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Global Animation Collectibles Market 2021-2025

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    Report

  • 120 Pages
  • June 2021
  • Region: Global
  • TechNavio
  • ID: 5368067
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The publisher has been monitoring the global animation collectibles market and it is poised to grow by USD 1.24 billion during 2021-2025, progressing at a CAGR of over 4% during the forecast period. The report on the animation collectibles market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the rising awareness of characters and properties through promotions and the immense popularity of TV shows and movies.

The global animation collectibles market analysis includes the distribution channel segment and geographic landscape.

The global animation collectibles market is segmented as below:

By Distribution Channel
  • Specialty stores
  • Hypermarkets and supermarkets
  • Department stores
  • Online retailers

By Geography
  • North America
  • Europe
  • APAC
  • South America
  • MEA

This study identifies the growing number of gaming and animation character fan base as one of the prime reasons driving the global animation collectibles market growth during the next few years.

The report on global animation collectibles market covers the following areas:
  • Global animation collectibles market sizing
  • Global animation collectibles market forecast
  • Global animation collectibles market industry analysis

The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global animation collectibles market vendors that include Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., and VTech Holdings Ltd. Also, the global animation collectibles market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

Executive Summary
  • Market Overview

Market Landscape
  • Market ecosystem
  • Value chain analysis

Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025

Five Forces Analysis
  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Distribution channel
  • Market segments
  • Comparison by Distribution channel
  • Specialty stores - Market size and forecast 2020-2025
  • Hypermarkets and supermarkets - Market size and forecast 2020-2025
  • Department stores - Market size and forecast 2020-2025
  • Online retailers - Market size and forecast 2020-2025
  • Impact of COVID-19 pandemic on distribution channels
  • Market opportunity by Distribution channel

Customer landscape
  • Overview

Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • APAC - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape
  • Overview
  • Landscape disruption

Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • LEGO System AS
  • Mattel Inc.
  • MGA Entertainment Inc.
  • Moose Enterprise Pty. Ltd.
  • Ravensburger AG
  • Spin Master Corp.
  • TOMY Co. Ltd.
  • VTech Holdings Ltd.

Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ million)
  • Global market: Year-over-year growth 2020 - 2025 (%)
  • Five forces analysis 2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • Distribution channel - Market share 2020-2025 (%)
  • Comparison by Distribution channel
  • Specialty stores - Market size and forecast 2020-2025 ($ million)
  • Specialty stores - Year-over-year growth 2020-2025 (%)
  • Hypermarkets and supermarkets - Market size and forecast 2020-2025 ($ million)
  • Hypermarkets and supermarkets - Year-over-year growth 2020-2025 (%)
  • Department stores - Market size and forecast 2020-2025 ($ million)
  • Department stores - Year-over-year growth 2020-2025 (%)
  • Online retailers - Market size and forecast 2020-2025 ($ million)
  • Online retailers - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Distribution channel
  • Customer landscape
  • Market share by geography 2020-2025 (%)
  • Geographic comparison
  • North America - Market size and forecast 2020-2025 ($ million)
  • North America - Year-over-year growth 2020-2025 (%)
  • Europe - Market size and forecast 2020-2025 ($ million)
  • Europe - Year-over-year growth 2020-2025 (%)
  • APAC - Market size and forecast 2020-2025 ($ million)
  • APAC - Year-over-year growth 2020-2025 (%)
  • South America - Market size and forecast 2020-2025 ($ million)
  • South America - Year-over-year growth 2020-2025 (%)
  • MEA - Market size and forecast 2020-2025 ($ million)
  • MEA - Year-over-year growth 2020-2025 (%)
  • Key leading countries
  • Market opportunity by geography ($ million)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Hasbro Inc. - Overview
  • Hasbro Inc. - Business segments
  • Hasbro Inc. - Key offerings
  • Hasbro Inc. - Key customers
  • Hasbro Inc. - Segment focus
  • JAKKS Pacific Inc. - Overview
  • JAKKS Pacific Inc. - Business segments
  • JAKKS Pacific Inc. - Key offerings
  • JAKKS Pacific Inc. - Key customers
  • JAKKS Pacific Inc. - Segment focus
  • LEGO System AS - Overview
  • LEGO System AS - Product and service
  • LEGO System AS - Key offerings
  • LEGO System AS - Key customers
  • LEGO System AS - Segment focus
  • Mattel Inc. - Overview
  • Mattel Inc. - Business segments
  • Mattel Inc. - Key offerings
  • Mattel Inc. - Key customers
  • Mattel Inc. - Segment focus
  • MGA Entertainment Inc. - Overview
  • MGA Entertainment Inc. - Product and service
  • MGA Entertainment Inc. - Key offerings
  • MGA Entertainment Inc. - Key customers
  • MGA Entertainment Inc. - Segment focus
  • Moose Enterprise Pty. Ltd. - Overview
  • Moose Enterprise Pty. Ltd. - Product and service
  • Moose Enterprise Pty. Ltd. - Key offerings
  • Moose Enterprise Pty. Ltd. - Key customers
  • Moose Enterprise Pty. Ltd. - Segment focus
  • Ravensburger AG - Overview
  • Ravensburger AG - Product and service
  • Ravensburger AG - Key offerings
  • Ravensburger AG - Key customers
  • Ravensburger AG - Segment focus
  • Spin Master Corp. - Overview
  • Spin Master Corp. - Business segments
  • Spin Master Corp. - Key offerings
  • Spin Master Corp. - Key customers
  • Spin Master Corp. - Segment focus
  • TOMY Co. Ltd. - Overview
  • TOMY Co. Ltd. - Business segments
  • TOMY Co. Ltd. - Key offerings
  • TOMY Co. Ltd. - Key customers
  • TOMY Co. Ltd. - Segment focus
  • VTech Holdings Ltd. - Overview
  • VTech Holdings Ltd. - Business segments
  • VTech Holdings Ltd. - Key offerings
  • VTech Holdings Ltd. - Key customers
  • VTech Holdings Ltd. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations

Executive Summary

The publisher recognizes the following companies as the key players in the global global animation collectibles market: Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., and VTech Holdings Ltd..

Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is the growing number of gaming and animation character fan base.`

According to the report, one of the major drivers for this market is the rising awareness of characters and properties through promotions.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • LEGO System AS
  • Mattel Inc.
  • MGA Entertainment Inc.
  • Moose Enterprise Pty. Ltd.
  • Ravensburger AG
  • Spin Master Corp.
  • TOMY Co. Ltd.
  • VTech Holdings Ltd.