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Mixed Reality Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027

  • Report

  • 100 Pages
  • August 2021
  • Region: Global
  • Infinium Global Research
  • ID: 5438582

The report on the global mixed reality market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global mixed reality market to grow with a CAGR of 48.22% over the forecast period from 2021-2027. The study on mixed reality market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.





The report on mixed reality market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global mixed reality market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.



Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global mixed reality market over the period of 2019 to 2027. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.



Report Findings


1) Drivers

  • Increasing the use of mixed reality in the teaching and training field
  • Growing adoption of mixed reality in workflow assistance

2) Restraints

  • Higher installation cost of mixed reality solutions

3) Opportunities

  • Development of apps that use mixed reality entertainment, learning, and training

Research Methodology


A) Primary Research


The primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include


1. Key Opinion Leaders
2. Internal and External subject matter experts
3. Professionals and participants from the industry

The primary research respondents typically include;

1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/country managers
5. Vice President level executives.

B) Secondary Research


Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. Each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.



The secondary sources of the data typically include;

1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered


The global mixed reality market is segmented on the basis of component, device, and end-user.



The Global Mixed Reality Market by Component

  • Hardware
  • Software

The Global Mixed Reality Market by Device

  • Head-up Display
  • Smartphone/Tablet
  • PC

The Global Mixed Reality Market by End-user

  • Education
  • Entertainment
  • Healthcare
  • Aerospace & Defense
  • Others

Company Profiles


The companies covered in the report include


  • Microsoft Corporation
  • Alphabet Inc.
  • Intel Corporation
  • Samsung Electronics Co., Ltd
  • Sony Corporation
  • Magic Leap, Inc
  • Seiko Epson Corporation
  • Facebook Inc.
  • Meta Company
  • HTC Corporation

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the mixed reality market.
2. Complete coverage of all the segments in the mixed reality market to analyze the trends, developments in the global market and forecast of market size up to 2027.
3. Comprehensive analysis of the companies operating in the global mixed reality market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. Mixed Reality Market Highlights
2.2. Mixed Reality Market Projection
2.3. Mixed Reality Market Regional Highlights
3. Global Mixed Reality Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Analysis of COVID-19 impact on the Mixed Reality Market
3.4. Porter's Five Forces Analysis
3.5. Growth Matrix Analysis
3.5.1. Growth Matrix Analysis by Component
3.5.2. Growth Matrix Analysis by Device
3.5.3. Growth Matrix Analysis by End-user
3.5.4. Growth Matrix Analysis by Region
3.6. Value Chain Analysis of Mixed Reality Market
4. Mixed Reality Market Macro Indicator Analysis
5. Global Mixed Reality Market by Component
5.1. Hardware
5.2. Software
6. Global Mixed Reality Market by Device
6.1. Head-up Display
6.2. Smartphone/Tablet
6.3. PC
7. Global Mixed Reality Market by End-user
7.1. Education
7.2. Entertainment
7.3. Healthcare
7.4. Aerospace & Defense
7.5. Others
8. Global Mixed Reality Market by Region 2021-2027
8.1. North America
8.1.1. North America Mixed Reality Market by Component
8.1.2. North America Mixed Reality Market by Device
8.1.3. North America Mixed Reality Market by End-user
8.1.4. North America Mixed Reality Market by Country
8.2. Europe
8.2.1. Europe Mixed Reality Market by Component
8.2.2. Europe Mixed Reality Market by Device
8.2.3. Europe Mixed Reality Market by End-user
8.2.4. Europe Mixed Reality Market by Country
8.3. Asia-Pacific
8.3.1. Asia-Pacific Mixed Reality Market by Component
8.3.2. Asia-Pacific Mixed Reality Market by Device
8.3.3. Asia-Pacific Mixed Reality Market by End-user
8.3.4. Asia-Pacific Mixed Reality Market by Country
8.4. RoW
8.4.1. RoW Mixed Reality Market by Component
8.4.2. RoW Mixed Reality Market by Device
8.4.3. RoW Mixed Reality Market by End-user
8.4.4. RoW Mixed Reality Market by Sub-region
9. Company Profiles and Competitive Landscape
9.1. Competitive Landscape in the Global Mixed Reality Market
9.2. Companies Profiled
9.2.1. Microsoft Corporation
9.2.2. Alphabet Inc.
9.2.3. Intel Corporation
9.2.4. Samsung Electronics Co., Ltd
9.2.5. Sony Corporation
9.2.6. Magic Leap, Inc
9.2.7. Seiko Epson Corporation
9.2.8. Facebook Inc.
9.2.9. Meta Company
9.2.10. HTC Corporation

Table Information