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Cultural & Recreation Goods Retailing in Italy - Industry Market Research Report

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    Report

  • 14 Pages
  • January 2021
  • Region: Italy
  • IBISWorld
  • ID: 5324359

Slow Retail: Driven by Declines During the Coronavirus Pandemic, Industry Revenue is Expected to Decline

This industry includes the retail sale in specialised stores of cultural and recreation goods, such as books, newspapers, music and video recordings, video games, sporting equipment, games and toys.

Report Scope


This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.

Table of Contents

ABOUT THIS INDUSTRY
  • Industry Definition
  • Main Activities
  • Similar Industries
  • Additional Resources

INDUSTRY AT A GLANCE
INDUSTRY PERFORMANCE
  • Executive Summary
  • Key External Drivers
  • Current Performance
  • Industry Outlook
  • Industry Life Cycle

PRODUCTS & MARKETS
  • Supply Chain
  • Products & Services
  • Demand Determinants
  • Major Markets
  • International Trade
  • Business Locations

COMPETITIVE LANDSCAPE
  • Market Share Concentration
  • Key Success Factors
  • Cost Structure Benchmarks
  • Basis of Competition
  • Barriers to Entry
  • Industry Globalization

MAJOR COMPANIES
OPERATING CONDITIONS
  • Capital Intensity
  • Technology & Systems
  • Revenue Volatility
  • Regulation & Policy
  • Industry Assistance

KEY STATISTICS
  • Industry Data
  • Annual Change
  • Key Ratios

JARGON & GLOSSARY

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Decathlon SA
  • Cisalfa Sport SpA
  • Feltrinelli Group
  • GameStop Corp.

Methodology

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