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US Head-Mounted Display Market (2023-2028) by Component, Technology, Connectivity, Application, Competitive Analysis, Impact of Covid-19, Impact of Economic Slowdown & Impending Recession with Ansoff Analysis

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    Report

  • 147 Pages
  • January 2023
  • Region: United States
  • Infogence Global Research
  • ID: 5585535

The gaming industry has undergone a technological evolution with the emergence of VR and 3D technologies

US Head-Mounted Display Market is estimated to be USD 1.82 Bn in 2023 and is expected to reach USD 8.54 Bn by 2028, growing at a CAGR of 36.15%.

Market Dynamics

Market dynamics are forces that impact the prices and behaviors of the stakeholders. These forces create pricing signals which result from the changes in the supply and demand curves for a given product or service. Forces of Market Dynamics may be related to macro-economic and micro-economic factors. There are dynamic market forces other than price, demand, and supply. Human emotions can also drive decisions, influence the market, and create price signals.

As the market dynamics impact the supply and demand curves, decision-makers aim to determine the best way to use various financial tools to stem various strategies for speeding the growth and reducing the risks.

Market Segmentations

The US Head-Mounted Display Market is segmented based on Component, Technology, Connectivity, and Application.
  • By Component, the market is classified into Accelerometers, Cameras, Cases & Connectors, Controllers, Displays, Gyroscopes, Lenses, Magnetometers, Processors & Memory, and Sensors.
  • By Technology, the market is classified into Augmented Reality and Virtual Reality.
  • By Connectivity, the market is classified into Wired and Wireless.
  • By Application, the market is classified into Aerospace & Defense, Commercial, Consumer, Education, Engineering & Design, Enterprise & Industry, Healthcare.

Company Profiles

The report provides a detailed analysis of the competitors in the market. It covers the financial performance analysis for the publicly listed companies in the market. The report also offers detailed information on the companies' recent development and competitive scenario. Some of the companies covered in this report are Microsoft, Nimo Planet, Oculus VR, Optinvent, Panasonic, Realwear, etc.

Competitive Quadrant

The report includes a Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Ansoff Analysis

The report presents a detailed Ansoff matrix analysis for the US Head-Mounted Display Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz. Market Development, Market Penetration, Product Development, and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach.

This Research analyses the US Head-Mounted Display Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position.

Based on the SWOT analysis conducted on the industry and industry players, the US Research has devised suitable strategies for market growth.

Why buy this report?

  • The report offers a comprehensive evaluation of the US Head-Mounted Display Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter's 5 forces model, PESTLE Analysis, and the Ansoff Matrix. In addition, the impact of COVID-19 and the impact of economic slowdown & impending recession on the market are also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the analyst's competitive positioning tool.

Report Highlights:

  • A complete analysis of the market, including parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market

Table of Contents

1 Report Description
1.1 Study Objectives
1.2 Market Definition
1.3 Currency
1.4 Years Considered
1.5 Language
1.6 Key Stakeholders

2 Research Methodology
2.1 Research Process
2.2 Data Collection and Validation
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Models
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Assumptions of the Study
2.5 Limitations of the Study

3 Executive Summary
3.1 Introduction
3.2 Market Size, Segmentations, and Outlook

4 Market Dynamics
4.1 Drivers
4.1.1 Surge in Investments by Major Players in Development of HMDS
4.1.2 Increased Adoption of AR and VR Technologies Due to Growing Digitization Availability of Low-Cost HMDS
4.2 Restraints
4.2.1 Lack of Standardization for HMD Design
4.2.2 Display Latency and Energy Consumption Affect Overall Performance of VR Devices
4.2.3 Health Concerns Related to Low Resolution and Lack of Movement
4.2.4 Trade Issues Between US and China
4.3 Opportunities
4.3.1 Escalating Use of HMDs for Video Games
4.3.2 Surging Demand for Lightweight HMDS and Portable Devices
4.4 Challenges
4.4.1 Low Awareness about HMDS

5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter's Five Forces Analysis
5.3 PESTLE Analysis
5.4 Impact of COVID-19
5.5 Impact of Economic Slowdown & Impending Recession
5.6 Ansoff Matrix Analysis

6 US’ Head-Mounted Display Market, By Component
6.1 Introduction
6.2 Accelerometers
6.3 Cameras
6.4 Cases & Connectors
6.5 Controllers
6.6 Displays
6.7 Gyroscopes
6.8 Lenses
6.9 Magnetometers
6.10 Processors & Memory
6.11 Sensors

7 US’ Head-Mounted Display Market, By Technology
7.1 Introduction
7.2 Augmented Reality
7.3 Virtual Reality

8 US’ Head-Mounted Display Market, By Connectivity
8.1 Introduction
8.2 Wired
8.3 Wireless

9 US’ Head-Mounted Display Market, By Applications
9.1 Introduction
9.2 Aerospace & Defense
9.3 Commercial
9.4 Consumer
9.5 Education
9.6 Engineering & Design
9.7 Enterprise & Industry
9.8 Healthcare

10 Competitive Landscape
10.1 Competitive Quadrant
10.2 Market Share Analysis
10.3 Strategic Initiatives
10.3.1 M&A and Investments
10.3.2 Partnerships and Collaborations
10.3.3 Product Developments and Improvements

11 Company Profiles
11.1 BAE Systems
11.2 Beyeonics Ltd.
11.3 Dynabook Americas
11.4 Epson
11.5 Everysight
11.6 Google
11.7 HTC
11.8 Lenovo Magic Leap
11.9 Lynx
11.10 Merge Labs
11.11 Meta Company
11.12 Microsoft
11.13 Nimo Planet
11.14 Oculus VR
11.15 Optinvent
11.16 Panasonic
11.17 Realwear
11.18 Samsung Electronics
11.19 Seiko
11.20 Solos
11.21 Sony
11.22 Thales
11.23 Ultraleap
11.24 Vuzix
11.25 Xiaomi

12 Appendix
12.1 Questionnaire

Companies Mentioned

  • BAE Systems
  • Beyeonics Ltd.
  • Dynabook Americas
  • Epson
  • Everysight
  • Google
  • HTC
  • Lenovo Magic Leap
  • Lynx
  • Merge Labs
  • Meta Company
  • Microsoft
  • Nimo Planet
  • Oculus VR
  • Optinvent
  • Panasonic
  • Realwear
  • Samsung Electronics
  • Seiko
  • Solos
  • Sony
  • Thales
  • Ultraleap
  • Vuzix
  • Xiaomi

Table Information