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Virtual Production Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Solution and Services) and End User (Movies, TV Series, Commercial Ads, and Online Videos)

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    Report

  • March 2021
  • Region: Global
  • The Insight Partners
  • ID: 5313992
UP TO OFF until Jun 30th 2024
In terms of revenue, the global virtual production market was valued at US$ 1,463.46 million in 2020 and is projected to reach US$ 4,733.04 million by 2028; it is expected to grow at a CAGR of 15.8% from 2020 to 2028.



Virtual production is an emerging technology that utilizes a set of software tools to integrate computer graphics and live-action footage in real-time. Filmmakers and contributors across various locations can deliver feedback across digital or in physical environments where film casts are physically working on set. Such solutions further enable filmmakers to plan and communicate their creative ideas in new and more intuitive, and enhanced ways. All these aspects would help in accelerating the growth of virtual production market globally.

The initial years of 21st century bolstered the knowledge exchange across the globe as the adoption of internet was gaining traction at individual and residential level; however, the knowledge transfer was majorly through static medium (text). Moreover, with the rising advancements in internet/telecom infrastructure (introduction of 3G and 4G), coupled with affordable prices of media devices such as smartphone, tablets, laptops, computers, and TVs, the knowledge was majorly transferred through dynamic medium (video and moving graphics). Furthermore, owing to the affordable prices of internet coupled with rapid advancements in camera technology, content creation gained significant traction at an individual level. Content creators across the globe are utilizing various editing and graphic tools to enhance the quality of video content to attract more viewers. Thus, with the increasing number of content creators, coupled with the growing adoption of advanced editing tools, the virtual production market is anticipated to witness significant growth during the forecast period.

COVID-19 outbreak first began in Wuhan (China) during December 2019, and since then, it has spread across the globe. The media & entertainment industry has also been impacted negatively. Hence, the pandemic would act as a restraining factor for the growth of various markets related to this industry in the coming months. One of the highly impacted critical areas is on-site shooting and production. The industry is fighting back to recover the loss and come up with new business models. To monetize, the companies are coming up with shows on streaming devices. The crisis has accelerated the trend of media streaming with the increasing penetration of OTT devices. The streaming companies are getting a significant number of subscriptions and viewers since the start of this pandemic. This has significantly created a demand for virtual productions. The COVID-19 pandemic has positively impacted the growth of the overall virtual production market.

Overall size of the virtual production market has been derived using both primary and secondary sources. To begin the research process, exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the market. The process also serves the purpose of obtaining overview and forecast for the virtual production market with respect to all the segments pertaining to the regions. Also, multiple primary interviews have been conducted with industry participants and commentators to validate the data, as well as to gain more analytical insights into the topic. The participants involved in this process include industry experts, such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants, such as valuation experts, research analysts and key opinion leaders specializing in the virtual production market. 360Rize; INSTA 360; Boris FX; Epic Games, Inc; Humaneyes Technologies; Adobe Inc.; Autodesk, Inc.; NVIDIA Corporation; HTC Corporation; and MO-SYS Engineering Ltd are among the key market players profiled during this market study.

Table of Contents

1. Introduction
1.1 Study Scope
1.2 Report Guidance
1.3 Market Segmentation

2. Key Takeaways

3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research

4. Virtual Production Market Landscape
4.1 Market Overview
4.2 PEST Analysis
4.2.1 North America
4.2.2 Europe
4.2.3 Asia-Pacific
4.2.4 Middle East and Africa
4.2.5 South America
4.3 Ecosystem Analysis
4.4 Expert Opinions
4.5 Premium Insights
4.5.1 LED Display Market Size and Growth
4.5.2 LED Display Market Size- By Application
4.5.3 LED Display Market Size- By Geography

5. Virtual Production Market - Key Market Dynamics
5.1 Key Market Drivers
5.1.1 Rising Number of Production Houses Globally
5.1.2 Enhanced Cost and Time Savings for Production Houses and Content Creators
5.2 Key Market Restraints
5.2.1 Lack of Awareness in Developing Countries
5.3 Key Market Opportunities
5.3.1 Increasing in usage of virtual production solution
5.4 Future Trends
5.4.1 Rising Trends of OTT Platforms
5.5 Impact Analysis of Drivers and Restraints

6. Virtual Production Market - Global Analysis
6.1 Virtual Production Market Global Overview
6.2 Virtual Production Market - Global Revenue and Forecast to 2028 (US$ Million)
6.3 Market Positioning - Five Key Players

7. Virtual Production Market - By Component
7.1 Overview
7.2 Virtual Production Market, by Component (2020 and 2028)
7.3 Solution
7.3.1 Overview
7.3.2 Solution: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
7.4 Services
7.4.1 Overview
7.4.2 Services: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)

