AMERICA HARDWARE MARKET, BY TYPE, $M (2014-2019)
TABLE 21 NORTH AMERICA HARDWARE MARKET, BY TYPE, $M (2020-2030)
TABLE 22 NORTH AMERICA SERVICE MARKET, BY TYPE, $M (2014-2019)
TABLE 23 NORTH AMERICA SERVICE MARKET, BY TYPE, $M (2020-2030)
TABLE 24 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 25 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 26 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 27 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 28 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
TABLE 29 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
TABLE 30 EUROPE VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
TABLE 31 EUROPE VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
TABLE 32 EUROPE HARDWARE MARKET, BY TYPE, $M (2014-2019)
TABLE 33 EUROPE HARDWARE MARKET, BY TYPE, $M (2020-2030)
TABLE 34 EUROPE SERVICE MARKET, BY TYPE, $M (2014-2019)
TABLE 35 EUROPE SERVICE MARKET, BY TYPE, $M (2020-2030)
TABLE 36 EUROPE VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 37 EUROPE VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 38 EUROPE VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 39 EUROPE VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 40 EUROPE VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
TABLE 41 EUROPE VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
TABLE 42 APAC VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
TABLE 43 APAC VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
TABLE 44 APAC HARDWARE MARKET, BY TYPE, $M (2014-2019)
TABLE 45 APAC HARDWARE MARKET, BY TYPE, $M (2020-2030)
TABLE 46 APAC SERVICE MARKET, BY TYPE, $M (2014-2019)
TABLE 47 APAC SERVICE MARKET, BY TYPE, $M (2020-2030)
TABLE 48 APAC VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 49 APAC VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 50 APAC VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 51 APAC VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 52 APAC VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
TABLE 53 APAC VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
TABLE 54 LATAM VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
TABLE 55 LATAM VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
TABLE 56 LATAM HARDWARE MARKET, BY TYPE, $M (2014-2019)
TABLE 57 LATAM HARDWARE MARKET, BY TYPE, $M (2020-2030)
TABLE 58 LATAM SERVICE MARKET, BY TYPE, $M (2014-2019)
TABLE 59 LATAM SERVICE MARKET, BY TYPE, $M (2020-2030)
TABLE 60 LATAM VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 61 LATAM VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 62 LATAM VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 63 LATAM VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 64 LATAM VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
TABLE 65 LATAM VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
TABLE 66 MEA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2019)
TABLE 67 MEA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2020-2030)
TABLE 68 MEA HARDWARE MARKET, BY TYPE, $M (2014-2019)
TABLE 69 MEA HARDWARE MARKET, BY TYPE, $M (2020-2030)
TABLE 70 MEA SERVICE MARKET, BY TYPE, $M (2014-2019)
TABLE 71 MEA SERVICE MARKET, BY TYPE, $M (2020-2030)
TABLE 72 MEA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 73 MEA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 74 MEA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 75 MEA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 76 MEA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2019)
TABLE 77 MEA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2020-2030)
TABLE 78 U.S. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 79 U.S. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 80 U.S. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 81 U.S. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 82 U.K. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 83 U.K. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 84 U.K. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 85 U.K. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 86 GERMANY VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 87 GERMANY VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 88 GERMANY VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 89 GERMANY VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 90 CHINA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 91 CHINA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 92 CHINA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 93 CHINA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 94 INDIA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2019)
TABLE 95 INDIA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2020-2030)
TABLE 96 INDIA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2019)
TABLE 97 INDIA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2020-2030)
TABLE 98 LIST OF PLAYERS AND THEIR OFFERINGS
TABLE 99 3D-A-PORTED LTD. - AT A GLANCE
TABLE 100 AUTUMN ROCK LIMITED - AT A GLANCE
