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Global Augmented Reality and Virtual Reality Market 2020-2027 by Technology, Component, Device Type, Industry Vertical, End-user, and Region: Trend Forecast and Growth Opportunity

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    Report

  • January 2021
  • Region: Global
  • GMD Research
  • ID: 5239768
Global augmented reality and virtual reality market will reach $246.85 billion by 2027, growing by 37.1% annually over 2020-2027 considering impact of COVID-19 pandemic. Augmented Reality (AR) technology accounts for a larger market share and will grow at 42.4% annually over the forecast years, faster than the Virtual Reality (VR) technology.



Highlighted with 88 tables and 76 figures, this 173-page report “Global Augmented Reality and Virtual Reality Market 2020-2027 by Technology, Component, Device Type, Industry Vertical, End-user, and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2020 and provides forecast from 2021 till 2027 with 2020 as the base year.

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Five Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Region.

Based on Technology, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Augmented Reality (AR)
  • Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
  • Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Virtual Reality (VR)
  • Nonimmersive Technology
  • Semi-Immersive and Fully Immersive Technology

Based on Component, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Hardware
  • Sensors
  • Semiconductor Component
  • Displays and Projectors
  • Position Trackers
  • Cameras
  • Others

Software
  • Software Developer Kits
  • Cloud Services

Based on Device Type, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Augmented Reality Devices
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Handheld Device

Virtual Reality Devices
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector & Display Wall

Based on Industry Vertical, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Education
  • Manufacturing
  • Retail
  • Others

Based on End User, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Consumer
  • Enterprise
  • Large Enterprises
  • Small- & Medium-sized Enterprises

Geographically, the following regions together with the listed national/local markets are fully investigated:
  • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC)
  • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe)
  • North America (U.S., Canada)
  • Latin America (Brazil, Mexico, Argentina, Rest of South America)
  • RoW (UAE, Saudi Arabia, Iran)

For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of all regional markets by country and split of key national markets by Technology, Component, and Industry Vertical over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global augmented reality and virtual reality market are assayed quantitatively and qualitatively through the Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):
  • DAQR
  • EON. Reality Inc.
  • Facebook
  • Google
  • HTC
  • Microsoft
  • Samsung
  • Seiko Epson
  • Sony
  • Vuzix Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Frequently Asked Questions about the Global Augmented Reality and Virtual Reality Market

What is the estimated value of the Global Augmented Reality and Virtual Reality Market?

The Global Augmented Reality and Virtual Reality Market was estimated to be valued at $27104.7 Million in 2020.

What is the growth rate of the Global Augmented Reality and Virtual Reality Market?

The growth rate of the Global Augmented Reality and Virtual Reality Market is 37.1%, with an estimated value of $246847.1 Million by 2027.

What is the forecasted size of the Global Augmented Reality and Virtual Reality Market?

The Global Augmented Reality and Virtual Reality Market is estimated to be worth $246847.1 Million by 2027.

Who are the key companies in the Global Augmented Reality and Virtual Reality Market?

Key companies in the Global Augmented Reality and Virtual Reality Market include DAQR, EON. Reality Inc., Facebook, Google, HTC, Microsoft, Samsung, Seiko Epson, Sony and Vuzix Corporation.

Table of Contents

1 Introduction
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary

2 Market Overview and Qualitative Analysis
2.1 Market Size and Forecast
2.1.1 Impact of COVID-19 on World Economy
2.1.2 Impact of COVID-19 on the Market
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Five Forces Analysis

3 Segmentation of Global Market by Technology
3.1 Market Overview by Technology
3.2 Global Augmented Reality (AR) Market 2017-2027
3.2.1 Marker-based Augmented Reality
3.2.2 Markerless Augmented Reality
3.3 Global Virtual Reality (VR) Market 2017-2027
3.3.1 Nonimmersive Technology
3.2.2 Semi-Immersive and Fully Immersive Technology

4 Segmentation of Global Market by Component
4.1 Market Overview by Component
4.2 Global AR and VR Hardware Market 2017-2027
4.3 Global AR and VR Software Market 2017-2027

5 Segmentation of Global Market by Device Type
5.1 Market Overview by Device Type
5.2 Global AR Devices Market 2017-2027
5.2.1 Head-Mounted Display (HMD)
5.2.2 Head-Up Display (HUD)
5.2.3 Handheld Device
5.3 Global VR Devices Market 2017-2027
5.3.1 Head-Mounted Display (HMD)
5.3.2 Gesture-Tracking Device
5.3.3 Projector & Display Wall

