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Visual Effects Market Research Report by Component, Type, Application, State - United States Forecast to 2027 - Cumulative Impact of COVID-19

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    Report

  • 154 Pages
  • October 2022
  • Region: United States
  • 360iResearch™
  • ID: 5613163
UP TO OFF until Dec 31st 2022
The United States Visual Effects Market size was estimated at USD 1,338.55 million in 2021, USD 1,463.18 million in 2022, and is projected to grow at a CAGR of 11.32% to reach USD 2,548.60 million by 2027.

Market Statistics:

The report provides market sizing and forecast across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:

This research report categorizes the Visual Effects to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Component, the market was studied across Hardware, Services, and Software.
  • Based on Type, the market was studied across Compositing, Digital Animation, and Matte Painting.
  • Based on Application, the market was studied across Advertisement, Gaming, Movies, and TV Shows.
  • Based on State, the market was studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas.

Cumulative Impact of COVID-19:

COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. This ongoing research amplifies This research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:

The publisher continuously monitors and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Visual Effects market considering the current update on the conflict and its global response.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Visual Effects Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor's strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the United States Visual Effects Market, including 3DAR LTDA, Adobe Inc., Aldus Corporation, Animal Logic, Blackmagic Fusion, Boris FX, DBA OptiTrack, Digital Domain Holdings Ltd., Eastman Kodak Company, Framestore Ltd., FuseFX, NVIDIA Corporation, Planar Systems, Red Giant LLC, Red Giant Software, Rodeo FX, Inc., The Foundry Visionmongers, The Walt Disney Co., Video Copilot, Video Copilot and Final Image Inc., Vision Effects, Inc., Whiskytree, Worldwide FX, and Zoic Studios.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the United States Visual Effects Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the United States Visual Effects Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the United States Visual Effects Market?
4. What is the competitive strategic window for opportunities in the United States Visual Effects Market?
5. What are the technology trends and regulatory frameworks in the United States Visual Effects Market?
6. What is the market share of the leading vendors in the United States Visual Effects Market?
7. What modes and strategic moves are considered suitable for entering the United States Visual Effects Market?
Frequently Asked Questions about the U.S. Visual Effects Market

What is the estimated value of the U.S. Visual Effects Market?

The U.S. Visual Effects Market was estimated to be valued at $1338.55 Million in 2021.

What is the growth rate of the U.S. Visual Effects Market?

The growth rate of the U.S. Visual Effects Market is 11.3%, with an estimated value of $2548.6 Million by 2027.

What is the forecasted size of the U.S. Visual Effects Market?

The U.S. Visual Effects Market is estimated to be worth $2548.6 Million by 2027.

Who are the key companies in the U.S. Visual Effects Market?

Key companies in the U.S. Visual Effects Market include 3DAR LTDA, Adobe Inc., Aldus Corporation, Animal Logic, Blackmagic Fusion, Boris FX, DBA OptiTrack, Digital Domain Holdings Ltd. and Framestore Ltd..

