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Electronic Table Games Market, By Game Type ,Product Type By End-Use Forecasts To 2027

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    Report

  • 246 Pages
  • May 2020
  • Region: Global
  • Reports and Data
  • ID: 5206647
The rise in global per capita income, growing acceptance of gaming & gambling as a leisure activity, and relaxed regulatory reforms for casinos are propelling market growth.

Market Size - USD 2.93 Billion in 2019, Market Growth - CAGR of 5.94 %, Market Trends - Rising demand for multi-terminal table games and technological advancement in gambling.

The Global Electronic Table Game market was valued at USD 2.93 Billion in 2019 and forecast to garner USD 4.59 Billion in terms of annual remunerations, delivering a CAGR of 5.94% through 2027. Growing consumer preferences for more efficient and accurate gaming & gambling systems, along with the advancement of technology in casinos and bars, is driving the market growth. Increasing spending on recreational activities, majorly in emerging economies where gaming and gambling are being more accepted, will boost ETG market expansion.

Electronic table games are a modern spin on the traditional gaming tables and offer an interface for players to opt for longer games with better objective pay-offs. The revolution in gambling experience with larger panels and accommodation of a large number of players has augmented studio-based setup. It has further attracted a younger audience, which is primarily stimulated by shared audio-visual experiences. Some of the most commonly played games using ETGs are Blackjack, Baccarat, and Roulette, due to the accessibility they offer enthusiasts and players from various income categories.

Hybrid games combine the speed and ease of electronic gaming by leveraging traditional slot machines. The gaming experience has improved exponentially with a high accuracy rate as each movement of the players is carefully registered and calculated for the pay-off. The increasing prevalence of online gambling platforms and digital kiosks has enabled optimization in staffing & operation cost of casinos. It has further enabled casino owners to offer a more compact and spacious area for a wide variety of experiences, such as screening and DJ.

Further key findings from the report suggest
  • The electronic table games market is estimated to grow at 5.98% over the analysis period. The market growth is driven by the progress of emerging economies along with the acquired taste for gaming & gambling among millennials in search of shared experiences.
  • Growing demand for accurate pay-offs with minimum bets offered by electronic casinos is stimulating electronic table games market trends.
  • The cultural acceptance of casinos with the introduction of liberal guidelines regulating casinos and the gambling environment is also supplementing the electronic table games market share.
  • On the basis of type, the Blackjack game type is forecast to contribute USD 1699 Million in terms of revenue to the ETG market share by 2027 on account of faster and error-free dealing and payouts offered by Blackjacks. Additionally, high privacy and security offered by ETGs over traditional games will boost segmental growth.
  • In the regional landscape, the Asia Pacific regions are expected to witness the fastest growth with a CAGR of 6.84% through 2027. The regional growth is driven by the rise in per capita incomes in developing nations, such as India and China, along with the increasing inclination towards gaming and gambling.
  • Prominent players in the global electronic table market are Scientific Games, Aruze Gaming, Spintec, Novomatic, Weike Gaming, AGS, IGT, Jackpot Digital, Interblock Gaming, TCS JOHN HUXLEY, and others.
  • The players involved in the industry are adopting several strategies such as acquisitions, collaborations, mergers, new product development, and capacity expansions are to expand their footprint in foreign markets. For instance, Aruze Gaming, a leading developer and manufacturer of slot machines and gaming devices, has partnered with a Macau-based gaming technology company, Quixant plc, to introduce a new gambling platform to fortify its presence in the Asian market.

This report forecasts revenue growth at global, regional, and country levels to provide an analysis of market trends in each segment and sub-segment from 2017 to 2027. For the purpose of this study, Reports and Data has segmented the Electronic Table Games Market on the basis of game type, end-use, and region:

Game Type Outlook (Revenue, USD Million; 2017-2027)
  • Blackjack
  • Roulette
  • Poker
  • Sic Bio
  • Baccarat
  • Others

End-Use Outlook (Revenue, USD Million; 2017-2027)
  • Casinos
  • Gaming Parlours
  • Others

Regional Outlook (Revenue in USD Million; 2017-2027)
  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Middle East & Africa