8. Virtual Production Market - By End User
8.1 Overview
8.2 Virtual Production Market, by End User (2020 and 2028)
8.3 Movies
8.3.1 Overview
8.3.2 Movies: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
8.4 Commercial Ads
8.4.1 Overview
8.4.2 Commercial Ads: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
8.5 Online Videos
8.5.1 Overview
8.5.2 Online Videos: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
8.6 TV Series
8.6.1 Overview
8.6.2 TV Series: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)

9. Virtual Production Market - Geographic Analysis
9.1 Overview
9.2 North America: Virtual Production Market
9.2.1 North America: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.2.2 North America: Virtual Production Market- By Component
9.2.3 North America: Virtual Production Market - By End-User
9.2.4 North America: Virtual Production Market- by Key Country
9.2.4.1 US: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.2.4.1.1 US: Virtual Production Market- By Component
9.2.4.1.2 US: Virtual Production Market- By End-user
9.2.4.2 Canada: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.2.4.2.1 Canada: Virtual Production Market- By Component
9.2.4.2.2 Canada: Virtual Production Market- By End-user
9.2.4.3 Mexico: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.2.4.3.1 Mexico: Virtual Production Market- By Component
9.2.4.3.2 Mexico: Virtual Production Market- By End-user
9.3 Europe: Virtual Production Market
9.3.1 Europe: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.3.2 Europe: Virtual Production Market- By Component
9.3.3 Europe: Virtual Production Market- By End-user
9.3.4 Europe: Virtual Production Market- by Key Country
9.3.4.1 Germany: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.3.4.1.1 Germany: Virtual Production Market- By Component
9.3.4.1.2 Germany: Virtual Production Market- By End-user
9.3.4.2 France: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.3.4.2.1 France: Virtual Production Market- By Component
9.3.4.2.2 France: Virtual Production Market- By End-user
9.3.4.3 Italy: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.3.4.3.1 Italy: Virtual Production Market- By Component
9.3.4.3.2 Italy: Virtual Production Market- By End-user
9.3.4.4 UK: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.3.4.4.1 UK: Virtual Production Market- By Component
9.3.4.4.2 UK: Virtual Production Market- By End-user
9.3.4.5 Russia: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.3.4.5.1 Russia: Virtual Production Market- By Component
9.3.4.5.2 Russia: Virtual Production Market- By End-user
9.3.4.6 Rest of Europe: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.3.4.6.1 Rest of Europe: Virtual Production Market- By Component
9.3.4.6.2 Rest of Europe: Virtual Production Market- By End-user
9.4 APAC: Virtual Production Market
9.4.1 APAC: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.4.2 APAC: Virtual Production Market- By Component
9.4.3 APAC: Virtual Production Market- By End-user
9.4.4 APAC: Virtual Production Market- by Key Country
9.4.4.1 Australia: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.4.4.1.1 Australia: Virtual Production Market- By Component
9.4.4.1.2 Australia: Virtual Production Market- By End-user
9.4.4.2 China: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.4.4.2.1 China: Virtual Production Market- By Component
9.4.4.2.2 China: Virtual Production Market- By End-user
9.4.4.3 India: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.4.4.3.1 India: Virtual Production Market- By Component
9.4.4.3.2 India: Virtual Production Market- By End-user
9.4.4.4 Japan: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.4.4.4.1 Japan: Virtual Production Market- By Component
9.4.4.4.2 Japan: Virtual Production Market- By End-user
9.4.4.5 South Korea: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.4.4.5.1 South Korea: Virtual Production Market- By Component
9.4.4.5.2 South Korea: Virtual Production Market- By End-user
9.4.4.6 Rest of APAC: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.4.4.6.1 Rest of APAC: Virtual Production Market- By Component
9.4.4.6.2 Rest of APAC: Virtual Production Market- By End-user
9.5 MEA: Virtual Production Market
9.5.1 MEA: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.5.2 MEA: Virtual Production Market- By Component
9.5.3 MEA: Virtual Production Market- By End-user
9.5.4 MEA: Virtual Production Market- by Key Country
9.5.4.1 South Africa: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.5.4.1.1 South Africa: Virtual Production Market- By Component
9.5.4.1.2 South Africa: Virtual Production Market- By End-user
9.5.4.2 Saudi Arabia: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.5.4.2.1 Saudi Arabia: Virtual Production Market- By Component
9.5.4.2.2 Saudi Arabia: Virtual Production Market- By End-user
9.5.4.3 UAE: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.5.4.3.1 UAE: Virtual Production Market- By Component
9.5.4.3.2 UAE: Virtual Production Market- By End-user
9.5.4.4 Rest of MEA: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.5.4.4.1 Rest of MEA: Virtual Production Market- By Component
9.5.4.4.2 Rest of MEA: Virtual Production Market- By End-user
9.6 SAM: Virtual Production Market
9.6.1 SAM: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.6.2 SAM: Virtual Production Market- By Component
9.6.3 SAM: Virtual Production Market- By End-user
9.6.4 SAM: Virtual Production Market- by Key Country
9.6.4.1 Brazil: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.6.4.1.1 Brazil: Virtual Production Market- By Component
9.6.4.1.2 Brazil: Virtual Production Market- By End-user
9.6.4.2 Argentina: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.6.4.2.1 Argentina: Virtual Production Market- By Component
9.6.4.2.2 Argentina: Virtual Production Market- By End-user
9.6.4.3 Rest of SAM: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
9.6.4.3.1 Rest of SAM: Virtual Production Market- By Component
9.6.4.3.2 Rest of SAM: Virtual Production Market- By End-user

