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North America Mobile Application Market By Store Type (Apple, Android and Others), By Application (Gaming, Music & Entertainment, Health & Fitness, Social Networking, Retail & e-commerce and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

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    Report

  • 99 Pages
  • November 2020
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5214405
The North America Mobile Application Market is expected to witness market growth of 8.3% CAGR during the forecast period (2020-2026).

A mobile application is a type of software program which is designed to run on particular hardware, specifically mobile handheld and computing devices like tablets and smartphones. Moreover, mobile apps are different forms of integrated software which is generally found on PCs, and each application offers only partial functionality; for instance, mobile calculators and games. Several benefits are also associated with mobile applications like it is faster in use, it has personalized content, instant offline and online access, instant updates & improvement in productivity, and cost reduction, which have amplified the adoption of mobile applications in smartphones and tablets.

The augmented gaming technology and internet penetration have continued to expand, this results in more availability to mobile games. Games like Pokémon Go mainly use sensors like gyroscope, motion sensors, and it also uses accelerometers in smartphones and tablets in order to make sure the capability of Virtual Reality (VR), and Augmented Reality (AR) on the mobile phone via various apps. Furthermore, there are three types of revenue models that include in-game purchases, paid game applications, and in-app advertisements that mobile games and developers of application follow.

As there is growing acceptance of mobile gaming, according to a survey study which highlights that about 5-10% of gamers are eager to pay more for game applications, which is expected to increase from 2018. Moreover, it is an established fact that once users favor the value of applications, as well as they, have a wish to unlock extended functionalities, users will tend to perform more and more in-app purchases. Games such as Candy Crush Saga, Pokémon GO, and Clash of Clans are examples of mobile gaming applications which earn more through in-app purchases as compared to other revenue channels.

Based on Store Type, the market is segmented into Apple, Android and Others. Based on Application, the market is segmented into Gaming, Music & Entertainment, Health & Fitness, Social Networking, Retail & e-commerce and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Apple, Inc., Hewlett Packard Enterprise Company, IBM Corporation, Microsoft Corporation, Cognizant Technology Solutions Corporation, Netflix, Inc., Broadcom, Inc. (CA Technologies, Inc.), Intellectsoft LLC, and Verbat Technologies LLC.

Scope of the Study

Market Segmentation:

By Store Type
  • Apple
  • Android
  • Others

By Application
  • Gaming
  • Music & Entertainment
  • Health & Fitness
  • Social Networking
  • Retail & e-commerce
  • Others

By Country
  • US
  • Canada
  • Mexico
  • Rest of North America

Companies Profiled
  • Google, Inc.
  • Apple, Inc.
  • Hewlett Packard Enterprise Company
  • IBM Corporation
  • Microsoft Corporation
  • Cognizant Technology Solutions Corporation
  • Netflix, Inc.
  • Broadcom, Inc. (CA Technologies, Inc.)
  • Intellectsoft LLC
  • Verbat Technologies LLC

Unique Offerings from the Publisher
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Mobile Application Market, by Store Type
1.4.2 North America Mobile Application Market, by Application
1.4.3 North America Mobile Application Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2016, Nov - 2020, Oct) Leading Players
Chapter 4. North America Mobile Application Market by Store Type
4.1 North America Apple Mobile Application Market by Country
4.2 North America Android Mobile Application Market by Country
4.3 North America Other Store Type Mobile Application Market by Country
Chapter 5. North America Mobile Application Market by Application
5.1 North America Gaming Mobile Application Market by Country
5.2 North America Music & Entertainment Mobile Application Market by Country
5.3 North America Health & Fitness Mobile Application Market by Country
5.4 North America Social Networking Mobile Application Market by Country
5.5 North America Retail & e-commerce Mobile Application Market by Country
5.6 North America Others Mobile Application Market by Country
Chapter 6. North America Mobile Application Market by Country
6.1 US Mobile Application Market
6.1.1 US Mobile Application Market by Store Type
6.1.2 US Mobile Application Market by Application
6.2 Canada Mobile Application Market
6.2.1 Canada Mobile Application Market by Store Type
6.2.2 Canada Mobile Application Market by Application
6.3 Mexico Mobile Application Market
6.3.1 Mexico Mobile Application Market by Store Type
6.3.2 Mexico Mobile Application Market by Application
6.4 Rest of North America Mobile Application Market
6.4.1 Rest of North America Mobile Application Market by Store Type
6.4.2 Rest of North America Mobile Application Market by Application
Chapter 7. Company Profiles
7.1 Google, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Acquisition and Mergers:
7.1.6 SWOT Analysis
7.2 Apple, Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Product and Regional Analysis
7.2.4 Research & Development Expense
7.2.1 Recent strategies and developments:
7.2.1.1 Partnerships, Collaborations, and Agreements:
7.2.1.2 Acquisition and Mergers:
7.2.1.3 Product Launches and Product Expansions:
7.2.1.4 Geographical Expansions:
7.2.2 SWOT Analysis
7.3 Hewlett Packard Enterprise Company
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental Analysis
7.3.4 Research & Development Expense
7.3.5 Recent strategies and developments:
7.3.5.1 Product Launches and Product Expansions:
7.3.6 SWOT Analysis
7.4 IBM Corporation
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Regional & Segmental Analysis
7.4.4 Research & Development Expenses
7.4.5 Recent strategies and developments:
7.4.5.1 Partnerships, Collaborations, and Agreements:
7.4.5.2 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Microsoft Corporation
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Research & Development Expenses
7.5.5 Recent strategies and developments:
7.5.5.1 Acquisition and Mergers:
7.5.5.2 Product Launches and Product Expansions:
7.5.6 SWOT Analysis
7.6 Cognizant Technology Solutions Corporation
7.6.1 Company overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Recent strategies and developments:
7.6.4.1 Partnerships, Collaborations, and Agreements:
7.6.5 SWOT Analysis
7.7 Netflix, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Research & Development Expenses
7.7.4 SWOT Analysis
7.8 Broadcom, Inc. (CA Technologies, Inc.)
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expense
7.8.5 Recent strategies and developments:
7.8.5.1 Partnerships, Collaborations, and Agreements:
7.8.5.2 Acquisition and Mergers:
7.8.5.3 Product Launches and Product Expansions:
7.8.6 SWOT Analysis
7.9 Intellectsoft LLC
7.9.1 Company Overview
7.10. Verbat Technologies LLC
7.10.1 Company Overview

Companies Mentioned

  • Google, Inc.
  • Apple, Inc.
  • Hewlett Packard Enterprise Company
  • IBM Corporation
  • Microsoft Corporation
  • Cognizant Technology Solutions Corporation
  • Netflix, Inc.
  • Broadcom, Inc. (CA Technologies, Inc.)
  • Intellectsoft LLC
  • Verbat Technologies LLC

Methodology

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