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Home Entertainment Devices Market by Type, Mode of Connectivity Type, and Distribution Channel: Global Opportunity Analysis and Industry Forecast, 2022-2031

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    Report

  • 230 Pages
  • February 2022
  • Region: Global
  • Allied Market Research
  • ID: 5578365
UP TO OFF until Aug 20th 2022

FEATURED COMPANIES

  • Apple Inc.
  • Bose Corporation
  • Koninklijke Philips
  • LG Electronics
  • Microsoft Corporation
  • Panasonic Corporation
The global home entertainment devices market size was valued at $264,655.3 million in 2020, and is projected to reach $545,147.9 million by 2031, registering a CAGR of 6.2% from 2022 to 2031.



Home entertainment devices include products and systems used in domestic or personal context for entertainment purposes in contrast to the devices used for business, industrial or professional recording purposes. The home entertainment devices market includes several consumer electronic products, such as television sets, video players and recorders, audio equipment, and gaming devices. Over the past few years, there has been a significant rise in consumer spending on entertainment products mainly due to the increase in disposable income and development of innovative entertainment solutions from manufacturers. The market growth for entertainment products also witnessed substantial growth due to increase in digitization of electronic goods, rapid innovations in existing products, drop in prices of entertainment products, and rise in techno-savvy population in emerging countries. However, increase in consumer shift towards mobile platforms and regulations on the frequency range of audio devices hamper the market growth for these products.

Sony Corporation, Samsung Group, LG Electronics, Toshiba Corporation, Panasonic Corporation, Microsoft Corporation, Apple Inc., Hitachi Ltd, Sharp Corporation, and Mitsubishi Electric Corporation are some of the leading players in this market. These companies develop innovative and energy efficient products in the market by investing significant amount in R&D and also by forming collaborative partnerships. For instance, in September 2016, Panasonic Corporation and Berliner Philharmoniker collaborated to develop audio-visual technologies, enhancing 4K/HDR video and hi-resolution audio platforms for home entertainment. This technology is expected to create an authentic live concert hall experience in the home and in-car environment.

In December 2015, LG launched wireless sound bars and X-boom audio systems, adding two new products in its music flow line-up. These sound bars are sleek, and have a slim design that blends in seamlessly with almost any interior décor. The devices are equipped with wireless subwoofers that provide rich bass tones to compliment the home theatres speakers’ audio output.

Samsung Electronics Co., Ltd. declared in May 2019 that all Samsung Smart TVs as well as select 2018 Apple TV models will include the recently released Apple TV application and support AirPlay 2 in over 100 countries. Customers will be able to watch Apple TV channels as well as iTunes TV episodes and movies on Samsung smart TVs.

The home entertainment devices market has been segmented on the basis of type, mode of connectivity type, and By Region. The type segment includes audio equipment, video equipment, and gaming consoles. The audio equipment segment is further segmented into home theatre in-a-box (HTiB), audio systems, home radios, sound bars, headphones, and others (accessories, speakers, microphones, AV receivers, others). The video equipment segment is further categorized into televisions, DVD/Blue ray players, digital streaming devices, projectors, and DVR sets. On the basis of mode of connectivity type, the market is segmented into wireless devices and wired devices. On the basis of distribution channel, the market is bifurcated into offline and online. On the basis of region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA regions.

KEY BENEFITS FOR STAKEHOLDERS

  • This report provides quantitative analysis of the current home entertainment devices market trends, estimations, and dynamics from 2022 to 2031, which assist to identify the prevailing home entertainment devices market opportunities
  • Major countries in each region have been mapped based on the revenue contribution to the global market
  • Market player positioning of the industry has been provided to provide a clear understanding of their competitive strengths
  • Porter's Five Forces analysis is used to illustrate the potential of suppliers and buyers in the industry
  • Comprehensive analysis of factors that drive and restrict the growth of home entertainment devices is provided
  • The report focuses on the regional & global market, the key players, and market segments apart from a detailed study on the divisions and application areas

KEY MARKET SEGMENTS


By Type

  • Audio Equipment
  • Video Devices
  • Gaming Consoles

By Mode of Connectivity Type

  • Wired Devices
  • Wireless Devices

By Distribution Channel

  • Offline
  • Online

By Region

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa
Frequently Asked Questions about the Global Home Entertainment Devices Market

What is the estimated value of the Global Home Entertainment Devices Market?

