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Europe Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Product, Compatibility, Connectivity, Distribution, and End-User

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    Report

  • 137 Pages
  • April 2021
  • Region: Europe
  • The Insight Partners
  • ID: 5316765
UP TO OFF until Mar 31st 2024
The Europe gaming controller market is expected to grow from US$ 331.9 million in 2019 to US$ 633.6 million by 2027; it is estimated to grow at a CAGR of 8.9% from 2020 to 2027. Rising gaming industry across Europe accelerates the market growth. Video gaming is no longer exclusively enjoyed by youngsters. With the evolution in the gaming industry, people of diverse age groups are increasingly inculcating gaming culture in their daily routine. A few play video games to spend their leisure, while some foresee it as a lucrative career option. Significant percent of internet users in Europe (76%) play video games. Moreover, adoption of consoles such as Sony’s PlayStation 5, Microsoft’s Xbox Series X, and Nintendo Switch is increasing rapidly, which depicts the surging interest of gamers toward advanced consoles. Additionally, growing adoption of gaming consoles is driving the sales of associated gadgets such as joysticks, gamepad, throttle quadrant, and controllers. Moreover, the console owners are looking forward to improvise or procure next-generation consoles to enhance gaming experience. In the last a few years, the professional gamers have undergone strict training in state-of-the-art facilities, using gaming analytics, with an aim to enhance their performance. The adoption of sales, and professionalization of gaming are highlighting the importance of gaming trend, which, in turn is driving the growth of the Europe gaming controller market.

Countries in Europe, especially the UK, are highly affected due to COVID-19 outbreak. Due to the sudden outbreak of the novel coronavirus and lockdown across almost major countries in Europe, the region has observed a rise in the TV viewing and adoption of video games among the population. Internet gaming has seen record numbers of players during the pandemic, as it has become a common activity to fight physical distance for society with the regional population at home and unable to function, a strategy advocated by the World Health Organization that has helped raise profits for many companies in the gaming industry. Since March 23, 2020, the number of gamers playing more video games because of the pandemic has increased across the region. The rise was largest, in France (41 percent), followed by the UK (28 percent) and Germany (23 percent). This created demand for the gaming controllers across the market. However, owing to the strict temporary closure of manufacturing and supply chain activities by the local governments, the distribution of the gaming accessories is restricted, which is hindering the overall gaming controller market in the region.

Based on compatibility, the PC & mobiles segment led the Europe gaming controller market in 2019. For PCs, with the growing importance of cloud computing technologies as well as more stable and quicker internet connections, users are able to play games on any device. The emerging gaming technology also allow antiquated upgrades installed, as one can get the updated games over the internet and will also make video games and esports more available to the Europe population. Thus, the rising development of PC games is expected to influence the adoption of gaming controllers that are PC compatible. Thus, the advantages of using PC for gaming such as high speed, excellent graphics, more stable, and low legging propel the demand for PC compatible gaming controllers, which drives the growth of the Europe gaming controller market.

The overall Europe gaming controller market size has been derived using both primary and secondary sources. To begin the research process, exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the market. The process also serves the purpose of obtaining an overview and forecast for the Europe gaming controller market with respect to all the segments pertaining to the region. Also, multiple primary interviews have been conducted with industry participants and commentators to validate the data, as well as to gain more analytical insights into the topic. The participants of this process include industry experts such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants such as valuation experts, research analysts, and key opinion leaders, specializing in the Europe gaming controller market. Guillemot Corporation S.A., HORI USA, Logitech, Mad Catz Global Limited, Microsoft Corporation, Nitendo, Nvidia Corporation, Razer Inc., and Sony Corporation are among the players operating in the market.

