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US Wearable Computing Market (2022-2027) by Technology, Application, End Use, Competitive Analysis and the Impact of Covid-19 with Ansoff Analysis

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    Report

  • 175 Pages
  • April 2022
  • Region: United States
  • Infogence Global Research
  • ID: 5585436
The US Wearable Computing Market is estimated to be USD 10.71 Bn in 2022 and is projected to reach USD 25.71 Bn by 2027, growing at a CAGR of 19.14%.



Market dynamics are forces that impact the prices and behaviors of the US Wearable Computing Market stakeholders. These forces create pricing signals which result from the changes in the supply and demand curves for a given product or service. Forces of Market Dynamics may be related to macro-economic and micro-economic factors. There are dynamic market forces other than price, demand, and supply. Human emotions can also drive decisions, influence the market, and create price signals.

As the market dynamics impact the supply and demand curves, decision-makers aim to determine the best way to use various financial tools to stem various strategies for speeding the growth and reducing the risks.

Market Segmentations

The US Wearable Computing Market is segmented based on Technology, Application, End Use.
  • By Technology, the market is classified into Computing Technologies, Display Technologies, Networking Technologies, and Other Technologies.
  • By Application, the market is classified into Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others.
  • By End Use, the market is classified into Fitness & Wellness, Healthcare, Entertainment, Defense, Gaming, and Others.

Company Profiles

The report provides a detailed analysis of the competitors in the market. It covers the financial performance analysis for the publicly listed companies in the market. The report also offers detailed information on the companies' recent development and competitive scenario. Some of the companies covered in this report are Apple Inc, Ekso Bionics Holdings Inc, Fossil Group Inc, Garmin Ltd, Google LLC (Alphabet Inc), etc.

Competitive Quadrant

The report includes Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Ansoff Analysis

The report presents a detailed Ansoff matrix analysis for the US Wearable Computing Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz. Market Development, Market Penetration, Product Development and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach.

The analyst analyses the US Wearable Computing Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position.

Based on the SWOT analysis conducted on the industry and industry players, The analyst has devised suitable strategies for market growth.

Why buy this report?

  • The report offers a comprehensive evaluation of the US Wearable Computing Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter's 5 forces model and the Ansoff Matrix. In addition, the impact of Covid-19 on the market is also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the analyst's Proprietary competitive positioning tool.

Report Highlights:

  • A complete analysis of the market, including parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market

Table of Contents

1 Report Description
1.1 Study Objectives
1.2 Market Definition
1.3 Currency
1.4 Years Considered
1.5 Language
1.6 Key Stakeholders
2 Research Methodology
2.1 Research Process
2.2 Data Collection and Validation
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Models
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Assumptions of the Study
2.5 Limitations of the Study
3 Executive Summary
3.1 Introduction
3.2 Market Size, Segmentations and Outlook
4 Market Dynamics
4.1 Drivers
4.1.1 Increasing Adoption of Smartwatches and Wristbands in the Consumer Market
4.1.2 Rising Focus Towards Communication, Networking, and Recognition Technologies for Wearables
4.1.3 Increasing Popularity of Wearable Health and Medical Devices due to IoT
4.2 Restraints
4.2.1 High Initial Price Range of Body and Eye Wear
4.2.2 Power Consumption and Limited Battery Life
4.3 Opportunities
4.3.1 Penetration of Smart Clothing
4.3.2 Increasing Adoption of Wearables in Multiple Application Areas
4.4 Challenges
4.4.1 Technical Difficulties
4.4.2 Device Protection and Thermal Consideration
5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter's Five Forces Analysis
5.3 Impact of COVID-19
5.4 Ansoff Matrix Analysis
6 US Wearable Computing Market, By Technology
6.1 Introduction
6.2 Computing Technologies
6.3 Display Technologies
6.3.1 Virtual Reality
6.3.2 Augmented Reality
6.4 Networking Technologies
6.4.1 Bluetooth
6.4.2 Wi-Fi
6.4.3 Others
6.5 Other Technologies
7 US Wearable Computing Market, By Application
7.1 Introduction
7.2 Fitness and Wellness Application
7.2.1 Wristbands
7.2.2 Smart Clothing
7.2.3 Footwear
7.2.4 Others
7.3 Medical and Healthcare
7.3.1 Continuous Glucose Monitors
7.3.2 Drug Delivery Products
7.3.3 ECG Monitoring
7.4 Others
7.5 Enterprise and Industrial
7.5.1 Hand-Worn Terminals
7.5.2 Others
7.6 Infotainmen
8 US Wearable Computing Market, By End Use
8.1 Introduction
8.2 Fitness & Wellness
8.3 Healthcare
8.4 Entertainment
8.5 Defense
8.6 Gaming
8.7 Others
9 Competitive Landscape
9.1 Competitive Quadrant
9.2 Market Share Analysis
9.3 Strategic Initiatives
9.3.1 M&A and Investments
9.3.2 Partnerships and Collaborations
9.3.3 Product Developments and Improvements
10 Company Profiles
10.1 Apple Inc
10.2 Ekso Bionics Holdings Inc
10.3 Fossil Group Inc
10.4 Garmin Ltd
10.5 Google LLC (Alphabet Inc)
10.6 Huami Corp
10.7 Huawei Technologies Co. Ltd (Huawei)
10.8 Nike Inc
10.9 Omron Healthcare Inc
10.10 Samsung Electronics
10.11 Sensoria Inc
10.12 Sony Corp
10.13 Xiaomi Corp
11 Appendix
11.1 Questionnaire

Companies Mentioned

  • Apple Inc
  • Ekso Bionics Holdings Inc
  • Fossil Group Inc
  • Garmin Ltd
  • Google LLC (Alphabet Inc)
  • Huami Corp
  • Huawei Technologies Co. Ltd (Huawei)
  • Nike Inc
  • Omron Healthcare Inc
  • Samsung Electronics
  • Sensoria Inc
  • Sony Corp
  • Xiaomi Corp

Table Information