The Global Home Entertainment Devices Market was estimated to be valued at $264655.3 million in 2020.

What is the growth rate of the Global Home Entertainment Devices Market?

The growth rate of the Global Home Entertainment Devices Market is 6.8%, with an estimated value of $545147.9 million by 2031.

What is the forecasted size of the Global Home Entertainment Devices Market?

The Global Home Entertainment Devices Market is estimated to be worth $545147.9 million by 2031.

Who are the key companies in the Global Home Entertainment Devices Market?

Key companies in the Global Home Entertainment Devices Market include Sony Corporation, Apple Inc., Panasonic Corporation, LG Electronics, Samsung Electronics, Bose Corporation, Sennheiser Electronic, Microsoft Corporation and Mitsubishi Electric Corporation..

FEATURED COMPANIES

  • Apple Inc.
  • Bose Corporation
  • Koninklijke Philips
  • LG Electronics
  • Microsoft Corporation
  • Panasonic Corporation

Chapter 1: Introduction
1.1. Report Description
1.2. Key Market Segments
1.3. Key Benefits
1.4. Research Methodology
1.4.1. Primary Research
1.4.2. Secondary Research
1.4.3. Analyst Tools and Models
Chapter 2: Executive Summary
2.1. Cxo Perspective
Chapter 3: Market Landscape
3.1. Market Definition and Scope
3.2. Key Findings
3.2.1. Top Investment Pockets
3.2.2. Top Winning Strategies
3.3. Porter's Five Forces Analysis
3.3.1. Bargaining Power of Suppliers
3.3.2. Threat of New Entrants
3.3.3. Threat of Substitutes
3.3.4. Competitive Rivalry
3.3.5. Bargaining Power Among Buyers
3.4. Market Share Analysis/Top Player Positioning
3.4.1. Market Share Analysis/Top Player Positioning 2020
3.5. Market Dynamics
3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities
3.6. Covid-19 Impact Analysis
3.7. Value Chain Analysis
3.8. Key Regulation Analysis
3.9. Market Share Analysis
3.10. Competitive Heatmap
3.11. Strategic Overview
Chapter 4: Home Entertainment Devices Market, by Type
4.1. Market Overview
4.1.1Market Size and Forecast, by Type
4.2. Audio Equipment
4.2.1. Key Market Trends, Growth Factors and Opportunities
4.2.2. Market Size and Forecast, by Region
4.2.3. Market Share Analysis, by Country
4.2.4. Home Theatre in Box
4.2.4.1. Market Size and Forecast
4.2.5. Audio Players
4.2.5.1. Market Size and Forecast
4.2.6. Home Radios
4.2.6.1. Market Size and Forecast
4.2.7. Sound Bars
4.2.7.1. Market Size and Forecast
4.2.8. Headphones
4.2.8.1. Market Size and Forecast
4.2.9. Others
4.2.9.1. Market Size and Forecast
4.3. Video Devices
4.3.1. Key Market Trends, Growth Factors and Opportunities
4.3.2. Market Size and Forecast, by Region
4.3.3. Market Share Analysis, by Country
4.3.4. Television
4.3.4.1. Market Size and Forecast
4.3.5. Blue-Ray and Dvd Players
4.3.5.1. Market Size and Forecast
4.3.6. Projectors
4.3.6.1. Market Size and Forecast
4.3.7. Dvrs
4.3.7.1. Market Size and Forecast
4.3.8. Streaming Devices
4.3.8.1. Market Size and Forecast
4.4. Gaming Consoles
4.4.1. Key Market Trends, Growth Factors and Opportunities
4.4.2. Market Size and Forecast, by Region
4.4.3. Market Share Analysis, by Country
Chapter 5: Home Entertainment Devices Market, by Mode of Connectivity Type
5.1. Market Overview
5.1.1Market Size and Forecast, by Mode of Connectivity Type
5.2. Wired Devices
5.2.1. Key Market Trends, Growth Factors and Opportunities
5.2.2. Market Size and Forecast, by Region
5.2.3. Market Share Analysis, by Country
5.3. Wireless Devices
5.3.1. Key Market Trends, Growth Factors and Opportunities
5.3.2. Market Size and Forecast, by Region
5.3.3. Market Share Analysis, by Country
Chapter 6: Home Entertainment Devices Market, by Distribution Channel
6.1. Market Overview
6.1.1Market Size and Forecast, by Distribution Channel
6.2. Offline
6.2.1. Key Market Trends, Growth Factors and Opportunities
6.2.2. Market Size and Forecast, by Region
6.2.3. Market Share Analysis, by Country
6.3. Online
6.3.1. Key Market Trends, Growth Factors and Opportunities
6.3.2. Market Size and Forecast, by Region
6.3.3. Market Share Analysis, by Country
Chapter 7: Home Entertainment Devices Market, by Region
7.1. Market Overview
7.1.1Market Size and Forecast, by Region
7.2. North America
7.2.1. Key Market Trends and Opportunities
7.2.2. Market Size and Forecast, by Type
7.2.3. Market Size and Forecast, by Mode of Connectivity Type
7.2.4. Market Size and Forecast, by Distribution Channel
7.2.5. Market Size and Forecast, by Country