Table of Contents

1. Introduction
1.1 Study Scope
1.2 Research Report Guidance
1.3 Market Segmentation
1.3.1 Europe Gaming Controller Market - By Product
1.3.2 Europe Gaming Controller Market - by Compatibility
1.3.3 Europe Gaming Controller Market - by Connectivity
1.3.4 Europe Gaming Controller Market - by Distribution
1.3.5 Europe Gaming Controller Market - by End-User
1.3.6 Europe Gaming Controller Market - By Country
2. Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Europe Gaming Controller Market Landscape
4.1 Market Overview
4.2 Europe PEST Analysis
4.3 Ecosystem Analysis
4.4 Expert Opinion
5. Europe Gaming Controller Market- Key Industry Dynamics
5.1 Market Drivers
5.1.1 Rising gaming industry
5.1.2 Technical developments in gaming accessories
5.2 Market Restraint
5.2.1 Utilization of mobile phones as a console
5.3 Market Opportunity
5.3.1 Escalation in the use of smartphone gaming controllers
5.4 Future Trend
5.4.1 Growth of advanced gaming products
5.5 Impact Analysis of Drivers and Restraints
6. Gaming Controller Market - Europe Analysis
6.1 Europe Gaming Controller Market Overview
6.1.1 Europe: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
7. Europe Gaming Controller Market Analysis - By Product
7.1 Overview
7.2 Europe Gaming Controller Market, by Product (2019 and 2027)
7.3 Gamepad
7.3.1 Overview
7.3.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
7.4 Joystick
7.4.1 Overview
7.4.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
7.5 Trackball
7.5.1 Overview
7.5.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
7.6 Throttle Quadrant
7.6.1 Overview
7.6.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
7.7 Light Gun
7.7.1 Overview
7.7.2 Light Gun: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
8. Europe Gaming Controller Market Analysis - By Compatibility
8.1 Overview
8.2 Europe Gaming Controller Market, by Compatibility (2019 and 2027)
8.3 PC & Mobiles
8.3.1 Overview
8.3.2 PC & Mobiles: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
8.4 Console
8.4.1 Overview
8.4.2 Console: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
9. Europe Gaming Controller Market Analysis - By Connectivity
9.1 Overview
9.2 Europe Gaming Controller Market, by Connectivity (2019 and 2027)
9.3 Wireless
9.3.1 Overview
9.3.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
9.4 Wired
9.4.1 Overview
9.4.2 Wired: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
10. Europe Gaming Controller Market Analysis - By Distribution
10.1 Overview
10.2 Europe Gaming Controller Market, by Distribution (2019 and 2027)
10.3 Online
10.3.1 Overview
10.3.2 Online: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
10.4 Offline
10.4.1 Overview
10.4.2 Offline: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
11. Europe Gaming Controller Market Analysis - By End-User
11.1 Overview
11.2 Europe Gaming Controller Market, by End-User (2019 and 2027)
11.3 Personal
11.3.1 Overview
11.3.2 Personal: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
11.4 Commercial
11.4.1 Overview
11.4.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
12. Europe Gaming Controller Market - Country Analysis
12.1 Overview
12.1.1 Europe: Gaming controller Market, by Country
12.1.1.1 Germany: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
12.1.1.1.1 Germany: Gaming controller Market, by Product
12.1.1.1.2 Germany: Gaming Controller Market, by Compatibility
12.1.1.1.3 Germany: Gaming Controller Market, by Connectivity
12.1.1.1.4 Germany: Gaming Controller Market, by Distribution
12.1.1.1.5 Germany: Gaming Controller Market, by End-User
12.1.1.2 France: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
12.1.1.2.1 France: Gaming Controller Market, by Product
