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Global 3D Audio Market Outlook to 2032

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    Report

  • 250 Pages
  • April 2022
  • Region: Global
  • Future Market Insights
  • ID: 5640795
This report on 3D Audio offers a global industry analysis for 2015-2021 and opportunity assessment for 2022-2032. The study offers a comprehensive assessment of the most important market dynamics. After conducting thorough research on the historical and current growth parameters, the growth prospects of the market are obtained with maximum precision.

Market Segmentation

The global 3D Audio Market is segmented in detail to cover every aspect of the market and present a complete source of market intelligence to readers.

By Components

  • Hardware
  • Software
  • Services

By End Users

  • Personal/in-house
  • Commercial

By Region

  • North America
  • Europe
  • Asia Pacific
  • MEA
  • South America

Report Chapters

Executive Summary

The executive summary of the 3D Audio Market includes the global market outlook, demand side trends, supply side trends and also includes in-house analysis and recommendations of Conversation Intelligence Software.

Chapter 01 - Market Overview

  • Readers can find the detailed segmentation and definition of the 3D Audio Market in this chapter, which will help to understand basic information about Conversation Intelligence Software. This section also highlights the market scope, taxonomy and limitations which help the reader understand the market coverage of 3D Audio Market report.

Chapter 02 - Market Background

  • This chapter includes detailed analysis of the product processing methods overview, consumer buying patterns & tendencies and policy developments and regulatory scenario. It also includes in depth analysis of macro-economic factors and covers topics like global GDP growth outlook, global industry value added, personal consumption, expenditures, modern trade penetration and consumer price indices. The chapter also covers forecast factors - relevance & impact, value chain analysis and market dynamics (drivers, restraints and opportunities) to better understand the market.

Chapter 03 - Global 3D Audio Market Demand Analysis 2015-2021 and Forecast, 2022-2032

  • The chapter include historical market value (US$ 6.6 Bn) analysis (2015-2021) and current and future market value (US$ 16.2 Bn) and volume (MT) projections (2022-2032). The projections are based on the Y-O-Y growth trend analysis and absolute $ opportunity analysis country of operation.

Chapter 04 - Global 3D Audio Market - Pricing Analysis

  • Based on Components, the pricing analysis chapter include regional pricing analysis (USD/MT), global average pricing analysis benchmark, and key factors impacting the pricing.

Chapter 05 - Global 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, By Components

  • Based on Components, 3D Audio Market is segmented into Hardware-(Loud Speaker, Headphones, Microphones/Mic, Soundbars, Others), Software, Services. This section also offers market attractiveness analysis Based on Components. Value forecast and Y-o-Y growth comparison will also be provided for above mentioned By Components.

Chapter 06 - Global 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, By End Users

  • Based on End Users, 3D Audio Market is segmented into Personal/in-house-(Mobile Devices, Home Theater,Gaming),Commercial-(Automobile,Cinema,Music,Gaming,Museum,VR Concerts, Others). This section also offers market attractiveness analysis Based on End Users. Readers can also find value forecast and y-o-y growth comparison for all above mentioned By End Users.

Chapter 07 - Global 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, By Region

  • Based on Region, 3D Audio Market is segmented into North America, Latin America, Europe, East Asia, South Asia, Oceania and MEA. This section also offers market attractiveness analysis Based on Region. Readers can also find value forecast and Y-o-Y growth comparison for all above mentioned By Region.

Chapter 08 - North America 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032

  • This chapter includes a detailed analysis of the growth of the Conversation Intelligence Software in the North American region, along with a country-wise assessment that includes the US and Canada. Readers can also find regional trends, regulations, and market growth based on different segment and countries in the North America region.

Chapter 09 - Latin America 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032

  • This chapter includes a detailed analysis of the growth of Conversation Intelligence Software in the Latin America region, along with a country-wise assessment that includes the Brazil, Mexico, Chile, Argentina, Peru and Rest of Latin America. Readers can find detailed information about several factors, such as the pricing analysis and regional trends, which are impacting growth of the 3D Audio Market in the Latin America region.

Chapter 10 - Europe 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032

  • This chapter includes a detailed analysis of the growth of Conversation Intelligence Software in the European region, along with a country-wise assessment that includes the Germany, Italy, France, U.K., Spain, Russia, Nordic, Benelux and Rest of Europe. Readers can find detailed information about several factors, such as the pricing analysis and regional trends, which are impacting growth of the 3D Audio Market in the regional market.

Chapter 11 - East Asia 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032

  • This chapter includes a detailed analysis of the growth of Conversation Intelligence Software in the East Asia region, along with a country-wise assessment that includes the China, Japan, and South Korea. Readers can find detailed information about several factors, such as the pricing analysis and regional trends, which are impacting growth of the 3D Audio Market in the regional market.

