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Global Extended Reality Market Analysis, 2021

  • ID: 5439594
  • Report
  • March 2021
  • Region: Global
  • 201 Pages
  • MarkNtel Advisors LLP

FEATURED COMPANIES

  • Apple Inc.
  • Eon Reality
  • HTC Corporation
  • Microsoft Corporation
  • PTC
  • Sony Corporation

Market Overview


Extended Reality (XR) is an umbrella term covering technologies like augmented, virtual, and mixed reality to enhance the real & virtual world.

According to the publisher's research report, Global Extended Reality Market Analysis, 2021, the market is very likely to grow at a CAGR of around 55% between 2021-26. The factors surging the market growth are primarily the heavy investments made by giant companies like Microsoft in spatial computing technology, the significant decline in the prices of XR hardware, and the burgeoning adoption of XR in gaming, education, and entertainment. The rapidly growing requirement of smartphones & connected devices, boost in digital transformation across verticals, and massive investments toward R&D of sensor technologies are some crucial factors likely to propel the market growth in the forecast period.

Impact of COVID-19


The Covid-19 pandemic has rapidly expanded the adoption of various digital technology like AR, VR, and mixed reality. The lockdown imposition restricted the physical movements due to which people indulged more into the virtual environment to support remote working, online classes, and shopping virtually.

The abundance of internet access has inclined people to adopt XR in some form or the other. Moreover, gaming applications and social media platforms like Snapchat & Instagram witnessed robust growth due to the rising number of daily active users and the burgeoning use of augmented reality.

Market Segmentation


Healthcare & Life Science Accounted for the Substantial Market Share


Based on end-user, healthcare & life science accounted for the substantial market share in the Global Extended Reality market in 2019. The adoption of extended reality has immensely benefitted the healthcare industry. The XR allows their medical students to undergo skill-based training by learning on holographically shown human organs.

Besides, it enables surgeons to understand their patient's conditions better and helps in cognitive behavior & exposure therapy during the treatment. Moreover, the XR intersects real-time data in live surgeries to curb the dependency on pain medication. Hence, it is said to be the next high-tech solution in healthcare in the coming years, reveals the author in their research report, Global Extended Reality Market Analysis, 2021.

Hardware Dominated the Market


Based on the component, the hardware segment dominated the Global Extended Reality market in 2019. It further bifurcates into sensors, cameras, transducers, and speakers. The diminishing cost of hardware, boost in the adoption of Smart Devices, and technologically advanced AR & VR devices are crucial factors propelling the segment growth.

Regional Landscape


Asia-Pacific Register Fastest Growth


Asia-Pacific is likely to register the fastest growth in the Global Extended Reality market during 2021-26. China acquired the highest market share in the Asia-Pacific region. This growth attributes to burgeoning investments in AR & VR technologies, a significant rise in the number of online education platforms, and surging adoption among various end-users, such as manufacturing, entertainment, healthcare, and IT, for technological transformations. The launch of a theme park with 5G & extended reality is also positively impacting the market growth.

Market Driver


Burgeoning Adoption of XR in consumer Applications


The gaming and entertainment industries were early implementers of XR technology and have seen astronomical adoption. The COVID-19 pandemic has an optimistic impact on the gaming and entertainment industries due to a boost in XR in marketing & advertising. The increasing use of the internet and demand for VR headsets, with the launch of technologically advanced gaming products, are likely to enhance the market growth in the forecast period.

Competitive Landscape


According to the publisher, the major leading players in the global Extended Reality market are Facebook Inc, Alphabet Inc. (Google Inc.), HTC Corporation, Unity technologies, Microsoft Corporation, Samsung Electronics CO., LTD, Magic Leap, Sony Corporation, Vuzix Corporation, Atheer, PTC, Apple Inc., Eon Reality, Niantic Inc., Snap Inc., etc.

