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Esports Market Research Report by Revenue Stream (Media Rights, Publisher Fees, and Sponsorships and Direct Advertisements), by State - United States Forecast to 2026 - Cumulative Impact of COVID-19

  • ID: 5437839
  • Report
  • September 2021
  • Region: United States
  • 62 pages
  • 360iResearch™
UP TO OFF
until Dec 31st 2021
The United States Esports Market Will Grow to USD 0.06 Million by 2026, at a CAGR of 0.07%
The United States Esports Market size was estimated at USD 0.06 Million in 2020 and expected to reach USD 0.05 Million in 2021, at a Compound Annual Growth Rate (CAGR) 0.07% to reach USD 0.06 Million by 2026.



Market Statistics:


The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage:


This research report categorizes the Esports to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Revenue Stream, the Esports Market was studied across Media Rights, Publisher Fees, Sponsorships and Direct Advertisements, and Tickets and Merchandise. The Media Rights is further studied across Online Advertisements and Subscriptions.
  • Based on State, the Esports Market was studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas.

Cumulative Impact of COVID-19:


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window:


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Esports Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

The report provides insights on the following pointers:


1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:


1. What is the market size and forecast of the United States Esports Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the United States Esports Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the United States Esports Market?
4. What is the competitive strategic window for opportunities in the United States Esports Market?
5. What are the technology trends and regulatory frameworks in the United States Esports Market?
6. What is the market share of the leading vendors in the United States Esports Market?
7. What modes and strategic moves are considered suitable for entering the United States Esports Market?
Note: Product cover images may vary from those shown
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary
3.1. Introduction
3.2. Market Outlook
3.3. Revenue Stream Outlook
3.4. State Outlook
3.5. Competitor Outlook

4. Market Overview
4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.2. Restraints
5.1.3. Opportunities
5.1.4. Challenges

6. Esports Market, by Revenue Stream
6.1. Introduction
6.2. Media Rights
6.2.1. Online Advertisements
6.2.2. Subscriptions
6.3. Publisher Fees
6.4. Sponsorships and Direct Advertisements
6.5. Tickets and Merchandise

7. California Esports Market
7.1. Introduction

8. Florida Esports Market
8.1. Introduction

9. Illinois Esports Market
9.1. Introduction

10. New York Esports Market
10.1. Introduction

11. Ohio Esports Market
11.1. Introduction

12. Pennsylvania Esports Market
12.1. Introduction

13. Texas Esports Market
13.1. Introduction

14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.1.1. Quadrants
14.1.2. Business Strategy
14.1.3. Product Satisfaction
14.2. Market Ranking Analysis
14.3. Market Share Analysis, By Key Player
14.4. Competitive Scenario
14.4.1. Merger & Acquisition
14.4.2. Agreement, Collaboration, & Partnership
14.4.3. New Product Launch & Enhancement
14.4.4. Investment & Funding
14.4.5. Award, Recognition, & Expansion

15. Company Usability Profiles

16. Appendix
16.1. Discussion Guide
16.2. License & Pricing

List of Figures
FIGURE 1. UNITED STATES ESPORTS MARKET SIZE, 2020 VS 2026 (USD MILLION)
FIGURE 2. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2020 (USD MILLION)
FIGURE 3. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2020 VS 2026 (USD MILLION)
FIGURE 4. UNITED STATES ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 5. UNITED STATES ESPORTS MARKET: MARKET DYNAMICS
FIGURE 6. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2020 VS 2026 (%)
FIGURE 7. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2020 VS 2026 (USD MILLION)
FIGURE 8. COMPETITIVE STRATEGIC WINDOW FOR UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2026
FIGURE 9. UNITED STATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2026 (USD MILLION)
FIGURE 10. UNITED STATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY STATE, 2020 VS 2026 (USD MILLION)
FIGURE 11. UNITED STATES ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, 2018-2026 (USD MILLION)
FIGURE 12. UNITED STATES ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY STATE, 2020 VS 2026 (USD MILLION)
FIGURE 13. UNITED STATES ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, 2018-2026 (USD MILLION)
FIGURE 14. UNITED STATES ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY STATE, 2020 VS 2026 (USD MILLION)
FIGURE 15. UNITED STATES ESPORTS MARKET SIZE, BY PUBLISHER FEES, 2018-2026 (USD MILLION)
FIGURE 16. UNITED STATES ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY STATE, 2020 VS 2026 (USD MILLION)
FIGURE 17. UNITED STATES ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, 2018-2026 (USD MILLION)
FIGURE 18. UNITED STATES ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY STATE, 2020 VS 2026 (USD MILLION)
FIGURE 19. UNITED STATES ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, 2018-2026 (USD MILLION)
FIGURE 20. UNITED STATES ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY STATE, 2020 VS 2026 (USD MILLION)
FIGURE 21. CALIFORNIA ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 22. FLORIDA ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 23. ILLINOIS ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 24. NEW YORK ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 25. OHIO ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 26. PENNSYLVANIA ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 27. TEXAS ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 28. UNITED STATES ESPORTS MARKET: FPNV POSITIONING MATRIX
FIGURE 29. UNITED STATES ESPORTS MARKET: SHARE, BY KEY PLAYER, 2020
FIGURE 30. COMPETITIVE SCENARIO ANALYSIS IN UNITED STATES ESPORTS MARKET, BY TYPE

List of Tables
TABLE 1. UNITED STATES ESPORTS MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016–2020
TABLE 3. UNITED STATES ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 4. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2026 (USD MILLION)
TABLE 5. UNITED STATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY STATE, 2018-2026 (USD MILLION)
TABLE 6. UNITED STATES ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY STATE, 2018-2026 (USD MILLION)
TABLE 7. UNITED STATES ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY STATE, 2018-2026 (USD MILLION)
TABLE 8. UNITED STATES ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY STATE, 2018-2026 (USD MILLION)
TABLE 9. UNITED STATES ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY STATE, 2018-2026 (USD MILLION)
TABLE 10. UNITED STATES ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY STATE, 2018-2026 (USD MILLION)
TABLE 11. CALIFORNIA ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 12. FLORIDA ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 13. ILLINOIS ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 14. NEW YORK ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 15. OHIO ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 16. PENNSYLVANIA ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 17. TEXAS ESPORTS MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 18. UNITED STATES ESPORTS MARKET: SCORES
TABLE 19. UNITED STATES ESPORTS MARKET: BUSINESS STRATEGY
TABLE 20. UNITED STATES ESPORTS MARKET: PRODUCT SATISFACTION
TABLE 21. UNITED STATES ESPORTS MARKET: RANKING
TABLE 22. UNITED STATES ESPORTS MARKET: SHARE, BY KEY PLAYER, 2020
TABLE 23. UNITED STATES ESPORTS MARKET: MERGER & ACQUISITION
TABLE 24. UNITED STATES ESPORTS MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 25. UNITED STATES ESPORTS MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 26. UNITED STATES ESPORTS MARKET: INVESTMENT & FUNDING
TABLE 27. UNITED STATES ESPORTS MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 28. UNITED STATES ESPORTS MARKET: LICENSE & PRICING
Note: Product cover images may vary from those shown

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