6 Segmentation of Global Market by Industry Vertical
6.1 Market Overview by Industry Vertical
6.2 Global Augmented Reality and Virtual Reality Market for Gaming 2017-2027
6.3 Global Augmented Reality and Virtual Reality Market for Entertainment & Media 2017-2027
6.4 Global Augmented Reality and Virtual Reality Market for Aerospace & Defense 2017-2027
6.5 Global Augmented Reality and Virtual Reality Market for Healthcare 2017-2027
6.6 Global Augmented Reality and Virtual Reality Market for Education 2017-2027
6.7 Global Augmented Reality and Virtual Reality Market for Manufacturing 2017-2027
6.8 Global Augmented Reality and Virtual Reality Market for Retail 2017-2027
6.9 Global Augmented Reality and Virtual Reality Market for Other Sectors 2017-2027

7 Segmentation of Global Market by End-user
7.1 Market Overview by End-user
7.2 Global Consumer AR and VR Market 2017-2027
7.3 Global Enterprise AR and VR Market 2017-2027

8 Segmentation of Global Market by Region
8.1 Geographic Market Overview by Region 2017-2027
8.2 North America Market 2017-2027 by Country
8.2.1 Overview of North America Market
8.2.2 U.S.
8.2.3 Canada
8.3 European Market 2017-2027 by Country
8.3.1 Overview of European Market
8.3.2 UK
8.3.3 France
8.3.4 Germany
8.3.5 Spain
8.3.6 Italy
8.3.7 Russia
8.3.8 Rest of European Market
8.4 Asia-Pacific Market 2017-2027 by Country
8.4.1 Overview of Asia-Pacific Market
8.4.2 China
8.4.3 Japan
8.4.4 India
8.4.5 Australia
8.4.6 South Korea
8.4.7 Rest of APAC Region
8.5 Latin America Market 2017-2027 by Country
8.5.1 Argentina
8.5.2 Brazil
8.5.3 Mexico
8.5.4 Rest of Latin America Market
8.6 Rest of World Market 2017-2027 by Country
8.6.1 Saudi Arabia
8.6.2 Iran
8.6.3 UAE
8.6.4 Other National Markets

9 Competitive Landscape
9.1 Overview of Key Vendors
9.2 Company Profiles
  • DAQR
  • EON. Reality Inc.
  • Facebook
  • Google
  • HTC
  • Microsoft
  • Samsung
  • Seiko Epson
  • Sony
  • Vuzix Corporation

