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Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis by Game Type; Application; End User, and Geography

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    Report

  • February 2021
  • Region: Global
  • The Insight Partners
  • ID: 5308785
UP TO OFF until Jun 30th 2024
The global healthcare gamification market is expected to reach US$35,982.7 million in 2027 from US$ 3,072.5 million in 2019. The market is estimated to grow with a CAGR of 36.0% from 2019 to 2027. The growth of the market is attributed to factors such as increasing adoption of gamification in healthcare and rise in number of technology launches. However, difficulties in long-term user engagement are likely to hamper the growth of the market.



Gamification involves implementing game design techniques, game mechanics, and game style to solve problems, engage audiences, and make tasks more fun and engaging. Gamification is employed in health and wellness apps related to disease prevention, self-management, medical education-related simulations, medication adherence, and telehealth programs. In healthcare, it is primarily useful for behavioral changes, incentivizing people to increase their wellness by performing game-like tasks and receiving rewards.

Gamified applications, therapies, and devices are gradually appearing in various fields of healthcare making the change of behavior fun and easy. A large number of people across the world lack enough motivation to keep up with a healthy lifestyle. Gamification helps to get the trick done for people, by showing people their raw data with respect to various physiological parameters and presents challenges and rewards for community.

Various companies are entering the healthcare space by introducing novel games to bring about a remarkable change in patient-physician relationship. For instance, in January 2020, Onyx Health introduced a new digital offering that helps to bridge the digital skill gaps in the pharmaceutical and healthcare sectors. Further, in October 2020, TrialCard Incorporated introduced the version 2.0 of the pre-existing Mango Health innovative mobile-based technology platform. The mobile medication and condition management platform offer integrated patient support program (PSP) for the upcoming launch of a novel oral oncolytic. In June 2016, Nike launched a mental training application named Pro Genius, which helps in training soccer players to win the mental game. Therefore, such consistent launch of new products by market players is expected to accelerate the growth of the healthcare gamification market during the forecast period.

Based on game type, the healthcare gamification market is segmented into casual games, serious games, and exercise games. In 2019, casual games accounted for largest share in the market owing to increasing adoption rate among children and older adults above 50 years owing to its benefits in improving cognitive skills and growing demand is accelerating companies to offer a wide range of fun casual games. However, over the forecasted years, exercise games is expected to grow at faster space as it comprises of fitness and interactive physical motion games. On the other hand, many healthcare providers have collaborated with exercise apps to encourage healthy habits among users. For instance, healthcare giant United Healthcare collaborated on a pilot program with the makers of ‘Dance, Dance Revolution’ on a gym-class friendly game to keep kids on their feet and off the couch.

While SARS, H1N1 and other outbreaks have occurred in the healthcare sector in the last few years, the severity of COVID-19 has made the situation more complicated due to its mode of transmission. Companies are launching a new app to educate and tackle the COVID-19 pandemic. Due to COVID-19, healthcare professionals are facing difficulty reaching via in-person sales calls and medical conferences. Thus, utilization of gamification applications based on mobile tablets and laptops have witnessed a positive growth during the pandemic.

The International Society of Aesthetic Plastic Surgery (IASPS), the World Health Organization (WHO), European Union (EU), South Korea’s National Enterprise For Clinical Trials (KoNECT), International Trade Administration (ITA), US Food and Drug Administration (FDA), and European Center For Disease Prevention And Control (ECDC) are a few of the prime secondary sources referred to while preparing this report.

