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Esports Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031

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    Report

  • 300 Pages
  • September 2021
  • Region: Global
  • Transparency Market Research
  • ID: 5510919
A latest study analyzes the historical and present-day scenario of the global Esports market, to accurately gauge its potential future development. The study presents detailed information about the important growth factors, restraints, and key trends that are creating the landscape for the future growth of the Esports market, to identify the opportunistic avenues of the business potential for stakeholders. The report also provides insightful information about how the Esports market is expected to progress during the forecast period of 2021-2031.



The report offers intricate dynamics about the different aspects of the Esports market that aids companies operating in the market in making strategic development decisions. This study elaborates on the significant changes that are highly anticipated to configure the growth of the Esports market during the forecast period. It also includes a key indicator assessment to highlight the growth prospects of the Esports market, and estimates statistics related to the market progress in terms of value (US$ Mn).

The study covers a detailed segmentation of the Esports market, along with country analysis, key information, and a competitive outlook. The report mentions the company profiles of key players that are currently dominating the Esports market, wherein various developments, expansion, and winning strategies practiced and executed by leading players have been presented in detail.

Key Questions Answered in this Report on Esports Market


The report provides detailed information about the Esports market on the basis of comprehensive research on various factors that play a key role in accelerating the growth potential of the market. Information mentioned in the report answers path-breaking questions for companies that are currently functioning in the market and are looking for innovative ways to create a unique benchmark in the Esports market, so as to help them make successful strategies and take target-driven decisions.
  • Which regions will continue to remain the most profitable regional markets for Esports market players?
  • Which factors will induce a change in demand for Esports during the assessment period?
  • How will changing trends impact the Esports market?
  • How will COVID-19 impact the Esports market?
  • How can market players capture low-hanging opportunities in the Esports market in developed regions?
  • Which companies are leading the Esports market?
  • What are the winning strategies of stakeholders in the Esports market to upscale their position in this landscape?
  • What will be the Y-o-Y growth of the Esports market between 2021 and 2031?
  • What are the winning imperatives of market frontrunners in the Esports market?

Research Methodology - Esports Market


The research methodology adopted by analysts to compile the Esports market report is based on detailed primary as well as secondary research. With the help of in-depth insights of the industry-affiliated information that is obtained and legitimated by market-admissible sources, analysts have offered riveting observations and authentic forecasts of the Esports market.

During the primary research phase, analysts interviewed industry stakeholders, investors, brand managers, vice presidents, and sales and marketing managers. On the basis of data obtained through the interviews of genuine sources, analysts have emphasized the changing scenario of the Esports market.

For secondary research, analysts scrutinized numerous annual report publications, white papers, industry association publications, and company websites to obtain the necessary understanding of the Esports market.
Frequently Asked Questions about the Esports Market

What is the estimated value of the Esports Market?

The Esports Market was estimated to be valued at $1380.89 Million in 2021.

What is the growth rate of the Esports Market?

The growth rate of the Esports Market is 23.2%, with an estimated value of $11162.55 Million by 2031.

What is the forecasted size of the Esports Market?

The Esports Market is estimated to be worth $11162.55 Million by 2031.

Who are the key companies in the Esports Market?

Key companies in the Esports Market include Activision Blizzard, Inc., Electronic Arts, Inc., Envy Gaming, Inc., FACE IT LIMITED, Fnatic, Inc., G2 Esports, Inc., G5 Entertainment AB, Gameloft SE and GungHo Online Entertainment, Inc..

