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Gaming Hardware Market Research Report by Platform, Product, End-user, and State - United States Forecast to 2026 - Cumulative Impact of COVID-19

  • ID: 5455711
  • Report
  • October 2021
  • Region: United States
  • 195 Pages
  • 360iResearch™
UP TO OFF
until Jan 01st 2022
United States Gaming Hardware Market is Projected to Reach USD 1,114.74 Million by 2026, Registering a CAGR of 11.20%

FEATURED COMPANIES

  • A4Tech Co. Ltd.
  • Logitech Inc.
  • Microsoft Corporation
  • Nintendo
  • NVIDIA Corporation
  • Razer Inc.
The United States Gaming Hardware Market size was estimated at USD 589.40 million in 2020, is expected to reach USD 671.73 million in 2021, and projected to grow at a CAGR of 11.20% reaching USD 1,114.74 million by 2026.



Market Statistics


The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage


This research report categorizes the Gaming Hardware to forecast the revenues and analyze the trends in each of the following sub-markets:

  • Based on Platform, the market was studied across PC, Smart Phones or Tablets Gaming, and TV.
  • Based on Product, the market was studied across Accessories and Consoles. The Accessories is further studied across Cameras, Gamepads, Headsets, Joysticks, and Steering Wheel. The Consoles is further studied across Handheld Consoles and Standard Consoles.
  • Based on End-user, the market was studied across Commercial and Residential.
  • Based on State, the market was studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas.

Cumulative Impact of COVID-19


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. The analyst's ongoing research amplifies their research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Gaming Hardware Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario


The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles


The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the United States Gaming Hardware Market, including A4Tech Co., Ltd., Logitech Inc., Microsoft Corporation, Nintendo, NVIDIA Corporation, Razer Inc., ScufGaming, LLC, Sony Corporation, Turtle Beach Corporation, and V-MODA, LLC.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the United States Gaming Hardware Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the United States Gaming Hardware Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the United States Gaming Hardware Market?
4. What is the competitive strategic window for opportunities in the United States Gaming Hardware Market?
5. What are the technology trends and regulatory frameworks in the United States Gaming Hardware Market?
6. What is the market share of the leading vendors in the United States Gaming Hardware Market?
7. What modes and strategic moves are considered suitable for entering the United States Gaming Hardware Market?
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • A4Tech Co. Ltd.
  • Logitech Inc.
  • Microsoft Corporation
  • Nintendo
  • NVIDIA Corporation
  • Razer Inc.
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary
3.1. Introduction

4. Market Overview
4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. Market Dynamics
5.1. Introduction
5.2. Drivers
5.3. Restraints
5.4. Opportunities
5.5. Challenges

6. Gaming Hardware Market, by Platform
6.1. Introduction
6.2. PC
6.3. Smart Phones or Tablets Gaming
6.4. TV

7. Gaming Hardware Market, by Product
7.1. Introduction
7.2. Accessories
7.2.1. Cameras
7.2.2. Gamepads
7.2.3. Headsets
7.2.4. Joysticks
7.2.5. Steering Wheel
7.3. Consoles
7.3.1. Handheld Consoles
7.3.2. Standard Consoles

8. Gaming Hardware Market, by End-user
8.1. Introduction
8.2. Commercial
8.3. Residential

9. California Gaming Hardware Market

10. Florida Gaming Hardware Market

11. Illinois Gaming Hardware Market

12. New York Gaming Hardware Market

13. Ohio Gaming Hardware Market

14. Pennsylvania Gaming Hardware Market

15. Texas Gaming Hardware Market

16. Competitive Landscape
16.1. FPNV Positioning Matrix
16.1.1. Quadrants
16.1.2. Business Strategy
16.1.3. Product Satisfaction
16.2. Market Ranking Analysis
16.3. Market Share Analysis, by Key Player
16.4. Competitive Scenario
16.4.1. Merger & Acquisition
16.4.2. Agreement, Collaboration, & Partnership
16.4.3. New Product Launch & Enhancement
16.4.4. Investment & Funding
16.4.5. Award, Recognition, & Expansion

