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Global Earphones & Headphones Market (2022-2027) by Product, Technology, Application, Geography, Competitive Analysis and the Impact of Covid-19 with Ansoff Analysis

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  • 172 Pages
  • June 2022
  • Region: Global
  • Infogence Global Research
  • ID: 5635733

Technologies are shifting towards a higher dependence on artificial intelligence (AI) and miniaturization

The Global Earphones & Headphones Market is estimated to be USD 87.31 Bn in 2022 and is expected to reach USD 153.46 Bn by 2027, growing at a CAGR of 11.94%.

Market Dynamics

Market dynamics are forces that impact the prices and behaviors of the Global Earphones & Headphones Market stakeholders. These forces create pricing signals which result from the changes in the supply and demand curves for a given product or service. Forces of Market Dynamics may be related to macro-economic and micro-economic factors. There are dynamic market forces other than price, demand, and supply. Human emotions can also drive decisions, influence the market, and create price signals. As the market dynamics impact the supply and demand curves, decision-makers aim to determine the best way to use various financial tools to stem various strategies for speeding the growth and reducing the risks.

Market Segmentations

The Global Earphones & Headphones Market is segmented based on Product, Technology, Application, and Geography.
  • By Product, the market is classified into In-Ear and Over-Ear.
  • By Technology, the market is classified into Wired and Wireless.
  • By Application, the market is classified into Fitness or Sports, Gaming, Music & Entertainment, and Virtual Reality.
  • By Geography, the market is classified into Americas, Europe, Middle-East & Africa and Asia-Pacific.

Company Profiles

The report provides a detailed analysis of the competitors in the market. It covers the financial performance analysis for the publicly listed companies in the market. The report also offers detailed information on the companies' recent development and competitive scenario. Some of the companies covered in this report are 3M Company, Apple Inc., Bose Corp., EPOS, GN Store Nord A/S, Imagine Marketing Pvt. Ltd., Koninklijke Philips N.V., LG Electronics Inc., Panasonic Corp., Sony Corp., etc.

Countries Studied

  • America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United States, Rest of Americas)
  • Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, United Kingdom, Rest of Europe)
  • Middle-East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA)
  • Asia-Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia-Pacific)

Competitive Quadrant

The report includes Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Ansoff Analysis

The report presents a detailed Ansoff matrix analysis for the Global Earphones & Headphones Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz. Market Development, Market Penetration, Product Development and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach. The analyst analyses the Global Earphones & Headphones Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position. Based on the SWOT analysis conducted on the industry and industry players, the analyst has devised suitable strategies for market growth.

Why buy this report?

  • The report offers a comprehensive evaluation of the Global Earphones & Headphones Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter's 5 forces model and the Ansoff Matrix. In addition, the impact of Covid-19 on the market is also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the analyst's Proprietary competitive positioning tool.

Report Highlights:

  • A complete analysis of the market, including the parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market
Frequently Asked Questions about the Global Earphones & Headphones Market

What is the estimated value of the Global Earphones & Headphones Market?

The Global Earphones & Headphones Market was estimated to be valued at $87.31 Billion in 2022.

What is the growth rate of the Global Earphones & Headphones Market?

The growth rate of the Global Earphones & Headphones Market is 11.9%, with an estimated value of $153.46 Billion by 2027.

What is the forecasted size of the Global Earphones & Headphones Market?

The Global Earphones & Headphones Market is estimated to be worth $153.46 Billion by 2027.

Who are the key companies in the Global Earphones & Headphones Market?

Key companies in the Global Earphones & Headphones Market include 3M Company, Alclair Audio, Apple Inc., Audio, Technica Corp., Bang and Olufsen A/S, Bose Corp., Bowers & Wilkins Group Ltd. and GN Store Nord A/S.

