Global Home Entertainment Devices Market Size, Share & Trends Analysis Report by Product Type (Audio Devices, Video Devices, and Gaming Consoles), by Distribution Channel (In-store and Online) Forecast Period 2020-2026.
The home entertainment devices market is anticipated to at a CAGR during the forecast period. Rising focus on digitization has led to the exposure of these devices and consumers are spending increasingly. Customers are increasingly becoming more well-informed, research-driven, and price-sensitive about products and services and hence are opting for home-based entertainment which is deemed as good value for money. However, as reported in the “The State of Connected Home” by tech UK, a UK-based organization, for about 41% of the consumers, the cost stands as a barrier for buying home entertainment products.
The global home entertainment devices market is segmented on the basis of product and distribution channels. Based on the product type, the market is segmented into audio devices, video devices, and gaming consoles. The audio devices segment comprises of product such as speakers, soundbars, headphones, and home theatres, among more. The video devices include televisions, projectors, DVRs, and Blu-ray and DVD players. The video devices segment is estimated to lead the market share owing to a large market share dominated by TVs. The demand for smart TVs has been on the rise, which in turn increases the sale in this vertical. Based on the distribution channel, the market is segmented into in-store and online.
Geographically, the market is segmented into North America, Europe, Asia Pacific and Rest of the World. The Asia Pacific remains the top value shareholder in 2019 as well as during the forecast period. Increasing urbanization has led to a growing number of tech-savvy individuals, which in turn induced an increasing demand for high-tech entertainment devices. The presence of developing economies including India and China in the region is one of the major factors for the market share lead. North America is expected to be the second-largest home entertainment devices market, globally. The region is home to some of the giants of the electronic world including Apple Inc., JBL Harman, and Microsoft Corporation.
Apple Inc., LG Electronics, Inc., Panasonic Corp., Samsung Electronics Co. Ltd., and Sony Corp., among others, are among some of the key players operating in the global home entertainment devices market.
Research Methodology
The market study of the global home entertainment devices market is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. The team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors.
Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables the analyst to derive the closest possible figures without any major deviations in the actual number. the analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity in the reports.
Secondary Sources Include
The report provides an in-depth analysis of market size, intended quality of the service preferred by consumers. The report will serve as a source for a 360-degree analysis of the market thoroughly integrating different models.
Market Segmentation
1. Global Home Entertainment Devices Market Research and Analysis by Product Type
2. Global Home Entertainment Devices Market Research and Analysis by Distribution Channel
The Report Covers
The home entertainment devices market is anticipated to at a CAGR during the forecast period. Rising focus on digitization has led to the exposure of these devices and consumers are spending increasingly. Customers are increasingly becoming more well-informed, research-driven, and price-sensitive about products and services and hence are opting for home-based entertainment which is deemed as good value for money. However, as reported in the “The State of Connected Home” by tech UK, a UK-based organization, for about 41% of the consumers, the cost stands as a barrier for buying home entertainment products.
The global home entertainment devices market is segmented on the basis of product and distribution channels. Based on the product type, the market is segmented into audio devices, video devices, and gaming consoles. The audio devices segment comprises of product such as speakers, soundbars, headphones, and home theatres, among more. The video devices include televisions, projectors, DVRs, and Blu-ray and DVD players. The video devices segment is estimated to lead the market share owing to a large market share dominated by TVs. The demand for smart TVs has been on the rise, which in turn increases the sale in this vertical. Based on the distribution channel, the market is segmented into in-store and online.
Geographically, the market is segmented into North America, Europe, Asia Pacific and Rest of the World. The Asia Pacific remains the top value shareholder in 2019 as well as during the forecast period. Increasing urbanization has led to a growing number of tech-savvy individuals, which in turn induced an increasing demand for high-tech entertainment devices. The presence of developing economies including India and China in the region is one of the major factors for the market share lead. North America is expected to be the second-largest home entertainment devices market, globally. The region is home to some of the giants of the electronic world including Apple Inc., JBL Harman, and Microsoft Corporation.