Reasons to Buy the Report
  • A robust analysis and estimation of the Electronic Table Games Market with four levels of quality check - in-house database, expert interviews, governmental regulation, and a forecast specifically done through time series analysis
  • A holistic competitive landscape of the all the major players in the Electronic Table Games market. The report covers their market shares, strategic initiatives, new product launches, R&D expenditure, M&As, Joint ventures, expansionary plans, product wise metric space analysis and key developments.
  • Go-to-market strategies specifically formulated in line with location analysis which takes into the factors such as government regulations, supplier mapping, supply chain obstacles, and feedback from local vendors
  • Most deep dive segmental bifurcation available currently in the market. Our stellar methodology helps us understand the overall gamut of the supply chain and will help you explain the current market dynamics
  • Special focus given on vendor landscape, supplier portfolio, customer mapping, production capacity, and yearly capacity utilization

Table of Contents

Chapter 1. Market Synopsis
1.1. Market Definition
1.2. Research Scope & Premise
1.3. Methodology
1.4. Market Estimation Technique
Chapter 2. Executive Summary
2.1. Summary Snapshot, 2019 - 2027
Chapter 3. Indicative Metrics
3.1. Technological advancements in bars and casinos
3.2. Integrated resorts and tourist opportunities
3.3. Stringent regulations across the world
Chapter 4. Electronic Table Games Segmentation & Impact Analysis
4.1. Electronic Table Games Segmentation Analysis
4.2. Electronic Table Games Market Value Chain Analysis, 2017-2027
4.3. Regulatory framework
4.4. Dietary Supplements Market Impact Analysis
4.4.1. Market driver analysis
4.4.1.1. Rising demand for luxurious gaming
4.4.1.2. Advancement of technology in Bars and Casino
4.4.2. Market restraint analysis
4.4.2.1. Stringent Regulations in the Market
4.5. Key opportunities prioritized
4.6. Electronic Table Games Pricing Analysis
4.7. Industry Analysis - Porter\'s
4.8. Electronic Table Games PESTEL Analysis
Chapter 5. Electronic Table Games Market By Game Type Insights & Trends
5.1. Electronic Table Games Game Type dynamics & Market Share, 2020 & 2027
5.2. Blackjack
5.2.1. Market estimates and forecast, 2017 - 2027 (USD Million)
5.2.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
5.3. Roulette
5.3.1. Market estimates and forecast, 2017 - 2027 (USD Million)
5.3.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
5.4. Baccarat
5.4.1. Market estimates and forecast, 2017 - 2027 (USD Million)
5.4.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
5.5. Sic-Bio
5.5.1. Market estimates and forecast, 2017 - 2027 (USD Million)
5.5.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
5.6. Poker
5.6.1. Market estimates and forecast, 2017 - 2027 (USD Million)
5.6.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
5.7. Others
5.7.1. Market estimates and forecast, 2017 - 2027 (USD Million)
5.7.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
Chapter 6. Electronic Table Games Market By End Use & Trends
6.1. Electronic Table Games dynamics & Market Share, 2020 & 2027
6.2. Casinos
6.2.1. Market estimates and forecast, 2017 - 2027 (USD Million)
6.2.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
6.3. Gaming Parlours
6.3.1. Market estimates and forecast, 2017 - 2027 (USD Million)
6.3.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
6.4. Others
6.4.1. Market estimates and forecast, 2017 - 2027 (USD Million)
6.4.2. Market estimates and forecast, by region, 2017 - 2027 (USD Million)
Chapter 7. Electronic Table Games Market Regional Outlook
7.1. Electronic Table Games Market share by region, 2020 & 2027
7.2. North America
7.2.1. North America Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.2.2. North America Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.2.3. North America Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.2.4. U.S.
7.2.4.1. U.S. Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.2.4.2. U.S. Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.2.4.3. U.S. Electronic Table Games Market estimates and forecast by End-Use, 2016 - 2026, (USD Million)
7.2.5. Canada
7.2.5.1. Canada Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.2.5.2. Canada Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.2.5.3. Canada Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.3. Europe
7.3.1. Europe Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.3.2. Europe Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.3.3. Europe Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.3.4. Germany
7.3.4.1. Germany Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.3.4.2. Germany Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.3.4.3. Germany Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.3.5. France
