Portable Gaming Console Market Report Size, Trends & Growth Opportunity, By Type (Single Function Gaming Console, Multifunction Gaming Console), By Application (Children, Adults), By Product (PlayStation 4, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite), By Platform (IoS, Android, Windows, Others), By Region (North America, Asia Pacific, Europe, Latin America, The Middle East and Africa) and forecast till 2027
Portable Gaming Console Market
Gaming console refers to a computer system that allows users to play video games by connecting it to display devices like television, monitors. The portable gaming console on mobiles is gaining more attention in the gaming world. The two most critical features of the portable gaming console are its screen and weight. These consoles are used broadly used by the electronic consumers due to the 3D technology.
The type of different screen and the weight of the gaming console are the driving factors of the market. The sensors in it offer real-time motion sensing that provides a gaming experience to the users. Another driving factor is new technology as it is enabling to securely download and play games on a handheld product hence wide range of mobile gaming console is used
The high cost of the gaming console along with the high rated disk cost becomes a main hindered force of the market. The creation of smartphones and tablets became the key restraints of the portable gaming console industry. The online smartphone games are available at a low price make their demand high on the market, hence hindering the portable gaming console market growth. The increase in penetration and shifting of consumer investment from the hardware field to the software field restrain the market growth.
Portable Gaming Console Market is segmented By Type (Single Function Gaming Console, Multifunction Gaming Console), By Application (Children, Adults), By Product (PlayStation 4, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite), By Platform (IoS, Android, Windows, Others), By Region (North America, Asia Pacific, Europe, Latin America, The Middle East and Africa). The platform is again bifurcated into iOS, Android, and others. with the advancement of technology and with the innovation of new products several audio-visual consoles are in great demand.
North America holds the main portable gaming console market globally owing to the industry’s investment in the production of different types of console products like video gaming consoles and tablet gaming consoles. The US and Canada are the vital contributors in the growth of market. Markets in Asia Pacific countries like China, Japan, South Korea are evolving at a high rate and are expected to attain a CAGR in the upcoming period. In this portable gaming console market forecast period, the European region showed rapid portable gaming console market growth.
Nvidia Corp., Valve Corp., Microsoft Corporation, Sony Corporation, Playjam, Vtech, Bit Corporation, OUYA Inc., Mattel Inc, Mad Catz Interactive Inc., NEC Corporation, Atari SA, Sega Games Co., Nintendo Co.Ltd.
Sony Corporation has discovered the new-generation PlayStation 5 gaming console which has adapted new changes. The Xbox Series X and the PlayStation 5, the next-generation gaming consoles by Microsoft and Sony hit the shelves in late 2020. In September 2019, Nintendo launched the Nintendo Switch Lite handheld gaming console with an MSRP of US$199.99. Sony invented a dual sense controller which helps in starting to ship to control the game. It helps to capture a broad range of motions. The Microsoft company is trying to upgrade the version and use 12 teraflops of power in the Xbox series.
Portable Gaming Console Market
Gaming console refers to a computer system that allows users to play video games by connecting it to display devices like television, monitors. The portable gaming console on mobiles is gaining more attention in the gaming world. The two most critical features of the portable gaming console are its screen and weight. These consoles are used broadly used by the electronic consumers due to the 3D technology.
Market Drivers
The type of different screen and the weight of the gaming console are the driving factors of the market. The sensors in it offer real-time motion sensing that provides a gaming experience to the users. Another driving factor is new technology as it is enabling to securely download and play games on a handheld product hence wide range of mobile gaming console is used
Market Restraints
The high cost of the gaming console along with the high rated disk cost becomes a main hindered force of the market. The creation of smartphones and tablets became the key restraints of the portable gaming console industry. The online smartphone games are available at a low price make their demand high on the market, hence hindering the portable gaming console market growth. The increase in penetration and shifting of consumer investment from the hardware field to the software field restrain the market growth.
Market Segmentation
Portable Gaming Console Market is segmented By Type (Single Function Gaming Console, Multifunction Gaming Console), By Application (Children, Adults), By Product (PlayStation 4, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite), By Platform (IoS, Android, Windows, Others), By Region (North America, Asia Pacific, Europe, Latin America, The Middle East and Africa). The platform is again bifurcated into iOS, Android, and others. with the advancement of technology and with the innovation of new products several audio-visual consoles are in great demand.
Regional Analysis
North America holds the main portable gaming console market globally owing to the industry’s investment in the production of different types of console products like video gaming consoles and tablet gaming consoles. The US and Canada are the vital contributors in the growth of market. Markets in Asia Pacific countries like China, Japan, South Korea are evolving at a high rate and are expected to attain a CAGR in the upcoming period. In this portable gaming console market forecast period, the European region showed rapid portable gaming console market growth.
Market Key Players
Nvidia Corp., Valve Corp., Microsoft Corporation, Sony Corporation, Playjam, Vtech, Bit Corporation, OUYA Inc., Mattel Inc, Mad Catz Interactive Inc., NEC Corporation, Atari SA, Sega Games Co., Nintendo Co.Ltd.
Industry development
Sony Corporation has discovered the new-generation PlayStation 5 gaming console which has adapted new changes. The Xbox Series X and the PlayStation 5, the next-generation gaming consoles by Microsoft and Sony hit the shelves in late 2020. In September 2019, Nintendo launched the Nintendo Switch Lite handheld gaming console with an MSRP of US$199.99. Sony invented a dual sense controller which helps in starting to ship to control the game. It helps to capture a broad range of motions. The Microsoft company is trying to upgrade the version and use 12 teraflops of power in the Xbox series.
Frequently Asked Questions about the Portable Gaming Console Market
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Report Attribute | Details |
---|---|
No. of Pages | 185 |
Published | October 2021 |
Forecast Period | 2020 - 2027 |
Estimated Market Value ( USD
| USD 32230 Million |
Forecasted Market Value ( USD
| USD 51150 Million |
Compound Annual Growth Rate | 6.8% |
Regions Covered | Global |
No. of Companies Mentioned | 14 |
Table of Contents
1 Introduction
2 Research Methodology
4 Portable Gaming Console Market Outlook
5 Portable Gaming Console Market, By Product
6 Portable Gaming Console Market, By Application
7 Portable Gaming Console Market, By Type
8 Portable Gaming Console Market, By Platform
9 Portable Gaming Console Market, By Region
10 North America Portable Gaming Console Market Analysis and Forecast (2021-2027)
11 Europe Portable Gaming Console Market Analysis and Forecast (2021-2027)
12 Asia Pacific Portable Gaming Console Market Analysis and Forecast (2021-2027)
13 Latin America Portable Gaming Console Market Analysis and Forecast (2021-2027)
14 Middle East Portable Gaming Console Market Analysis and Forecast (2021-2027)
15 Competitive Analysis
16 Company Profiles
Companies Mentioned
- Nvidia Corp.
- Valve Corp.
- Microsoft Corporation
- Sony Corporation
- Playjam
- Vtech
- Bit Corporation
- OUYA Inc.
- Mattel Inc
- Mad Catz Interactive Inc.
- NEC Corporation
- Atari SA
- Sega Games Co.
- Nintendo Co.Ltd.