Table of Contents

1. Preface
1.1. Market Introduction
1.2. Market Segmentation
1.3. Key Research Objectives
2. Assumptions and Research Methodology
2.1. Research Methodology
2.1.1. List of Primary and Secondary Sources
2.2. Key Assumptions for Data Modelling
3. Executive Summary - Global Esports Market
4. Market Overview
4.1. Market Definition
4.2. Technology/ Product Roadmap
4.3. Market Factor Analysis
4.3.1. Forecast Factors
4.3.2. Ecosystem/ Value Chain Analysis
4.3.3. Market Dynamics (Growth Influencers)
4.3.3.1. Drivers
4.3.3.2. Restraints
4.3.3.3. Opportunities
4.3.3.4. Impact Analysis of Drivers and Restraints
4.4. Adoption Analysis (%) of Esports, by Game Type
4.4.1. Multiplayer Online Battle Arena
4.4.2. First Person Shooter
4.4.3. Strategy
4.4.4. Role-playing Game
4.4.5. Fighting Game
4.4.6. Racing
4.4.7. Other Sports
4.5. COVID-19 Impact Analysis
4.5.1. Impact of COVID-19 on the Esports Market
4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending
4.5.2.1. Increase in Spending
4.5.2.2. Decrease in Spending
4.5.3. Short Term and Long Term Impact on the Market
4.6. Market Opportunity Assessment - by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
4.6.1. By Platform
4.6.2. By Revenue Stream
4.7. Competitive Scenario
4.7.1. List of Emerging, Prominent, and Leading Players
4.7.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, Etc.
5. Global Esports Market Analysis and Forecast
5.1. Market Revenue Analysis (US$ Mn), 2016-2031
5.1.1. Historic Growth Trends, 2016-2020
5.1.2. Forecast Trends, 2021-2031
6. Global Esports Market Analysis, by Platform
6.1. Overview and Definitions
6.2. Key Segment Analysis
6.3. Esports Market Size (US$ Mn) Forecast, by Platform, 2018 - 2031
6.3.1. Online
6.3.2. Offline
7. Global Esports Market Analysis, by Revenue Stream
7.1. Overview and Definitions
7.2. Key Segment Analysis
7.3. Esports Market Size (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
7.3.1. Game Publisher Fees
7.3.2. Media Rights
7.3.3. Advertising
7.3.4. Sponsorship
7.3.5. Merchandizing & Tickets
8. Global Esports Market Analysis and Forecast, by Region
8.1. Key Findings
8.2. Esports Market Size (US$ Mn) Forecast, by Region, 2018 - 2031
8.2.1. North America
8.2.2. Europe
8.2.3. Asia Pacific
8.2.4. Middle East & Africa
8.2.5. South America
9. North America Esports Market Analysis
9.1. Regional Outlook
9.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
9.2.1. By Platform
9.2.2. By Revenue Stream
9.3. Esports Market Size (US$ Mn) Forecast, by Country, 2018 - 2031
9.3.1. U.S.
9.3.2. Canada
9.3.3. Mexico
10. Europe Esports Market Analysis and Forecast
10.1. Regional Outlook
10.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
10.2.1. By Platform
10.2.2. By Revenue Stream
10.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
10.3.1. Germany
10.3.2. U.K.
10.3.3. France
10.3.4. Spain
10.3.5. Italy
10.3.6. Rest of Europe
11. APAC Esports Market Analysis and Forecast
11.1. Regional Outlook
11.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
11.2.1. By Platform
11.2.2. By Revenue Stream
11.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
11.3.1. China
11.3.2. India
11.3.3. Japan
11.3.4. ASEAN
11.3.5. Rest of Asia Pacific
12. Middle East & Africa (MEA) Esports Market Analysis and Forecast
12.1. Regional Outlook
12.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
12.2.1. By Platform
12.2.2. By Revenue Stream
12.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
12.3.1. The United Arab Emirates
12.3.2. South Africa
12.3.3. Rest of Middle East & Africa (MEA)
13. South America Esports Market Analysis and Forecast
13.1. Regional Outlook
13.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
13.2.1. By Platform
13.2.2. By Revenue Stream
13.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
13.3.1. Brazil
13.3.2. Argentina
13.3.3. Rest of South America
14. Competition Landscape
14.1. Market Competition Matrix, by Leading Players
14.2. Market Revenue Share Analysis (%), by Leading Players (2020)
15. Company Profiles
15.1. Activision Blizzard, Inc.
15.1.1. Business Overview
15.1.2. Product Portfolio
15.1.3. Geographical Footprint
15.1.4. Revenue and Strategy
15.2. Electronic Arts, Inc.
15.2.1. Business Overview
15.2.2. Product Portfolio
15.2.3. Geographical Footprint
15.2.4. Revenue and Strategy
15.3. Envy Gaming, Inc.
15.3.1. Business Overview
15.3.2. Product Portfolio
15.3.3. Geographical Footprint
15.3.4. Revenue and Strategy
15.4. FACE IT LIMITED
15.4.1. Business Overview
15.4.2. Product Portfolio
15.4.3. Geographical Footprint
15.4.4. Revenue and Strategy
15.5. Fnatic, Inc.
15.5.1. Business Overview
15.5.2. Product Portfolio
15.5.3. Geographical Footprint
15.5.4. Revenue and Strategy
15.6. G2 Esports, Inc.
15.6.1. Business Overview
15.6.2. Product Portfolio
15.6.3. Geographical Footprint
15.6.4. Revenue and Strategy
15.7. G5 Entertainment AB
15.7.1. Business Overview
