The rise in global per capita income, growing acceptance of gaming & gambling as a leisure activity, and relaxed regulatory reforms for casinos are propelling market growth.
Market Size - USD 2.93 Billion in 2019, Market Growth - CAGR of 5.94 %, Market Trends - Rising demand for multi-terminal table games and technological advancement in gambling.
The Global Electronic Table Game market was valued at USD 2.93 Billion in 2019 and forecast to garner USD 4.59 Billion in terms of annual remunerations, delivering a CAGR of 5.94% through 2027. Growing consumer preferences for more efficient and accurate gaming & gambling systems, along with the advancement of technology in casinos and bars, is driving the market growth. Increasing spending on recreational activities, majorly in emerging economies where gaming and gambling are being more accepted, will boost ETG market expansion.
Electronic table games are a modern spin on the traditional gaming tables and offer an interface for players to opt for longer games with better objective pay-offs. The revolution in gambling experience with larger panels and accommodation of a large number of players has augmented studio-based setup. It has further attracted a younger audience, which is primarily stimulated by shared audio-visual experiences. Some of the most commonly played games using ETGs are Blackjack, Baccarat, and Roulette, due to the accessibility they offer enthusiasts and players from various income categories.
Hybrid games combine the speed and ease of electronic gaming by leveraging traditional slot machines. The gaming experience has improved exponentially with a high accuracy rate as each movement of the players is carefully registered and calculated for the pay-off. The increasing prevalence of online gambling platforms and digital kiosks has enabled optimization in staffing & operation cost of casinos. It has further enabled casino owners to offer a more compact and spacious area for a wide variety of experiences, such as screening and DJ.
Further key findings from the report suggest
This report forecasts revenue growth at global, regional, and country levels to provide an analysis of market trends in each segment and sub-segment from 2017 to 2027. For the purpose of this study, Reports and Data has segmented the Electronic Table Games Market on the basis of game type, end-use, and region:
Game Type Outlook (Revenue, USD Million; 2017-2027)
End-Use Outlook (Revenue, USD Million; 2017-2027)
Regional Outlook (Revenue in USD Million; 2017-2027)
Reasons to Buy the Report
Market Size - USD 2.93 Billion in 2019, Market Growth - CAGR of 5.94 %, Market Trends - Rising demand for multi-terminal table games and technological advancement in gambling.
The Global Electronic Table Game market was valued at USD 2.93 Billion in 2019 and forecast to garner USD 4.59 Billion in terms of annual remunerations, delivering a CAGR of 5.94% through 2027. Growing consumer preferences for more efficient and accurate gaming & gambling systems, along with the advancement of technology in casinos and bars, is driving the market growth. Increasing spending on recreational activities, majorly in emerging economies where gaming and gambling are being more accepted, will boost ETG market expansion.
Electronic table games are a modern spin on the traditional gaming tables and offer an interface for players to opt for longer games with better objective pay-offs. The revolution in gambling experience with larger panels and accommodation of a large number of players has augmented studio-based setup. It has further attracted a younger audience, which is primarily stimulated by shared audio-visual experiences. Some of the most commonly played games using ETGs are Blackjack, Baccarat, and Roulette, due to the accessibility they offer enthusiasts and players from various income categories.
Hybrid games combine the speed and ease of electronic gaming by leveraging traditional slot machines. The gaming experience has improved exponentially with a high accuracy rate as each movement of the players is carefully registered and calculated for the pay-off. The increasing prevalence of online gambling platforms and digital kiosks has enabled optimization in staffing & operation cost of casinos. It has further enabled casino owners to offer a more compact and spacious area for a wide variety of experiences, such as screening and DJ.
Further key findings from the report suggest
- The electronic table games market is estimated to grow at 5.98% over the analysis period. The market growth is driven by the progress of emerging economies along with the acquired taste for gaming & gambling among millennials in search of shared experiences.
- Growing demand for accurate pay-offs with minimum bets offered by electronic casinos is stimulating electronic table games market trends.
- The cultural acceptance of casinos with the introduction of liberal guidelines regulating casinos and the gambling environment is also supplementing the electronic table games market share.
- On the basis of type, the Blackjack game type is forecast to contribute USD 1699 Million in terms of revenue to the ETG market share by 2027 on account of faster and error-free dealing and payouts offered by Blackjacks. Additionally, high privacy and security offered by ETGs over traditional games will boost segmental growth.
- In the regional landscape, the Asia Pacific regions are expected to witness the fastest growth with a CAGR of 6.84% through 2027. The regional growth is driven by the rise in per capita incomes in developing nations, such as India and China, along with the increasing inclination towards gaming and gambling.
- Prominent players in the global electronic table market are Scientific Games, Aruze Gaming, Spintec, Novomatic, Weike Gaming, AGS, IGT, Jackpot Digital, Interblock Gaming, TCS JOHN HUXLEY, and others.
- The players involved in the industry are adopting several strategies such as acquisitions, collaborations, mergers, new product development, and capacity expansions are to expand their footprint in foreign markets. For instance, Aruze Gaming, a leading developer and manufacturer of slot machines and gaming devices, has partnered with a Macau-based gaming technology company, Quixant plc, to introduce a new gambling platform to fortify its presence in the Asian market.
This report forecasts revenue growth at global, regional, and country levels to provide an analysis of market trends in each segment and sub-segment from 2017 to 2027. For the purpose of this study, Reports and Data has segmented the Electronic Table Games Market on the basis of game type, end-use, and region:
Game Type Outlook (Revenue, USD Million; 2017-2027)
- Blackjack
- Roulette
- Poker
- Sic Bio
- Baccarat
- Others
End-Use Outlook (Revenue, USD Million; 2017-2027)
- Casinos
- Gaming Parlours
- Others
Regional Outlook (Revenue in USD Million; 2017-2027)
- North America
- U.S.
- Canada
- Europe
- Germany
- France
- U.K.
- Spain
- Italy
- Rest of Europe
- Asia Pacific
- China
- India
- Japan
- Rest of Asia Pacific
- Latin America
- Brazil
- Middle East & Africa
Reasons to Buy the Report
- A robust analysis and estimation of the Electronic Table Games Market with four levels of quality check - in-house database, expert interviews, governmental regulation, and a forecast specifically done through time series analysis
- A holistic competitive landscape of the all the major players in the Electronic Table Games market. The report covers their market shares, strategic initiatives, new product launches, R&D expenditure, M&As, Joint ventures, expansionary plans, product wise metric space analysis and key developments.
- Go-to-market strategies specifically formulated in line with location analysis which takes into the factors such as government regulations, supplier mapping, supply chain obstacles, and feedback from local vendors
- Most deep dive segmental bifurcation available currently in the market. Our stellar methodology helps us understand the overall gamut of the supply chain and will help you explain the current market dynamics
- Special focus given on vendor landscape, supplier portfolio, customer mapping, production capacity, and yearly capacity utilization
Table of Contents
Chapter 1. Market Synopsis
Chapter 2. Executive Summary
Chapter 3. Indicative Metrics
Chapter 4. Electronic Table Games Segmentation & Impact Analysis
Chapter 5. Electronic Table Games Market By Game Type Insights & Trends
Chapter 6. Electronic Table Games Market By End Use & Trends
Chapter 7. Electronic Table Games Market Regional Outlook
Chapter 8. Competitive Landscape
Chapter 9. Company Profiles
Companies Mentioned
- Scientific Games
- Aruze Gaming
- Weike Gaming
- Spintec
- Novomatic
- AGS
- Jackpot Digital
- IGT
- TCS JOHN HUXLEY
- Interblock Gaming