Apple Inc., LG Electronics, Inc., Panasonic Corp., Samsung Electronics Co. Ltd., and Sony Corp., among others, are among some of the key players operating in the global home entertainment devices market.
Research Methodology
The market study of the global home entertainment devices market is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. The team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors.
Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables the analyst to derive the closest possible figures without any major deviations in the actual number. the analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity in the reports.
Secondary Sources Include
- Financial reports of companies involved in the market.
- White papers, research-papers, and news blogs.
- Company websites and their product catalog.
The report provides an in-depth analysis of market size, intended quality of the service preferred by consumers. The report will serve as a source for a 360-degree analysis of the market thoroughly integrating different models.
Market Segmentation
1. Global Home Entertainment Devices Market Research and Analysis by Product Type
2. Global Home Entertainment Devices Market Research and Analysis by Distribution Channel
The Report Covers
- Comprehensive research methodology of the global home entertainment devices market.
- This report also includes a detailed and extensive market overview with key analyst insights.
- An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
- Analysis of regional regulations and other government policies impacting the global home entertainment devices market.
- Insights about market determinants which are stimulating the global home entertainment devices market.
- Detailed and extensive market segments with the regional distribution of forecasted revenues.
- Extensive profiles and recent developments of market players.
Table of Contents
1. Report Summary1.1. Research Methods and Tools
1.2. Market Breakdown
1.2.1. By Segments
1.2.2. By Geography
2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Rules & Regulations
3. Competitive Landscape
3.1. Company Share Analysis
3.2. Key Strategy Analysis
3.3. Key Company Analysis
3.3.1. Apple, Inc.
3.3.1.1. Overview
3.3.1.2. Financial Analysis
3.3.1.3. SWOT Analysis
3.3.1.4. Recent Developments
3.3.2. LG Electronics, Inc.
3.3.2.1. Overview
3.3.2.2. Financial Analysis
3.3.2.3. SWOT Analysis
3.3.2.4. Recent Developments
3.3.3. Panasonic Corp.
3.3.3.1. Overview
3.3.3.2. Financial Analysis
3.3.3.3. SWOT Analysis
3.3.3.4. Recent Developments
3.3.4. Samsung Electronics Co., Ltd.
3.3.4.1. Overview
3.3.4.2. Financial Analysis
3.3.4.3. SWOT Analysis
3.3.4.4. Recent Developments
3.3.5. Sony Corp.
3.3.5.1. Overview
3.3.5.2. Financial Analysis
3.3.5.3. SWOT Analysis
3.3.5.4. Recent Developments
4. Market Determinants
4.1 Motivators
4.2 Restraints
4.1. Opportunities
5. Market Segmentation
5.1. Global Home Entertainment Devices Market by Product Type
5.1.1. Audio Devices
5.1.2. Video Devices
5.1.3. Gaming Consoles
5.2. Global Home Entertainment Devices Market by Distribution Channel
5.2.1. In-Store
5.2.2. Online
6. Regional Analysis
6.1. North America
6.1.1. US
6.1.2. Canada
6.2. Europe
6.2.1. UK
6.2.2. Germany
6.2.3. Italy
6.2.4. Spain
6.2.5. France
6.2.6. Rest of Europe
6.3. Asia-Pacific
6.3.1. China
6.3.2. India
6.3.3. Japan
6.3.4. Rest of Asia-Pacific
6.4. Rest of the World
7. Company Profiles
7.1. Amazon, Inc.
7.2. Apple, Inc.
7.3. Ayre Electronics, Inc.
7.4. BENQ Corp.
7.5. Bose Corp.
7.6. Haier Inc.
7.7. Harman International Industries, Inc.
7.8. Koninklijke Philips N.V.
7.9. LG Electronics, Inc.
7.10. Logitech International S.A.
7.11. Microsoft Corp.
7.12. Mitsubishi Electric Corp.
7.13. NEEO AG
7.14. Panasonic Corp.