10 Investing in Global Market: Risk Assessment and Management
10.1 Risk Evaluation of Global Market
10.2 Critical Success Factors (CSFs)List of Tables
Table 1. Snapshot of Global Augmented Reality and Virtual Reality Market in the Balanced Perspective, 2020-2027
Table 2. Growth Rate of World Real GDP, 2017-2021
Table 3. Main Product Trends and Market Opportunities in Global Augmented Reality and Virtual Reality Market
Table 4. Global Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 5. Global Augmented Reality Market by Technology, 2017-2027, $ bn
Table 6. Global Marker-based AR Market by Technology, 2017-2027, $ bn
Table 7. Global Markerless Augmented Reality Market by Technology, 2017-2027, $ bn
Table 8. Global Virtual Reality Market by Technology, 2017-2027, $ bn
Table 9. Global Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 10. Global AR and VR Hardware Market by Type, 2017-2027, $ bn
Table 11. Global AR and VR Software Market by Type, 2017-2027, $ bn
Table 12. Global Augmented Reality and Virtual Reality Market by Device Type, 2017-2027, $ bn
Table 13. Global Augmented Reality Devices Market by Type, 2017-2027, $ bn
Table 14. Global Virtual Reality Devices Market by Type, 2017-2027, $ bn
Table 15. Global Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 16. Global Augmented Reality and Virtual Reality Market by End-user, 2017-2027, $ bn
Table 17. Global Enterprise AR and VR Market by Organization Size, 2017-2027, $ bn
Table 18. Global Augmented Reality and Virtual Reality Market by Region, 2017-2027, $ bn
Table 19. Leading National Augmented Reality and Virtual Reality Market by Revenue, 2020 and 2027, $ bn
Table 20. North America Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn
Table 21. U.S. Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 22. U.S. Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 23. U.S. Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 24. Canada Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 25. Canada Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 26. Canada Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 27. Europe Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn
Table 28. UK Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 29. UK Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 30. UK Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 31. France Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 32. France Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 33. France Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 34. Germany Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 35. Germany Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 36. Germany Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 37. Spain Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 38. Spain Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 39. Spain Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 40. Italy Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 41. Italy Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 42. Italy Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 43. Russia Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 44. Russia Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 45. Russia Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 46. APAC Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn
Table 47. China Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 48. China Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 49. China Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 50. Japan Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 51. Japan Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 52. Japan Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 53. India Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 54. India Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 55. India Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 56. Australia Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 57. Australia Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 58. Australia Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 59. South Korea Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 60. South Korea Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 61. South Korea Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 62. Latin America Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn
Table 63. Argentina Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 64. Argentina Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 65. Argentina Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 66. Brazil Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 67. Brazil Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 68. Brazil Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 69. Mexico Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 70. Mexico Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 71. Mexico Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 72. RoW Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn
Table 73. Saudi Arabia Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 74. Saudi Arabia Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 75. Saudi Arabia Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 76. Iran Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 77. Iran Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 78. Iran Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 79. UAE Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn
Table 80. UAE Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn
Table 81. UAE Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn
Table 82. DAQR: Company Snapshot
Table 83. DAQR: Business Segmentation
Table 84. DAQR: Product Portfolio
Table 85. DAQR: Revenue, 2017-2018, $ bn
Table 86. DAQR: Recent Developments
Table 87. Risk Evaluation for Investing in Global Market, 2020-2027
Table 88. Critical Success Factors and Key Takeaways List of Figures
Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027
Figure 5. Global Augmented Reality and Virtual Reality Market by Revenue, 2017-2027, $ bn
Figure 6. Impact of COVID-19 on Business
Figure 7. Primary Drivers and Impact Factors of Global Augmented Reality and Virtual Reality Market
Figure 8. Primary Restraints and Impact Factors of Global Augmented Reality and Virtual Reality Market
Figure 9. Porter’s Fiver Forces Analysis of Global Augmented Reality and Virtual Reality Market
Figure 10. Breakdown of Global Augmented Reality and Virtual Reality Market by Technology, 2020-2027, % of Revenue