7.2.6. U. S. Home Entertainment Devices Market
7.2.6.1. Market Size and Forecast, by Type
7.2.6.2. Market Size and Forecast, by Mode of Connectivity Type
7.2.6.3. Market Size and Forecast, by Distribution Channel
7.2.7. Canada Home Entertainment Devices Market
7.2.7.1. Market Size and Forecast, by Type
7.2.7.2. Market Size and Forecast, by Mode of Connectivity Type
7.2.7.3. Market Size and Forecast, by Distribution Channel
7.2.8. Mexico Home Entertainment Devices Market
7.2.8.1. Market Size and Forecast, by Type
7.2.8.2. Market Size and Forecast, by Mode of Connectivity Type
7.2.8.3. Market Size and Forecast, by Distribution Channel
7.3. Europe
7.3.1. Key Market Trends and Opportunities
7.3.2. Market Size and Forecast, by Type
7.3.3. Market Size and Forecast, by Mode of Connectivity Type
7.3.4. Market Size and Forecast, by Distribution Channel
7.3.5. Market Size and Forecast, by Country
7.3.6. Germany Home Entertainment Devices Market
7.3.6.1. Market Size and Forecast, by Type
7.3.6.2. Market Size and Forecast, by Mode of Connectivity Type
7.3.6.3. Market Size and Forecast, by Distribution Channel
7.3.7. UK Home Entertainment Devices Market
7.3.7.1. Market Size and Forecast, by Type
7.3.7.2. Market Size and Forecast, by Mode of Connectivity Type
7.3.7.3. Market Size and Forecast, by Distribution Channel
7.3.8. France Home Entertainment Devices Market
7.3.8.1. Market Size and Forecast, by Type
7.3.8.2. Market Size and Forecast, by Mode of Connectivity Type
7.3.8.3. Market Size and Forecast, by Distribution Channel
7.3.9. Italy Home Entertainment Devices Market
7.3.9.1. Market Size and Forecast, by Type
7.3.9.2. Market Size and Forecast, by Mode of Connectivity Type
7.3.9.3. Market Size and Forecast, by Distribution Channel
7.3.10. Rest of Europe Home Entertainment Devices Market
7.3.10.1. Market Size and Forecast, by Type
7.3.10.2. Market Size and Forecast, by Mode of Connectivity Type
7.3.10.3. Market Size and Forecast, by Distribution Channel
7.4. Asia-Pacific
7.4.1. Key Market Trends and Opportunities
7.4.2. Market Size and Forecast, by Type
7.4.3. Market Size and Forecast, by Mode of Connectivity Type
7.4.4. Market Size and Forecast, by Distribution Channel
7.4.5. Market Size and Forecast, by Country
7.4.6. China Home Entertainment Devices Market
7.4.6.1. Market Size and Forecast, by Type7.4.6.2. Market Size and Forecast, by Mode of Connectivity Type
7.4.6.3. Market Size and Forecast, by Distribution Channel
7.4.7. Japan Home Entertainment Devices Market
7.4.7.1. Market Size and Forecast, by Type
7.4.7.2. Market Size and Forecast, by Mode of Connectivity Type
7.4.7.3. Market Size and Forecast, by Distribution Channel
7.4.8. South Korea Home Entertainment Devices Market
7.4.8.1. Market Size and Forecast, by Type
7.4.8.2. Market Size and Forecast, by Mode of Connectivity Type
7.4.8.3. Market Size and Forecast, by Distribution Channel
7.4.9. India Home Entertainment Devices Market
7.4.9.1. Market Size and Forecast, by Type
7.4.9.2. Market Size and Forecast, by Mode of Connectivity Type
7.4.9.3. Market Size and Forecast, by Distribution Channel
7.4.10. Rest of Asia-Pacific Home Entertainment Devices Market
7.4.10.1. Market Size and Forecast, by Type
7.4.10.2. Market Size and Forecast, by Mode of Connectivity Type
7.4.10.3. Market Size and Forecast, by Distribution Channel
7.5. Lamea
7.5.1. Key Market Trends and Opportunities
7.5.2. Market Size and Forecast, by Type
7.5.3. Market Size and Forecast, by Mode of Connectivity Type
7.5.4. Market Size and Forecast, by Distribution Channel
7.5.5. Market Size and Forecast, by Country
7.5.6. Latin America Home Entertainment Devices Market
7.5.6.1. Market Size and Forecast, by Type
7.5.6.2. Market Size and Forecast, by Mode of Connectivity Type
7.5.6.3. Market Size and Forecast, by Distribution Channel
7.5.7. Middle East Home Entertainment Devices Market
7.5.7.1. Market Size and Forecast, by Type
7.5.7.2. Market Size and Forecast, by Mode of Connectivity Type
7.5.7.3. Market Size and Forecast, by Distribution Channel
7.5.8. Africa Home Entertainment Devices Market
7.5.8.1. Market Size and Forecast, by Type
7.5.8.2. Market Size and Forecast, by Mode of Connectivity Type
7.5.8.3. Market Size and Forecast, by Distribution Channel
Chapter 8: Company Profiles
8.1. Sony Corporation
8.1.1. Company Overview
8.1.2. Key Executives
8.1.3. Company Snapshot
8.1.4. Operating Business Segments
8.1.5. Product Portfolio
8.1.6. Business Performance
