+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Global Cloud Gaming Market Research Report: Forecast (2021-2026)

  • PDF Icon

    Report

  • 245 Pages
  • March 2022
  • Region: Global
  • MarkNtel Advisors LLP
  • ID: 5447715

Rising Popularity of Cloud Gaming Among Individuals is Promulgating the Growth of Global Cloud Gaming market

The publisher present a detailed research report on the Cloud Gaming Market, exhibiting a deep-driven analysis of the changing dynamics of the industry, growth drivers & challenges, and key trends & opportunities, among various other aspects. The study incorporates comprehensive research with the core aim to benefit the stakeholders in the market to make informed & strategic decisions in the coming years and yield higher profits. Besides, the detail-driven study also contemplates aspects like the following:
  • Investment opportunities
  • Prominent players & competitive analysis
  • Sales, prices, & revenue
  • Business strategies & shares
  • Gross margins
  • Demand rise & falls
  • Trends & developments
  • Profitable regions/countries

The Cloud Gaming Market analysis, 2022, also integrates insights on the Covid-19 pandemic and its consequence on the industry, in both positive & negative parameters. Since the global crisis introduced dynamic changes in the operations of the Market in a plenty way and brought numerous unprecedented challenges, the insights by the research teams and offer a comprehensive evaluation of the impact enfolding in the recent report.

Key Aspects Covered in the Report:
  • The study incorporates data during the historical period of 2016-2019, base year, 2020, and for the forecast years, 2021-2026.
  • The information associated with the historic years involved analysis of the rise & fall of revenue generation across different segmentations & regions amidst the changing trends & consumer purchase patterns in the market.
  • The study also talks about the developments, advent of new services, expanding product portfolio, key players leading, revenue generation, strategies & growth, investments by stakeholders, and the role of governments, among others.
  • Moreover, an overview of the market on the trends, innovations, technological advancements, ebb & flow, & others, through the sight of experts in an unbiased way, is also provided in the report.
  • The report also showcases the utilization of tools like SWOT (Strengths, Weaknesses, Opportunities, Threats) & PESTLE (Political, Economic, Social, Technological, Legal & Environmental) for reliable data generation & analysis by our researcher.
  • The competitive landscape in the report comprises the changing strategies by the leading players to attain greater profit margins & their move to expand their geographical scalability across regions.

Analysis of the

Competitive Landscape

for Cloud Gaming Market in the Report: -
The report incorporates a comprehensive competitive analysis of the prominent players in the market to offer insights on their key fundamentals driving their high profits & massive visibility on the map. These areas of investigation include a dense list of the following:
  • Overview of the company
  • It origin & business strategy
  • Products/Services offered
  • Expansion of the product/service portfolio
  • Geographical presence across regions/countries
  • Prominent performance indicators
  • Recent trends & developments
  • SWOT analysis
  • Porter’s Five Forces Model
  • Risk Analysis

Segmentation Analysis :


Our expertise brings together a detailed analysis of each segmentation & its expansion across each region & country. The study contains comprehensive, precise, and thorough insights into the overall size & volume of the product/services. Besides, the report also enlightens the stakeholders on the demand, production, & distribution mapping of the product/service across each segment in the market.

The Cloud Gaming Market is highly fragmented and bifurcates into the following segmentations:

Market Division in to, By Components
  • Cloud Gaming Platforms
  • Content Services

Market Division in to, By Type
  • File Streaming
  • Video Streaming

Market Division in to, By Operating Model
  • B2B
  • B2C

Market Division in to, By Device
  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head Mounted Displays

Market Division in to, By Gamer Type
  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers
On the geographical front, the Cloud Gaming Market is expansive & scales across the following regions:
  • North America
  • South America
  • Europe
  • Middle East & Africa
  • Asia-Pacific

*We also offers services like customization on reports with comprehensive & unbiased insights on the Cloud Gaming Markets, based on the requirements of the stakeholder.

Key Points of Cloud Gaming Market Report: -

  • Provide an overview of the market by defining the product/service and describing the core features to understand the purchase behavior of the customers.
  • Detail-driven knowledge of the dynamic effects of the Covid-19 pandemic on the Cloud Gaming Market during & after the crisis
  • The present analysis of the various external environmental factors and the impact on the dynamics of the Cloud Gaming Market, using tools like PESTEL
  • Include a detail-oriented insight on the prominent growth factors, key developments, trends, challenges, opportunities, & threats, among other parameters behind the fluctuations in the market.
  • Key aspects like segmentation, regional growth, demand & distribution models, & price strategies, among others, for the new entrants or layers in the market.
  • Comprehensive data on tracking & keeping up with the trends of the international market for the stakeholders to make informed decisions for their expansion in the industry during the upcoming years.