10. Virtual Production Market - COVID-19 Impact Analysis
10.1 Overview
10.2 North America
10.3 Europe
10.4 Asia-Pacific
10.5 Middle East and Africa
10.6 South America

11. Global Virtual Production Market-Industry Landscape
11.1 Overview
11.2 Market Initiative
11.3 New Development
11.4 Merger and Acquisition

12. Company Profiles
12.1 360Rize
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 INSTA 360
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 BORIS FX, INC.
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 Epic Games, Inc
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 HUMANEYES TECHNOLOGIES
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 Adobe Inc.
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
12.7 Autodesk, Inc.
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Products and Services
12.7.4 Financial Overview
12.7.5 SWOT Analysis
12.7.6 Key Developments
12.8 NVIDIA CORPORATION
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Products and Services
12.8.4 Financial Overview
12.8.5 SWOT Analysis
12.8.6 Key Developments
12.9 HTC CORPORATION (VIVE)
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Products and Services
12.9.4 Financial Overview
12.9.5 SWOT Analysis
12.9.6 Key Developments
12.10 MO-SYS ENGINEERING LTD.
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Products and Services
12.10.4 Financial Overview
12.10.5 SWOT Analysis
12.10.6 Key Developments
12.11 Brompton Technology Ltd
12.11.1 Key Facts
12.11.2 Business Description
12.11.3 Products and Services
12.11.4 Financial Overview
12.11.5 SWOT Analysis
12.11.6 Key Developments
12.12 ROE Visual
12.12.1 Key Facts
12.12.2 Business Description
12.12.3 Products and Services
12.12.4 Financial Overview
12.12.5 SWOT Analysis
12.12.6 Key Developments

