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Amusements Global Market Report 2024

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    Report

  • 400 Pages
  • November 2023
  • Region: Global
  • The Business Research Company
  • ID: 5781154
The amusements market size has grown strongly in recent years. It will grow from $619.95 billion in 2023 to $664.79 billion in 2024 at a compound annual growth rate (CAGR) of 7.2%. The growth observed in the historical period can be attributed to factors such as the expanding availability of leisure time, the growth of tourism, advancements in entertainment technology, the popularity of family entertainment, and effective event marketing and promotion strategies.

The amusements market size is expected to see strong growth in the next few years. It will grow to $850.58 billion in 2028 at a compound annual growth rate (CAGR) of 6.4%. The anticipated growth in the forecast period can be attributed to several factors, including sustainability initiatives, the emergence of the experience economy, the integration of digital and augmented reality (AR) technologies, a heightened focus on health and wellness, and the emphasis on providing personalized experiences. Noteworthy trends expected in the forecast period encompass the rise of hybrid virtual and physical experiences, the proliferation of pop-up and mobile attractions, the development of themed entertainment offerings, the adoption of sustainable design and practices, and the integration of art and culture into the amusement industry.

The amusement market is experiencing a positive impact from the increasing use of social media and widespread access to mass media. Visitors at amusement facilities, such as amusement parks, often share their experiences, photos, and videos on social media platforms, enabling others to learn about the enjoyable experiences provided by these venues. According to a study conducted by Visa, a prominent cards and payment company, a significant number of Asians, approximately 73%, engage in online check-ins while on holiday, and as many as 71% of people share their experiences on various social media platforms. Social media has proven to be an exceptionally effective marketing tool for amusement facilities like casinos and amusement parks to attract new customers. The extensive use of social media is expected to play a pivotal role in driving the growth of the amusement market in the future.

The primary categories of amusement include amusement parks and gambling. Amusement parks are businesses that offer a range of rides, games, and other forms of entertainment. Different age groups are typically catered to, including those below 25 years, individuals aged 26 to 39 years, those between 40 to 59 years, and those in the 60 to 74 years age range. Visitors to these amusement venues come from various gender groups, including males and females.

The amusements market research report is one of a series of new reports that provides amusements market statistics, including amusements industry global market size, regional shares, competitors with an amusements market share, detailed amusements market segments, market trends, and opportunities, and any further data you may need to thrive in the amusements industry. This amusements market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The continued rise in the use of social media is expected to be a significant driver of growth for the amusement market in the future. Social media, a digital technology that facilitates the sharing of ideas and information, including text and images, through online networks and communities, plays a crucial role in connecting attractions with potential and existing customers. For instance, as of April 2023, there were 4.8 billion active social media users globally, and the average daily time spent online was approximately 6 hours and 35 minutes, as reported by Social Media Perth, an Australia-based provider of marketing strategy. This surge in social media usage is a key factor contributing to the growth of the amusement market.

The outbreak of the COVID-19 disease had a significant and widespread impact on the amusements market in 2020. Governments worldwide imposed lockdowns and restrictions on domestic and international travel, effectively reducing the demand for services provided by amusement establishments. COVID-19, characterized by flu-like symptoms such as fever, cough, and breathing difficulties, was initially identified in Wuhan, Hubei province, China, in 2019 and subsequently spread across the globe, affecting regions including Western Europe, North America, and Asia. To contain the virus's transmission, national governments took steps that led to the closure of recreational facilities, including amusement parks, museums, and casinos, with countries implementing lockdown measures. This outbreak significantly impacted businesses throughout 2020 and into 2021. However, it is anticipated that the amusements market will gradually recover from this unforeseen 'black swan' event over the forecast period. This disruption was not indicative of underlying weaknesses within the market or the global economy but rather a result of extraordinary and exceptional circumstances.

