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Gaming Market: Global Market Size, Forecast, Insights, and Competitive Landscape

  • ID: 5480476
  • Report
  • February 2021
  • Region: Global
  • 157 Pages
  • Prodture

FEATURED COMPANIES

  • Activision Blizzards Inc.
  • Capcom Co. Ltd.
  • Google LLC
  • Nexon Company
  • Sega Games Co. Ltd
  • Tencent Holdings Limited
The global gaming market is expected to grow at a CAGR of around 7.6% during 2021-2027. This report on global gaming market provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global gaming market by segmenting the market based on mode, device type, age group, game type, revenue type, and region. Also, detailed profiles of companies operating in the global gaming market are provided in this report. We believe that this report will aid the professionals and industry stakeholders in making informed decision.



Market Drivers

  • Recent advancements in graphical engines & information technology along with cloud gaming are driving this sector.
  • Increased use of smartphones and easy availability of free-to-use games over the internet.
  • Increase in the popularity of e-sports & game events with the participation of tech giants as sponsors.

Market Challenges

  • Lack of proper network infrastructure in developing countries.

Historical & Forecast Period

  • Base Year: 2020
  • Historical Period: 2016-2019
  • Forecast Period: 2021-2027

Market by Mode

  • Online
  • Offline

Market by Device type

  • Consoles
  • Mobile & tablets
  • Computers

Market by Age group

  • Adult
  • Children

Market by Game type

  • Adventure/Role playing
  • Puzzles
  • Social games
  • Strategy
  • Simulation
  • Others

Market by Revenue type

  • Game purchase
  • In-game purchase
  • Advertising

Market by Region


Europe
  • Germany
  • United Kingdom
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Rest of Europe
North America
  • United States
  • Canada
Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Rest of Asia Pacific
Latin America
  • Mexico
  • Brazil
  • Argentina
  • Rest of Latin America
Middle East & Africa
  • Saudi Arabia
  • Turkey
  • Iran
  • United Arab Emirates
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzards Inc.
  • Capcom Co. Ltd.
  • Google LLC
  • Nexon Company
  • Sega Games Co. Ltd
  • Tencent Holdings Limited
1. Preface
1.1 Objective
1.2 Target Audience & Key Offerings
1.3 Report’s Scope
1.4 Research Methodology
1.4.1 Phase I
1.4.2 Phase II
1.4.3 Phase III
1.5 Assumptions

2. Key Insights

3. Global Gaming Market
3.1. Introduction
3.2. Market Drivers
3.3. Market Challenges

4. Global Gaming Market Analysis
4.1. Market Portraiture
4.2. Market Size
4.3. Market Forecast
4.4. Impact of COVID-19

5. Global Gaming Market by Mode
5.1. Introduction
5.2. Online
5.3. Offline

6. Global Gaming Market by Device Type
6.1 Introduction
6.2 Consoles
6.3 Mobile/tablets
6.4 Computers

7. Global Gaming Market by Age group
7.1 Introduction
7.2 Adult
7.3 Children

8. Global Gaming Market by Game type
8.1 Introduction
8.2 Adventure/role playing
8.3 Puzzles
8.4 Social games
8.5 Strategy
8.6 Simulations
8.7 Other

9. Global Gaming Market by Revenue type
9.1 Introduction
9.2 Game purchase
9.3 In-game purchase
9.4 Advertising

10. Global Gaming Market by Region
10.1 Introduction
10.2 Europe
10.2.1 Germany
10.2.2 United Kingdom
10.2.3 France
10.2.4 Italy
10.2.5 Spain
10.2.6 Russia
10.2.7 Netherlands
10.2.10 Rest of the Europe
10.3 North America
10.3.1 United States
10.3.2 Canada
10.4 Asia Pacific
10.4.1 China
10.4.2 Japan
10.4.3 India
10.4.4 South Korea
10.4.5 Australia
10.4.6 Indonesia
10.4.7 Rest of the Asia Pacific
10.5 Latin America
10.5.1 Mexico
10.5.2 Brazil
10.5.3 Argentina
10.5.4 Rest of Latin America
10.6 Middle East & Africa
10.6.1 Saudi Arabia
10.6.2 Turkey
10.6.2 Iran
10.6.3 United Arab Emirates
10.6.4 Rest of Middle East & Africa

