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Global Augmented Reality and Virtual Reality in Aviation Market Analysis, 2020

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    Report

  • 240 Pages
  • January 2020
  • Region: Global
  • MarkNtel Advisors LLP
  • ID: 5450985
The operational and the economic advantages offered by the integration of augmented reality (AR) and virtual reality (VR) to the aviation industry is anticipated to uplift the market revenues for the augmented reality and virtual reality from the aircraft industry in the forthcoming years. The other key benefits offered by the technology includes low human intervention and hence very insignificant chances of human error, improved passenger experience, reduces service outrage timings and increased in-service duration of the aircrafts, among others.

According to the research report titled “Global Augmented Reality and Virtual Reality in Aviation Market Analysis, 2020”, the Global Augmented Reality and Virtual Reality in Aviation market is anticipated to grow at a CAGR of around 60.50% during 2020-25. In the aviation sector, augmented and virtual reality supports various functions across manufacturing, maintenance, airport and airline operations, training, etc. The availability of wide applications in the aviation industry is leading to a proliferation of AR/VR in the global aviation market. Moreover, augmented and virtual reality further support airport and airline operations facilitating cost savings by reducing aircraft layoff time.

Civil Aviation Sector is Expected to Hold the Leading Position in the Global AR & VR Market in the Aircraft Industry During 2020-2025


The Civil Aviation vertical has been anticipated to attain the highest CAGR during 2020-25, due to the rapidly increasing passenger fleet size in the aviation industry and the resultant surge in the demand for new aircrafts, that would demand for the regular repair and maintenance of aircraft components for uninterrupted services, as stated in the research report on “Global Augmented Reality and Virtual Reality in Aviation Market Analysis, 2020”. Also, the market for AR and VR in the civil segment would be supported by the future growth in the number of crew members, ground and other supportive staff, and pilots requiring training and development sessions based on AR and VR technology, in the period 2020-25.

Head-Mounted Product Type is Contributing to the Maximum Market Revenue


The demand for head-mounted display product is rising due to declining prices of components such as micro display throughout the world. Moreover, the increasing adoption of head-mounted display for tracking, training, simulation, security, and monitoring are further adding demand for head-mounted display. Consequently, the revenue share of the head-mounted display is surging from the past few years and is further expected maintain the uptick trend through 2025.

The Locational and the Competitive Advantage are Supporting the North America Market Growth


The North America has been the largest revenue generating region to the Augmented Reality and Virtual Reality in Aviation market during 2015-19. The competitive advantage of the region due to the presence of major aircraft and the technology developer multinationals in the local geography with higher concentration in the US is supporting the dominant position of the region.

According to the publisher, some the of key competitors operating in the global Augmented Reality and Virtual Reality in Aviation market include Microsoft Corporation, Google Inc., Eon Reality, Aero Glass, Upskill, Sita, HTC, Bohemia Interactive Simulations, Oculus VR, Skylights Aero, Magic Leap Inc., and PTC Inc.

Key Questions Answered in the Market Research Report


1. What are the key overall market statistics or market estimates (Market Overview, Market Size- By Revenue, Market Segmentation, Market Shares) of Global Augmented Reality and Virtual Reality in Aviation Market?
2. What are the region wise industry size, growth drivers and challenges key market trends?
3. What are the key innovations, technology upgrades, opportunities, regulations, growth drivers and challenges in the Global Augmented Reality and Virtual Reality in Aviation Market?
4. Who are the key competitors or market players and how they perform in Global Augmented Reality and Virtual Reality in Aviation Market, competitive benchmarking matrix?
5. What are the key results derived from the market surveys conducted during the course of Global Augmented Reality and Virtual Reality in Aviation Market study?