Key Questions Answered in the Market Research Report:


1. What are the key overall market statistics or market estimates (Market Overview, Market Size- By Value, Forecast Numbers, Market Segmentation, Market Shares) of Global Extended Reality Market?
2. What is the region-wise industry size, growth drivers and challenges key market trends?
3. What are the key innovations, opportunities, current and future trends and regulations in the Global Extended Reality Market?
4. Who are the key competitors, what are their key strength and weakness and how they perform in Global Extended Reality Market based on the competitive benchmarking matrix?
5. What are the key results derived from the market surveys conducted during the course of Global Extended Reality Market study?
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Apple Inc.
  • Eon Reality
  • HTC Corporation
  • Microsoft Corporation
  • PTC
  • Sony Corporation

1. Introduction
1.1. Product Definition
1.2. Research Process
1.3. Market Segmentation
1.4. Assumptions
2. Preface3. Executive Summary4. Impact of COVID-19 on Global Extended Reality Market
5. Global Extended Reality Market Start-up Ecosystem
5.1. Timeline of Entrepreneurial Activity
5.2. List of Prominent Start-ups
5.2.1. Funding Details
5.2.2. Key Investors
5.2.3. Strategic Objectives
5.2.4. Future Plans
5.3. Geography wise Distribution of Notable Start-ups
5.4. Geography Wise Investor Funding
5.5. Nature of Business Wise Investor Funding Received
6. Global Extended Reality Market Trends & Insights
7. Global Extended Reality Patents & Intellectual Property Rights Analysis
7.1. By Organization
7.2. By Region
7.3. By Technology
8. Global Extended Reality Market Dynamics
8.1. Growth Drivers
8.2. Challenges
8.3. Impact Analysis
9. Global Extended Reality Market Policies, Regulations, Product Standards10. Global Extended Reality Market Hotspot & Opportunities11. Global Extended Reality Market Key Strategic Imperatives for Success & Growth
12. Global Extended Reality Market Outlook, 2016-2026F
12.1. Market Size & Analysis
12.1.1. Revenues (USD Million)
12.2. Market Share & Analysis
12.2.1. By Component
12.2.1.1. Hardware
12.2.1.1.1. Sensors
12.2.1.1.2. Cameras
12.2.1.1.3. Transducers
12.2.1.1.4. Speakers
12.2.1.2. Services
12.2.1.2.1. Professional Services
12.2.1.2.2. Managed Services
12.2.1.3. Software
12.2.1.3.1. Handheld Mobile Apps
12.2.1.3.2. Content Creation & Software Engines
12.2.1.3.3. Development Suit
12.2.2. By Type
12.2.2.1. Mobile XR
12.2.2.2. PC-tethered XR
12.2.2.3. Windows
12.2.3. By Delivery Model
12.2.3.1. Consumer Based
12.2.3.1.1. Gaming
12.2.3.1.2. Entertainment
12.2.3.1.3. Others
12.2.3.2. Business Based
12.2.3.2.1. Manufacturing & Production
12.2.3.2.2. Healthcare
12.2.3.2.3. Others
12.2.4. By Organization Size
12.2.4.1. Small & Medium-Sized
12.2.4.2. Large Enterprises
12.2.5. By Application
12.2.5.1. Virtual Reality
12.2.5.2. Augmented Reality
12.2.5.3. Mixed Reality
12.2.6. By End- Users
12.2.6.1. BFSI
12.2.6.2. Healthcare & Life Sciences
12.2.6.3. Telecommunications & IT
12.2.6.4. Government & Public Sector
12.2.6.5. Manufacturing
12.2.6.6. Consumer Goods & Retail
12.2.6.7. Media & Entertainment
