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LAMEA Toys and Games Market By Distribution Channel, By Product Type, By End User, By Country, Growth Potential, COVID-19 Impact Analysis Report and Forecast, 2021 - 2027

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    Report

  • 104 Pages
  • August 2021
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5448308

The Latin America, Middle East and Africa Toys and Games Market is expected to witness market growth of 8.4% CAGR during the forecast period (2021-2027).

Developmental and educational toys are popular for boosting the child’s IQ level as they help in providing better coordination, memory retention, and increased literacy. These learning toys and games challenge the mind of kids, which assist in improving their fine motor skills. For example, an infant child tries to pile up blocks but due to imbalance, they fall next time he again tries to arrange the blocks and succeeds by properly managing the balance. These toys not only help in increasing learning but also allows children to think in a creative manner.

Toys and games enhance children’s as well as adult’s imagination, creativity, problem-solving, and cognition skills. Thus, the toys and games market is witnessing an increase, owing to rapidly changing customer preferences, rising demand for high-quality & eco-friendly toys, powerful price competition among key players like Mattel & LEGO, and a growing number of online sales.

In LAMEA, Brazil has acquired significant growth in the demand for toys and games. The increase in disposable income and new product launches are some factors that are helping the market to develop and expand their occurrence among consumers in Latin America. In addition, classroom toys are helpful in promoting learning in a playful manner that has a positive impact on the development of children. Educational toys and games help in developing several skills like cognition, fine motor, recognition, social, and emotional in children.

Additionally, mechanical tools, doctor sets, kitchen sets, and others are all-time popular games and are fueling the demand for toys and games in this region. Moreover, games such as cryptograms, scrabble, chess, and blocks help in enhancing the knowledge base and IQ level of children. Further, the growing awareness among educators and parents associated with the importance of fast and innovative minds is thus, propelling the demand for toys and games. Therefore, these determinants are accountable to escalate the growth of the regional toys and games market.

The Offline market dominated the South Africa Toys and Games Market by Distribution Channel 2020, thereby, achieving a market value of $4,212 million by 2027. The Online market is expected to witness a CAGR of 9.8% during (2021 - 2027).

Based on Distribution Channel, the market is segmented into Offline and Online. Based on Product Type, the market is segmented into Electronic Games, Outdoor & Sports, Games and Puzzles, Dolls, Preschool Toys and Others. Based on End User, the market is segmented into 0-8 Age, 9-15 Age and 15 Age & above. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.



The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Sony Corporation (Sony Interactive Entertainment LLC), VTech Holdings Limited, NetEase, Inc., LEGO Group (KIRKBI A/S), Dream International Limited, Nintendo Co., Ltd., Mattel, Inc., JAKKS Pacific, Inc. and Playmates Toys Limited (Playmates Holdings Ltd.).



Scope of the Study

Market Segments Covered in the Report:


By Distribution Channel

  • Offline
  • Online

By Product Type

  • Electronic Games
  • Outdoor & Sports
  • Games and Puzzles
  • Dolls
  • Preschool Toys
  • Others

By End User

  • 0 - 8 age
  • 9 - 15 age
  • 15 age & above

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Microsoft Corporation
  • Sony Corporation (Sony Interactive Entertainment LLC)
  • VTech Holdings Limited
  • NetEase, Inc.
  • LEGO Group (KIRKBI A/S)
  • Dream International Limited
  • Nintendo Co., Ltd.
  • Mattel, Inc.
  • JAKKS Pacific, Inc.
  • Playmates Toys Limited (Playmates Holdings Ltd.)

