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Global Inflight Entertainment (IFE) System Market

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    Report

  • 185 Pages
  • October 2021
  • Region: Global
  • Qualiket Research
  • ID: 5448943
The inflight entertainment system enhances the passenger’s travel experience & makes them feel safe & comfortable during air travel. From the past few years, airline operators started to provide inflight entertainment systems which permit passengers to use the mobile phone & the video stream on personal devices with the help of inflight WI-FI facility.



Market Drivers


The increase in the number of air passengers is the key driving factor which is expected to boost the global inflight entertainment (IFE) system market growth over the forecast period. The rise in adoption of satellite communication technology, the higher the frequency, the more bandwidth is available, & the higher the bandwidth, and the more data can be transferred which is expected drive the market growth. The increase in advancements in wireless connectivity & the growing use of internet-enabled personal electronic devices which expected to elevate the global inflight entertainment (IFS) system market growth.

Furthermore, the growing passenger demand for internet access & media streaming onboard with their willingness to pay an additional cost for these services is expected to create opportunities in the near future. The growing focus of airlines towards addressing the travelers demand for inflight entertainment & connectivity services is expected to contribute the global inflight entertainment (IFE) market growth.

Market Restraints


The increase in the overall weight of the aircraft is expected to hamper the global inflight entertainment (IFE) system market during this forecast timeline. Also, high installation cost of these systems may hinder the growth of global inflight entertainment (IFE) system market growth.

Market Segmentation


The Global Inflight Entertainment (IFE) System Market is segmented into fit type such as Line Fit, and Retro Fit, by aircraft type such as Narrow Body Aircraft, Wide Body Aircraft, and Business Jets. Based on the product type market is segmented into Inflight Entertainment Hardware, Inflight Entertainment Connectivity and Communication, and Inflight Entertainment Content.

Also, the Global Inflight Entertainment (IFE) System Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.

Regional Analysis


The North America is expected to hold largest market share in overall global inflight entertainment (IFE) system market growth owing to high penetration rate of such systems in the airline industry in this region. Some of the major airlines across the region like United Airlines Inc, and Delta Air Lines Inc are increasingly making efforts to provide premium content via Wi-Fi or offer tablets to the passengers onboard. Also, the APAC is expected to grow at faster rate during this forecast period due to the increase in passenger traffic will create the opportunities for the target market in this region.

Market key Players


Various key players are discussed in this report such as Panasonic Avionics Corporation, Global Eagle Entertainment, Inc., Thales Group, Gogo LLC, Viasat, Inc., Rockwell Collins, Inc., Sitaonair, Digecor, Inc., Zodiac Aerospace, etc.

Market Taxonomy


By Fit Type

  • Line Fit
  • Retro Fit

By Aircraft Type

  • Narrow Body Aircraft
  • Wide Body Aircraft
  • Business Jets

By Product Type

  • Inflight Entertainment Hardware
  • Inflight Entertainment Connectivity & Communication
  • Inflight Entertainment Content

By Region

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East & Africa

Key Questions Addressed by the Report

  • What are the Key Opportunities in Global Inflight Entertainment (IFE) System Market?
  • What will be the growth rate from 2019 to 2027?
  • Which segment/region will have highest growth?
  • What are the factors that will impact/drive the Market?
  • What is the competitive Landscape in the Industry?
  • What is the role of key players in the value chain?
  • What are the strategies adopted by key players?
Frequently Asked Questions about the Global Inflight Entertainment (IFE) System Market

What is the estimated value of the Global Inflight Entertainment (IFE) System Market?

The Global Inflight Entertainment (IFE) System Market was estimated to be valued at $6.25 billion in 2017.

What is the growth rate of the Global Inflight Entertainment (IFE) System Market?

The growth rate of the Global Inflight Entertainment (IFE) System Market is 3.7%, with an estimated value of $8.98 billion by 2027.