15.7.2. Product Portfolio
15.7.3. Geographical Footprint
15.7.4. Revenue and Strategy
15.8. Gameloft SE
15.8.1. Business Overview
15.8.2. Product Portfolio
15.8.3. Geographical Footprint
15.8.4. Revenue and Strategy
15.9. Gfinity Plc
15.9.1. Business Overview
15.9.2. Product Portfolio
15.9.3. Geographical Footprint
15.9.4. Revenue and Strategy
15.10. GungHo Online Entertainment, Inc.
15.10.1. Business Overview
15.10.2. Product Portfolio
15.10.3. Geographical Footprint
15.10.4. Revenue and Strategy
15.11. Hi-Rez Studios
15.11.1. Business Overview
15.11.2. Product Portfolio
15.11.3. Geographical Footprint
15.11.4. Revenue and Strategy
15.12. Jam City, Inc.
15.12.1. Business Overview
15.12.2. Product Portfolio
15.12.3. Geographical Footprint
15.12.4. Revenue and Strategy
15.13. Kabam, Inc.
15.13.1. Business Overview
15.13.2. Product Portfolio
15.13.3. Geographical Footprint
15.13.4. Revenue and Strategy
15.14. Modern Times Group
15.14.1. Business Overview
15.14.2. Product Portfolio
15.14.3. Geographical Footprint
15.14.4. Revenue and Strategy
15.15. Nintendo Co., Ltd.
15.15.1. Business Overview
15.15.2. Product Portfolio
15.15.3. Geographical Footprint
15.15.4. Revenue and Strategy
15.16. Riot Games, Inc.
15.16.1. Business Overview
15.16.2. Product Portfolio
15.16.3. Geographical Footprint
15.16.4. Revenue and Strategy
15.17. Rovio Entertainment Corporation
15.17.1. Business Overview
15.17.2. Product Portfolio
15.17.3. Geographical Footprint
15.17.4. Revenue and Strategy
15.18. Wargaming Public Co., Ltd.
15.18.1. Business Overview
15.18.2. Product Portfolio
15.18.3. Geographical Footprint
15.18.4. Revenue and Strategy
15.19. Warner Media, LLC
15.19.1. Business Overview
15.19.2. Product Portfolio
15.19.3. Geographical Footprint
15.19.4. Revenue and Strategy
15.20. Zynga, Inc.
15.20.1. Business Overview
15.20.2. Product Portfolio
15.20.3. Geographical Footprint
15.20.4. Revenue and Strategy
16. Key Takeaways
List of Tables
Table 1: Acronyms Used in Esports Market
Table 2: North America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 3: Europe Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 4: Asia Pacific Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 5: Middle East & Africa Esports Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)
Table 6: South America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 7: Forecast Factors: Relevance and Impact (1/2)
Table 8: Forecast Factors: Relevance and Impact
Table 9: Impact Analysis of Drivers & Restraint
Table 10: List of Emerging, Prominent and Leading Players
Table 11: Mergers & Acquisitions, Partnership
Table 12: Mergers & Acquisitions, Partnership
Table 13: Mergers & Acquisitions, Partnership
Table 14: Mergers & Acquisitions, Partnership
Table 15: Global Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
Table 16: Global Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
Table 17: Global Esports Market Value (US$ Mn) Forecast, by Region, 2018 - 2031
Table 18: North America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
Table 19: North America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
Table 20: North America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 21: U.S. Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 22: Canada Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 23: Mexico Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 24: Europe Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
Table 25: Europe Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
Table 26: Europe Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 27: Germany Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 28: U.K. Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 29: France Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 30: Spain Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 31: Italy Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 32: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
Table 33: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
Table 34: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 35: China Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 36: India Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 37: Japan Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 38: ASEAN Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 39: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
Table 40: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
Table 41: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 42: The United Arab Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 43: South Africa Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 44: South America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
Table 45: South America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