Figure 11. Contribution to Global 2021-2027 Cumulative Revenue by Technology, Value ($ bn) and Share (%)
Figure 12. Global Augmented Reality (AR) Market, 2017-2027, $ bn
Figure 13. Global Virtual Reality (VR) Market, 2017-2027, $ bn
Figure 14. Breakdown of Global Augmented Reality and Virtual Reality Market by Component, 2020-2027, % of Revenue
Figure 15. Contribution to Global 2021-2027 Cumulative Revenue by Component, Value ($ bn) and Share (%)
Figure 16. Global AR and VR Hardware Market, 2017-2027, $ bn
Figure 17. Global AR and VR Software Market, 2017-2027, $ bn
Figure 18. Breakdown of Global Augmented Reality and Virtual Reality Market by Device Type, 2020-2027, % of Revenue
Figure 19. Contribution to Global 2021-2027 Cumulative Revenue by Device Type, Value ($ bn) and Share (%)
Figure 20. Global AR Devices Market, 2017-2027, $ bn
Figure 21. Global VR Devices Market, 2017-2027, $ bn
Figure 22. Breakdown of Global Augmented Reality and Virtual Reality Market by Industry Vertical, 2020-2027, % of Revenue
Figure 23. Contribution to Global 2021-2027 Cumulative Revenue by Industry Vertical, Value ($ bn) and Share (%)
Figure 24. Global Augmented Reality and Virtual Reality Market for Gaming, 2017-2027, $ bn
Figure 25. Global Augmented Reality and Virtual Reality Market for Entertainment & Media, 2017-2027, $ bn
Figure 26. Global Augmented Reality and Virtual Reality Market for Aerospace & Defense, 2017-2027, $ bn
Figure 27. Global Augmented Reality and Virtual Reality Market for Healthcare, 2017-2027, $ bn
Figure 28. Global Augmented Reality and Virtual Reality Market for Education, 2017-2027, $ bn
Figure 29. Global Augmented Reality and Virtual Reality Market for Manufacturing, 2017-2027, $ bn
Figure 30. Global Augmented Reality and Virtual Reality Market for Retail, 2017-2027, $ bn
Figure 31. Global Augmented Reality and Virtual Reality Market for Other Sectors, 2017-2027, $ bn
Figure 32. Breakdown of Global Augmented Reality and Virtual Reality Market by End-user, 2020-2027, % of Revenue
Figure 33. Contribution to Global 2021-2027 Cumulative Revenue by End-user, Value ($ bn) and Share (%)
Figure 34. Global Consumer AR and VR Market, 2017-2027, $ bn
Figure 35. Global Enterprise AR and VR Market, 2017-2027, $ bn
Figure 36. Global Market Snapshot
Figure 37. Geographic Spread of Worldwide Augmented Reality and Virtual Reality Market, 2020-2027, % of Revenue
Figure 38. Contribution to Global 2021-2027 Cumulative Revenue by Region, Value ($ bn) and Share (%)
Figure 39. North American Augmented Reality and Virtual Reality Market, 2017-2027, $ bn
Figure 40. Breakdown of North America Augmented Reality and Virtual Reality Market by Country, 2020 and 2027, % of Revenue
Figure 41. Contribution to North America 2021-2027 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 42. U.S. Augmented Reality and Virtual Reality Market by Revenue, 2017-2027, $ bn
Figure 43. Canada Augmented Reality and Virtual Reality Market by Revenue, 2017-2027, $ bn
Figure 44. European Augmented Reality and Virtual Reality Market by Revenue, 2017-2027, $ bn
Figure 45. Breakdown of European Augmented Reality and Virtual Reality Market by Country, 2020 and 2027, % of Revenue
Figure 46. Contribution to Europe 2021-2027 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 47. Augmented Reality and Virtual Reality Market in UK by Revenue, 2017-2027, $ bn
Figure 48. Augmented Reality and Virtual Reality Market in France by Revenue, 2017-2027, $ bn
Figure 49. Augmented Reality and Virtual Reality Market in Germany by Revenue, 2017-2027, $ bn
Figure 50. Augmented Reality and Virtual Reality Market in Spain by Revenue, 2017-2027, $ bn
Figure 51. Augmented Reality and Virtual Reality Market in Italy by Revenue, 2017-2027, $ bn
Figure 52. Augmented Reality and Virtual Reality Market in Russia by Revenue, 2017-2027, $ bn
Figure 53. Augmented Reality and Virtual Reality Market in Rest of Europe by Revenue, 2017-2027, $ bn
Figure 54. Asia-Pacific Augmented Reality and Virtual Reality Market by Revenue, 2017-2027, $ bn
Figure 55. Breakdown of APAC Augmented Reality and Virtual Reality Market by Country, 2020 and 2027, % of Revenue
Figure 56. Contribution to APAC 2021-2027 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 57. Augmented Reality and Virtual Reality Market in China by Revenue, 2017-2027, $ bn
Figure 58. Augmented Reality and Virtual Reality Market in Japan by Revenue, 2017-2027, $ bn
Figure 59. Augmented Reality and Virtual Reality Market in India by Revenue, 2017-2027, $ bn
Figure 60. Augmented Reality and Virtual Reality Market in Australia by Revenue, 2017-2027, $ bn
Figure 61. Augmented Reality and Virtual Reality Market in South Korea by Revenue, 2017-2027, $ bn
Figure 62. Augmented Reality and Virtual Reality Market in Rest of APAC by Revenue, 2017-2027, $ bn
Figure 63. Latin America Augmented Reality and Virtual Reality Market by Revenue, 2017-2027, $ bn
Figure 64. Breakdown of Latin America Augmented Reality and Virtual Reality Market by Country, 2020 and 2027, % of Revenue
Figure 65. Contribution to Latin America 2021-2027 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 66. Augmented Reality and Virtual Reality Market in Argentina by Revenue, 2017-2027, $ bn
Figure 67. Augmented Reality and Virtual Reality Market in Brazil by Revenue, 2017-2027, $ bn
Figure 68. Augmented Reality and Virtual Reality Market in Mexico by Revenue, 2017-2027, $ bn
Figure 69. Augmented Reality and Virtual Reality Market in Rest of Latin America by Revenue, 2017-2027, $ bn
Figure 70. Augmented Reality and Virtual Reality Market in Rest of the World (RoW) by Revenue, 2017-2027, $ bn
Figure 71. Breakdown of RoW Augmented Reality and Virtual Reality Market by Country, 2020 and 2027, % of Revenue
Figure 72. Contribution to RoW 2021-2027 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 73. Augmented Reality and Virtual Reality Market in Saudi Arabia by Revenue, 2017-2027, $ bn
Figure 74. Augmented Reality and Virtual Reality Market in Iran by Revenue, 2017-2027, $ bn
Figure 75. Augmented Reality and Virtual Reality Market in UAE by Revenue, 2017-2027, $ bn
Figure 76. Growth Stage of Global Augmented Reality and Virtual Reality Industry over the Forecast Period

Companies Mentioned

A selection of companies mentioned in this report includes:

  • DAQR
  • EON. Reality Inc.
  • Facebook
  • Google
  • HTC
  • Microsoft
  • Samsung
  • Seiko Epson
  • Sony
  • Vuzix Corporation

Methodology

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