Table of Contents

1. Introduction
1.1 Scope of the Study
1.2 Research Report Guidance
1.3 Market Segmentation
1.3.1 Global Healthcare Gamification Market - By Game Type
1.3.2 Global Healthcare Gamification Market - By Application
1.3.3 Global Healthcare Gamification Market - By End User
1.3.4 Global Healthcare Gamification Market - By Geography
2. Healthcare Gamification Market - Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Global Healthcare Gamification- Market Landscape
4.1 Overview
4.2 PEST Analysis
4.2.1 North America - PEST Analysis
4.2.2 Europe - PEST Analysis
4.2.3 Asia-Pacific - PEST Analysis
4.2.4 South and Central America- PEST Analysis
4.2.5 Middle East and Africa - PEST Analysis
4.3 Expert Opinions
5. Global Healthcare Gamification Market - Key Industry Dynamics
5.1 Market Drivers
5.1.1 Increasing Adoption of Gamification in Healthcare
5.1.2 Rise in Number of Technology Launches
5.2 Market Restraints
5.2.1 Difficulties in Long-Term User Engagement
5.3 Market Opportunities
5.3.1 Emergence of Health Consumerism
5.4 Future Trends
5.4.1 Rising Market Consolidation
5.5 Impact Analysis of Drivers and Restraints
6. Healthcare Gamification Market - Global Analysis
6.1 Global Healthcare Gamification Market Revenue Forecast And Analysis
6.2 Global Healthcare Gamification Market, By Geography - Forecast And Analysis
6.3 Market Positioning
7. Healthcare Gamification Market Analysis - Game Type
7.1 Overview
7.2 Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)
7.4 Casual Games
7.4.1 Overview
7.4.2 Casual Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
7.5 Exercise Games
7.5.1 Overview
7.5.2 Exercise Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
7.6 Serious Games
7.6.1 Overview
7.6.2 Serious Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8. Healthcare Gamification Market Analysis - By Application
8.1 Overview
8.2 Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)
8.4 Fitness Management
8.4.1 Overview
8.4.2 Fitness Management: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8.5 Medical Training
8.5.1 Overview
8.5.2 Medical Training: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8.6 Physical Therapy
8.6.1 Overview
8.6.2 Physical Therapy: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
8.7 Others
8.7.1 Overview
8.7.2 Others: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
9. Healthcare Gamification Market Analysis - By End User
9.1 Overview
9.2 Healthcare Gamification Market Share, by End User, 2019 and 2027, (%)
9.3 Enterprise-Based Users
9.3.1 Overview
9.3.2 Enterprise-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
9.4 Consumer-Based Users
9.4.1 Overview
9.4.2 Consumer-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
10. Healthcare Gamification Market - Geographic Analysis
10.1 North America: Healthcare Gamification Market
10.1.1 Overview
10.1.2 North America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.3 North America: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.4 North America: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.5 North America: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1.6 North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
10.1.7 US: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.7.1 US: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.7.2 US: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.7.3 US: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.7.4 US: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1.8 Canada: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.8.1 Canada: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.8.2 Canada: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.8.3 Canada: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.8.4 Canada: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1.9 Mexico: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.9.1 Mexico: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.9.2 Mexico: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.9.3 Mexico: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.9.4 Mexico: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.2 Europe: Healthcare Gamification Market
10.2.1 Overview
10.2.2 Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.3 Europe: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.2.4 Europe: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.2.5 Europe: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.2.6 Europe: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
10.2.7 Germany: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.7.1 Germany: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.7.2 Germany: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.2.7.3 Germany: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.2.7.4 Germany: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
10.2.8 UK: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.8.1 UK: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.8.2 UK: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.2.8.3 UK: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.2.8.4 UK: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.2.9 France: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.9.1 France: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.9.2 France: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.2.9.3 France: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.2.9.4 France: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.2.10 Spain: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.10.1 Spain: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.10.2 Spain: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.2.10.3 Spain: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.2.10.4 Spain: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.2.11 Italy: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.11.1 Italy: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.11.2 Italy: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.2.11.3 Italy: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.2.11.4 Italy: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
10.2.12 Rest of Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.12.1 Rest of Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.2.12.2 Rest of Europe: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.2.12.3 Rest of Europe: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.2.12.4 Rest of Europe: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.3 Asia Pacific: Healthcare Gamification Market
10.3.1 Overview