Table of Contents

1 Report Description
1.1 Study Objectives
1.2 Market Definition
1.3 Currency
1.4 Years Considered
1.5 Language
1.6 Key Stakeholders
2 Research Methodology
2.1 Research Process
2.2 Data Collection and Validation
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Models
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Assumptions of the Study
2.5 Limitations of the Study
3 Executive Summary
3.1 Introduction
3.2 Market Size, Segmentations, and Outlook
4 Market Dynamics
4.1 Drivers
4.1.1 Continuous Innovation in Audio Technology & Headphones
4.1.2 Increasing Demand from Fitness Enthusiasts Driving Sports Models
4.1.3 Rise in The Number of Smartphone Users and Tech-Savvy Consumers
4.1.4 Rising Consciousness of Hearing Ailments & NIHL Driving the ANC Segment
4.2 Restraints
4.2.1 High Cost of Wireless Headphones and Earphones
4.3 Opportunities
4.3.1 Shift of Smart Wireless Headphones into Hearables
4.3.2 Value-Added Features to Become Standard
4.3.3 Adoption of New Technologies for Product Enrichment
4.3.4 Maximizing Audio Quality and Features while Reducing Bulk
4.4 Challenges
4.4.1 Rising Health Concerns due to Continued Use of Headphones
4.4.2 Reduced Ambient Awareness and Improper Fit Limiting True Wireless Headphones
5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter's Five Forces Analysis
5.3 Impact of COVID-19
5.4 Ansoff Matrix Analysis
6 Global Earphones & Headphones Market, By Product
6.1 Introduction
6.2 In-Ear
6.3 Over-Ear
7 Global Earphones & Headphones Market, By Technology
7.1 Introduction
7.2 Wired
7.3 Wireless
8 Global Earphones & Headphones Market, By Application
8.1 Introduction
8.2 Fitness or Sports
8.3 Gaming
8.4 Music & Entertainment
8.5 Virtual Reality
9 Americas’ Earphones & Headphones Market
9.1 Introduction
9.2 Argentina
9.3 Brazil
9.4 Canada
9.5 Chile
9.6 Colombia
9.7 Mexico
9.8 Peru
9.9 United States
9.10 Rest of Americas
10 Europe’s Earphones & Headphones Market
10.1 Introduction
10.2 Austria
10.3 Belgium
10.4 Denmark
10.5 Finland
10.6 France
10.7 Germany
10.8 Italy
10.9 Netherlands
10.10 Norway
10.11 Poland
10.12 Russia
10.13 Spain
10.14 Sweden
10.15 Switzerland
10.16 United Kingdom
10.17 Rest of Europe
11 Middle East and Africa’s Earphones & Headphones Market
11.1 Introduction
11.2 Egypt
11.3 Israel
11.4 Qatar
11.5 Saudi Arabia
11.6 South Africa
11.7 United Arab Emirates
11.8 Rest of MEA
12 APAC’s Earphones & Headphones Market
12.1 Introduction
12.2 Australia
12.3 Bangladesh
12.4 China
12.5 India
12.6 Indonesia
12.7 Japan
12.8 Malaysia
12.9 Philippines
12.10 Singapore
12.11 South Korea
12.12 Sri Lanka
12.13 Thailand
12.14 Taiwan
12.15 Rest of Asia-Pacific
13 Competitive Landscape
13.1 Competitive Quadrant
13.2 Market Share Analysis
13.3 Strategic Initiatives
13.3.1 M&A and Investments
13.3.2 Partnerships and Collaborations
13.3.3 Product Developments and Improvements
14 Company Profiles
14.1 3M Company
14.2 Alclair Audio
14.3 Apple Inc.
14.4 Audio-Technica Corp.
14.5 Bang and Olufsen A/S
14.6 Bose Corp.
14.7 Bowers & Wilkins Group Ltd.
14.8 EPOS
14.9 GN Store Nord A/S
14.10 Grado Labs
14.11 Harman International Industries, Inc.
14.12 Imagine Marketing Pvt. Ltd.
14.13 Incipio LLC
14.14 Koninklijke Philips N.V.
14.15 Koss Corp.
14.16 LG Electronics Inc.
14.17 Logitech International SA
14.18 Monster Products, Inc.
14.19 Panasonic Corp.
14.20 Pioneer Corp.
14.21 Plantronics, Inc.
14.22 Samsung Group
14.23 Scosche Industries, Inc.
14.24 Sonova Holding Ag
14.25 Shure Inc.
14.26 Sony Corp.
14.27 Victor Company of Japan
14.28 Xiaomi Corp.
14.29 Yealink Inc.
15 Appendix
15.1 Questionnaire

Companies Mentioned

  • 3M Company
  • Alclair Audio
  • Apple Inc.
  • Audio-Technica Corp.
  • Bang and Olufsen A/S
  • Bose Corp.
  • Bowers & Wilkins Group Ltd.
  • EPOS
  • GN Store Nord A/S
  • Grado Labs
  • Harman International Industries, Inc.
  • Imagine Marketing Pvt. Ltd.
  • Incipio LLC
  • Koninklijke Philips N.V.
  • Koss Corp
  • LG Electronics Inc.
  • Logitech International SA
  • Monster Products, Inc.
  • Panasonic Corp.
  • Pioneer Corp.
  • Plantronics, Inc.
  • Samsung Group
  • Scosche Industries, Inc.
  • Sonova Holding Ag
  • Shure Inc.
  • Sony Corp.
  • Victor Company of Japan
  • Xiaomi Corp.
  • Yealink Inc.