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Toys and Games Market, by Distribution Channel
1.4.2 LAMEA Toys and Games Market, by Product Type
1.4.3 LAMEA Toys and Games Market, by End User
1.4.4 LAMEA Toys and Games Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 COVID-19 impact
2.1.1.2 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2017, Jun - 2021, Aug) Leading Players
Chapter 4. LAMEA Toys and Games Market by Distribution Channel
4.1 LAMEA Offline Market by Country
4.2 LAMEA Online Market by Country
Chapter 5. LAMEA Toys and Games Market by Product Type
5.1.1.1 LAMEA Electronic Games Market by Country
5.1.1.2 LAMEA Outdoor & Sports Market by Country
5.1.1.3 LAMEA Games and Puzzles Market by Country
5.1.1.4 LAMEA Dolls Market by Country
5.1.1.5 LAMEA Preschool Toys Market by Country
5.1.1.6 LAMEA Other Product Type Market by Country
Chapter 6. LAMEA Toys and Games Market by End User
6.1 LAMEA 0 - 8 age Market by Country
6.2 LAMEA 9 - 15 age Market by Country
6.3 LAMEA 15 age & above Market by Country
Chapter 7. LAMEA Toys and Games Market by Country
7.1 Brazil Toys and Games Market
7.1.1 Brazil Toys and Games Market by Distribution Channel
7.1.2 Brazil Toys and Games Market by Product Type
7.1.3 Brazil Toys and Games Market by End User
7.2 Argentina Toys and Games Market
7.2.1 Argentina Toys and Games Market by Distribution Channel
7.2.2 Argentina Toys and Games Market by Product Type
7.2.3 Argentina Toys and Games Market by End User
7.3 UAE Toys and Games Market
7.3.1 UAE Toys and Games Market by Distribution Channel
7.3.2 UAE Toys and Games Market by Product Type
7.3.3 UAE Toys and Games Market by End User
7.4 Saudi Arabia Toys and Games Market
7.4.1 Saudi Arabia Toys and Games Market by Distribution Channel
7.4.2 Saudi Arabia Toys and Games Market by Product Type
7.4.3 Saudi Arabia Toys and Games Market by End User
7.5 South Africa Toys and Games Market
7.5.1 South Africa Toys and Games Market by Distribution Channel
7.5.2 South Africa Toys and Games Market by Product Type
7.5.3 South Africa Toys and Games Market by End User
7.6 Nigeria Toys and Games Market
7.6.1 Nigeria Toys and Games Market by Distribution Channel
7.6.2 Nigeria Toys and Games Market by Product Type
7.6.3 Nigeria Toys and Games Market by End User
7.7 Rest of LAMEA Toys and Games Market
7.7.1 Rest of LAMEA Toys and Games Market by Distribution Channel
7.7.2 Rest of LAMEA Toys and Games Market by Product Type
7.7.3 Rest of LAMEA Toys and Games Market by End User
Chapter 8. Company Profiles
8.1 Microsoft Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.1 Recent strategies and developments:
8.1.1.1 Partnerships, Collaborations, and Agreements:
8.1.1.2 Acquisitions and Mergers:
8.1.2 SWOT Analysis
8.2 Sony Corporation (Sony Interactive Entertainment LLC)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Acquisitions and Mergers:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 VTech Holdings Limited
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.5.2 Product Launches and Product Launches:
8.4 NetEase, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.5 LEGO Group (KIRKBI A/S)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Research & Development Expenses
8.5.4 Recent strategies and developments:
8.5.4.1 Partnerships, Collaborations, and Agreements:
8.6 Dream International Limited
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.7 Nintendo Co., Ltd.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.8 Mattel, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations and Agreements:
8.9 JAKKS Pacific, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Recent strategies and developments:
8.9.4.1 Partnerships, Collaborations, and Agreements:
8.10. Playmates Toys Limited (Playmates Holdings Ltd.)
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Regional Analysis
8.10.4 Recent strategies and developments:
8.10.4.1 Partnerships, Collaborations, and Agreements:

Companies Mentioned

  • Microsoft Corporation
  • Sony Corporation (Sony Interactive Entertainment LLC)
  • VTech Holdings Limited
  • NetEase, Inc.
  • LEGO Group (KIRKBI A/S)
  • Dream International Limited
  • Nintendo Co., Ltd.
  • Mattel, Inc.
  • JAKKS Pacific, Inc.
  • Playmates Toys Limited (Playmates Holdings Ltd.)

Methodology

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