Chapter 12 - South Asia 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032

  • This chapter includes a detailed analysis of the growth of Conversation Intelligence Software in the South Asia region, along with a country-wise assessment that includes the India, Indonesia, Malaysia, Thailand, and Rest of South Asia. Readers can find detailed information about several factors, such as the pricing analysis and regional trends, which are impacting growth of the 3D Audio Market in the regional market.

Chapter 13 - Middle East and Africa 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032

  • This chapter includes a detailed analysis of the growth of Conversation Intelligence Software in the MEA region, along with a country-wise assessment that includes the GCC Countries, South Africa, North Africa, Turkey and Rest of MEA. Readers can find detailed information about several factors, such as the pricing analysis and regional trends, which are impacting growth of the 3D Audio Market in the regional market.

Chapter 14 - Key Countries 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032

  • This chapter offers insights into how the 3D Audio Market is expected to grow in major countries globally.

Chapter 15 - Market Structure Analysis- Global Assessment

  • This chapter includes company dashboard, industry structure analysis by tier of companies, 2022E, company share analysis of top players, 2022E, and competition benchmarking- matrix.

Chapter 16 - Competition Deep Dive (Tentative List)

  • This chapter includes company overview, product portfolio of companies, profitability by market segments, sales footprint, SWOT analysis and strategy overview of the companies being studied in the report. Some of the market players featured in the report are 3D Sound Labs; Auro Technologies Inc.; Dolby Labs; DTS.

Chapter 17 - Assumptions and Acronyms

  • This chapter includes a list of acronyms and assumptions that provide a base to the information and statistics included in the 3D Audio report.

Chapter 18 - Research Methodology

  • This chapter helps readers understand the research methodology followed to obtain various conclusions, as well as important qualitative and quantitative information, on 3D Audio Market.