What is the forecasted size of the Global Inflight Entertainment (IFE) System Market?

The Global Inflight Entertainment (IFE) System Market is estimated to be worth $8.98 billion by 2027.

Who are the key companies in the Global Inflight Entertainment (IFE) System Market?

Key companies in the Global Inflight Entertainment (IFE) System Market include Panasonic Avionics Corporation, Global Eagle Entertainment Inc., Thales Group, Gogo LLC, Viasat Inc., Rockwell Collins Inc., Sitaonair, Digecor Inc. and Zodiac Aerospace.

Table of Contents

1 Introduction
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Global Inflight Entertainment (IFE) System Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Global Inflight Entertainment (IFE) System Market, By Fit Type
5.1 Y-o-Y Growth Comparison, By Fit Type
5.2 Global Inflight Entertainment (IFE) System Market Share Analysis, By Fit Type
5.3 Global Inflight Entertainment (IFE) System Market Size and Forecast, By Fit Type
5.3.1 Line Fit
5.3.2 Retro Fit
6 Global Inflight Entertainment (IFE) System Market, By Aircraft Type
6.1 Y-o-Y Growth Comparison, By Aircraft Type
6.2 Global Inflight Entertainment (IFE) System Market Share Analysis, By Aircraft Type
6.3 Global Inflight Entertainment (IFE) System Market Size and Forecast, By Aircraft Type
6.3.1 Narrow Body Aircraft
6.3.2 Wide Body Aircraft
6.3.3 Business Jets
7 Global Inflight Entertainment (IFE) System Market, By Product Type
7.1 Y-o-Y Growth Comparison, By Product Type
7.2 Global Inflight Entertainment (IFE) System Market Share Analysis, By Product Type
7.3 Global Inflight Entertainment (IFE) System Market Size and Forecast, By Product Type
7.3. 1 Inflight Entertainment Hardware
7.3.2 Inflight Entertainment Connectivity & Communication
7.3.3 Inflight Entertainment Content
8 Global Inflight Entertainment (IFE) System Market, By Region
8.1 Global Inflight Entertainment (IFE) System Market Share Analysis, By Region
8.2 Global Inflight Entertainment (IFE) System Market Share Analysis, By Region
8.3 Global Inflight Entertainment (IFE) System Market Size and Forecast, By Region
9 North America Inflight Entertainment (IFE) System Market Analysis and Forecast (2020-2027)
9.1 Introduction
9.2 North America Inflight Entertainment (IFE) System Market Share Analysis, By Fit Type
9.3 North America Inflight Entertainment (IFE) System Market Size and Forecast, By Aircraft Type
9.4 North America Inflight Entertainment (IFE) System Market Size and Forecast, By Product Type
9.5 North America Inflight Entertainment (IFE) System Market Size and Forecast, By Country
9.5.1 U.S.
9.5.2 Canada
9.5.3 Mexico
10 Europe Inflight Entertainment (IFE) System Market Analysis and Forecast (2020-2027)
10.1 Introduction
10.2 Europe Inflight Entertainment (IFE) System Market Share Analysis, By Fit Type
10.3 Europe Inflight Entertainment (IFE) System Market Size and Forecast, By Aircraft Type
10.4 Europe Inflight Entertainment (IFE) System Market Size and Forecast, By Product Type
10.5 Europe Inflight Entertainment (IFE) System Market Size and Forecast, By Country
10.5.1 Germany
10.5.2 France
10.5.3 UK
10.54. Rest of Europe
11 Asia Pacific Inflight Entertainment (IFE) System Market Analysis and Forecast (2020-2027)
11.1 Introduction
11.2 Asia Pacific Inflight Entertainment (IFE) System Market Share Analysis, By Fit Type
