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Global Casinos Market (2023-2028) Competitive Analysis, Impact of Covid-19, Ansoff Analysis

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    Report

  • 192 Pages
  • February 2024
  • Region: Global
  • Infogence Global Research
  • ID: 5410408
The Global Casinos Market is estimated to be USD 145.85 Bn in 2023 and is expected to reach USD 172.89 Bn by 2028 growing at a CAGR of 3.46%.

Market Dynamics

Market dynamics are forces that impact the prices and behaviors of the stakeholders. These forces create pricing signals which result from the changes in the supply and demand curves for a given product or service. Forces of Market Dynamics may be related to macro-economic and micro-economic factors. There are dynamic market forces other than price, demand, and supply. Human emotions can also drive decisions, influence the market, and create price signals.

As the market dynamics impact the supply and demand curves, decision-makers aim to determine the best way to use various financial tools to stem various strategies for speeding the growth and reducing the risks.

Market Segmentations

  • The Global Casinos Market is segmented based on Casino Type, Gaming, and Geography.
  • By Casino Type, the market is classified into Offline Casino Gaming and Online Casino Gaming.
  • By Gaming, the market is classified into Lottery, Poker, Blackjack, Slot Machines, Roulettes, Craps, Bingo, and Others.
  • By Geography, the market is classified into Americas, Europe, Middle East & Africa, and Asia-Pacific.

Company Profiles

The report provides a detailed analysis of the competitors in the market. It covers the financial performance analysis for the publicly listed companies in the market. The report also offers detailed information on the companies' recent development and competitive scenario. Some of the companies covered in this report are Addison Global Ltd., Belle Corp., Bet365 Group Ltd., Betsson AB etc.

Countries Studied

  • America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United States, Rest of Americas)
  • Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, United Kingdom, Rest of Europe)
  • Middle East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA)
  • Asia-Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia-Pacific)

Competitive Quadrant

The report includes Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Ansoff Analysis

  • The report presents a detailed Ansoff matrix analysis for the Global Casinos Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz. Market Development, Market Penetration, Product Development and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach.
  • The publisher analyses the Global Casinos Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position.
  • Based on the SWOT analysis conducted on the industry and industry players, the publisher has devised suitable strategies for market growth.

Why buy this report?

  • The report offers a comprehensive evaluation of the Global Casinos Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter's 5 forces model, PESTLE Analysis, and the Ansoff Matrix. In addition, the impact of COVID-19 and the impact of economic slowdown & impending recession on the market are also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the Proprietary competitive positioning tool.

Report Highlights:

  • A complete analysis of the market, including parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market