10.3.2 Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.3 Asia-Pacific: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.3.4 Asia-Pacific: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.3.5 Asia-Pacific: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
10.3.6 Asia Pacific: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
10.3.7 China: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.7.1 China: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.7.2 China: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.3.7.3 China: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.3.7.4 China: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.3.8 Japan: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.8.1 Japan: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.8.2 Japan: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.3.8.3 Japan: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.3.8.4 Japan: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.3.9 India: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.9.1 India: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.9.2 India: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.3.9.3 India: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.3.9.4 India: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.3.10 South Korea: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.10.1 South Korea: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.10.2 South Korea: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.3.10.3 South Korea: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.3.10.4 South Korea: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.3.11 Australia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.11.1 Australia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.11.2 Australia: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.3.11.3 Australia: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.3.11.4 Australia: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.3.12 Rest of Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.12.1 Rest of Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.3.12.2 Rest of Asia-Pacific: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.3.12.3 Rest of Asia-Pacific: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.3.12.4 Rest of Asia-Pacific: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.4 South and Central America: Healthcare Gamification Market
10.4.1 Overview
10.4.2 South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
10.4.3 South and Central America: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.4.4 South and Central America: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.4.5 South and Central America: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
10.4.6 South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
10.4.7 Brazil: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.4.7.1 Brazil: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.4.7.2 Brazil: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.4.7.3 Brazil: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.4.7.4 Brazil: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.4.8 Argentina: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.4.8.1 Argentina: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.4.8.2 Argentina: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.4.8.3 Argentina: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.4.8.4 Argentina: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.4.9 Rest of Central and South America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.4.9.1 Rest of Central and South America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.4.9.2 Rest of South and Central America: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.4.9.3 Rest of South and Central America: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.4.9.4 Rest of South and Central America: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1 Middle East & Africa: Healthcare Gamification Market
10.1.1 Overview
10.1.2 Middle East & Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.3 Middle East and Africa: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.4 Middle East and Africa: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.5 Middle East and Africa: Healthcare Gamification Market, by End User, 2018-2027 (USD Million)
10.1.6 Middle East & Africa: Healthcare Gamification Market Share by Country - 2019 & 2027, (%)
10.1.7 Saudi Arabia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.7.1 Saudi Arabia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.7.2 Saudi Arabia: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.7.3 Saudi Arabia: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.7.4 Saudi Arabia: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1.8 UAE: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.8.1 UAE: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.8.2 UAE: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.8.3 UAE: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.8.4 UAE: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1.9 South Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
10.1.9.1 South Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.9.2 South Africa: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.9.3 South Africa: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.9.4 South Africa: Medical Devices Market, by End User, 2018-2027 (USD Million)
10.1.10 Rest of Middle East and Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
10.1.10.1 Rest of Middle East and Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
10.1.10.2 Rest of Middle East and Africa: Healthcare Gamification Market, by Game Type, 2018-2027 (USD Million)
10.1.10.3 Rest of Middle East and Africa: Healthcare Gamification Market, by Application, 2018-2027 (USD Million)
10.1.10.4 Rest of Middle East and Africa: Medical Devices Market, by End User, 2018-2027 (USD Million)
11. Impact of COVID-19 Pandemic on Global Healthcare Gamification Market
11.1 North America: Impact Assessment of COVID-19 Pandemic
11.2 Europe (EU): Impact Assessment of COVID-19 Pandemic
11.3 Asia-Pacific: Impact Assessment of COVID-19 Pandemic
11.4 Middle East & Africa: Impact Assessment of COVID-19 Pandemic
11.5 South and Central America: Impact Assessment of COVID-19 Pandemic
12. Industry Landscape
12.1 Overview
12.2 Growth Strategies Done by the Companies in the Market, (%)
12.3 Organic Developments
12.3.1 Overview
12.4 Inorganic Developments
12.4.1 Overview
13. Company Profile