11.3 Asia Pacific Inflight Entertainment (IFE) System Market Size and Forecast, By Aircraft Type
11.4 Asia Pacific Inflight Entertainment (IFE) System Market Size and Forecast, By Product Type
11.5 Asia Pacific Inflight Entertainment (IFE) System Market Size and Forecast, By Country
11.5.1 China
11.5.2 Japan
11.5.3 India
11.5.4. Rest of Asia Pacific
12 Latin America Inflight Entertainment (IFE) System Market Analysis and Forecast (2020-2027)
12.1 Introduction
12.2 Latin America Inflight Entertainment (IFE) System Market Share Analysis, By Fit Type
12.3 Latin America Inflight Entertainment (IFE) System Market Size and Forecast, By Aircraft Type
12.4 Latin America Inflight Entertainment (IFE) System Market Size and Forecast, By Product Type
12.5 Latin America Inflight Entertainment (IFE) System Market Size and Forecast, Country
13 Middle East Inflight Entertainment (IFE) System Market Analysis and Forecast (2020-2027)
13.1 Introduction
13.2 Middle East Inflight Entertainment (IFE) System Market Share Analysis, By Fit Type
13.3 Middle East Inflight Entertainment (IFE) System Market Size and Forecast, By Aircraft Type
13.4 Middle East Inflight Entertainment (IFE) System Market Size and Forecast, By Product Type
13.5 Middle East Inflight Entertainment (IFE) System Market Size and Forecast, By Country
14 Competitive Analysis
14.1 Competition Dashboard
14.2 Market share Analysis of Top Vendors
14.3 Key Development Strategies
15 Company Profiles
15.1 Panasonic Avionics Corporation
15.1.1 Overview
15.1.2 Offerings
15.1.3 Key Financials
15.1.4 Business Segment & Geographic Overview
15.1.5 Key Market Developments
15.1.6 Key Strategies
15.2. Global Eagle Entertainment, Inc
15.2.1 Overview
15.2.2 Offerings
15.2.3 Key Financials
15.2.4 Business Segment & Geographic Overview
15.2.5 Key Market Developments
15.2.6 Key Strategies
15.3. Thales Group
15.3.1 Overview
15.3.2 Offerings
15.3.3 Key Financials
15.3.4 Business Segment & Geographic Overview
15.3.5 Key Market Developments
15.3.6 Key Strategies
15.4 Gogo LLC
15.4.1 Overview
15.4.2 Offerings
15.4.3 Key Financials
15.4.4 Business Segment & Geographic Overview
15.4.5 Key Market Developments
15.4.6 Key Strategies
15.5 Viasat, Inc
15.5.1 Overview
15.5.2 Offerings
15.5.3 Key Financials
15.5.4 Business Segment & Geographic Overview
15.5.5 Key Market Developments
15.5.6 Key Strategies
15.6 Rockwell Collins, Inc
15.6.1 Overview
15.6.2 Offerings
15.6.3 Key Financials
15.6.4 Business Segment & Geographic Overview
15.6.5 Key Market Developments
15.6.6 Key Strategies
15.7 Sitaonair
15.7.1 Overview
15.7.2 Offerings
15.7.3 Key Financials
15.7.4 Business Segment & Geographic Overview
15.7.5 Key Market Developments
15.7.6 Key Strategies
15.8 Digecor, Inc
15.8.1 Overview
15.8.2 Offerings
15.8.3 Key Financials
15.8.4 Business Segment & Geographic Overview
15.8.5 Key Market Developments
15.8.6 Key Strategies
15.9 Zodiac Aerospace
15.9.1 Overview
15.9.2 Offerings
15.9.3 Key Financials
15.9.4 Business Segment & Geographic Overview
15.9.5 Key Market Developments
15.9.6 Key Strategies

Companies Mentioned

  • Panasonic Avionics Corporation
  • Global Eagle Entertainment Inc.
  • Thales Group
  • Gogo LLC
  • Viasat Inc.
  • Rockwell Collins Inc.
  • Sitaonair
  • Digecor Inc.
  • Zodiac Aerospace