11. SWOT Analysis

12. Porter’s Five Forces

13. Market Value Chain Analysis

14. Competitive Landscape
14.1 Competitive Scenario
14.2 Company Profiles
14.2.1 Activision Blizzards Inc.
14.2.2 Apple Inc.
14.2.3 Bandai Namco Entertainment Inc.
14.2.4 Capcom Co. Ltd.
14.2.5 Electronics Arts Inc.
14.2.6 Google LLC
14.2.7 Microsoft Corporation
14.2.8 Nexon Company
14.2.9 Nintendo Co. Ltd
14.2.10 Sega Games Co. Ltd
14.2.11 Sony Corporation
14.2.12 Tencent Holdings Limited
14.2.13 Ubisoft Entertainment S.A

List of Figures
Figure 1: Global Gaming Market (in US$ Million), 2016-2020
Figure 2: Global Gaming Market by Mode, 2020
Figure 3: Global Gaming Market by Device type, 2020
Figure 4: Global Gaming Market by Age group, 2020
Figure 5: Global Gaming Market by Game type, 2020
Figure 6: Global Gaming Market by Revenue type, 2020
Figure 7: Global Gaming Market by Region, 2020
Figure 8: Global Gaming Market (in US$ Million), 2021-2027
Figure 9: Global Gaming Market by Mode (in %), 2020 & 2027
Figure 10: Global Online Gaming Market (in US$ Million), 2016-2020
Figure 11: Global Online Gaming Market (in US$ Million), 2021-2027
Figure 12: Global Offline Gaming Market (in US$ Million), 2016-2020
Figure 13: Global Offline Gaming Market (in US$ Million), 2021-2027
Figure 14: Global Gaming Market by Device type (in %), 2020 & 2027
Figure 15: Global Consoles Gaming Market (in US$ Million), 2016-2020
Figure 16: Global Consoles Gaming Market (in US$ Million), 2021-2027
Figure 17: Global Mobile/tablets Gaming Market (in US$ Million), 2016-2020
Figure 18: Global Mobile/tablets Gaming Market (in US$ Million), 2021-2027
Figure 19: Global Computers Gaming Market (in US$ Million), 2016-2020
Figure 20: Global Computers Gaming Market (in US$ Million), 2021-2027
Figure 21: Global Gaming Market by Age group (in %), 2020 & 2027
Figure 22: Global Adults Gaming Market (in US$ Million), 2016-2020
Figure 23: Global Adults Gaming Market (in US$ Million), 2021-2027
Figure 24: Global Children Gaming Market (in US$ Million), 2016-2020
Figure 25: Global Children Gaming Market (in US$ Million), 2021-2027
Figure 26: Global Gaming Market by Game type (in %), 2020 & 2027
Figure 27: Global Adventure/role playing Gaming Market (in US$ Million), 2016-2020
Figure 28: Global Adventure/role playing Gaming Market (in US$ Million), 2021-2027
Figure 29: Global Puzzles Gaming Market (in US$ Million), 2016-2020
Figure 30: Global Puzzles Gaming Market (in US$ Million), 2021-2027
Figure 31: Global Social Gaming Market (in US$ Million), 2016-2020
Figure 32: Global Social Gaming Market (in US$ Million), 2021-2027
Figure 33: Global Strategy Gaming Market (in US$ Million), 2016-2020
Figure 34: Global Strategy Gaming Market (in US$ Million), 2021-2027
Figure 35: Global Simulation Gaming Market (in US$ Million), 2016-2020
Figure 36: Global Simulation Gaming Market (in US$ Million), 2021-2027
Figure 37: Global Other Gaming Market (in US$ Million), 2016-2020
Figure 38: Global Other Gaming Market (in US$ Million), 2021-2027
Figure 39: Global Gaming Market by Revenue type (in %), 2020 & 2027
Figure 40: Global Game Purchase Gaming Market (in US$ Million), 2016-2020
Figure 41: Global Game Purchase Gaming Market (in US$ Million), 2021-2027
Figure 42: Global In-game Purchase Gaming Market (in US$ Million), 2016-2020
Figure 43: Global In-game Purchase Gaming Market (in US$ Million), 2021-2027
Figure 44: Global Advertising Gaming Market (in US$ Million), 2016-2020
Figure 45: Global Advertising Gaming Market (in US$ Million), 2021-2027
Figure 46: Global Gaming Market by Region (in %), 2020 & 2027
Figure 47: Europe Gaming Market (in US$ Million), 2016-2020
Figure 48: Europe Gaming Market (in US$ Million), 2021-2027
Figure 49: Europe Gaming Market by Country (in %), 2020 & 2027
Figure 50: Germany Gaming Market (in US$ Million), 2016-2027
Figure 51: United Kingdom Gaming Market (in US$ Million), 2016-2027
Figure 52: France Gaming Market (in US$ Million), 2016-2027
Figure 53: Italy Gaming Market (in US$ Million), 2016-2027
Figure 54: Spain Gaming Market (in US$ Million), 2016-2027
Figure 55: Russia Gaming Market (in US$ Million), 2016-2027
Figure 56: Netherlands Gaming Market (in US$ Million), 2016-2027
Figure 57: North America Gaming Market (in US$ Million), 2016-2020
Figure 58: North America Gaming Market (in US$ Million), 2021-2027
Figure 59: North America Gaming Market by Country (in %), 2020 & 2027
Figure 60: United States Gaming Market (in US$ Million), 2016-2027
Figure 61: Canada Gaming Market (in US$ Million), 2016-2027
Figure 62: Asia Pacific Gaming Market (in US$ Million), 2016-2020
Figure 63: Asia Pacific Gaming Market (in US$ Million), 2021-2027
Figure 64: Asia Pacific Gaming Market by Country (in %), 2020 & 2027
Figure 65: China Gaming Market (in US$ Million), 2016-2027
Figure 66: Japan Gaming Market (in US$ Million), 2016-2027
Figure 67: India Gaming Market (in US$ Million), 2016-2027
Figure 68: South Korea Gaming Market (in US$ Million), 2016-2027
Figure 69: Australia Gaming Market (in US$ Million), 2016-2027
Figure 70: Indonesia Gaming Market (in US$ Million), 2016-2027
Figure 71: Latin America Gaming Market (in US$ Million), 2016-2020
Figure 72: Latin America Gaming Market (in US$ Million), 2021-2027
Figure 73: Latin America Gaming Market by Country (in %), 2020 & 2027
Figure 74: Mexico Gaming Market (in US$ Million), 2016-2027
Figure 75: Brazil Gaming Market (in US$ Million), 2016-2027
Figure 76: Argentina Gaming Market (in US$ Million), 2016-2027
Figure 77: Middle East & Africa Gaming Market (in US$ Million), 2016-2020
Figure 78: Middle East & Africa Gaming Market (in US$ Million), 2021-2027
Figure 79: Middle East & Africa Gaming Market by Country (in %), 2020 & 2027
Figure 80: Saudi Arabia Gaming Market (in US$ Million), 2016-2027
Figure 81: Turkey Gaming Market (in US$ Million), 2016-2027
Figure 82: Iran Gaming Market (in US$ Million), 2016-2027
Figure 83: UAE Gaming Market (in US$ Million), 2016-2027
Figure 84: Market Value Chain