12.1.1.2.2 France: Gaming Controller Market, by Compatibility
12.1.1.2.3 France: Gaming Controller Market, by Connectivity
12.1.1.2.4 France: Gaming Controller Market, by Distribution
12.1.1.2.5 France: Gaming Controller Market, by End-User
12.1.1.3 Italy: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
12.1.1.3.1 Italy: Gaming Controller Market, by Product
12.1.1.3.2 Italy: Gaming Controller Market, by Compatibility
12.1.1.3.3 Italy: Gaming Controller Market, by Connectivity
12.1.1.3.4 Italy: Gaming Controller Market, by Distribution
12.1.1.3.5 Italy: Gaming controller Market, by End-User
12.1.1.4 UK: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
12.1.1.4.1 UK: Gaming Controller Market, by Product
12.1.1.4.2 UK: Gaming Controller Market, by Compatibility
12.1.1.4.3 UK: Gaming Controller Market, by Connectivity
12.1.1.4.4 UK: Gaming Controller Market, by Distribution
12.1.1.4.5 UK: Gaming Controller Market, by End-User
12.1.1.5 Russia: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
12.1.1.5.1 Russia: Gaming Controller Market, by Product
12.1.1.5.2 Russia: Gaming Controller Market, by Compatibility
12.1.1.5.3 Russia: Gaming Controller Market, by Connectivity
12.1.1.5.4 Russia: Gaming Controller Market, by Distribution
12.1.1.5.5 Russia: Gaming Controller Market, by End-User
12.1.1.6 Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
12.1.1.6.1 Rest of Europe: Gaming Controller Market, by Product
12.1.1.6.2 Rest of Europe: Gaming Controller Market, by Compatibility
12.1.1.6.3 Rest of Europe: Gaming Controller Market, by Connectivity
12.1.1.6.4 Rest of Europe: Gaming Controller Market, by Distribution
12.1.1.6.5 Rest of Europe: Gaming Controller Market, by End-User
13. Impact of COVID-19 Pandemic on Europe Gaming Controller Market
13.1 Europe: Impact Assessment of COVID-19 Pandemic
14. Industry Landscape
14.1 Overview
14.2 Market Initiative
14.3 New Product Development
14.4 Merger and Acquisition
15. Company Profiles
15.1 Sony Corporation
15.1.1 Key Facts
15.1.2 Business Description
15.1.3 Products and Services
15.1.4 Financial Overview
15.1.5 SWOT Analysis
15.1.6 Key Developments
15.2 Guillemot Corporation S.A.
15.2.1 Key Facts
15.2.2 Business Description
15.2.3 Products and Services
15.2.4 Financial Overview
15.2.5 SWOT Analysis
15.2.6 Key Developments
15.3 HORI USA
15.3.1 Key Facts
15.3.2 Business Description
15.3.3 Products and Services
15.3.4 Financial Overview
15.3.5 SWOT Analysis
15.3.6 Key Developments
15.4 Logitech
15.4.1 Key Facts
15.4.2 Business Description
15.4.3 Products and Services
15.4.4 Financial Overview
15.4.5 SWOT Analysis
15.4.6 Key Developments
15.5 NVIDIA CORPORATION
15.5.1 Key Facts
15.5.2 Business Description
15.5.3 Products and Services
15.5.4 Financial Overview
15.5.5 SWOT Analysis
15.6 Microsoft Corporation
15.6.1 Key Facts
15.6.2 Business Description
15.6.3 Products and Services
15.6.4 Financial Overview
15.6.5 SWOT Analysis
15.7 Nitendo
15.7.1 Key Facts
15.7.2 Business Description
15.7.3 Products and Services
15.7.4 Financial Overview
15.7.5 SWOT Analysis
15.8 Mad Catz Global Limited
15.8.1 Key Facts
15.8.2 Business Description
15.8.3 Products and Services
15.8.4 Financial Overview
15.8.5 SWOT Analysis
15.9 Razer Inc.
15.9.1 Key Facts
15.9.2 Business Description
15.9.3 Products and Services
15.9.4 Financial Overview
15.9.5 SWOT Analysis
15.9.6 Key Developments
16. Appendix
16.1 About the Publisher
16.2 Word Index

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Guillemot Corporation S.A.
  • HORI USA
  • Logitech
  • Mad Catz Global Limited
  • Microsoft Corporation
  • Nitendo
  • NVIDIA CORPORATION
  • Razer Inc.
  • Sony Corporation

Table Information