17. Company Usability Profiles
17.1. A4Tech Co., Ltd.
17.2. Logitech Inc.
17.3. Microsoft Corporation
17.4. Nintendo
17.5. NVIDIA Corporation
17.6. Razer Inc.
17.7. ScufGaming, LLC
17.8. Sony Corporation
17.9. Turtle Beach Corporation
17.10. V-MODA, LLC

18. Appendix
18.1. Discussion Guide
18.2. License & Pricing

List of Figures
Figure 1. United States Gaming Hardware Market Size, 2020 vs 2026 (USD Million)
Figure 2. United States Gaming Hardware Market Size, 2018-2026 (USD Million)
Figure 3. United States Gaming Hardware Market: Market Dynamics
Figure 4. United States Gaming Hardware Market Size, by Platform, 2020 vs 2026 (%)
Figure 5. United States Gaming Hardware Market Size, by Platform, 2020 vs 2026 (USD Million)
Figure 6. Competitive Strategic Window for United States Gaming Hardware Market Size, by Platform, 2026
Figure 7. United States Gaming Hardware Market Size, by Pc, 2018-2026 (USD Million)
Figure 8. United States Gaming Hardware Market Size, by Pc, by State, 2020 vs 2026 (USD Million)
Figure 9. United States Gaming Hardware Market Size, by Smart Phones or Tablets Gaming, 2018-2026 (USD Million)
Figure 10. United States Gaming Hardware Market Size, by Smart Phones or Tablets Gaming, by State, 2020 vs 2026 (USD Million)
Figure 11. United States Gaming Hardware Market Size, by Tv, 2018-2026 (USD Million)
Figure 12. United States Gaming Hardware Market Size, by Tv, by State, 2020 vs 2026 (USD Million)
Figure 13. United States Gaming Hardware Market Size, by Product, 2020 vs 2026 (%)
Figure 14. United States Gaming Hardware Market Size, by Product, 2020 vs 2026 (USD Million)
Figure 15. Competitive Strategic Window for United States Gaming Hardware Market Size, by Product, 2026
Figure 16. United States Gaming Hardware Market Size, by Accessories, 2018-2026 (USD Million)
Figure 17. United States Gaming Hardware Market Size, by Accessories, by State, 2020 vs 2026 (USD Million)
Figure 18. United States Gaming Hardware Market Size, by Cameras, 2018-2026 (USD Million)
Figure 19. United States Gaming Hardware Market Size, by Cameras, by State, 2020 vs 2026 (USD Million)
Figure 20. United States Gaming Hardware Market Size, by Gamepads, 2018-2026 (USD Million)
Figure 21. United States Gaming Hardware Market Size, by Gamepads, by State, 2020 vs 2026 (USD Million)
Figure 22. United States Gaming Hardware Market Size, by Headsets, 2018-2026 (USD Million)
Figure 23. United States Gaming Hardware Market Size, by Headsets, by State, 2020 vs 2026 (USD Million)
Figure 24. United States Gaming Hardware Market Size, by Joysticks, 2018-2026 (USD Million)
Figure 25. United States Gaming Hardware Market Size, by Joysticks, by State, 2020 vs 2026 (USD Million)
Figure 26. United States Gaming Hardware Market Size, by Steering Wheel, 2018-2026 (USD Million)
Figure 27. United States Gaming Hardware Market Size, by Steering Wheel, by State, 2020 vs 2026 (USD Million)
Figure 28. United States Gaming Hardware Market Size, by Consoles, 2018-2026 (USD Million)
Figure 29. United States Gaming Hardware Market Size, by Consoles, by State, 2020 vs 2026 (USD Million)
Figure 30. United States Gaming Hardware Market Size, by Handheld Consoles, 2018-2026 (USD Million)
Figure 31. United States Gaming Hardware Market Size, by Handheld Consoles, by State, 2020 vs 2026 (USD Million)
Figure 32. United States Gaming Hardware Market Size, by Standard Consoles, 2018-2026 (USD Million)
Figure 33. United States Gaming Hardware Market Size, by Standard Consoles, by State, 2020 vs 2026 (USD Million)
Figure 34. United States Gaming Hardware Market Size, by End-user, 2020 vs 2026 (%)
Figure 35. United States Gaming Hardware Market Size, by End-user, 2020 vs 2026 (USD Million)
Figure 36. Competitive Strategic Window for United States Gaming Hardware Market Size, by End-user, 2026
Figure 37. United States Gaming Hardware Market Size, by Commercial, 2018-2026 (USD Million)
Figure 38. United States Gaming Hardware Market Size, by Commercial, by State, 2020 vs 2026 (USD Million)
Figure 39. United States Gaming Hardware Market Size, by Residential, 2018-2026 (USD Million)
Figure 40. United States Gaming Hardware Market Size, by Residential, by State, 2020 vs 2026 (USD Million)
Figure 41. United States Gaming Hardware Market: FPNV Positioning Matrix
Figure 42. United States Gaming Hardware Market: Share, by Key Player, 2020
Figure 43. Competitive Scenario Analysis in United States Gaming Hardware Market, by Type

