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The Gamification of Society. Edition No. 1

  • ID: 5306658
  • Book
  • July 2021
  • 224 Pages
  • John Wiley and Sons Ltd
The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification.

Research conducted in this area tends to focus on game objects and not gamificationÂs logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The

Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their Âmechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts Â? those of Norway, Belgium, the United States and France, among others.
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Stéphane Le Lay Institut de Psychodynamique du Travail, France.

Emmanuelle Savignac Université de la Sorbonne Nouvelle.

Jean Frances CNAM-CNRS, France.

Pierre Lénel ENSTA Bretagne, France.
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