8.1.7. Key Strategic Moves and Developments
8.2. Apple Inc.
8.2.1. Company Overview
8.2.2. Key Executives
8.2.3. Company Snapshot
8.2.4. Operating Business Segments
8.2.5. Product Portfolio
8.2.6. Business Performance
8.2.7. Key Strategic Moves and Developments
8.3. Panasonic Corp.
8.3.1. Company Overview
8.3.2. Key Executives
8.3.3. Company Snapshot
8.3.4. Operating Business Segments
8.3.5. Product Portfolio
8.3.6. Business Performance
8.3.7. Key Strategic Moves and Developments
8.4. Lg Electronics Inc.
8.4.1. Company Overview
8.4.2. Key Executives
8.4.3. Company Snapshot
8.4.4. Operating Business Segments
8.4.5. Product Portfolio
8.4.6. Business Performance
8.4.7. Key Strategic Moves and Developments
8.5. Samsung
8.5.1. Company Overview
8.5.2. Key Executives
8.5.3. Company Snapshot
8.5.4. Operating Business Segments
8.5.5. Product Portfolio
8.5.6. Business Performance
8.5.7. Key Strategic Moves and Developments
8.6. Bose Corporation
8.6.1. Company Overview
8.6.2. Key Executives
8.6.3. Company Snapshot
8.6.4. Operating Business Segments
8.6.5. Product Portfolio
8.6.6. Business Performance
8.6.7. Key Strategic Moves and Developments
8.7. Microsoft Corporation
8.7.1. Company Overview
8.7.2. Key Executives
8.7.3. Company Snapshot
8.7.4. Operating Business Segments
8.7.5. Product Portfolio
8.7.6. Business Performance
8.7.7. Key Strategic Moves and Developments
8.8. Koninklijke Philips N. V.
8.8.1. Company Overview
8.8.2. Key Executives
8.8.3. Company Snapshot
8.8.4. Operating Business Segments
8.8.5. Product Portfolio
8.8.6. Business Performance
8.8.7. Key Strategic Moves and Developments
8.9. Mitsubishi Electric Corporation
8.9.1. Company Overview
8.9.2. Key Executives
8.9.3. Company Snapshot
8.9.4. Operating Business Segments
8.9.5. Product Portfolio
8.9.6. Business Performance
8.9.7. Key Strategic Moves and Developments
8.10. Company 10
8.10.1. Company Overview
8.10.2. Key Executives
8.10.3. Company Snapshot
8.10.4. Operating Business Segments
8.10.5. Product Portfolio
8.10.6. Business Performance
8.10.7. Key Strategic Moves and Developments
List of Tables
Table 1. Global Home Entertainment Devices Market, by Type, 2020-2031 ($Million)
Table 2. Global Home Entertainment Devices Market for Audio Equipment, by Region, 2020-2031 ($Million)
Table 3. Global Home Entertainment Devices Market for Video Devices, by Region, 2020-2031 ($Million)
Table 4. Global Home Entertainment Devices Market for Gaming Consoles, by Region, 2020-2031 ($Million)
Table 5. Global Home Entertainment Devices Market, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 6. Global Home Entertainment Devices Market for Wired Devices, by Region, 2020-2031 ($Million)
Table 7. Global Home Entertainment Devices Market for Wireless Devices, by Region, 2020-2031 ($Million)
Table 8. Global Home Entertainment Devices Market, by Distribution Channel, 2020-2031 ($Million)
Table 9. Global Home Entertainment Devices Market for Offline, by Region, 2020-2031 ($Million)
Table 10. Global Home Entertainment Devices Market for Online, by Region, 2020-2031 ($Million)
Table 11. Global Home Entertainment Devices Market, by Region, 2020-2031 ($Million)
Table 12. North America Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 13. North America Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 14. North America Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 15. U.S Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 16. U.S Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 17. U.S Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 18. Canada Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 19. Canada Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 20. Canada Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 21. Mexico Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 22. Mexico Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 23. Mexico Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 24. Europe Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 25. Europe Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 26. Europe Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 27. Germany Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 28. Germany Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 29. Germany Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 30. UK Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 31. UK Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 