The leading players in the Market covered in the recent report exhibiting the aforementioned information are:
  • NVIDIA Corporation
  • Intel Corporation
  • Google
  • Microsoft Corporation
  • Amazon Web Services Inc.
  • Advanced Micro Devices
  • Sony Interactive Entertainment LLC
  • IBM
  • Tencent
  • Alibaba
  • Apple, Inc.
  • Ubitus Inc.
  • Electronic Arts, Inc.
  • Rainway
  • Parsec Cloud, Inc.

Table of Contents

1. Introduction
1.1. Product Definition
1.2. Research Process
1.3. Market Segmentation
1.4. Assumptions
2. Preface3. Executive Summary4. Impact of COVID-19 on Global Cloud Gaming Market
5. Global Cloud Gaming Market Outlook, 2016-2026F
5.1. Market Size & Analysis
5.1.1. Revenues
5.2. Market Share & Analysis
5.2.1. By Components
5.2.1.1. Cloud Gaming Platforms
5.2.1.2. Content Services
5.2.2. By Type
5.2.2.1. File Streaming
5.2.2.2. Video Streaming
5.2.3. By Operating Model
5.2.3.1. B2B
5.2.3.2. B2C
5.2.4. By Device
5.2.4.1. Smartphones
5.2.4.2. Tablets
5.2.4.3. Gaming Consoles
5.2.4.4. PCs & Laptops
5.2.4.5. Smart TVs
5.2.4.6. Head Mounted Displays
5.2.5. By Gamer Type
5.2.5.1. Casual Gamers
5.2.5.2. Avid Gamers
5.2.5.3. Lifestyle Gamers
5.2.6. By Region
5.2.6.1. North America
5.2.6.2. South America
5.2.6.3. Europe
5.2.6.4. Middle East & Africa
5.2.6.5. Asia-Pacific
5.2.7. By Company
5.2.7.1. Competition Characteristics
5.2.7.2. Market Share & Analysis
5.2.7.3. Competitive Matrix
6. North America Cloud Gaming Market Outlook, 2016-2026F
6.1. Market Size & Analysis
6.1.1. Revenues
6.2. Market Share & Analysis
6.2.1. By Components
6.2.2. By Type
6.2.3. By Operating Model
6.2.4. By Device Type
6.2.5. By Gamer Type
6.2.6. By Region
6.2.7. By Country
6.2.7.1. The US Cloud Gaming Market Outlook, 2016-2026F
6.2.7.1.1. Market Size & Analysis
6.2.7.1.1.1. Revenues
6.2.7.1.2. Market Share & Analysis
6.2.7.1.2.1. By Device
6.2.7.2. Canada Cloud Gaming Market Outlook, 2016-2026F
6.2.7.2.1. Market Size & Analysis
6.2.7.2.1.1. Revenues
6.2.7.2.2. Market Share & Analysis
6.2.7.2.2.1. By Device
6.2.7.3. Mexico Cloud Gaming Market Outlook, 2016-2026F
6.2.7.3.1. Market Size & Analysis
6.2.7.3.1.1. Revenues
6.2.7.3.2. Market Share & Analysis
6.2.7.3.2.1. By Device
7. South America Cloud Gaming Market Outlook,
2016-2026F
7.1. Market Size & Analysis
7.1.1. Revenues
7.2. Market Share & Analysis
7.2.1. By Components
7.2.2. By Type
7.2.3. By Operating Model
7.2.4. By Device Type
7.2.5. By Gamer Type
7.2.6. By Country
7.2.6.1. Brazil Cloud Gaming Market Outlook, 2016-2026F
7.2.6.1.1. Market Size & Analysis
7.2.6.1.1.1. Revenues
7.2.6.1.2. Market Share & Analysis
7.2.6.1.2.1. By Device
7.2.6.2. Argentina Cloud Gaming Market Outlook, 2016-2026F
7.2.6.2.1. Market Size & Analysis
7.2.6.2.1.1. Revenues
7.2.6.2.2. Market Share & Analysis
7.2.6.2.2.1. By Device
8. Europe Cloud Gaming Market Outlook,
2016-2026F
8.1. Market Size & Analysis
8.1.1. Revenues
8.2. Market Share & Analysis
8.2.1. By Components
8.2.2. By Type
8.2.3. By Operating Model
8.2.4. By Device Type
8.2.5. By Gamer Type
8.2.6. By Country
8.2.6.1. The UK Cloud Gaming Market Outlook, 2016-2026F
8.2.6.1.1. Market Size & Analysis
8.2.6.1.1.1. Revenues
8.2.6.1.2. Market Share & Analysis
8.2.6.1.2.1. By Device
8.2.6.2. Italy Cloud Gaming Market Outlook, 2016-2026F
8.2.6.2.1. Market Size & Analysis
8.2.6.2.1.1. Revenues
8.2.6.2.2. Market Share & Analysis
8.2.6.2.2.1. By Device
8.2.6.3. Germany Cloud Gaming Market Outlook, 2016-2026F
8.2.6.3.1. Market Size & Analysis
8.2.6.3.1.1. Revenues
8.2.6.3.2. Market Share & Analysis