Table of Contents

1. Executive Summary
1.1. Global Market Outlook
1.2. Demand-side Trends
1.3. Supply-side Trends
1.4. Technology Roadmap Analysis
1.5. Analysis and Recommendations
2. Market Overview
2.1. Market Coverage/Taxonomy
2.2. Market Definition/Scope/Limitations
3. Market Background
3.1. Market Dynamics
3.1.1. Drivers
3.1.2. Restraints
3.1.3. Opportunity
3.1.4. Trends
3.2. Scenario Forecast
3.2.1. Demand in Optimistic Scenario
3.2.2. Demand in Likely Scenario
3.2.3. Demand in Conservative Scenario
3.3. Opportunity Map Analysis
3.4. Product Life Cycle Analysis
3.5. Investment Feasibility Matrix
3.6. PESTLE and Porter’s Analysis
3.7. Regulatory Landscape
3.7.1. by Key Regions
3.7.2. by Key Countries
3.8. Regional Parent Market Outlook
4. Global 3D Audio Market Analysis 2015-2021 and Forecast, 2022-2032
4.1. Historical Market Size Value (US$ Million) Analysis, 2015-2021
4.2. Current and Future Market Size Value (US$ Million) Projections, 2022-2032
4.2.1. Y-o-Y Growth Trend Analysis
4.2.2. Absolute $ Opportunity Analysis
5. Global 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by Components
5.1. Introduction/Key Findings
5.2. Historical Market Size Value (US$ Million) Analysis by Components, 2015-2021
5.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast by Components, 2022-2032
5.3.1. Hardware
5.3.1.1. Loud Speaker
5.3.1.2. Headphones
5.3.1.3. Microphones/Mic
5.3.1.4. Soundbars
5.3.1.5. AVRs
5.3.1.6. Others
5.3.2. Software
5.3.3. Services
5.4. Y-o-Y Growth Trend Analysis by Components, 2015-2021
5.5. Absolute $ Opportunity Analysis by Components, 2022-2032
6. Global 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by End-use
6.1. Introduction/Key Findings
6.2. Historical Market Size Value (US$ Million) Analysis by End-use, 2015-2021
6.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast by End-use, 2022-2032
6.3.1. Personal/in-house
6.3.1.1. Mobile Devices
6.3.1.2. Home Theater
6.3.1.3. Gaming
6.3.2. Commercial
6.3.2.1. Automobile
6.3.2.2. Cinema
6.3.2.3. Music
6.3.2.4. Gaming
6.3.2.5. Museum
6.3.2.6. VR Concerts
6.3.2.7. Others
6.4. Y-o-Y Growth Trend Analysis by End-use, 2015-2021
6.5. Absolute $ Opportunity Analysis by End-use, 2022-2032
7. Global 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by Region
7.1. Introduction
7.2. Historical Market Size Value (US$ Million) Analysis by Region, 2015-2021
7.3. Current Market Size Value (US$ Million) Analysis and Forecast by Region, 2022-2032
7.3.1. North America
7.3.2. South America
7.3.3. Europe
7.3.4. Asia Pacific
7.3.5. Middle East and Africa
7.4. Market Attractiveness Analysis by Region
8. North America 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by Country
8.1. Historical Market Size Value (US$ Million) Trend Analysis by Market Taxonomy, 2015-2021
8.2. Market Size Value (US$ Million) Forecast by Market Taxonomy, 2022-2032
8.2.1. by Country
8.2.1.1. U.S.
8.2.1.2. Canada
8.2.2. by Components
8.2.3. by End-use
8.3. Market Attractiveness Analysis
8.3.1. by Country
8.3.2. by Components
8.3.3. by End-use
8.4. Key Takeaways
9. South America 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by Country
9.1. Historical Market Size Value (US$ Million) Trend Analysis by Market Taxonomy, 2015-2021
9.2. Market Size Value (US$ Million) Forecast by Market Taxonomy, 2022-2032
9.2.1. by Country
9.2.1.1. Brazil
9.2.1.2. Mexico
9.2.1.3. Rest of South America
9.2.2. by Components
9.2.3. by End-use
9.3. Market Attractiveness Analysis
9.3.1. by Country
9.3.2. by Components
9.3.3. by End-use
9.4. Key Takeaways
10. Europe 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by Country
10.1. Historical Market Size Value (US$ Million) Trend Analysis by Market Taxonomy, 2015-2021
10.2. Market Size Value (US$ Million) Forecast by Market Taxonomy, 2022-2032
10.2.1. by Country
10.2.1.1. Germany
10.2.1.2. Italy
10.2.1.3. France
10.2.1.4. U.K.
10.2.1.5. Russia
10.2.1.6. BENELUX
10.2.1.7. Rest of Europe
10.2.2. by Components
10.2.3. by End-use
10.3. Market Attractiveness Analysis
10.3.1. by Country
10.3.2. by Components
10.3.3. by End-use
10.4. Key Takeaways
11. Asia Pacific 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by Country
11.1. Historical Market Size Value (US$ Million) Trend Analysis by Market Taxonomy, 2015-2021
11.2. Market Size Value (US$ Million) Forecast by Market Taxonomy, 2022-2032
11.2.1. by Country
11.2.1.1. China
11.2.1.2. Japan
11.2.1.3. South Korea
11.2.1.4. Rest of Asia Pacific
11.2.2. by Components
11.2.3. by End-use
11.3. Market Attractiveness Analysis
11.3.1. by Country
11.3.2. by Components
11.3.3. by End-use
11.4. Key Takeaways
12. Middle East and Africa 3D Audio Market Analysis 2015-2021 and Forecast 2022-2032, by Country
12.1. Historical Market Size Value (US$ Million) Trend Analysis by Market Taxonomy, 2015-2021