32. UK Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 33. France Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 34. France Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 35. France Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 36. Italy Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 37. Italy Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 38. Italy Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 39. Rest of Europe Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 40. Rest of Europe Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 41. Rest of Europe Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 42. Asia-Pacific Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 43. Asia-Pacific Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 44. Asia-Pacific Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 45. China Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 46. China Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 47. China Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 48. Japan Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 49. Japan Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 50. Japan Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 51. South Korea Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 52. South Korea Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 53. South Korea Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 54. India Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 55. India Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 56. India Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 57. Rest of Asia-Pacific Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 58. Rest of Asia-Pacific Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 59. Rest of Asia-Pacific Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 60. LAMEA Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 61. LAMEA Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 62. LAMEA Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 63. Latin America Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 64. Latin America Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 65. Latin America Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 66. Middle East Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 67. Middle East Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 68. Middle East Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 69. Africa Home Entertainment Devices, by Type, 2020-2031 ($Million)
Table 70. Africa Home Entertainment Devices, by Mode of Connectivity Type, 2020-2031 ($Million)
Table 71. Africa Home Entertainment Devices, by Distribution Channel, 2020-2031 ($Million)
Table 72. Sony Corporation: Key Executives
Table 73. Sony Corporation: Company Snapshot
Table 74. Sony Corporation: Operating Segments
Table 75. Sony Corporation: Product Portfolio
Table 76. Sony Corporation: Key Strategic Moves and Developments
Table 77. Apple Inc. : Key Executives
Table 78. Apple Inc. : Company Snapshot
Table 79. Apple Inc. : Operating Segments
Table 80. Apple Inc. : Product Portfolio
Table 81. Apple Inc. : Key Strategic Moves and Developments
Table 82. Panasonic Corp. : Key Executives
Table 83. Panasonic Corp. : Company Snapshot
Table 84. Panasonic Corp. : Operating Segments
Table 85. Panasonic Corp. : Product Portfolio
Table 86. Panasonic Corp. : Key Strategic Moves and Developments
Table 87. Lg Electronics Inc. : Key Executives
Table 88. Lg Electronics Inc. : Company Snapshot
Table 89. Lg Electronics Inc. : Operating Segments
Table 90. Lg Electronics Inc. : Product Portfolio
Table 91. Lg Electronics Inc. : Key Strategic Moves and Developments
Table 92. Samsung: Key Executives
Table 93. Samsung: Company Snapshot
Table 94. Samsung: Operating Segments
Table 95. Samsung: Product Portfolio
Table 96. Samsung: Key Strategic Moves and Developments
Table 97. Bose Corporation: Key Executives
Table 98. Bose Corporation: Company Snapshot
Table 99. Bose Corporation: Operating Segments
Table 100. Bose Corporation: Product Portfolio
Table 101. Bose Corporation: Key Strategic Moves and Developments
Table 102. Microsoft Corporation: Key Executives
Table 103. Microsoft Corporation: Company Snapshot
Table 104. Microsoft Corporation: Operating Segments
Table 105. Microsoft Corporation: Product Portfolio
Table 106. Microsoft Corporation: Key Strategic Moves and Developments
