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Facial Motion Capture Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2021 to 2029

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    Report

  • 113 Pages
  • June 2021
  • Region: Global
  • Acute Market Reports
  • ID: 5353573
The global facial motion capture market is projected to grow at a CAGR of 11.5%. Facial motion capture is the electronic process of converting the movements of a person's face into a digital database using cameras or laser scanners. This database is used to produce computer graphics, computer animation for movies, games or real-time characters. This technology is deployed on huge scale as a result of allied industries such as data base, gaming devices, electronic devices and sensors devices. Consequently, there is a rise of demand for facial motion capture market. The gaming industry & film industry are major industries leading the growth of this market. The US commercial gaming revenue is expected to reach $ 11 billion by the end of 2021 which is about 17% of growth in comparison to Q1 2020.


Software’s development is a key growth factor

There has been tremendous rise in software development as the world turns towards digitalization. The software development is differentiated by two operating system devices as iPhone operating system & Android operating systems. About more than 11,000 companies with $ 90 billion develop the gaming software in the U.S. California is home to the largest number of video game companies in the nation, with over 600 in number. I clone is the software used in this market with wide range, along with face ware real-time, dynamixyz, mocap, rokok & expression fclone. This software has wide range of application as character animation, scene design, cinematic storytelling & so on. To enhance software development in facial motion capture market various practices are made to ensure appropriate application in numerous industries.

Application in gaming industry generates surplus revenue

Gaming industry generates revenue of $ 261 billion as per American Gaming Association. Video games often use motion capture to animate athletes, martial artists & other in-game characters. Gaming industry is based on two technologies named as marker & marker less technologies. Various companies provide the facility to connect the IOS system devices with their software by using smart gloves, ios operating system devices & smart suit. The technology has made gaming simpler ensuring the safety, accuracy & appropriate functioning. The gaming industry in the pandemic has suffered as much as $ 43 billion for eight weeks in the America.

3D motion capture dominates the market

The 3D motion technology is widely used by companies producing films & games. These systems work by tracking position markers or features in 3D & assembling the data into an approximation of the actor's motion, once the motion is captured it is mapped onto a virtual skeleton of the animated character using software. The 3D technology is interesting, attractive & easy to use as it is used widely by consumers in gaming & film industry. The security assess to this industry also is a social concern. In this technology, it is a requirement of reducing errors & proper functioning of devices with less maintenance cost.

North America dominates the market

North America drives the market in sectors such as animation & VFX, data analysis, ergonomics, digital factory, medical industry, research & education. The technology is being constantly upgraded in terms of quality of 3D animation this has ensured the growth of motion capture industry. The cost of devices used in face motion capture is a major factor affecting the developing countries, as the spending pattern differs from region to region. Other regions as Europe & Asia Pacific are the next larger revenue contributing countries.

Key Players

Key players in this industry include Dynamixyz, Faceware Tech, Dimensional Imaging, NaturalPoint, Vicon, Adobe Systems Incorporated, Zign Creations, Brekel, Mimic Productions, Yantram Studio, stt-SYSTEMS, Cubicmotion, Grupamy & Faceware Tech. The key focus areas for the market players is to accomplish the goals in smart, efficient, versatile & secured way by ensuring the quality, accuracy & cost efficient of products.

Historical & Forecast Period

This research report presents the analysis of each segment from 2019 to 2029 considering 2020 as the base year for the research. Compounded annual growth rate (CAGR) for each respective segment are calculated for the forecast period from 2021 to 2029.

Research Methodology

Market revenues and CAGR were derived from primary and secondary research. Both quantitative and qualitative trends were considered for extrapolation of market revenues. The derived market estimates were further validated from top down, bottom strategies and primary research. The scope of the market is limited to the following segments of product categories and region.

Key questions answered in this report
  • What are the key market segments in current scenario and in the future by product categories?
  • What are the key market segments in current scenario and in the future by regions?
  • What is the key impact of Covid-19 over market revenues and market determinants in the Facial Motion Capture market?
  • What are the primary and secondary macro and micro factors influencing the market growth currently and during the forecast period?
  • What are the primary and secondary macro and micro factors deterring the market growth currently and during the forecast period?
  • How to overcome the current market challenges and leverage the opportunities in each of the market segment?
  • Who are the key players in the Facial Motion Capture market and what are their key product categories and strategies?
  • What are the key strategies – mergers/acquisitions/R&D/strategic partnerships etc that companies are deploying to enhance market revenues and growth?