12.2.6.8. Others (Education, etc.)
12.2.7. By Region
12.2.7.1. North America
12.2.7.2. South America
12.2.7.3. Europe
12.2.7.4. Middle East & Africa
12.2.7.5. Asia-Pacific
12.2.8. By Company
12.2.8.1. Competition Characteristics
12.2.8.2. Market Share & Analysis
12.2.8.3. Competitive Matrix
13. North America Extended Reality Market Outlook, 2016-2026F
13.1. Market Size & Analysis
13.1.1. Revenues (USD Million)
13.2. Market Share & Analysis
13.2.1. By Component
13.2.2. By Type
13.2.3. By Delivery Model
13.2.4. By Organization Size
13.2.5. By Application
13.2.6. By End-Users
13.2.7. By Country
13.2.7.1. The US Extended Reality Market Outlook, 2016-2026F
13.2.7.1.1. Market Size & Analysis
13.2.7.1.1.1. Revenues (USD Million)
13.2.7.1.2. Market Share & Analysis
13.2.7.1.2.1. By Component
13.2.7.2. Canada Extended Reality Market Outlook, 2016-2026F
13.2.7.2.1. Market Size & Analysis
13.2.7.2.1.1. Revenues (USD Million)
13.2.7.2.2. Market Share & Analysis
13.2.7.2.2.1. By Component
13.2.7.3. Mexico Extended Reality Market Outlook, 2016-2026F
13.2.7.3.1. Market Size & Analysis
13.2.7.3.1.1. Revenues (USD Million)
13.2.7.3.2. Market Share & Analysis
13.2.7.3.2.1. By Component
14. South America Extended Reality Market Outlook, 2016-2026F
14.1. Market Size & Analysis
14.1.1. Revenues (USD Million)
14.2. Market Share & Analysis
14.2.1. By Component
14.2.2. By Type
14.2.3. By Delivery Model
14.2.4. By Organization Size
14.2.5. By Application
14.2.6. By End-Users
14.2.7. By Country
14.2.7.1. Brazil Extended Reality Market Outlook, 2016-2026F
14.2.7.1.1. Market Size & Analysis
14.2.7.1.1.1. Revenues (USD Million)
14.2.7.1.2. Market Share & Analysis
14.2.7.1.2.1. By Component
14.2.7.2. Argentina Extended Reality Market Outlook, 2016-2026F
14.2.7.2.1. Market Size & Analysis
14.2.7.2.1.1. Revenues (USD Million)
14.2.7.2.2. Market Share & Analysis
14.2.7.2.2.1. By Component
15. Europe Extended Reality Market Outlook, 2016-2026F
15.1. Market Size & Analysis
15.1.1. Revenues (USD Million)
15.2. Market Share & Analysis
15.2.1. By Component
15.2.2. By Type
15.2.3. By Delivery Model
15.2.4. By Organization Size
15.2.5. By Application
15.2.6. By End-Users
15.2.7. By Country
15.2.7.1. The UK Extended Reality Market Outlook, 2016-2026F
15.2.7.1.1. Market Size & Analysis
15.2.7.1.1.1. Revenues (USD Million)
15.2.7.1.2. Market Share & Analysis
15.2.7.1.2.1. By Component
15.2.7.2. Italy Extended Reality Market Outlook, 2016-2026F
15.2.7.2.1. Market Size & Analysis
15.2.7.2.1.1. Revenues (USD Million)
15.2.7.2.2. Market Share & Analysis
15.2.7.2.2.1. By Component
15.2.7.3. Germany Extended Reality Market Outlook, 2016-2026F
15.2.7.3.1. Market Size & Analysis
15.2.7.3.1.1. Revenues (USD Million)
15.2.7.3.2. Market Share & Analysis
15.2.7.3.2.1. By Component
15.2.7.4. France Extended Reality Market Outlook, 2016-2026F
15.2.7.4.1. Market Size & Analysis
15.2.7.4.1.1. Revenues (USD Million)
15.2.7.4.2. Market Share & Analysis
15.2.7.4.2.1. By Component
15.2.7.5. Spain Extended Reality Market Outlook, 2016-2026F
15.2.7.5.1. Market Size & Analysis
15.2.7.5.1.1. Revenues (USD Million)
15.2.7.5.2. Market Share & Analysis
15.2.7.5.2.1. By Component
16. Middle East & Africa Extended Reality Market Outlook, 2016-2026F