Table 107. Koninklijke Philips N. V. : Key Executives
Table 108. Koninklijke Philips N. V. : Company Snapshot
Table 109. Koninklijke Philips N. V. : Operating Segments
Table 110. Koninklijke Philips N. V. : Product Portfolio
Table 111. Koninklijke Philips N. V. : Key Strategic Moves and Developments
Table 112. Mitsubishi Electric Corporation: Key Executives
Table 113. Mitsubishi Electric Corporation: Company Snapshot
Table 114. Mitsubishi Electric Corporation: Operating Segments
Table 115. Mitsubishi Electric Corporation: Product Portfolio
Table 116. Mitsubishi Electric Corporation: Key Strategic Moves and Developments
Table 117. Company 10: Key Executives
Table 118. Company 10: Company Snapshot
Table 119. Company 10: Operating Segments
Table 120. Company 10: Product Portfolio
Table 121. Company 10: Key Strategic Moves and Developments
List of Figures
Figure 1. Global Home Entertainment Devices Market Segmentation
Figure 2. Global Home Entertainment Devices Market
Figure 3. Segmentation Home Entertainment Devices Market
Figure 4. Top Investment Pocket in Home Entertainment Devices Market
Figure 5. Top Winning Strategies, 2019-2021*
Figure 6. Top Winning Strategies, by Development, 2019-2021(%)
Figure 7. Top Winning Strategies, by Company, 2019-2021*
Figure 8. Moderate Bargaining Power of Buyers
Figure 9. Moderate Bargaining Power of Suppliers
Figure 10. Moderate Threat of New Entrants
Figure 11. Low Threat of Substitution
Figure 12. High Competitive Rivalry
Figure 13. Top Player Positioning, 2020
Figure 14. Market Share Analysis, 2020
Figure 15. Restraints and Drivers: Home Entertainment Devices Market
Figure 16. Home Entertainment Devices Market Segmentation, by Type
Figure 17. Home Entertainment Devices Market for Audio Equipment, by Country, 2020-2031 ($ Million)
Figure 18. Home Entertainment Devices Market for Video Devices, by Country, 2020-2031 ($ Million)
Figure 19. Home Entertainment Devices Market for Gaming Consoles, by Country, 2020-2031 ($ Million)
Figure 20. Home Entertainment Devices Market Segmentation, by Mode of Connectivity Type
Figure 21. Home Entertainment Devices Market for Wired Devices, by Country, 2020-2031 ($ Million)
Figure 22. Home Entertainment Devices Market for Wireless Devices, by Country, 2020-2031 ($ Million)
Figure 23. Home Entertainment Devices Market Segmentation, by Distribution Channel
Figure 24. Home Entertainment Devices Market for Offline, by Country, 2020-2031 ($ Million)
Figure 25. Home Entertainment Devices Market for Online, by Country, 2020-2031 ($ Million)
Figure 26. Sony Corporation: Net Sales, 2018-2020 ($ Million)
Figure 27. Sony Corporation: Revenue Share, by Segment, 2020 (%)
Figure 28. Sony Corporation: Revenue Share, by Region, 2020 (%)
Figure 29. Apple Inc: Net Sales, 2018-2020 ($ Million)
Figure 30. Apple Inc: Revenue Share, by Segment, 2020 (%)
Figure 31. Apple Inc: Revenue Share, by Region, 2020 (%)
Figure 32. Panasonic Corp: Net Sales, 2018-2020 ($ Million)
Figure 33. Panasonic Corp: Revenue Share, by Segment, 2020 (%)
Figure 34. Panasonic Corp: Revenue Share, by Region, 2020 (%)
Figure 35. Lg Electronics Inc: Net Sales, 2018-2020 ($ Million)
Figure 36. Lg Electronics Inc: Revenue Share, by Segment, 2020 (%)
Figure 37. Lg Electronics Inc: Revenue Share, by Region, 2020 (%)
Figure 38. Samsung: Net Sales, 2018-2020 ($ Million)
Figure 39. Samsung: Revenue Share, by Segment, 2020 (%)
Figure 40. Samsung: Revenue Share, by Region, 2020 (%)
Figure 41. Bose Corporation: Net Sales, 2018-2020 ($ Million)
Figure 42. Bose Corporation: Revenue Share, by Segment, 2020 (%)
Figure 43. Bose Corporation: Revenue Share, by Region, 2020 (%)
Figure 44. Microsoft Corporation: Net Sales, 2018-2020 ($ Million)
Figure 45. Microsoft Corporation: Revenue Share, by Segment, 2020 (%)
Figure 46. Microsoft Corporation: Revenue Share, by Region, 2020 (%)
Figure 47. Koninklijke Philips N. V: Net Sales, 2018-2020 ($ Million)
Figure 48. Koninklijke Philips N. V: Revenue Share, by Segment, 2020 (%)
Figure 49. Koninklijke Philips N. V: Revenue Share, by Region, 2020 (%)
Figure 50. Mitsubishi Electric Corporation: Net Sales, 2018-2020 ($ Million)
Figure 51. Mitsubishi Electric Corporation: Revenue Share, by Segment, 2020 (%)
Figure 52. Mitsubishi Electric Corporation: Revenue Share, by Region, 2020 (%)
Figure 53. Company 10: Net Sales, 2018-2020 ($ Million)
Figure 54. Company 10: Revenue Share, by Segment, 2020 (%)
Figure 55. Company 10: Revenue Share, by Region, 2020 (%)

