Introduction
The Global Cloud Gaming Market is estimated to be worth USD 2.3 Billion in 2020 and is expected to reach USD 4.98 Billion by 2025, growing at a CAGR of 16.7%.
The rise in digitalization, increasing world online gaming competitions, an upsurge of mobile games, and the introduction of new technologies like 5G are major factors promoting the increase of the cloud gaming market. Cloud gaming enables the reduction of data storage and edge computing. Moreover, fast speed, OTT gaming services, continuous updating, and education or learning games have escalated cloud gaming. However, bandwidth issues in developing countries are hindering the market growth.
The increasing adoption of cloud technology in developing countries is anticipated to create new opportunities in the market.
The Global Cloud Gaming Market is segmented based on Type, Application, and Geography.
Some of the companies covered in this report Google LLC, Cyber Cloud Technologies LLC, In Nvidia Corporation, Kingsoft Cloud Holdings, Microsoft Corporation, Ubitus Inc., Sony Group Corporation, etc
The report includes the Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.
The report offers a comprehensive evaluation of the Global Cloud Gaming Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel within the industry.
The report includes in-depth market analysis using Porter’s 5 force model and the Ansoff Matrix. The impact of COVID-19 on the market is also featured in the report.
The report also includes the regulatory scenario of the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules & regulations imposed on this sector across various geographies.
The report also contains the competitive analysis using Positioning Quadrants, the analyst's proprietary competitive positioning tool.
The Global Cloud Gaming Market is estimated to be worth USD 2.3 Billion in 2020 and is expected to reach USD 4.98 Billion by 2025, growing at a CAGR of 16.7%.
Market Dynamics
The rise in digitalization, increasing world online gaming competitions, an upsurge of mobile games, and the introduction of new technologies like 5G are major factors promoting the increase of the cloud gaming market. Cloud gaming enables the reduction of data storage and edge computing. Moreover, fast speed, OTT gaming services, continuous updating, and education or learning games have escalated cloud gaming. However, bandwidth issues in developing countries are hindering the market growth.
The increasing adoption of cloud technology in developing countries is anticipated to create new opportunities in the market.
Market Segmentation
The Global Cloud Gaming Market is segmented based on Type, Application, and Geography.
- By Type, the market is classified as video streaming and file streaming. Amongst the two, the video streaming segment is estimated to hold the highest market share.
- By Application, the market is classified as smartphones, gaming consoles, PC, and tablets. Amongst all, the smart phones segment is estimated to hold the highest market share.
- By Geography, North America is projected to lead the market.
Recent Developments
- Amazon announced new cloud gaming service, Luna. - 24th September 2020
- Jezby Ventures acquires Blade, a French startup that owns Shadow- a cloud-based gaming service. - 30th April 2021
Company Profiles
Some of the companies covered in this report Google LLC, Cyber Cloud Technologies LLC, In Nvidia Corporation, Kingsoft Cloud Holdings, Microsoft Corporation, Ubitus Inc., Sony Group Corporation, etc
Competitive Quadrant
The report includes the Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.
Why buy this report?
The report offers a comprehensive evaluation of the Global Cloud Gaming Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel within the industry.
The report includes in-depth market analysis using Porter’s 5 force model and the Ansoff Matrix. The impact of COVID-19 on the market is also featured in the report.
The report also includes the regulatory scenario of the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules & regulations imposed on this sector across various geographies.
The report also contains the competitive analysis using Positioning Quadrants, the analyst's proprietary competitive positioning tool.
Report Highlights
- A complete analysis of the market, including parent industry
- Important market dynamics and trends
- Market segmentation
- Historical, current, and projected size of the market based on value and volume
- Market shares and strategies of key players
- Recommendations to companies for strengthening their foothold in the market
Frequently Asked Questions about the Global Cloud Gaming Market
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Table of Contents
1 Report Description
2 Research Methodology
3 Executive Summary
4 Market Influencers
5 Market Analysis
6 Global Cloud Gaming Market, By Type
7 Global Cloud Gaming Market, By Application
8 Global Cloud Gaming Market, By Geography
9 Competitive Landscape
10 Company Profiles
11 Appendix
Companies Mentioned
- Apple Inc.
- Crytek GmbH
- Cyber Cloud Technologies LLC
- Faceboo. Inc. (PlayGiga S.L.)
- LeEco
- LiquidSky Software Inc.
- Microsoft Corporation
- Numecent Holdings Ltd
- Nvidia Corporation
- Kingsoft Cloud Holdings
- Parsec Cloud Inc.
- PlayKey
- Amazon.co. Inc
- Shawdow.tech (Blade SAS)
- Simplay Gaming Ltd
- Sony Group Corporation
- Tencent Cloud
- BlacknutSAS
- Ubitus Inc.
- Utomik BV