Table 46: South America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 47: Brazil Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 48: Argentina Esports Market Revenue CAGR Breakdown (%), by Growth Term
List of Figures
Figure 1: Global Esports Market Size (US$ Mn) Forecast, 2018-2031
Figure 2: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2021E
Figure 3: Top Segment Analysis of Esports Market
Figure 4: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2031F
Figure 5: Increasing Live Streaming (2/2)
Figure 6: Increasing Audience Growth (2/2)
Figure 7: Hike in revenue growth (1/2)
Figure 8: COVID-19 Impact on Esports Viewership
Figure 9: Global Esports Market Attractiveness Assessment, by Platform
Figure 10: Global Esports Market Attractiveness Assessment, by Revenue Stream
Figure 11: Global Esports Market Attractiveness Assessment, by Region
Figure 12: Global Esports Market Revenue (US$ Mn) Historic Trends, 2016 - 2020
Figure 13: Global Esports Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 - 2020
Figure 14: Global Esports Market Value Share Analysis, by Platform, 2021
Figure 15: Global Esports Market Value Share Analysis, by Platform, 2031
Figure 16: Global Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
Figure 17: Global Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
Figure 18: Global Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 19: Global Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 20: Global Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
Figure 21: Global Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
Figure 22: Global Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
Figure 23: Global Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
Figure 24: Global Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
Figure 25: Global Esports Market Opportunity (US$ Mn), by Region
Figure 26: Global Esports Market Opportunity Share (%), by Region, 2021-2031
Figure 27: Global Esports Market Size (US$ Mn), by Region, 2021 & 2031
Figure 28: Global Esports Market Value Share Analysis, by Region, 2021
Figure 29: Global Esports Market Value Share Analysis, by Region, 2031
Figure 30: North America Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
Figure 31: Europe Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
Figure 32: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
Figure 33: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
Figure 34: South America Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
Figure 35: North America Esports Revenue Opportunity Share, by Platform
Figure 36: North America Esports Revenue Opportunity Share, by Revenue Stream
Figure 37: North America Esports Revenue Opportunity Share, by Country
Figure 38: North America Esports Market Value Share Analysis, by Platform, 2021
Figure 39: North America Esports Market Value Share Analysis, by Platform, 2031
Figure 40: North America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
Figure 41: North America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
Figure 42: North America Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 43: North America Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 44: North America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
Figure 45: North America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
Figure 46: North America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
Figure 47: North America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
Figure 48: North America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
Figure 49: North America Esports Market Value Share Analysis, by Country, 2021
Figure 50: North America Esports Market Value Share Analysis, by Country, 2031
Figure 51: U.S. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 52: Canada Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 53: Mexico Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 54: Europe Esports Revenue Opportunity Share, by Platform
Figure 55: Europe Esports Revenue Opportunity Share, by Revenue Stream
Figure 56: Europe Esports Revenue Opportunity Share, by Country
Figure 57: Europe Esports Market Value Share Analysis, by Platform, 2021
Figure 58: Europe Esports Market Value Share Analysis, by Platform, 2031
Figure 59: Europe Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
Figure 60: Europe Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
Figure 61: Europe Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 62: Europe Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 63: Europe Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
Figure 64: Europe Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
Figure 65: Europe Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
Figure 66: Europe Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
Figure 67: Europe Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
Figure 68: Europe Esports Market Value Share Analysis, by Country, 2021