FEATURED COMPANIES

  • Apple Inc.
  • Bose Corporation
  • Koninklijke Philips
  • LG Electronics
  • Microsoft Corporation
  • Panasonic Corporation
According to a new report titled, “Home Entertainment Devices Market by Type, Mode of Connectivity Type, and Distribution Channel: Global Opportunity Analysis and Industry Forecast, 2022–2031,” the global home entertainment devices market size was valued at $264,655.3 million in 2020, and is projected to reach $545,147.9 million by 2031, registering a CAGR of 6.2% from 2022 to 2031.

The home entertainment devices market includes several consumer electronic products, such as television sets, video players and recorders, audio equipment, and gaming devices. Over the past few years, there has been a significant rise in consumer investments in entertainment products mainly due to the increase in disposable income and development of innovative entertainment solutions from manufacturers. The market growth for entertainment products has also witnessed substantial growth due to increase in digitalization of electronic goods, rapid innovations in existing products, price drops of entertainment products, and rise in techno-savvy population in emerging countries. All these home entertainment devices market trends is driving the market. However, increase in consumer shift towards mobile platforms and regulations on the frequency range of audio devices hamper the home entertainment devices market growth for these products.

The COVID-19 pandemic situation had a negative as well as a positive impact on the home entertainment devices market demand. The supply chain caused negative impact on the market while ‘stay at home’ regulations caused positive impact on the home entertainment devices market.