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Table of Contents

Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Market Segmentation
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II - Primary Research
1.3.3 Phase III – Expert Panel Review
1.3.4 Assumptions
1.3.5 Approach Adopted
Chapter 2 Executive Summary
2.1 Market Snapshot: Global FMC Market
2.2 Global FMC Market, By Product, 2020 (US$ Mn)
2.3 Global FMC Market, By Application area, 2020 (US$ Mn)
2.4Global FMC Market, By Geography, 2020 (US$ Mn)
2.5Global FMC Market, By Impact of Covid 19, 2020 (US$ Mn)
Chapter 3 Market Dynamics
3.1 Introduction
3.1.1 Global FMC Market Value, 2019 - 2029, (US$ Mn)
3.2 Key Trends Analysis
3.2.1 Software’s development is a key growth factor.
3.2.2 Application in gaming industry generates surplus revenue.
3.2.3 3D motion capture dominates the market
3.2.4 North America dominates the market
3.3 Market Dynamics
3.3.1 Market Drivers
3.3.1.1 Evolving Facial motion Trend and Rise in Discretionary Income
3.3.1.2 Superiors Advantages of Using FMC
3.3.1.3 Increasing use of Customized material as a Promotional Tool
3.3.2 Market Challenges
3.3.2.1 Limitations of Technique over other Methods
3.3.3 Impact Analysis of Drivers and Restraints
3.4 See-Saw Analysis
3.5 Attractive Investment Proposition
3.6 Competitive Landscape
3.6.1 Market Positioning of Key FMC Vendors
3.6.2 Strategies Adopted by FMC Vendors
Chapter 4 Facial Motion Capture market (FMC), By Product, (2019-2029; US$ Mn)
4.1 Overview
4.2. Mechanical, Facial Motion Capture market Value, 2019 - 2029, (US$ Mn)
4.3. Optical, Facial Motion Capture market, 2019 - 2029, (US$ Mn)
4.4. Electromagnetic, Facial Motion Capture market, 2019 - 2029, (US$ Mn)
Chapter 5 Facial Motion Capture market (FMC), By Application, (2019-2029; US$ Mn)
5.1 Overview
5.2. Gaming industry Market Value, 2019 - 2029, (US$ Mn)
5.3. Film & television industry Market Value, 2019 - 2029, (US$ Mn)
5.4. Animation houses Market Value, 2019 - 2029, (US$ Mn)
5.4. Advertising Market Value, 2019 - 2029, (US$ Mn)
Chapter 6 North America FMC Market Analysis
6.1 Overview
6.1.1 North America FMC Market Value and Growth, 2019 - 2029, (US$ Mn) (Y-o-Y %)
6.2 North America FMC Market, by Product, 2019 - 2029(US$ Mn)
6.3 North America FMC Market, by Application area, 2019 - 2029(US$ Mn)
6.4 North America FMC Market Analysis, By Region/Country, 2019 - 2029(US$ Mn)
6.4.1. U.S. FMC Market Analysis, By Type 2019 - 2029(US$ Mn)
6.4.2. Rest of the North America FMC Market Analysis, By Type 2019 - 2029(US$ Mn)
6.5 North America FMC Market, By Impact of Covid 19, 2020 (US$ Mn)
Chapter 7 Europe FMC Market Analysis
7.1 Overview
7.1.1 Europe FMC Market Value and Growth, 2019 - 2029, (US$ Mn) (Y-o-Y %)
7.2 Europe FMC Market, by Product, 2019 - 2029(US$ Mn)
7.3 Europe FMC Market, by Application Area, 2019 - 2029(US$ Mn)
7.4 Europe FMC Market Analysis, By Region/Country, 2019 - 2029(US$ Mn)
7.4.1. U.K. FMC Market Analysis, By Product2019 - 2029(US$ Mn)
7.4.2. Germany FMC Market Analysis, By Product2019 - 2029(US$ Mn)
7.4.3. France FMC Market Analysis, By Product2019 - 2029(US$ Mn)
7.4.4. Rest of Europe FMC Market Analysis, By Product2019 - 2029(US$ Mn)
7.5 Europe FMC Market, By Impact of Covid 19, 2020 (US$ Mn)
Chapter 8 Asia Pacific FMC Market Analysis
8.1 Overview
8.1.1 Asia Pacific FMC Market Value and Growth, 2019 - 2029, (US$ Mn) (Y-o-Y %)
8.2 Asia Pacific FMC Market, by Product, 2019 - 2029(US$ Mn)
8.3 Asia Pacific FMC Market, by Application Area, 2019 - 2029(US$ Mn)
8.4 Asia Pacific FMC Market Analysis, By Region/Country, 2019 - 2029(US$ Mn)
8.4.1. Japan FMC Market Analysis, By Product2019 - 2029(US$ Mn)
8.4.2. China FMC Market Analysis, By Product2019 - 2029(US$ Mn)
8.4.3. India FMC Market Analysis, By Product2019 - 2029(US$ Mn)
8.4.4. Southeast Asia FMC Market Analysis, By Product 2019 - 2029(US$ Mn)
8.4.5. Rest of the Asia Pacific FMC Market Analysis, By 2019 - 2029(US$ Mn)
8.5 Europe FMC Market, By Impact of Covid 19, 2020 (US$ Mn)
Chapter 9 Rest of the World FMC Market Analysis
9.1 Overview
9.1.1. Middle East and Africa FMC Market Analysis, By Product 2019 - 2029(US$ Mn)
9.1.2. Latin America FMC Market Analysis, By Product2019 - 2029(US$ Mn)
Chapter 10 Company profiles
10.1. Dynamixyz.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.2. Faceware Tech.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.3. Dimensional Imaging.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.4. NaturalPoint.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.5. Vicon.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.6. Adobe Systems Incorporated.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.7. Zign Creations.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.8. Brekel.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.9. Mimic Productions.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.10. YantramStudio.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.11.stt-SYSTEMS.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.12. Cubicmotion.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
10.13. Grupamy.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
* FMC–Facial Motion Capture

Companies Mentioned

  • Dynamixyz
  • Faceware Tech
  • Dimensional Imaging
  • NaturalPoint
  • Vicon
  • Adobe Systems Incorporated
  • Zign Creations
  • Brekel
  • Mimic Productions
  • Yantram Studio
  • stt-SYSTEMS
  • Cubicmotion
  • Grupamy
  • Faceware Tech.