Amusement parks are increasingly leveraging virtual and augmented reality technologies to provide customers with immersive and engaging experiences. Virtual reality creates a 3D, computer-generated environment with which users can interact, while augmented reality enhances the real world by overlaying digital elements or virtual objects. Amusement parks are incorporating these technologies into their rides and theater-based attractions to enhance the overall experience. For instance, Plopsaland De Panne in De Panne, Belgium, offers an innovative virtual reality wooden roller coaster named 'Heidi the Ride,' which can reach speeds exceeding 43 mph. SeaWorld, an amusement park in Orlando, has introduced the 'Kraken Virtual Reality Roller Coaster.' Additionally, the 'Wave Breaker' coaster provides a jet skiing experience within an amusement park. Universal Studios offers 'The Walking Dead' mazes with augmented reality elements, further enhancing the attractions at their parks. These developments showcase the growing integration of virtual and augmented reality in the amusement park industry to create more captivating and interactive experiences for visitors.

Leading companies in the amusement market are dedicating their efforts to the development of innovative products, notably steel roller coasters, as a means to provide customers with more reliable and thrilling services. Steel roller coasters, characterized by tubular steel tracks and polyurethane-coated wheels, offer the advantages of increased height, speed, and smoothness compared to traditional wooden roller coasters. For instance, in May 2023, Dollywood Parks & Resorts, a United States-based family amusement park, introduced the 'Big Bear Mountain' coaster. This family-friendly roller coaster reaches speeds of up to 45 mph and features three launches, multiple drops, and an array of turns and twists. Passengers are accommodated in two-across trains with a single row of seats, and the coaster is equipped with onboard audio, encompassing music and announcements. The ride spans almost 4,000 feet of track, taking passengers on an exhilarating journey around Wildwood Grove for approximately two minutes. This highlights the industry's commitment to offering new and exciting experiences to amusement park visitors.

Major companies operating in the amusements market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment PLC, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Oriental Land Company Ltd., Penn National Gaming Inc., Comcast Corporation (Universal Studios), Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, SeaWorld Entertainment Inc., Merlin Entertainments, Sony Interactive Entertainment (PlayStation), Nintendo Co. Ltd., Activision Blizzard Inc., Electronic Arts Inc., Capcom Co. Ltd., Bandai Namco Entertainment Inc., Hasbro Inc., Mattel Inc., LEGOLAND Parks, Live Nation Entertainment Inc., ViacomCBS Inc. (Nickelodeon), Discovery Inc. (Discovery Theme Parks), Cineworld Group, AMC Entertainment Holdings Inc., Dave & Buster's Entertainment Inc., The Hershey Company (Hersheypark), Carnival Corporation (Carnival Cruise Line), Royal Caribbean Group (Royal Caribbean International), SeaDream Yacht Club, Palace Entertainment, Parques Reunidos, Vail Resorts Inc., Dalian Wanda Group (Wanda Cultural Tourism).

Asia-Pacific was the largest region in the amusements market in 2023. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusements market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

The countries covered in the amusements market are Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.