13.1 CogniFit
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Products and Services
13.1.4 Financial Overview
13.1.5 SWOT Analysis
13.1.6 Key Developments
13.2 MANGO HEALTH
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Products and Services
13.2.4 Financial Overview
13.2.5 SWOT Analysis
13.2.6 Key Developments
13.3 BUNCHBALL
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Products and Services
13.3.4 Financial Overview
13.3.5 SWOT Analysis
13.3.6 Key Developments
13.4 Ayogo Health Inc.
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Products and Services
13.4.4 Financial Overview
13.4.5 SWOT Analysis
13.4.6 Key Developments
13.5 Fitbit, Inc
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Products and Services
13.5.4 Financial Overview
13.5.5 SWOT Analysis
13.5.6 Key Developments
13.6 Akili Interactive Labs, Inc.
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Products and Services
13.6.4 Financial Overview
13.6.5 SWOT Analysis
13.6.6 Key Developments
13.7 Nike, Inc.
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Products and Services
13.7.4 Financial Overview
13.7.5 SWOT Analysis
13.7.6 Key Developments
13.8 Cohero Health, Inc.
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Products and Services
13.8.4 Financial Overview
13.8.5 SWOT Analysis
13.8.6 Key Developments
13.9 higi SH LLC
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Products and Services
13.9.4 Financial Overview
13.9.5 SWOT Analysis
13.9.6 Key Developments
13.10 mySugr
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Products and Services
13.10.4 Financial Overview
13.10.5 SWOT Analysis
13.10.6 Key Developments
14. Appendix
14.1 About the Publisher
14.2 Glossary of Terms
List of Tables
Table 1. North America Healthcare Gamification Market, by Game Type- Revenue and Forecast to 2027 (USD Million)
Table 2. North America Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 3. North America Medical Devices Market, by End User- Revenue and Forecast to 2027 (USD Million)
Table 4. US Healthcare Gamification Market, by Game Type- Revenue and Forecast to 2027 (USD Million)
Table 5. US Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 6. US Medical Devices Market, by End User- Revenue and Forecast to 2027 (USD Million)
Table 7. Canada Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 8. Canada Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 9. CanadaMedical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 10. Mexico Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 11. Mexico Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 12. MexicoMedical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 13. Europe Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 14. Europe Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 15. Europe Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 16. Germany Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 17. Germany Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 18. Germany Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 19. UK Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 20. UK Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 21. UK Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 22. France Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 23. France Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 24. France Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 25. Spain Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 26. Spain Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 27. Spain Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 28. Italy Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 29. Italy Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 30. Italy Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 31. Rest of Europe Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 32. Rest of Europe Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 33. Rest of Europe Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 34. Asia-Pacific Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 35. Asia-Pacific Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 36. Asia-Pacific Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 37. China Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 38. China Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 39. China Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 40. Japan Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 41. Japan Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 42. Japan Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 43. India Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 44. India Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 45. India Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 46. South Korea Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 47. South Korea Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 48. South Korea Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 49. Australia Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 50. Australia Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 51. Australia Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 52. Rest of Asia-Pacific Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 53. Rest of Asia-Pacific Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 54. Rest of Asia-Pacific Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 55. South and Central America Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 56. South and Central America Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 57. South and Central America Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 58. Brazil Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 59. Brazil Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 60. Brazil Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 61. Argentina Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 62. Argentina Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 63. Argentina Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 64. Rest of South and Central America Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 65. Rest of South and Central America Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 66. Rest of South and Central America Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 67. Middle East and Africa Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 68. Middle East and Africa Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 69. Middle East and Africa Healthcare Gamification Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 70. Saudi Arabia Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 71. Saudi Arabia Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 72. Saudi Arabia Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 73. UAE Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 74. UAE Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 75. UAE Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 76. South Africa Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 77. South Africa Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 78. South Africa Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 79. Rest of Middle East and Africa Healthcare Gamification Market, by Game Type - Revenue and Forecast to 2027 (USD Million)