7.3.5.1. France Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.3.5.2. France Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.3.5.3. France Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.3.6. U.K.
7.3.6.1. U.K. Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.3.6.2. U.K. Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.3.6.3. U.K. Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.3.7. Spain
7.3.7.1. Spain Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.3.7.2. Spain Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.3.7.3. Spain Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.3.8. Italy
7.3.8.1. Italy Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.3.8.2. Italy Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.3.8.3. Italy Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.3.9. Rest of Europe
7.3.9.1. Rest of Europe Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.3.9.2. Rest of Europe Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.3.9.3. Rest of Europe ELECTRONIC TABLE GAMES Market estimates and forecast by End Use, 2017 - 2027, (USD Million)
7.4. Asia Pacific
7.4.1. Asia Pacific Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.4.2. Asia Pacific Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.4.3. Asia Pacific Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.4.4. China
7.4.4.1. China Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.4.4.2. China Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.4.4.3. China Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.4.5. Japan
7.4.5.1. Japan Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.4.5.2. Japan Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.4.5.3. Japan Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.4.6. Singapore
7.4.6.1. Singapore Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.4.6.2. Singapore Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.4.6.3. Singapore Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.4.7. Rest of Asia Pacific
7.4.7.1. Rest of APAC Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.4.7.2. Rest of APAC Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.4.7.3. Rest of APAC Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.5. Middle East & Africa
7.5.1. Middle East & Africa Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.5.2. Middle East & Africa Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.5.3. Middle East & Africa Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.6. Latin America
7.6.1. Latin America Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.6.2. Latin America Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.6.3. Latin America Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
7.6.4. Brazil
7.6.4.1. Brazil Electronic Table Games Market estimates and forecast, 2017 - 2027, (USD Million)
7.6.4.2. Brazil Electronic Table Games Market estimates and forecast by Game Type, 2017 - 2027, (USD Million)
7.6.4.3. Brazil Electronic Table Games Market estimates and forecast by End-Use, 2017 - 2027, (USD Million)
Chapter 8. Competitive Landscape
8.1. Market Revenue Share by Manufacturers
8.2. Mergers & Acquisitions
8.3. Strategy Benchmarking
8.4. Vendor Landscape
Chapter 9. Company Profiles
9.1. ICT
9.1.1. Company Overview
9.1.2. Financial Performance
9.1.3. Product Length Benchmarking
9.1.4. Strategic Initiatives
9.2. Scientific Games
9.2.1. Company Overview
9.2.2. Financial Performance
9.2.3. Product Length Benchmarking
9.2.4. Strategic Initiatives
9.3. Aruze Gaming
9.3.1. Company Overview
9.3.2. Financial Performance
9.3.3. Product Length Benchmarking
9.3.4. Strategic Initiatives
9.4. Weike Gaming
9.4.1. Company Overview
9.4.2. Financial Performance
9.4.3. Product Length Benchmarking
9.4.4. Strategic Initiatives
9.5. Spintec
9.5.1. Company Overview
9.5.2. Financial Performance
9.5.3. Product Length Benchmarking
9.5.4. Strategic Initiatives
9.6. Novomatic
9.6.1. Company Overview
9.6.2. Financial Performance
9.6.3. Product Length Benchmarking
9.6.4. Strategic Initiatives
9.7. AGS
9.7.1. Company Overview
9.7.2. Financial Performance
9.7.3. Product Length Benchmarking
9.7.4. Strategic Initiatives
9.8. Jackpot Digital
9.8.1. Company Overview
9.8.2. Financial Performance
9.8.3. Product Length Benchmarking
9.8.4. Strategic Initiatives
9.9. TCS JOHN HUXLEY
9.9.1. Company Overview
9.9.2. Financial Performance
9.9.3. Product Length Benchmarking
9.9.4. Strategic Initiatives
9.10. Interblock Gaming
9.10.1. Company Overview
9.10.2. Financial Performance
9.10.3. Product Length Benchmarking
9.10.4. Strategic Initiatives

Companies Mentioned

  • Scientific Games
  • Aruze Gaming
  • Weike Gaming
  • Spintec
  • Novomatic
  • AGS
  • Jackpot Digital
  • IGT
  • TCS JOHN HUXLEY
  • Interblock Gaming