16.1. Market Size & Analysis
16.1.1. Revenues (USD Million)
16.2. Market Share & Analysis
16.2.1. By Component
16.2.2. By Type
16.2.3. By Delivery Model
16.2.4. By Organization Size
16.2.5. By Application
16.2.6. By End-Users
16.2.7. By Country
16.2.7.1. Saudi Arabia Extended Reality Market Outlook, 2016-2026F
16.2.7.1.1. Market Size & Analysis
16.2.7.1.1.1. Revenues (USD Million)
16.2.7.1.2. Market Share & Analysis
16.2.7.1.2.1. By Component
16.2.7.2. UAE Extended Reality Market Outlook, 2016-2026F
16.2.7.2.1. Market Size & Analysis
16.2.7.2.1.1. Revenues (USD Million)
16.2.7.2.2. Market Share & Analysis
16.2.7.2.2.1. By Component
16.2.7.3. South Africa Extended Reality Market Outlook, 2016-2026F
16.2.7.3.1. Market Size & Analysis
16.2.7.3.1.1. Revenues (USD Million)
16.2.7.3.2. Market Share & Analysis
16.2.7.3.2.1. By Component
17. Asia-Pacific Extended Reality Market Outlook, 2016-2026F
17.1. Market Size & Analysis
17.1.1. Revenues (USD Million)
17.2. Market Share & Analysis
17.2.1. By Component
17.2.2. By Type
17.2.3. By Delivery Model
17.2.4. By Organization Size
17.2.5. By Application
17.2.6. By End-Users
17.2.7. By Country
17.2.7.1. China Extended Reality Market Outlook, 2016-2026F
17.2.7.1.1. Market Size & Analysis
17.2.7.1.1.1. Revenues (USD Million)
17.2.7.1.2. Market Share & Analysis
17.2.7.1.2.1. By Component
17.2.7.2. Japan Extended Reality Market Outlook, 2016-2026F
17.2.7.2.1. Market Size & Analysis
17.2.7.2.1.1. Revenues (USD Million)
17.2.7.2.2. Market Share & Analysis
17.2.7.2.2.1. By Component
17.2.7.3. India Extended Reality Market Outlook, 2016-2026F
17.2.7.3.1. Market Size & Analysis
17.2.7.3.1.1. Revenues (USD Million)
17.2.7.3.2. Market Share & Analysis
17.2.7.3.2.1. By Component
17.2.7.4. South Korea Extended Reality Market Outlook, 2016-2026F
17.2.7.4.1. Market Size & Analysis
17.2.7.4.1.1. Revenues (USD Million)
17.2.7.4.2. Market Share & Analysis
17.2.7.4.2.1. By Component
17.2.7.5. Australia Extended Reality Market Outlook, 2016-2026F
17.2.7.5.1. Market Size & Analysis
17.2.7.5.1.1. Revenues (USD Million)
17.2.7.5.2. Market Share & Analysis
17.2.7.5.2.1. By Component
18. Competition Outlook
18.1. Competition Matrix
18.1.1. Target Markets
18.1.2. Target End Users
18.1.3. Research & Development
18.1.4. Strategic Alliances
18.1.5. Strategic Initiatives
18.2. Company Profiles of Top Companies (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
18.2.1. Facebook Inc
18.2.2. Alphabet Inc. (Google Inc.)
18.2.3. HTC Corporation
18.2.4. Unity Technologies
18.2.5. Microsoft Corporation
18.2.6. Samsung Electronics CO., LTD
18.2.7. Magic Leap
18.2.8. Sony Corporation
18.2.9. Vuzix Corporation
18.2.10. Atheer
18.2.11. PTC
18.2.12. Apple Inc.
18.2.13. Eon Reality
18.2.14. Niantic Inc.
18.2.15. Snap Inc.
19. Disclaimer
Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Facebook Inc
  • Alphabet Inc. (Google Inc.)
  • HTC Corporation
  • Unity technologies
  • Microsoft Corporation
  • Samsung Electronics CO. Ltd
  • Magic Leap
  • Sony Corporation
  • Vuzix Corporation
  • Atheer
  • PTC
  • Apple Inc.
  • Eon Reality
  • Niantic Inc.
  • Snap Inc.
Note: Product cover images may vary from those shown