List of Tables
Table 1. United States Gaming Hardware Market: Market Segmentation & Coverage
Table 2. United States Dollar Exchange Rate, 2016–2020
Table 3. United States Gaming Hardware Market Size, 2018-2026 (USD Million)
Table 4. United States Gaming Hardware Market Size, by Platform, 2018-2026 (USD Million)
Table 5. United States Gaming Hardware Market Size, by Pc, by State, 2018-2026 (USD Million)
Table 6. United States Gaming Hardware Market Size, by Smart Phones or Tablets Gaming, by State, 2018-2026 (USD Million)
Table 7. United States Gaming Hardware Market Size, by Tv, by State, 2018-2026 (USD Million)
Table 8. United States Gaming Hardware Market Size, by Product, 2018-2026 (USD Million)
Table 9. United States Gaming Hardware Market Size, by Accessories, by State, 2018-2026 (USD Million)
Table 10. United States Gaming Hardware Market Size, by Cameras, by State, 2018-2026 (USD Million)
Table 11. United States Gaming Hardware Market Size, by Gamepads, by State, 2018-2026 (USD Million)
Table 12. United States Gaming Hardware Market Size, by Headsets, by State, 2018-2026 (USD Million)
Table 13. United States Gaming Hardware Market Size, by Joysticks, by State, 2018-2026 (USD Million)
Table 14. United States Gaming Hardware Market Size, by Steering Wheel, by State, 2018-2026 (USD Million)
Table 15. United States Gaming Hardware Market Size, by Consoles, by State, 2018-2026 (USD Million)
Table 16. United States Gaming Hardware Market Size, by Handheld Consoles, by State, 2018-2026 (USD Million)
Table 17. United States Gaming Hardware Market Size, by Standard Consoles, by State, 2018-2026 (USD Million)
Table 18. United States Gaming Hardware Market Size, by End-user, 2018-2026 (USD Million)
Table 19. United States Gaming Hardware Market Size, by Commercial, by State, 2018-2026 (USD Million)
Table 20. United States Gaming Hardware Market Size, by Residential, by State, 2018-2026 (USD Million)
Table 21. United States Gaming Hardware Market: Scores
Table 22. United States Gaming Hardware Market: Business Strategy
Table 23. United States Gaming Hardware Market: Product Satisfaction
Table 24. United States Gaming Hardware Market: Ranking
Table 25. United States Gaming Hardware Market: Share, by Key Player, 2020
Table 26. United States Gaming Hardware Market: Merger & Acquisition
Table 27. United States Gaming Hardware Market: Agreement, Collaboration & Partnership
Table 28. United States Gaming Hardware Market: New Product Launch & Enhancement
Table 29. United States Gaming Hardware Market: Investment & Funding
Table 30. United States Gaming Hardware Market: Award, Recognition & Expansion
Table 31. United States Gaming Hardware Market: License & Pricing
Note: Product cover images may vary from those shown
  • A4Tech Co. Ltd.
  • Logitech Inc.
  • Microsoft Corporation
  • Nintendo
  • NVIDIA Corporation
  • Razer Inc.
  • ScufGaming, LLC
  • Sony Corporation
  • Turtle Beach Corporation
  • V-MODA, LLC
Note: Product cover images may vary from those shown

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