13. Appendix
13.1 About the Publisher
13.2 Word Index

List of Tables
Table 1. Global LED Display Market- By Application -Revenue and Forecast to 2028 (US$ Million)
Table 2. Global LED Display Market- By Geography-Revenue and Forecast to 2028 (US$ Million)
Table 3. Virtual Production Market - Revenue, and Forecast to 2028 (US$ Million)
Table 1. North America: Virtual Production Market- By Component - Revenue and Forecast to 2028 (US$ Million)
Table 2. North America: Virtual Production Market- By End-User - Revenue and Forecast to 2028 (US$ Million)
Table 3. US: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 4. US: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 5. Canada: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 6. Canada: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 7. Mexico: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 8. Mexico: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 9. Europe: Virtual Production Market- By Component - Revenue and Forecast to 2028 (US$ Million)
Table 10. Europe: Virtual Production Market- By End-user - Revenue and Forecast to 2028 (US$ Million)
Table 11. Germany: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 12. Germany: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 13. France: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 14. France: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 15. Italy: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 16. Italy: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 17. UK: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 18. UK: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 19. Russia: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 20. Russia: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 21. Rest of Europe: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 22. Rest of Europe: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 23. APAC: Virtual Production Market- By Component - Revenue and Forecast to 2028 (US$ Million)
Table 24. APAC: Virtual Production Market- By End-user - Revenue and Forecast to 2028 (US$ Million)
Table 25. Australia: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 26. Australia: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 27. China: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 28. China: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 29. India: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 30. India: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 31. Japan: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 32. Japan: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 33. South Korea: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 34. South Korea: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 35. Rest of APAC: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 36. Rest of APAC: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 37. MEA: Virtual Production Market- By Component - Revenue and Forecast to 2028 (US$ Million)
Table 38. MEA: Virtual Production Market- By End-user - Revenue and Forecast to 2028 (US$ Million)
Table 39. South Africa: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 40. South Africa: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 41. Saudi Arabia: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 42. Saudi Arabia: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 43. UAE: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 44. UAE: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 45. Rest of MEA: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 46. Rest of MEA: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 47. SAM: Virtual Production Market- By Component - Revenue and Forecast to 2028 (US$ Million)
Table 48. SAM: Virtual Production Market- By End-user - Revenue and Forecast to 2028 (US$ Million)
Table 49. Brazil: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 50. Brazil: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 51. Argentina: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 52. Argentina: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 53. Rest of SAM: Virtual Production Market- By Component -Revenue and Forecast to 2028 (US$ Million)
Table 54. Rest of SAM: Virtual Production Market- By End-user -Revenue and Forecast to 2028 (US$ Million)
Table 55. List of AbbreviationList of Figures
Figure 1. Virtual Production Market Segmentation
Figure 2. Virtual Production Market Segmentation - By Geography
Figure 3. Global Virtual Production Market Overview
Figure 4. Solution Segment Held the Largest Market Share in 2020
Figure 5. North America was the Largest Revenue Contributor in 2020
Figure 6. North America - PEST Analysis
Figure 7. Europe - PEST Analysis
Figure 8. Asia-Pacific - PEST Analysis
Figure 9. Middle East and Africa - PEST Analysis
Figure 10. South America - PEST Analysis
Figure 11. Virtual Production Market- Ecosystem Analysis
Figure 12. Expert Opinions
Figure 13. Global LED Display Market - Revenue and Forecast to 2028 (US$ Million)
Figure 1. Virtual Production Market: Impact Analysis of Drivers and Restraints
Figure 2. Geographic Overview of Virtual Production Market
Figure 3. Global Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 4. Virtual Production Market Revenue Share, by Component (2020 and 2028)
Figure 5. Solution: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 6. Services: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 7. Virtual Production Market Revenue Share, by End User (2020 and 2028)
Figure 8. Movies: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 9. Commercial Ads: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 10. Online Videos: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 11. TV Series: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 12. Virtual Production Market Revenue Share, By Region (2020 and 2028)
Figure 13. North America: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 14. North America: Virtual Production Market Revenue Share, By Component (2020 and 2028)
Figure 15. North America: Virtual Production Market Revenue Share, By End-User (2020 and 2028)
Figure 16. North America: Virtual Production Market Revenue Share, by Key Country (2020 and 2028)
Figure 17. US: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 18. Canada: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 19. Mexico: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 20. Europe: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 21. Europe: Virtual Production Market Revenue Share, By Component (2020 and 2028)
Figure 22. Europe: Virtual Production Market Revenue Share, By End-user (2020 and 2028)
Figure 23. Europe: Virtual Production Market Revenue Share, By Key Country (2020 and 2028)
Figure 24. Germany: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 25. France: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 26. Italy: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 27. UK: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 28. Russia: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 29. Rest of Europe: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 30. APAC: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 31. APAC: Virtual Production Market Revenue Share, By Component (2020 and 2028)
Figure 32. APAC: Virtual Production Market Revenue Share, By End-user (2020 and 2028)
Figure 33. APAC: Virtual Production Market Revenue Share, By Key Country (2020 and 2028)
Figure 34. Australia: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 35. China: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 36. India: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 37. Japan: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 38. South Korea: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 39. Rest of APAC: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 40. MEA: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 41. MEA: Virtual Production Market Revenue Share, By Component (2020 and 2028)
Figure 42. MEA: Virtual Production Market Revenue Share, By End-user (2020 and 2028)
Figure 43. MEA: Virtual Production Market Revenue Share, By Key Country (2020 and 2028)
Figure 44. South Africa: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 45. Saudi Arabia: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 46. UAE: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 47. Rest of MEA: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 48. SAM: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 49. SAM: Virtual Production Market Revenue Share, By Component (2020 and 2028)
Figure 50. SAM: Virtual Production Market Revenue Share, By End-user (2020 and 2028)
Figure 51. SAM: Virtual Production Market Revenue Share, By Key Country (2020 and 2028)
Figure 52. Brazil: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 53. Argentina: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 54. Rest of SAM: Virtual Production Market - Revenue and Forecast to 2028 (US$ Million)
Figure 55. Impact of COVID-19 Pandemic in North American Countries
Figure 56. Impact of COVID-19 Pandemic in Europe Countries
Figure 57. Impact of COVID-19 Pandemic in Asia Pacific Countries
Figure 58. Impact OF COVID-19 Pandemic in Middle East and Africa Countries
Figure 59. Impact of COVID-19 Pandemic in South America Countries

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • 360Rize
  • INSTA 360
  • Boris FX
  • Epic Games, Inc
  • Humaneyes Technologies
  • Adobe Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • HTC Corporation (VIVE)
  • MO-SYS ENGINEERING LTD
  • Brompton Technology Ltd
  • ROE Visual

Table Information