The amusements market includes revenues earned by entities by operating amusements facilities such as theme parks, water parks, amusement arcades, casinos, and sports betting facilities. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Amusements Market Characteristics
3. Amusements Product/Service Analysis -Product/Service Examples
3.1. Amusements Supply Chain Analysis
3.1.1. Amusements Resources
3.1.2. Amusements Manufacturers
3.1.3. Amusements Distributors and Retailers
3.1.4. Amusements End Users
3.2. Amusements Customer Information
4. Amusements Market Trends And Strategies
5. Amusements Market - Macro Economic Scenario
5.1. Impact Of High Inflation On The Market
5.2. Ukraine-Russia War Impact On The Market
5.3. COVID-19 Impact On The Market
6. Global Amusements Market Size and Growth
6.1. Global Amusements Market Drivers and Restraints
6.1.1. Drivers Of The Market
6.1.2. Restraints Of The Market
6.2. Global Amusements Historic Market Size and Growth, 2018 2023, Value ($ Billion)
6.3. Global Amusements Forecast Market Size and Growth, 2023 2028, 2033F, Value ($ Billion)
7. Amusements Market Segmentation
7.1. Global Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Amusement Parks
  • Gambling
7.2. Global Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Below 25 Years
26 to 39 Years
40 to 59 Years
60 to 74 Years
7.3. Global Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Male
  • Female
8. Amusements Market Regional And Country Analysis
8.1. Global Amusements Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.2. Global Amusements Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. Asia-Pacific Amusements Market
9.1. Asia-Pacific Amusements Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
9.2. Asia-Pacific Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.3. Asia-Pacific Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.4. Asia-Pacific Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10. China Amusements Market
10.1. China Amusements Market Overview
10.2. China Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.3. China Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.4. China Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
11. India Amusements Market
11.1. India Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.2. India Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. India Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Japan Amusements Market
12.1. Japan Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Japan Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Japan Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Australia Amusements Market
13.1. Australia Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Australia Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Australia Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. Indonesia Amusements Market
14.1. Indonesia Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.2. Indonesia Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. Indonesia Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. South Korea Amusements Market
15.1. South Korea Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.2. South Korea Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. South Korea Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. Bangladesh Amusements Market
16.1. Bangladesh, Amusements Historic Market, 2018 2023, $ Billion
16.2. Bangladesh, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
17. Thailand Amusements Market
17.1. Thailand, Amusements Historic Market, 2018 2023, $ Billion
17.2. Thailand, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
18. Vietnam Amusements Market
18.1. Vietnam, Amusements Historic Market, 2018 2023, $ Billion
18.2. Vietnam, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
19. Malaysia Amusements Market
19.1. Malaysia, Amusements Historic Market, 2018 2023, $ Billion
19.2. Malaysia, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
20. Singapore Amusements Market
20.1. Singapore, Amusements Historic Market, 2018 2023, $ Billion
20.2. Singapore, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
21. Philippines Amusements Market
21.1. Philippines, Amusements Historic Market, 2018 2023, $ Billion
21.2. Philippines, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
22. Hong kong Amusements Market
22.1. Hong Kong, Amusements Historic Market, 2018 2023, $ Billion
22.2. Hong Kong, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
23. New Zealand Amusements Market
23.1. New Zealand, Amusements Historic Market, 2018 2023, $ Billion
23.2. New Zealand, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
24. Western Europe Amusements Market
24.1. Western Europe Amusements Market Overview
24.2. Western Europe Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. Western Europe Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. Western Europe Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. UK Amusements Market
25.1. UK Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.2. UK Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. UK Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. Germany Amusements Market
26.1. Germany Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.2. Germany Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. Germany Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. France Amusements Market
27.5. France Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.6. France Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.7. France Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Italy Amusements Market
28.9. Italy Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.10. Italy Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.11. Italy Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Spain Amusements Market
29.13. Spain Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.14. Spain Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.15. Spain Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Austria Amusements Market
30.1. Austria, Amusements Historic Market, 2018 2023, $ Billion
30.2. Austria, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
31. Belgium Amusements Market
31.1. Belgium, Amusements Historic Market, 2018 2023, $ Billion
31.2. Belgium, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
32. Denmark Amusements Market
32.1. Denmark, Amusements Historic Market, 2018 2023, $ Billion
32.2. Denmark, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
33. Finland Amusements Market
33.1. FInland, Amusements Historic Market, 2018 2023, $ Billion
33.2. Finland, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
34. Ireland Amusements Market
34.1. Ireland, Amusements Historic Market, 2018 2023, $ Billion
34.2. Ireland, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
35. Netherlands Amusements Market
35.1. Netherlands, Amusements Historic Market, 2018 2023, $ Billion
35.2. Netherlands, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
36. Norway Amusements Market
36.1. Norway, Amusements Historic Market, 2018 2023, $ Billion
36.2. Norway, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
37. Portugal Amusements Market