TABLE 101 TRUE FIT CORPORATION - AT A GLANCE
TABLE 102 ELSE CORP SRL - AT A GLANCE
TABLE 103 METAIL LIMITED - AT A GLANCE
TABLE 104 FIT ANALYTICS GMBH - AT A GLANCE
TABLE 105 ZUGARA INC. - AT A GLANCE
TABLE 106 COITOR IT TECH PRIVATE LIMITED - AT A GLANCE
TABLE 107 SIZEBAY - AT A GLANCE
TABLE 108 MAGIC MIRROR - AT A GLANCE
TABLE 109 YOUBUY3D S.L. (VISUALOOK) - AT A GLANCE
TABLE 110 FISION AG - AT A GLANCE
TABLE 111 FXGEAR INC. - AT A GLANCE
TABLE 112 MEMOMI LABS INC. - AT A GLANCE
TABLE 113 SENSEMI SMART SOLUTIONS - AT A GLANCE
TABLE 114 QUAKEUP MEDIA PRODUCTION INC. - AT A GLANCE
TABLE 115 VIRTUSIZE CO. LTD. - AT A GLANCE
TABLE 116 REACTIVE REALITY AG - AT A GLANCEList of Figures
FIG 1 RESEARCH SCOPE
FIG 2 RESEARCH METHODOLOGY
FIG 3 BREAKDOWN OF PRIMARY RESEARCH BY REGION
FIG 4 BREAKDOWN OF PRIMARY RESEARCH BY INDUSTRY PARTICIPANT
FIG 5 BREAKDOWN OF PRIMARY RESEARCH BY COMPANY TYPE
FIG 6 DATA TRIANGULATION APPROACH
FIG 7 CURRENCY CONVERSION RATES FOR USD (2019)
FIG 8 GLOBAL VIRTUAL FITTING ROOM MARKET SUMMARY
FIG 9 OPINION OF INDUSTRY EXPERTS/KOLS
FIG 10 VALUE CHAIN ANALYSIS
FIG 11 GLOBAL E-COMMERCE SHOPPERS, $M (2016-2018)
FIG 12 SMARTPHONE ADOPTION, BY REGION
FIG 13 BARGAINING POWER OF BUYERS
FIG 14 BARGAINING POWER OF SUPPLIERS
FIG 15 INTENSITY OF RIVALRY
FIG 16 THREAT OF NEW ENTRANTS
FIG 17 THREAT OF SUBSTITUTES
FIG 18 GLOBAL VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
FIG 19 GLOBAL HARDWARE MARKET, BY TYPE, $M (2014-2030)
FIG 20 GLOBAL SERVICE MARKET, BY TYPE, $M (2014-2030)
FIG 21 GLOBAL VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 22 GLOBAL VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 23 WORLDWIDE MAJOR MARKETS FOR VIRTUAL FITTING ROOM SOLUTIONS
FIG 24 GLOBAL VIRTUAL FITTING ROOM MARKET, BY REGION, $M (2014-2030)
FIG 25 NORTH AMERICA VIRTUAL FITTING ROOM MARKET SNAPSHOT
FIG 26 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
FIG 27 NORTH AMERICA HARDWARE MARKET, BY TYPE, $M (2014-2030)
FIG 28 NORTH AMERICA SERVICE MARKET, BY TYPE, $M (2014-2030)
FIG 29 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 30 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 31 NORTH AMERICA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
FIG 32 EUROPE VIRTUAL FITTING ROOM MARKET SNAPSHOT
FIG 33 EUROPE VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
FIG 34 EUROPE HARDWARE MARKET, BY TYPE, $M (2014-2030)
FIG 35 EUROPE SERVICE MARKET, BY TYPE, $M (2014-2030)
FIG 36 EUROPE VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 37 EUROPE VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 38 EUROPE VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
FIG 39 APAC VIRTUAL FITTING ROOM MARKET SNAPSHOT
FIG 40 APAC VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
FIG 41 APAC HARDWARE MARKET, BY TYPE, $M (2014-2030)
FIG 42 APAC SERVICE MARKET, BY TYPE, $M (2014-2030)
FIG 43 APAC VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 44 APAC VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 45 APAC VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
FIG 46 LATAM VIRTUAL FITTING ROOM MARKET SNAPSHOT
FIG 47 LATAM VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
FIG 48 LATAM HARDWARE MARKET, BY TYPE, $M (2014-2030)
FIG 49 LATAM SERVICE MARKET, BY TYPE, $M (2014-2030)
FIG 50 LATAM VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 51 LATAM VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 52 LATAM VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
FIG 53 MEA VIRTUAL FITTING ROOM MARKET SNAPSHOT
FIG 54 MEA VIRTUAL FITTING ROOM MARKET, BY COMPONENT, $M (2014-2030)
FIG 55 MEA HARDWARE MARKET, BY TYPE, $M (2014-2030)
FIG 56 MEA SERVICE MARKET, BY TYPE, $M (2014-2030)
FIG 57 MEA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 58 MEA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 59 MEA VIRTUAL FITTING ROOM MARKET, BY COUNTRY, $M (2014-2030)
FIG 60 U.S. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 61 U.S. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 62 U.K. VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 63 U.K. VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 64 GERMANY VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 65 GERMANY VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 66 CHINA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 67 CHINA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 68 INDIA VIRTUAL FITTING ROOM MARKET, BY APPLICATION, $M (2014-2030)
FIG 69 INDIA VIRTUAL FITTING ROOM MARKET, BY END USER, $M (2014-2030)
FIG 70 MAJOR MARKET PLAYERS FOR VIRTUAL FITTING ROOM

Companies Mentioned

  • 3D-A-Porter Ltd.
  • Autumn Rock Limited (AstraFit)
  • True Fit Corporation
  • Else Corp Srl
  • Metail Limited
  • Fit Analytics GmbH
  • Zugara Inc.
  • Coitor IT Tech Private Limited
  • Sizebay
  • Magic Mirror
  • Youbuy3D S.L. (Visualook)
  • Fision AG
  • FXGear Inc.
  • MemoMi Labs Inc.
  • SenseMi Smart Solutions
  • Quakeup Media Production Inc. (triMirror)
  • Virtusize Co. Ltd.
  • Reactive Reality AG

Methodology

Loading
LOADING...