12.2. Market Size Value (US$ Million) Forecast by Market Taxonomy, 2022-2032
12.2.1. by Country
12.2.1.1. GCC Countries
12.2.1.2. South Africa
12.2.1.3. Turkey
12.2.1.4. Rest of Middle East and Africa
12.2.2. by Components
12.2.3. by End-use
12.3. Market Attractiveness Analysis
12.3.1. by Country
12.3.2. by Components
12.3.3. by End-use
12.4. Key Takeaways
13. Key Countries 3D Audio Market Analysis
13.1. U.S.
13.1.1. Pricing Analysis
13.1.2. Market Share Analysis, 2021
13.1.2.1. by Components
13.1.2.2. by End-use
13.2. Canada
13.2.1. Pricing Analysis
13.2.2. Market Share Analysis, 2021
13.2.2.1. by Components
13.2.2.2. by End-use
13.3. Brazil
13.3.1. Pricing Analysis
13.3.2. Market Share Analysis, 2021
13.3.2.1. by Components
13.3.2.2. by End-use
13.4. Mexico
13.4.1. Pricing Analysis
13.4.2. Market Share Analysis, 2021
13.4.2.1. by Components
13.4.2.2. by End-use
13.5. Germany
13.5.1. Pricing Analysis
13.5.2. Market Share Analysis, 2021
13.5.2.1. by Components
13.5.2.2. by End-use
13.6. Italy
13.6.1. Pricing Analysis
13.6.2. Market Share Analysis, 2021
13.6.2.1. by Components
13.6.2.2. by End-use
13.7. France
13.7.1. Pricing Analysis
13.7.2. Market Share Analysis, 2021
13.7.2.1. by Components
13.7.2.2. by End-use
13.8. U.K.
13.8.1. Pricing Analysis
13.8.2. Market Share Analysis, 2021
13.8.2.1. by Components
13.8.2.2. by End-use
13.9. Russia
13.9.1. Pricing Analysis
13.9.2. Market Share Analysis, 2021
13.9.2.1. by Components
13.9.2.2. by End-use
13.10. BENELUX
13.10.1. Pricing Analysis
13.10.2. Market Share Analysis, 2021
13.10.2.1. by Components
13.10.2.2. by End-use
13.11. China
13.11.1. Pricing Analysis
13.11.2. Market Share Analysis, 2021
13.11.2.1. by Components
13.11.2.2. by End-use
13.12. Japan
13.12.1. Pricing Analysis
13.12.2. Market Share Analysis, 2021
13.12.2.1. by Components
13.12.2.2. by End-use
13.13. South Korea
13.13.1. Pricing Analysis
13.13.2. Market Share Analysis, 2021
13.13.2.1. by Components
13.13.2.2. by End-use
13.14. GCC Countries
13.14.1. Pricing Analysis
13.14.2. Market Share Analysis, 2021
13.14.2.1. by Components
13.14.2.2. by End-use
13.15. South Africa
13.15.1. Pricing Analysis
13.15.2. Market Share Analysis, 2021
13.15.2.1. by Components
13.15.2.2. by End-use
13.16. Turkey
13.16.1. Pricing Analysis
13.16.2. Market Share Analysis, 2021
13.16.2.1. by Components
13.16.2.2. by End-use
14. Market Structure Analysis
14.1. Competition Dashboard
14.2. Competition Benchmarking
14.3. Market Share Analysis of Top Players
14.3.1. by Regional
14.3.2. by Components
14.3.3. by End-use
15. Competition Analysis
15.1. Competition Deep Dive
15.1.1. 3D Sound Labs
15.1.1.1. Overview
15.1.1.2. Product Portfolio
15.1.1.3. Profitability by Market Segments
15.1.1.4. Sales Footprint
15.1.1.5. Strategy Overview
15.1.1.5.1. Marketing Strategy
15.1.2. Auro Technologies Inc
15.1.2.1. Overview
15.1.2.2. Product Portfolio
15.1.2.3. Profitability by Market Segments
15.1.2.4. Sales Footprint
15.1.2.5. Strategy Overview
15.1.2.5.1. Marketing Strategy
15.1.3. Dolby Labs
15.1.3.1. Overview
15.1.3.2. Product Portfolio
15.1.3.3. Profitability by Market Segments
15.1.3.4. Sales Footprint
15.1.3.5. Strategy Overview
15.1.3.5.1. Marketing Strategy
15.1.4. Hooke Audio
15.1.4.1. Overview
15.1.4.2. Product Portfolio
15.1.4.3. Profitability by Market Segments
15.1.4.4. Sales Footprint
15.1.4.5. Strategy Overview
15.1.4.5.1. Marketing Strategy
15.1.5. dearVR
15.1.5.1. Overview
15.1.5.2. Product Portfolio
15.1.5.3. Profitability by Market Segments
15.1.5.4. Sales Footprint
15.1.5.5. Strategy Overview
15.1.5.5.1. Marketing Strategy
15.1.6. Fraunhofer
15.1.6.1. Overview
15.1.6.2. Product Portfolio
15.1.6.3. Profitability by Market Segments
15.1.6.4. Sales Footprint
15.1.6.5. Strategy Overview
15.1.6.5.1. Marketing Strategy
15.1.7. Sennheiser electronic GmbH & Co.
15.1.7.1. Overview
15.1.7.2. Product Portfolio
15.1.7.3. Profitability by Market Segments
15.1.7.4. Sales Footprint
15.1.7.5. Strategy Overview
15.1.7.5.1. Marketing Strategy
15.1.8. VisiSonics Corporation
15.1.8.1. Overview
15.1.8.2. Product Portfolio
15.1.8.3. Profitability by Market Segments
15.1.8.4. Sales Footprint
15.1.8.5. Strategy Overview
15.1.8.5.1. Marketing Strategy
15.1.9. Google
15.1.9.1. Overview
15.1.9.2. Product Portfolio
15.1.9.3. Profitability by Market Segments
15.1.9.4. Sales Footprint
15.1.9.5. Strategy Overview
15.1.9.5.1. Marketing Strategy
15.1.10. Waves Audio Ltd.
15.1.10.1. Overview
15.1.10.2. Product Portfolio
15.1.10.3. Profitability by Market Segments
15.1.10.4. Sales Footprint
15.1.10.5. Strategy Overview
15.1.10.5.1. Marketing Strategy
16. Assumptions & Acronyms Used17. Research Methodology

Companies Mentioned

  • 3D Sound Labs
  • Auro Technologies Inc
  • Dolby Labs
  • Hooke Audio
  • dearVR
  • Fraunhofer
  • Sennheiser electronic GmbH & Co.
  • VisiSonics Corporation
  • Google
  • Waves Audio Ltd.