8.2.6.3.2.1. By Device
8.2.6.4. France Cloud Gaming Market Outlook, 2016-2026F
8.2.6.4.1. Market Size & Analysis
8.2.6.4.1.1. Revenues
8.2.6.4.2. Market Share & Analysis
8.2.6.4.2.1. By Device
8.2.6.5. Spain Cloud Gaming Market Outlook, 2016-2026F
8.2.6.5.1. Market Size & Analysis
8.2.6.5.1.1. Revenues
8.2.6.5.2. Market Share & Analysis
8.2.6.5.2.1. By Device
9. Middle East & Africa Cloud Gaming Market Outlook,
2016-2026F
9.1. Market Size & Analysis
9.1.1. Revenues
9.2. Market Share & Analysis
9.2.1. By Components
9.2.2. By Type
9.2.3. By Operating Model
9.2.4. By Device Type
9.2.5. By Gamer Type
9.2.6. By Country
9.2.6.1. Saudi Arabia Cloud Gaming Market Outlook, 2016-2026F
9.2.6.1.1. Market Size & Analysis
9.2.6.1.1.1. Revenues
9.2.6.1.2. Market Share & Analysis
9.2.6.1.2.1. By Device
9.2.6.2. UAE Cloud Gaming Market Outlook, 2016-2026F
9.2.6.2.1. Market Size & Analysis
9.2.6.2.1.1. Revenues
9.2.6.2.2. Market Share & Analysis
9.2.6.2.2.1. By Device
9.2.6.3. South Africa Cloud Gaming Market Outlook, 2016-2026F
9.2.6.3.1. Market Size & Analysis
9.2.6.3.1.1. Revenues
9.2.6.3.2. Market Share & Analysis
9.2.6.3.2.1. By Device
10. Asia-Pacific Cloud Gaming Market Outlook, 2016-2026F
10.1. Market Size & Analysis
10.1.1. Revenues
10.2. Market Share & Analysis
10.2.1. By Components
10.2.2. By Type
10.2.3. By Operating Model
10.2.4. By Device Type
10.2.5. By Gamer Type
10.2.6. By Country
10.2.6.1. China Cloud Gaming Market Outlook, 2016-2026F
10.2.6.1.1. Market Size & Analysis
10.2.6.1.1.1. Revenues
10.2.6.1.2. Market Share & Analysis
10.2.6.1.2.1. By Device
10.2.6.2. Japan Cloud Gaming Market Outlook, 2016-2026F
10.2.6.2.1. Market Size & Analysis
10.2.6.2.1.1. Revenues
10.2.6.2.2. Market Share & Analysis
10.2.6.2.2.1. By Device
10.2.6.3. India Cloud Gaming Market Outlook, 2016-2026F
10.2.6.3.1. Market Size & Analysis
10.2.6.3.1.1. Revenues
10.2.6.3.2. Market Share & Analysis
10.2.6.3.2.1. By Device
10.2.6.4. South Korea Cloud Gaming Market Outlook, 2016-2026F
10.2.6.4.1. Market Size & Analysis
10.2.6.4.1.1. Revenues
10.2.6.4.2. Market Share & Analysis
10.2.6.4.2.1. By Device
11. Global Cloud Gaming Market Policies, Regulations, Product Standards12. Global Cloud Gaming Market Trends & Insights
13. Global Cloud Gaming Market Dynamics
13.1. Growth Drivers
13.2. Challenges
13.3. Impact Analysis
14. Global Cloud Gaming Market Hotspot & Opportunities15. Global Cloud Gaming Market Key Strategic Imperatives for Success & Growth
16. Competition Outlook
16.1. Competition Matrix
16.1.1. Product/ Solution Portfolio
16.1.2. Target Markets
16.1.3. Target End Users
16.1.4. Research & Development
16.1.5. Strategic Alliances
16.1.6. Strategic Initiatives
16.2. Company Profiles of Top Companies (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
16.2.1. NVIDIA Corporation
16.2.2. Intel Corporation
16.2.3. Google
16.2.4. Microsoft Corporation
16.2.5. Amazon Web Services Inc.
16.2.6. Advanced Micro Devices
16.2.7. Sony Interactive Entertainment LLC
16.2.8. IBM
16.2.9. Tencent
16.2.10. Alibaba
16.2.11. Apple, Inc.
16.2.12. Ubitus Inc.
16.2.13. Electronic Arts, Inc.
16.2.14. Rainway
16.2.15. Parsec Cloud, Inc.
17. Disclaimer

Companies Mentioned

  • NVIDIA Corporation,
  • Intel Corporation,
  • Google,
  • Microsoft Corporation,
  • Amazon Web Services Inc.,
  • Advanced Micro Devices,
  • Sony Interactive Entertainment LLC,
  • IBM,
  • Tencent,
  • Alibaba,
  • Apple, Inc.,
  • Ubitus Inc.,
  • Electronic Arts, Inc.,
  • Rainway,
  • Parsec Cloud, Inc.

Methodology

Loading
LOADING...