Table 80. Rest of Middle East and Africa Healthcare Gamification Market, by Application - Revenue and Forecast to 2027 (USD Million)
Table 81. Rest of Middle East and Africa Medical Devices Market, by End User - Revenue and Forecast to 2027 (USD Million)
Table 82. Organic Developments Done by Companies
Table 83. Inorganic Developments Done by Companies
Table 84. Glossary of Terms, Healthcare Gamification Market
List of Figures
Figure 1. Healthcare gamification Market Segmentation
Figure 2. Healthcare Gamification Market, By Region
Figure 3. Global Healthcare Gamification Market Overview
Figure 4. Casual Games Segment Held Largest Share of Game Type Segment In Healthcare Gamification Market
Figure 5. Asia-Pacific Region Is Expected to Show Remarkable Growth During the Forecast Period
Figure 6. Global Healthcare Gamification Market, By Geography (USD Million)
Figure 7. Global Healthcare Gamification Market- Leading Country Markets (USD Million)
Figure 8. Global Healthcare Gamification Market- Leading Country Markets (USD Million)
Figure 9. North America - PEST Analysis
Figure 10. Europe - PEST Analysis
Figure 11. Asia-Pacific - PEST Analysis
Figure 12. South and Central America - PEST Analysis
Figure 13. Middle East and Africa - PEST Analysis
Figure 14. Healthcare Gamification Market Impact Analysis of Driver and Restraint
Figure 15. Global Healthcare Gamification Market - Revenue Forecast And Analysis - 2019- 2027
Figure 16. Global Healthcare Gamification Market - By Geography Forecast and Analysis - 2019- 2027
Figure 17. Global Healthcare Gamification Market - By Geography Forecast and Analysis - 2019 - 2027
Figure 18. Healthcare Gamification Market Revenue Share, Game Type (2019 and 2027)
Figure 19. Casual Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 20. Exercise Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 21. Serious Games: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 22. Healthcare Gamification Market Revenue Share, by Application (2019 and 2027)
Figure 23. Fitness Management: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 24. Medical Training: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 25. Physical Therapy: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 26. Others: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 27. Healthcare Gamification Market Share, by End User, 2019 and 2027 (%)
Figure 28. Enterprise-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 29. Consumer-Based Users: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 30. North America: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 31. North America Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 32. North America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 33. US: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 34. Canada: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 35. Mexico: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 36. Europe: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 37. Europe Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 38. Europe: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 39. Germany: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 40. UK: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 41. France: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 42. Spain: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 43. Italy: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 44. Rest of Europe: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 45. Asia Pacific: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 46. Asia Pacific Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 47. China: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 48. Japan: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 49. India: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 50. South Korea: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 51. Australia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 52. Rest of Asia Pacific: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 53. South and Central America: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 54. South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 55. South and Central America: Healthcare Gamification Market, by Country, 2019 & 2027 (%)
Figure 56. Brazil: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 57. Argentina: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 58. Rest of Central and South America: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 59. Middle East & Africa: Healthcare Gamification Market, by Key Country - Revenue (2019) (USD Million)
Figure 60. Middle East & Africa Healthcare Gamification Market Revenue and Forecast to 2027 (USD Million)
Figure 61. Middle East & Africa: Healthcare Gamification Market Share by Country - 2019 & 2027, (%)
Figure 62. Saudi Arabia: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 63. UAE: Healthcare Gamification Market - Revenue and Forecast to 2027 (US$ Million)
Figure 64. South Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 65. Rest of Middle East and Africa: Healthcare Gamification Market - Revenue and Forecast to 2027 (USD Million)
Figure 66. Impact of COVID-19 Pandemic in North American Country Markets
Figure 67. Impact of COVID-19 Pandemic in Europe Country Markets
Figure 68. Impact of COVID-19 Pandemic in Asia-Pacific Country Markets
Figure 69. Impact of COVID-19 Pandemic in Middle East & Africa Market
Figure 70. Impact of COVID-19 Pandemic in South and Central America Market
Figure 71. Growth Strategies Done by the Companies in the Market, (%)

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Cognifit
  • Mango Health
  • Bunchball
  • Ayogo Health Inc.
  • Fitbit, Inc.
  • Akili Interactive Labs, Inc.
  • Nike, Inc.
  • Cohero Health, Inc.
  • Higi Sh Llc
  • Mysugr

Table Information