37.1. Portugal, Amusements Historic Market, 2018 2023, $ Billion
37.2. Portugal, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
38. Sweden Amusements Market
38.1. Sweden, Amusements Historic Market, 2018 2023, $ Billion
38.2. Sweden, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
39. Switzerland Amusements Market
39.1. Switzerland, Amusements Historic Market, 2018 2023, $ Billion
39.2. Switzerland, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
40. Eastern Europe Amusements Market
40.1. Eastern Europe Amusements Market Overview
40.2. Eastern Europe Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.3. Eastern Europe Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.4. Eastern Europe Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41. Russia Amusements Market
41.1. Russia Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.2. Russia Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.3. Russia Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
42. Czech Republic Amusements Market
42.1. Czech Republic, Amusements Historic Market, 2018 2023, $ Billion
42.2. Czech Republic, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
43. Poland Amusements Market
43.1. Poland, Amusements Historic Market, 2018 2023, $ Billion
43.2. Poland, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
44. Romania Amusements Market
44.1. Romania, Amusements Historic Market, 2018 2023, $ Billion
44.2. Romania, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
45. Ukraine Amusements Market
45.1. Ukraine, Amusements Historic Market, 2018 2023, $ Billion
45.2. Ukraine, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
46. North America Amusements Market
46.1. North America Amusements Market Overview
46.2. North America Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.3. North America Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.4. North America Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47. USA Amusements Market
47.1. USA Amusements Market Overview
47.2. USA Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.3. USA Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.4. USA Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48. Canada Amusements Market
48.1. Canada Amusements Market Overview
48.2. Canada Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.3. Canada Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.4. Canada Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
49. Mexico Amusements Market
49.1. Mexico, Amusements Historic Market, 2018 2023, $ Billion
49.2. Mexico, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
50. South America Amusements Market
50.1. South America Amusements Market Overview
50.2. South America Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.3. South America Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.4. South America Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51. Brazil Amusements Market
51.1. Brazil Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.2. Brazil Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.3. Brazil Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
52. Chile Amusements Market
52.1. Chile, Amusements Historic Market, 2018 2023, $ Billion
52.2. Chile, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
53. Argentina Amusements Market
53.1. Argentina, Amusements Historic Market, 2018 2023, $ Billion
53.2. Argentina, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
54. Colombia Amusements Market
54.1. Colombia, Amusements Historic Market, 2018 2023, $ Billion
54.2. Colombia, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
55. Peru Amusements Market
55.1. Peru, Amusements Historic Market, 2018 2023, $ Billion
55.2. Peru, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
56. Middle East Amusements Market
56.1. Middle East Amusements Market Overview
56.2. Middle East Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.3. Middle East Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.4. Middle East Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
57. Saudi Arabia Amusements Market
57.1. Saudi Arabia, Amusements Historic Market, 2018 2023, $ Billion
57.2. Saudi Arabia, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
58. Israel Amusements Market
58.1. Israel, Amusements Historic Market, 2018 2023, $ Billion
58.2. Israel, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
59. Iran Amusements Market
59.1. Iran, Amusements Historic Market, 2018 2023, $ Billion
59.2. Iran, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
60. Turkey Amusements Market
60.1. Turkey, Amusements Historic Market, 2018 2023, $ Billion
60.2. Turkey, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
61. United Arab Emirates Amusements Market
61.1. United Arab Emirates, Amusements Historic Market, 2018 2023, $ Billion
61.2. United Arab Emirates, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
62. Africa Amusements Market
62.1. Africa Amusements Market Overview
62.2. Africa Amusements Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.3. Africa Amusements Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.4. Africa Amusements Market, Segmentation By Visitors' Gender, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
63. Egypt Amusements Market
63.1. Egypt, Amusements Historic Market, 2018 2023, $ Billion
63.2. Egypt, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
64. Nigeria Amusements Market
64.1. Nigeria, Amusements Historic Market, 2018 2023, $ Billion
64.2. Nigeria, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
65. South Africa Amusements Market
65.1. South Africa, Amusements Historic Market, 2018 2023, $ Billion
65.2. South Africa, Amusements Forecast Market, 2023-2028, 2033F, $ Billion
66. Amusements Market Competitive Landscape And Company Profiles
66.1. Amusements Market Competitive Landscape
66.2. Amusements Market Company Profiles
66.2.1. China Sports Lottery
66.2.1.1. Overview
66.2.1.2. Products and Services
66.2.1.3. Strategy
66.2.1.4. Financial Performance
66.2.2. China Welfare Lottery
66.2.2.1. Overview
66.2.2.2. Products and Services
66.2.2.3. Strategy
66.2.2.4. Financial Performance
66.2.3. The Walt Disney Company
66.2.3.1. Overview
66.2.3.2. Products and Services
66.2.3.3. Strategy
66.2.3.4. Financial Performance
66.2.4. Sociedad Estatal Loterías y Apuestas del Estado S.A.
66.2.4.1. Overview
66.2.4.2. Products and Services
66.2.4.3. Strategy
66.2.4.4. Financial Performance
66.2.5. Maruhan
66.2.5.1. Overview
66.2.5.2. Products and Services
66.2.5.3. Strategy
66.2.5.4. Financial Performance
68. Global Amusements Market Competitive Benchmarking69. Global Amusements Market Competitive Dashboard70. Key Mergers And Acquisitions In The Amusements Market
71. Amusements Market Future Outlook and Potential Analysis
71.1 Amusements Market In 2028 - Countries Offering Most New Opportunities
71.2 Amusements Market In 2028 - Segments Offering Most New Opportunities
71.3 Amusements Market In 2028 - Growth Strategies
71.3.1 Market Trend Based Strategies
71.3.2 Competitor Strategies
72. Appendix
72.1. Abbreviations
72.2. Currencies
72.3. Historic And Forecast Inflation Rates
72.4. Research Inquiries
72.5. The Business Research Company
72.6. Copyright And Disclaimer