7.15. Samsung Electronics Co., Ltd.
7.16. Savant Systems, Inc.
7.17. Sennheiser electronic GmbH & Co. KG
7.18. Sonos, Inc.
7.19. Sony Corp.
7.20. TCL Corp.List of Tables
1. Global Home Entertainment Devices Market Research and Analysis by Product Type, 2019-2026 ($ Million)
2. Global Audio Devices Market Research and Analysis by Region, 2019-2026 ($ Million)
3. Global Video Devices Market Research and Analysis by Region, 2019-2026 ($ Million)
4. Global Gaming Consoles Types Market Research and Analysis by Region, 2019-2026 ($ Million)
5. Global Home Entertainment Devices Market Research and Analysis by Distribution Channel, 2019-2026 ($ Million)
6. Global In-Store Market Research and Analysis by Region, 2019-2026 ($ Million)
7. Global Online Market Research and Analysis by Region, 2019-2026 ($ Million)
8. North American Home Entertainment Devices Market Research and Analysis by Country, 2019-2026 ($ Million)
9. North American Home Entertainment Devices Market Research and Analysis by Product Type, 2019-2026 ($ Million)
10. North American Home Entertainment Devices Market Research and Analysis by Distribution Channel, 2019-2026 ($ Million)
11. European Home Entertainment Devices Market Research and Analysis by Country, 2019-2026 ($ Million)
12. European Home Entertainment Devices Market Research and Analysis by Product Type, 2019-2026 ($ Million)
13. European Home Entertainment Devices Market Research and Analysis by Distribution Channel, 2019-2026 ($ Million)
14. Asia-Pacific Home Entertainment Devices Market Research and Analysis by Country, 2019-2026 ($ Million)
15. Asia-Pacific Home Entertainment Devices Market Research and Analysis by Product Type, 2019-2026 ($ Million)
16. Asia-Pacific Home Entertainment Devices Market Research and Analysis by Distribution Channel, 2019-2026 ($ Million)
17. Rest of the World Home Entertainment Devices Market Research and Analysis by Product Type, 2019-2026 ($ Million)
18. Rest of the World Home Entertainment Devices Market Research and Analysis by Distribution Channel, 2019-2026 ($ Million)List of Figures
1. Global Home Entertainment Devices Market Share by Product Type, 2019 Vs 2026 (%)
2. Global Home Entertainment Devices Market Share by Distribution Channel, 2019 Vs 2026 (%)
3. Global Home Entertainment Devices Market Share by Geography, 2019 Vs 2026 (%)
4. The US Home Entertainment Devices Market Size, 2019-2026 ($ Million)
5. Canada Home Entertainment Devices Market Size, 2019-2026 ($ Million)
6. UK Home Entertainment Devices Market Size, 2019-2026 ($ Million)
7. France Home Entertainment Devices Market Size, 2019-2026 ($ Million)
8. Germany Home Entertainment Devices Market Size, 2019-2026 ($ Million)
9. Italy Home Entertainment Devices Market Size, 2019-2026 ($ Million)
10. Spain Home Entertainment Devices Market Size, 2019-2026 ($ Million)
11. Roe Home Entertainment Devices Market Size, 2019-2026 ($ Million)
12. India Home Entertainment Devices Market Size, 2019-2026 ($ Million)
13. China Home Entertainment Devices Market Size, 2019-2026 ($ Million)
14. Japan Home Entertainment Devices Market Size, 2019-2026 ($ Million)
15. Rest of Asia-Pacific Home Entertainment Devices Market Size, 2019-2026 ($ Million)
16. Rest of the World Home Entertainment Devices Market Size, 2019-2026 ($ Million)
Companies Mentioned
A selection of companies mentioned in this report includes:
- Amazon, Inc.
- Apple, Inc.
- Ayre Electronics, Inc.
- BENQ Corp.
- Bose Corp.
- Haier Inc.
- Harman International Industries, Inc.
- Koninklijke Philips N.V.
- LG Electronics, Inc.
- Logitech International S.A.
- Microsoft Corp.
- Mitsubishi Electric Corp.
- NEEO AG
- Panasonic Corp.
- Samsung Electronics Co., Ltd.
- Savant Systems, Inc.
- Sennheiser electronic GmbH & Co. KG
- Sonos, Inc.
- Sony Corp.
- TCL Corp.