List of Tables
Table 1: Global Gaming Market Portraiture
Table 2: Global Gaming Market by Mode (in US$ Million), 2020 & 2027
Table 3: Global Gaming Market by Device type (in US$ Million), 2020 & 2027
Table 4: Global Gaming Market by Age group (in US$ Million), 2020 & 2027
Table 5: Global Gaming Market by Game type (in US$ Million), 2020 & 2027
Table 6: Global Gaming Market by Revenue type (in US$ Million), 2020 & 2027
Table 7: Global Gaming Market by Region (in US$ Million), 2020 & 2027
Table 8: Europe Gaming Market by Country (in US$ Million), 2020 & 2027
Table 9: North America Gaming Market by Country (in US$ Million), 2020 & 2027
Table 10: Asia Pacific Gaming Market by Country (in US$ Million), 2020 & 2027
Table 11: Latin America Gaming Market by Country (in US$ Million), 2020 & 2027
Table 12: Middle East & Africa Gaming Market by Country (in US$ Million), 2020 & 2027
Table 13: List of Key Players
Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Activision Blizzards Inc.
  • Apple Inc.
  • Bandai Namco Entertainment Inc.
  • Capcom Co. Ltd.
  • Electronics Arts Inc.
  • Google LLC
  • Microsoft Corporation
  • Nexon Company
  • Nintendo Co. Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Tencent Holdings Limited
  • Ubisoft Entertainment S.A
Note: Product cover images may vary from those shown

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