According to the home entertainment devices market analysis, the market is segmented on the basis of type, mode of connectivity type, distribution channel, and region. On the basis of type, the market is segmented into audio devices, video devices, and gaming consoles. The audio devices segment is further segmented into home theatre in-a-box (HTiB), audio systems, home radios, sound bars, headphones, and others. The video devices segment is further categorized into televisions, blue-ray & DVD players, projectors, DVRs, and streaming devices. In 2020, the video devices segment dominated the market, accounting for $218,509.4 million and was majorly dominated by the television segment. The global market for televisions was valued at $152,136.2 million in 2020. The television market is expected to grow at a CAGR of 5.7% and is expected to reach $297,848.7 million by 2031.

On the basis of mode of connectivity, the market for home entertainment systems is segmented into wireless devices and wired devices. Wireless home theatre or entertainment system refer to a setup that simply has a set of wireless surround sound speakers to a system that incorporates wireless home networking. These devices also have inbuilt LAN device that allows users to access the Internet and provide the benefits of networking in a cable-free environment. The connectivity segment was dominated by the wired devices segment and accounted for $182,787.6 million in 2020. The wireless devices segment is expected to grow at a higher CAGR of 8.1% and reach $204,529.5 million by 2031. The wireless devices segment is being driven by advancements in internet, TV, and other application technologies.

On the basis of distribution channel, the market is bifurcated into online and offline. The offline segment dominated the home entertainment devices market with highest home entertainment devices market share in 2020. Consumers prefer to buy home entertainment gadgets from retail stores or specialist outlets because they can view, touch, and test devices before purchasing it.

Region wise, the market is segmented into four major regions, which include North America, Europe, Asia-Pacific, and LAMEA (Latin America, Middle East, and Africa). Asia-Pacific was the most dominant geographic market for home entertainment in 2015. The growing disposable and growing techno-savvy urban population from major countries of China and India largely drive the Asia-Pacific market, which is estimated to grow at a CAGR of 6.8% during the home entertainment devices market forecast.

Porter’s five forces analysis helps to understand the competitive structure of the market along with suppliers and buyers’ role. The analysis concludes that the degree of competition is very high in the market. The value chain analysis gives a clear picture of the service structure with value addition by the suppliers provided at each stage. The top investment pockets exhibit the home entertainment devices market opportunities for market participants with current and future conditions of the market.

The key market players of home entertainment devices are focusing their efforts on providing connected home entertainment equipment and tools such as smart speakers and home assistance, to improve the overall entertainment experience. Through voice control automation, the home entertainment devices improve the entire auditory experience of movies and television shows. During the forecast period, such product advancements are expected to continue to fuel the home entertainment devices market expansion.

These key players operating in the home entertainment devices industry include Sony Corporation, Apple Inc., Panasonic Corporation, LG Electronics, Samsung Electronics, Bose Corporation, Sennheiser Electronic, Microsoft Corporation, Koninklijke Philips, and Mitsubishi Electric Corporation.

Key Findings Of Study


  • By region, Asia-Pacific was the highest revenue contributor, accounting for $78,338.0 million in 2020, and is estimated to reach $172,266.7 million by 2031, with a CAGR of 68%
  • By type, the video devices segment was the highest revenue contributor to the market, with $218,509.4 million in 2020, and is estimated to reach $457,524.9 million by 2031, with a CAGR of 64%
  • By mode of connectivity type, the wired devices segment was the highest revenue contributor to the market, with $182,787.6 million in 2020, and is estimated to reach $340,618.4 million by 2031, with a CAGR of 52%
  • By distribution channel, the offline segment was the highest revenue contributor to the market, with $141,784.7 million in 2020, and is estimated to reach $269,595.9 million by 2031, with a CAGR of 54%
  • Sony Corporation
  • Apple Inc.
  • Panasonic Corporation
  • LG Electronics
  • Samsung Electronics
  • Bose Corporation
  • Sennheiser Electronic
  • Microsoft Corporation
  • Koninklijke Philips
  • Mitsubishi Electric Corporation.

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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