Table of Contents

1. Introduction
1.1. Research Process
1.2. Assumption
1.3. Market Segmentation
1.4. Market Definition
2. Executive Summary3. Expert Verbatim- What our Experts Say?
4. Global Augmented and Virtual Reality in Aviation Market Outlook, 2015- 2025F
4.1. Market Size and Analysis
4.1.1.By Revenues
4.2. Market Share and Analysis
4.2.1.By Product
4.2.1.2. Head-Mounted Displays
4.2.1.3. Head-Up Displays
4.2.1.4. Handheld Devices
4.2.1.5. Accumulators & Filters
4.2.1.6. Gesture-Tracking Devices
4.2.2.By Application
4.2.2.1. On Board
4.2.2.1.1. In-Flight Entertainment
4.2.2.1.2. Flight Deck Systems
4.2.2.2. Off-Board
4.2.3.By Technology
4.2.3.1. Augmented Reality
4.2.3.2. Virtual Reality
4.2.4.By Component
4.2.4.1. Hardware
4.2.4.2. Software
4.2.5.By Function
4.2.5.1. Pilots Training
4.2.5.2. Crew & Ground Support Staff Training
4.2.5.3. Engineers Training
4.2.5.4. Airlines Operation
4.2.5.5. Airport Operation
4.2.5.6. Others (Aircraft Operation, Maintenance Repair and Overhaul Operation etc.)
4.2.6.By Vertical
4.2.6.1. Civil
4.2.6.2. Military
4.2.7.By Region
4.2.7.1. North America
4.2.7.2. South America
4.2.7.3. Europe
4.2.7.4. Middle East & Africa
4.2.7.5. Asia-Pacific
4.2.8.By Company
4.2.8.1. Revenue Shares
4.2.8.2. Strategic Factorial Indexing
4.2.8.3. Competitor Placement in Markntel Quadrant
4.3. Market Attractiveness Index
4.3.1.1. By Product
4.3.1.2. By Application
4.3.1.3. By Vertical
4.3.1.4. By Technology
4.3.1.5. By Component
4.3.1.6. By Function
4.3.1.7. By Region
5. Global Augmented Reality in Aviation Market Analysis, 2015-2025F
5.1. Market Size and Analysis
5.1.1.By Revenues
5.2. Market Share and Analysis
5.2.1.By Product
5.2.2.By Application
5.2.3.By Technology
5.2.3.1. Maker Based
5.2.3.1.1. Low Memory and Processing Capacity Requirements
5.2.3.1.2. Passive Markers
5.2.3.1.3. Active Markers
5.2.3.2. Non-Marker-Based
5.2.3.2.1. Real-Time and More Interactive Augmentation
5.2.3.2.2. Model-Based Tracking
5.2.3.2.3. Image-Based Tracking
5.2.4.By Function
5.2.5.By Vertical
5.2.6.By Component
5.2.7.By Region
5.2.7.1. North America
5.2.7.2. South America
5.2.7.3. Europe
5.2.7.4. Middle East & Africa
5.2.7.5. Asia-Pacific
6. Global Virtual Reality in Aviation Market Analysis, 2015-2025F
6.1. Market Size and Analysis
6.1.1.By Revenues
6.2. Market Share and Analysis
6.2.1.By Product
6.2.2.By Application
6.2.3.By Technology
6.2.3.1. Immersive
6.2.3.1.1. Enhanced User Experience
6.2.3.1.2. Semi-Immersive
6.2.3.1.3. Fully Immersive
6.2.3.2. Non-Immersive
6.2.4.By Function
6.2.5.By Vertical
6.2.6.By Component
6.2.7.By Region
6.2.7.1. North America
6.2.7.2. South America
6.2.7.3. Europe
6.2.7.4. Middle East & Africa
6.2.7.5. Asia-Pacific
7. Global Hardware Market Outlook, 2015-2025F
7.1. Market Size and Analysis
7.1.1.1.1.1.1. 7.1.1.By Revenues
7.2. Market Share and Analysis
7.2.1.1.1.1.1. 7.2.1.By Type
7.2.1.2. Sensors
7.2.1.3. Processors & Controllers
7.2.1.4. Displays
7.2.1.5. Cameras
7.2.1.6. Others (Position Trackers, Integrated Circuits, etc.)
7.2.1.6.1.1.1. 7.2.2.By Vertical
7.2.1.6.1.1.2. 7.2.3.By Technology
7.2.1.6.1.1.3. 7.2.4.By Region
8. Global Software Market Outlook, 2015-2025F
8.1. Market Size and Analysis
8.1.1.1.1.1.1. 8.1.1.By Revenues
8.2. Market Share and Analysis
8.2.1.1.1.1.1. 8.2.1.By Type
8.2.1.2. AR Remote Collaboration
8.2.1.3. 3D Modeling
8.2.1.4. Workflow Optimization
8.2.1.5. Others (Visualization, Navigation etc.)
8.2.1.5.1.1.1. 8.2.2.By Vertical
8.2.1.5.1.1.2. 8.2.3.By Technology
8.2.1.5.1.1.3. 8.2.4.By Region
9. North America Augmented and Virtual Reality in Aviation Market Analysis, 2015-2025F
9.1. Market Size and Analysis
9.1.1.1.1.1.1. 9.1.1.By Revenues
9.2. Market Share and Analysis
9.2.1.1. By Product
9.2.1.2. By Application
9.2.1.3. By Vertical
9.2.1.4. By Technology
9.2.1.5. By Component
9.2.1.6. By Function
9.2.1.7. By Country
9.2.1.7.1. US
9.2.1.7.2. Canada
9.3. Market Attractiveness Index
9.3.1. By Product
9.3.2. By Application
9.3.3. By Vertical