Table of Contents

Global Casinos Market
1 Report Description
1.1 Study Objectives
1.2 Market Definition
1.3 Currency
1.4 Years Considered
1.5 Language
1.6 Key Stakeholders
2 Research Methodology
2.1 Research Process
2.2 Data Collection and Validation
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Models
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Assumptions of the Study
2.5 Limitations of the Study
3 Executive Summary
3.1 Introduction
3.2 Market Size, Segmentations and Outlook
4 Market Dynamics
4.1 Drivers
4.1.1 Growing Disposable Income across Developing Nations
4.1.2 Growing Popularity of Mobile Gaming
4.2 Restraints
4.2.1 Unfavourable Regulatory Guidelines for Gambling
4.2.2 Threat of Cyberattacks on Online Casinos
4.3 Opportunities
4.3.1 Use of Advanced Analytical Technologies
4.3.2 Increase in Tourism Industry in Emerging Countries
4.3.3 Development of Augmented Reality (AR) and Virtual Reality (VR) Based Casino Games
4.4 Challenges
4.4.1 Lack of Skilled IT Professionals
5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter's Five Forces Analysis
5.3 PESTEL Analysis
5.4 SWOT Analysis
5.5 Impact of Covid-19
5.6 Impact of Economic Slowdown & Impending Recession
5.7 Ansoff Matrix Analysis
6 Global Casinos Market, By Casino Type
6.1 Introduction
6.2 Offline Casino Gaming
6.3 Online Casino Gaming
7 Global Casinos Market, By Gaming
7.1 Introduction
7.2 Lottery
7.3 Poker
7.4 Blackjack
7.5 Slot Machines
7.6 Roulettes
7.7 Craps
7.8 Bingo
7.9 Others
8 Americas' Casinos Market
8.1 Introduction
8.2 Argentina
8.3 Brazil
8.4 Canada
8.5 Chile
8.6 Colombia
8.7 Mexico
8.8 Peru
8.9 United States
8.10 Rest of Americas
9 Europe's Casinos Market
9.1 Introduction
9.2 Austria
9.3 Belgium
9.4 Denmark
9.5 Finland
9.6 France
9.7 Germany
9.8 Italy
9.9 Netherlands
9.10 Norway
9.11 Poland
9.12 Russia
9.13 Spain
9.14 Sweden
9.15 Switzerland
9.16 United Kingdom
9.17 Rest of Europe
10 Middle East and Africa's Casinos Market
10.1 Introduction
10.2 Egypt
10.3 Israel
10.4 Qatar
10.5 Saudi Arabia
10.6 South Africa
10.7 United Arab Emirates
10.8 Rest of MEA
11 APAC's Casinos Market
11.1 Introduction
11.2 Australia
11.3 Bangladesh
11.4 China
11.5 India
11.6 Indonesia
11.7 Japan
11.8 Malaysia
11.9 Philippines
11.10 Singapore
11.11 South Korea
11.12 Sri Lanka
11.13 Thailand
11.14 Taiwan
11.15 Rest of Asia-Pacific
12 Competitive Landscape
12.1 Competitive Quadrant
12.2 Market Share Analysis
12.3 Strategic Initiatives
12.3.1 M&A and Investments
12.3.2 Partnerships and Collaborations
12.3.3 Product Developments and Improvements
13 Company Profiles
13.1 Addison Global Ltd.
13.2 Belle Corp.
13.3 Bet365 Group Ltd.
13.4 Betsoft
13.5 Betsson AB
13.6 Boyd Gaming Corp.
13.7 Caesars Entertainment
13.8 Chetu, Inc.
13.9 City of Dreams Manila
13.10 Creatiosoft
13.11 Delaware Park Racetrack & Slots
13.12 Dover Downs Hotel & Casino
13.13 Elaunch Solution Pvt. Ltd
13.14 Eldorado Resort Casino
13.15 Evolution Gaming Group AB
13.16 Flutter Entertainment PLC
13.17 Foxwoods Resort Casino
13.18 Galaxy Entertainment Group
13.19 Golden Nugget Atlantic City
13.20 Harrington Raceway & Casino
13.21 Intertain Group Ltd.
13.22 Kindred Group PLC
13.23 Ladbrokes Coral
13.24 Las Vegas Sands
13.25 LeoVegas AB
13.26 MGM Resorts International
13.27 Paddy Power Betfair PLC
13.28 Palms Casino Resort
13.29 Penn National Gaming, Inc.
13.30 Scientific Games Corp.
13.31 SJM Holdings Ltd.
13.32 William Hill PLC
13.33 Wynn Resorts Ltd.
14 Appendix
14.1 Questionnaire

Companies Mentioned

  • Addison Global Ltd.
  • Belle Corp.
  • Bet365 Group Ltd.
  • Betsoft
  • Betsson AB
  • Boyd Gaming Corp.
  • Caesars Entertainment
  • Chetu, Inc.
  • City of Dreams Manila
  • Creatiosoft
  • Delaware Park Racetrack & Slots
  • Dover Downs Hotel & Casino
  • Elaunch Solution Pvt. Ltd
  • Eldorado Resort Casino
  • Evolution Gaming Group AB
  • Flutter Entertainment PLC
  • Foxwoods Resort Casino
  • Galaxy Entertainment Group
  • Golden Nugget Atlantic City
  • Harrington Raceway & Casino
  • Intertain Group Ltd.
  • Kindred Group PLC
  • Ladbrokes Coral
  • Las Vegas Sands
  • LeoVegas AB
  • MGM Resorts International
  • Paddy Power Betfair PLC
  • Palms Casino Resort
  • Penn National Gaming, Inc.
  • Scientific Games Corp.
  • SJM Holdings Ltd.
  • William Hill PLC
  • Wynn Resorts Ltd.

Table Information