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.2. Restraints
5.1.3. Opportunities
5.1.4. Challenges
5.2. Cumulative Impact of COVID-19
6. Visual Effects Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Software
7. Visual Effects Market, by Type
7.1. Introduction
7.2. Compositing
7.3. Digital Animation
7.4. Matte Painting
8. Visual Effects Market, by Application
8.1. Introduction
8.2. Advertisement
8.3. Gaming
8.4. Movies
8.5. TV Shows
9. California Visual Effects Market
9.1. Introduction
10. Florida Visual Effects Market
10.1. Introduction
11. Illinois Visual Effects Market
11.1. Introduction
12. New York Visual Effects Market
12.1. Introduction
13. Ohio Visual Effects Market
13.1. Introduction
14. Pennsylvania Visual Effects Market
14.1. Introduction
15. Texas Visual Effects Market
15.1. Introduction
16. Competitive Landscape
16.1. FPNV Positioning Matrix
16.1.1. Quadrants
16.1.2. Business Strategy
16.1.3. Product Satisfaction
16.2. Market Ranking Analysis, By Key Player
16.3. Market Share Analysis, By Key Player
16.4. Competitive Scenario
16.4.1. Merger & Acquisition
16.4.2. Agreement, Collaboration, & Partnership
16.4.3. New Product Launch & Enhancement
16.4.4. Investment & Funding
16.4.5. Award, Recognition, & Expansion
17. Company Usability Profiles
17.1. 3DAR LTDA
17.1.1. Business Overview
17.1.2. Key Executives
17.1.3. Product & Services
17.2. Adobe Inc.
17.2.1. Business Overview
17.2.2. Key Executives
17.2.3. Product & Services
17.3. Aldus Corporation
17.3.1. Business Overview
17.3.2. Key Executives
17.3.3. Product & Services
17.4. Animal Logic
17.4.1. Business Overview
17.4.2. Key Executives
17.4.3. Product & Services
17.5. Blackmagic Fusion
17.5.1. Business Overview
17.5.2. Key Executives
17.5.3. Product & Services
17.6. Boris FX
17.6.1. Business Overview
17.6.2. Key Executives
17.6.3. Product & Services
17.7. DBA OptiTrack
17.7.1. Business Overview
17.7.2. Key Executives
17.7.3. Product & Services
17.8. Digital Domain Holdings Ltd.
17.8.1. Business Overview
17.8.2. Key Executives
17.8.3. Product & Services
17.9. Eastman Kodak Company
17.9.1. Business Overview
17.9.2. Key Executives
17.9.3. Product & Services
17.10. Framestore Ltd.
17.10.1. Business Overview
17.10.2. Key Executives
17.10.3. Product & Services
17.11. FuseFX
17.11.1. Business Overview
17.11.2. Key Executives
17.11.3. Product & Services
17.12. NVIDIA Corporation
17.12.1. Business Overview
17.12.2. Key Executives
17.12.3. Product & Services
17.13. Planar Systems
17.13.1. Business Overview
17.13.2. Key Executives
17.13.3. Product & Services
17.14. Red Giant LLC
17.14.1. Business Overview
17.14.2. Key Executives
17.14.3. Product & Services
17.15. Red Giant Software
17.15.1. Business Overview
17.15.2. Key Executives
17.15.3. Product & Services
17.16. Rodeo FX, Inc.
17.16.1. Business Overview
17.16.2. Key Executives
17.16.3. Product & Services
17.17. The Foundry Visionmongers
17.17.1. Business Overview
17.17.2. Key Executives
17.17.3. Product & Services
17.18. The Walt Disney Co.
17.18.1. Business Overview
17.18.2. Key Executives
17.18.3. Product & Services
17.19. Video Copilot
17.19.1. Business Overview
17.19.2. Key Executives
17.19.3. Product & Services
17.20. Video Copilot and Final Image Inc.
17.20.1. Business Overview
17.20.2. Key Executives
17.20.3. Product & Services
17.21. Vision Effects, Inc.
17.21.1. Business Overview
17.21.2. Key Executives
17.21.3. Product & Services
17.22. Whiskytree
17.22.1. Business Overview
17.22.2. Key Executives
17.22.3. Product & Services
17.23. Worldwide FX
17.23.1. Business Overview
17.23.2. Key Executives
17.23.3. Product & Services
17.24. Zoic Studios
17.24.1. Business Overview
17.24.2. Key Executives
17.24.3. Product & Services
18. Appendix
18.1. Discussion Guide
18.2. License & Pricing
List of Figures
FIGURE 1. UNITED STATES VISUAL EFFECTS MARKET: RESEARCH PROCESS
FIGURE 2. UNITED STATES VISUAL EFFECTS MARKET SIZE, 2021 VS 2027
FIGURE 3. UNITED STATES VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 4. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2021 VS 2027 (%)
FIGURE 5. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2021 VS 2027 (USD MILLION)
FIGURE 6. UNITED STATES VISUAL EFFECTS MARKET COMPETITIVE STRATEGIC WINDOW, BY STATE, 2027
FIGURE 7. UNITED STATES VISUAL EFFECTS MARKET DYNAMICS
FIGURE 8. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2021 VS 2027 (%)
FIGURE 9. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2021 VS 2027 (USD MILLION)
FIGURE 10. UNITED STATES VISUAL EFFECTS MARKET COMPETITIVE STRATEGIC WINDOW, BY COMPONENT, 2027
FIGURE 11. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2027 (USD MILLION)
FIGURE 12. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2027 (USD MILLION)
FIGURE 13. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2027 (USD MILLION)
FIGURE 14. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2021 VS 2027 (%)
FIGURE 15. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2021 VS 2027 (USD MILLION)
FIGURE 16. UNITED STATES VISUAL EFFECTS MARKET COMPETITIVE STRATEGIC WINDOW, BY TYPE, 2027
FIGURE 17. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, 2018-2027 (USD MILLION)
FIGURE 18. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY DIGITAL ANIMATION, 2018-2027 (USD MILLION)
FIGURE 19. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, 2018-2027 (USD MILLION)
FIGURE 20. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2021 VS 2027 (%)
FIGURE 21. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2021 VS 2027 (USD MILLION)
FIGURE 22. UNITED STATES VISUAL EFFECTS MARKET COMPETITIVE STRATEGIC WINDOW, BY APPLICATION, 2027
FIGURE 23. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY ADVERTISEMENT, 2018-2027 (USD MILLION)
FIGURE 24. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY GAMING, 2018-2027 (USD MILLION)
FIGURE 25. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY MOVIES, 2018-2027 (USD MILLION)
FIGURE 26. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TV SHOWS, 2018-2027 (USD MILLION)
FIGURE 27. CALIFORNIA VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 28. FLORIDA VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 29. ILLINOIS VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 30. NEW YORK VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 31. OHIO VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 32. PENNSYLVANIA VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 33. TEXAS VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