9.3.4. By Technology
9.3.5. By Component
9.3.6. By Function
9.3.7. By Country
10. South America Augmented and Virtual Reality in Aviation Market Analysis, 2015-2025F
10.1. Market Size and Analysis
10.1.1. By Revenues
10.2. Market Share and Analysis
10.2.1. By Product
10.2.2. By Application
10.2.3. By Vertical
10.2.4. By Technology
10.2.5. By Component
10.2.6. By Function
10.2.7. By Country
10.2.7.1. Brazil
10.2.7.2. Argentina
10.2.7.3. Others
10.3. Market Attractiveness Index
10.3.1. By Product
10.3.2. By Application
10.3.3. By Vertical
10.3.4. By Technology
10.3.5. By Component
10.3.6. By Function
10.3.7. By Country
11. Europe Augmented and Virtual Reality in Aviation Market Outlook, 2015- 2025F
11.1. Market Size and Analysis
11.1.1. By Revenues
11.2. Market Share and Analysis
11.2.1. By Product
11.2.2. By Application
11.2.3. By Vertical
11.2.4. By Technology
11.2.5. By Component
11.2.6. By Function
11.2.7. By Country
11.2.7.1. France
11.2.7.2. UK
11.2.7.3. Germany
11.2.7.4. Others
11.3. Market Attractiveness Index
11.3.1. By Product
11.3.2. By Application
11.3.3. By Vertical
11.3.4. By Technology
11.3.5. By Component
11.3.6. By Function
11.3.7. By Country
12. Middle East & Africa Augmented and Virtual Reality in Aviation Market Outlook, 2015- 2025F
12.1. Market Size and Analysis
12.1.1. By Revenues
12.2. Market Share and Analysis
12.2.1. By Product
12.2.2. By Application
12.2.3. By Vertical
12.2.4. By Technology
12.2.5. By Component
12.2.6. By Function
12.2.7. By Country
12.2.7.1. Saudi Arabia
12.2.7.2. UAE
12.2.7.3. South Africa
12.2.7.4. Others
12.3. Market Attractiveness Index
12.3.1. By Product
12.3.2. By Application
12.3.3. By Vertical
12.3.4. By Technology
12.3.5. By Component
12.3.6. By Function
12.3.7. By Country
13. Asia Pacific Augmented and Virtual Reality in Aviation Market Outlook, 2015- 2025F
13.1. Market Size and Analysis
13.1.1. By Revenues
13.2. Market Share and Analysis
13.2.1. By Product
13.2.2. By Application
13.2.3. By Vertical
13.2.4. By Technology
13.2.5. By Component
13.2.6. By Function
13.2.7. By Country
13.2.7.1. India
13.2.7.2. China
13.2.7.3. Japan
13.2.7.4. Singapore
13.2.7.5. Others
13.3. Market Attractiveness Index
13.3.1. By Product
13.3.2. By Application
13.3.3. By Vertical
13.3.4. By Technology
13.3.5. By Component
13.3.6. By Function
13.3.7. By Country
14. Global Augmented and Virtual Reality in Aviation Market- Supply Chain Analysis15. Global Augmented and Virtual Reality in Aviation Market Policies, Regulations, Standards16. Global Augmented and Virtual Reality in Aviation Market Trends & Insights
17. Global Augmented and Virtual Reality in Aviation Market Dynamics
17.1. Growth Drivers
17.2. Challenges
17.3. Impact Analysis
18. Global Augmented and Virtual Reality in Aviation Market Hotspot and Opportunities19. Global Augmented and Virtual Reality in Aviation Market Key Strategic Imperatives for Success and Growth
20. Competitive Outlook
20.1. Competition Matrix
20.1.1. Product Portfolio
20.1.2. Brand Specialization
20.1.3. Target Markets
20.1.4. Target Hydraulic Equipment Products
20.1.5. Research & Development
20.1.6. Strategic Alliances
20.1.7. Strategic Initiatives
20.2. Company Profiles (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
20.2.1. Microsoft Corporation
20.2.2. Google Inc.
20.2.3. Eon Reality
20.2.4. Aero Glass
20.2.5. Upskill
20.2.6. Sita
20.2.7. HTC
20.2.8. Bohemia Interactive Simulations
20.2.9. Oculus VR
20.2.10. Skylights Aero
20.2.11. Magic Leap Inc.
20.2.12. PTC Inc
20.2.13. Fountx
20.2.14. Future Visual
20.2.15. Jasoren
20.2.16. Atheer Inc.
20.2.17. Elbit Systems Ltd.
20.2.18. HoneyWell International Inc.
20.2.19. IBM
21. Disclaimer

Companies Mentioned

  • Microsoft Corporation
  • Google Inc.
  • Eon Reality
  • Aero Glass
  • Upskill
  • Sita
  • HTC
  • Bohemia Interactive Simulations
  • Oculus VR
  • Skylights Aero
  • Magic Leap Inc.
  • PTC Inc.

Methodology

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