Executive Summary

Amusements Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on amusements market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • All data from the report will also be delivered in an excel dashboard format.

Description:

Where is the largest and fastest growing market for amusements? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

Scope

  • Markets Covered: 1) By Type: Amusement Parks; Gambling; 2) By Age Group: Below 25 Years; 26 to 39 Years; 40 to 59 Years; 60 to 74 Years; 3) By Visitors' Gender: Male; Female
  • Subsegments Covered: Theme Parks; Water Parks; Amusement Arcades; Casino; Lotteries; Sports Betting; Other Gambling
  • Companies Mentioned: China Sports Lottery; China Welfare Lottery; The Walt Disney Company; Sociedad Estatal Loterías y Apuestas del Estado S.A.; Maruhan
  • Countries: Australia; China; India; Indonesia; Japan; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: Country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • China Sports Lottery
  • China Welfare Lottery
  • The Walt Disney Company
  • Sociedad Estatal Loterías y Apuestas del Estado S.A.
  • Maruhan
  • Flutter Entertainment plc
  • The Hong Kong Jockey Club
  • Tabcorp Holdings Ltd.
  • Oriental Land Company Ltd.
  • Penn National Gaming Inc
  • Comcast Corporation (Universal Studios)
  • Six Flags Entertainment Corporation
  • Cedar Fair Entertainment Company
  • SeaWorld Entertainment Inc.
  • Merlin Entertainments
  • Sony Interactive Entertainment (PlayStation)
  • Nintendo Co. Ltd.
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Capcom Co. Ltd.
  • Bandai Namco Entertainment Inc.
  • Hasbro Inc.
  • Mattel Inc.
  • LEGOLAND Parks
  • Live Nation Entertainment Inc.
  • ViacomCBS Inc. (Nickelodeon)
  • Discovery Inc. (Discovery Theme Parks)
  • Cineworld Group
  • AMC Entertainment Holdings Inc.
  • Dave & Buster's Entertainment Inc.
  • The Hershey Company (Hersheypark)
  • Carnival Corporation (Carnival Cruise Line)
  • Royal Caribbean Group (Royal Caribbean International)
  • SeaDream Yacht Club
  • Palace Entertainment
  • Parques Reunidos
  • Vail Resorts Inc.
  • Dalian Wanda Group (Wanda Cultural Tourism)

Methodology

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