FIGURE 34. UNITED STATES VISUAL EFFECTS MARKET: FPNV POSITIONING MATRIX, 2021
FIGURE 35. UNITED STATES VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2021
FIGURE 36. UNITED STATES VISUAL EFFECTS MARKET COMPETITIVE SCENARIO, BY KEY TYPE, 2021
List of Tables
TABLE 1. UNITED STATES VISUAL EFFECTS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2021
TABLE 3. UNITED STATES VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 4. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2018-2027 (USD MILLION)
TABLE 5. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 6. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2027 (USD MILLION)
TABLE 7. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY STATE, 2018-2027 (USD MILLION)
TABLE 8. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2027 (USD MILLION)
TABLE 9. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY STATE, 2018-2027 (USD MILLION)
TABLE 10. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2027 (USD MILLION)
TABLE 11. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY STATE, 2018-2027 (USD MILLION)
TABLE 12. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 13. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, 2018-2027 (USD MILLION)
TABLE 14. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY STATE, 2018-2027 (USD MILLION)
TABLE 15. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY DIGITAL ANIMATION, 2018-2027 (USD MILLION)
TABLE 16. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY DIGITAL ANIMATION, BY STATE, 2018-2027 (USD MILLION)
TABLE 17. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, 2018-2027 (USD MILLION)
TABLE 18. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY STATE, 2018-2027 (USD MILLION)
TABLE 19. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 20. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY ADVERTISEMENT, 2018-2027 (USD MILLION)
TABLE 21. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY ADVERTISEMENT, BY STATE, 2018-2027 (USD MILLION)
TABLE 22. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY GAMING, 2018-2027 (USD MILLION)
TABLE 23. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY GAMING, BY STATE, 2018-2027 (USD MILLION)
TABLE 24. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY MOVIES, 2018-2027 (USD MILLION)
TABLE 25. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY MOVIES, BY STATE, 2018-2027 (USD MILLION)
TABLE 26. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TV SHOWS, 2018-2027 (USD MILLION)
TABLE 27. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TV SHOWS, BY STATE, 2018-2027 (USD MILLION)
TABLE 28. CALIFORNIA VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 29. CALIFORNIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 30. CALIFORNIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 31. CALIFORNIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 32. FLORIDA VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 33. FLORIDA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 34. FLORIDA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 35. FLORIDA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 36. ILLINOIS VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 37. ILLINOIS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 38. ILLINOIS VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 39. ILLINOIS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 40. NEW YORK VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 41. NEW YORK VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 42. NEW YORK VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 43. NEW YORK VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 44. OHIO VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 45. OHIO VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 46. OHIO VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 47. OHIO VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 48. PENNSYLVANIA VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 49. PENNSYLVANIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 50. PENNSYLVANIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 51. PENNSYLVANIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 52. TEXAS VISUAL EFFECTS MARKET SIZE, 2018-2027 (USD MILLION)
TABLE 53. TEXAS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2027 (USD MILLION)
TABLE 54. TEXAS VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2027 (USD MILLION)
TABLE 55. TEXAS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2027 (USD MILLION)
TABLE 56. UNITED STATES VISUAL EFFECTS MARKET: FPNV POSITIONING MATRIX - SCORES, 2021
TABLE 57. UNITED STATES VISUAL EFFECTS MARKET: FPNV POSITIONING MATRIX - BUSINESS STRATEGY, 2021
TABLE 58. UNITED STATES VISUAL EFFECTS MARKET: FPNV POSITIONING MATRIX - PRODUCT SATISFACTION, 2021
TABLE 59. UNITED STATES VISUAL EFFECTS MARKET RANKING, BY KEY PLAYER, 2021
TABLE 60. UNITED STATES VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2021
TABLE 61. UNITED STATES VISUAL EFFECTS MARKET MERGER & ACQUISITION
TABLE 62. UNITED STATES VISUAL EFFECTS MARKET AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 63. UNITED STATES VISUAL EFFECTS MARKET NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 64. UNITED STATES VISUAL EFFECTS MARKET INVESTMENT & FUNDING
TABLE 65. UNITED STATES VISUAL EFFECTS MARKET AWARD, RECOGNITION, & EXPANSION
TABLE 66. UNITED STATES VISUAL EFFECTS MARKET: LICENSE & PRICING

Companies Mentioned

  • 3DAR LTDA
  • Adobe Inc.
  • Aldus Corporation
  • Animal Logic
  • Blackmagic Fusion
  • Boris FX
  • DBA OptiTrack
  • Digital Domain Holdings Ltd.
  • Eastman Kodak Company
  • Framestore Ltd.
  • FuseFX
  • NVIDIA Corporation
  • Planar Systems
  • Red Giant LLC
  • Red Giant Software
  • Rodeo FX, Inc.
  • The Foundry Visionmongers
  • The Walt Disney Co.
  • Video Copilot
  • Video Copilot and Final Image Inc.
  • Vision Effects, Inc.
  • Whiskytree
  • Worldwide FX
  • Zoic Studios

Methodology

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