Figure 69: Europe Esports Market Value Share Analysis, by Country, 2031
Figure 70: Germany Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 71: U.K. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 72: France Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 73: Spain Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 74: Italy Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 75: Asia Pacific Esports Revenue Opportunity Share, by Platform
Figure 76: Asia Pacific Esports Revenue Opportunity Share, by Revenue Stream
Figure 77: Asia Pacific Esports Revenue Opportunity Share, by Country
Figure 78: Asia Pacific Esports Market Value Share Analysis, by Platform, 2021
Figure 79: Asia Pacific Esports Market Value Share Analysis, by Platform, 2031
Figure 80: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
Figure 81: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
Figure 82: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 83: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 84: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
Figure 85: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
Figure 86: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
Figure 87: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
Figure 88: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
Figure 89: Asia Pacific Esports Market Value Share Analysis, by Country, 2021
Figure 90: Asia Pacific Esports Market Value Share Analysis, by Country, 2031
Figure 91: China Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 92: India Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 93: Japan Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 94: ASEAN Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 95: Middle East & Africa Esports Revenue Opportunity Share, by Platform
Figure 96: Middle East & Africa Esports Revenue Opportunity Share, by Revenue Stream
Figure 97: Middle East & Africa Esports Revenue Opportunity Share, by Country
Figure 98: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2021
Figure 99: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2031
Figure 100: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
Figure 101: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
Figure 102: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 103: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 104: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
Figure 105: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
Figure 106: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
Figure 107: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
Figure 108: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
Figure 109: Middle East & Africa Esports Market Value Share Analysis, by Country, 2021
Figure 110: Middle East & Africa Esports Market Value Share Analysis, by Country, 2031
Figure 111: The United Arab Emirates Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 112: South Africa Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 113: South America Esports Revenue Opportunity Share, by Platform
Figure 114: South America Esports Revenue Opportunity Share, by Revenue Stream
Figure 115: South America Esports Revenue Opportunity Share, by Country
Figure 116: South America Esports Market Value Share Analysis, by Platform, 2021
Figure 117: South America Esports Market Value Share Analysis, by Platform, 2031
Figure 118: South America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
Figure 119: South America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
Figure 120: South America Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 121: South America Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 122: South America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
Figure 123: South America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
Figure 124: South America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
Figure 125: South America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
Figure 126: South America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
Figure 127: South America Esports Market Value Share Analysis, by Country, 2021
Figure 128: South America Esports Market Value Share Analysis, by Country, 2031
Figure 129: Brazil Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
Figure 130: Argentina Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Activision Blizzard, Inc.
  • Electronic Arts, Inc.
  • Envy Gaming, Inc.
  • FACE IT LIMITED
  • Fnatic, Inc.
  • G2 Esports, Inc.
  • G5 Entertainment AB
  • Gameloft SE
  • Gfinity Plc
  • GungHo Online Entertainment, Inc.
  • Hi-Rez Studios
  • Jam City, Inc.
  • Kabam, Inc.
  • Modern Times Group
  • Nintendo Co., Ltd.
  • Riot Games, Inc.
  • Rovio Entertainment Corporation
  • Wargaming Public Co., Ltd.
  • Warner Media, LLC
  • Zynga, Inc.