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Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

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    Report

  • 144 Pages
  • October 2023
  • Region: Global
  • IMARC Group
  • ID: 5642403
The global gaming accessories market size reached US$ 9.3 Billion in 2022. Looking forward, the analyst expects the market to reach US$ 15.6 Billion by 2028, exhibiting a growth rate (CAGR) of 8.5% during 2023-2028.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall experience of the gameplay. These accessories provide information to the computer for handling and processing game data and then delivering it to the operator. Gaming accessories that are designed specifically for video games primarily constitute external devices apart from the original hardware and software of the gaming system. Some of the major advantages provided by these accessories include improved reflexes, enhanced accuracy, and better operation of the game. Some of the most common gaming accessories include controllers, headsets, joysticks, virtual reality (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones and gaming consoles.

Gaming Accessories Market Trends:

The market is primarily driven by significant growth in the interactive entertainment industry. This can be attributed to the increasing popularity of video games and their proliferation across numerous social platforms. In addition to this, continual innovations in gaming fostering high graphic needs are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console gaming, are also providing a boost to the market. The market is further driven by the ongoing development of e-sports leagues, along with the growing number of individuals choosing gaming as a profession. Moreover, the extensive research and development (R&D) activities conducted by major market players are creating a positive outlook for the market. Some of the other factors contributing to the market growth include the increasing penetration of high-speed internet, the rising number of smart device users, rapid urbanization, and inflating disposable incomes of the masses.

Key Market Segmentation

The report provides an analysis of the key trends in each sub-segment of the global gaming accessories market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on component, device type, connectivity type and sales channel.

Breakup by Component:

  • Headsets
  • Mice
  • Controller
  • Keyboard
  • Others

Breakup by Device Type:

  • PC
  • Gaming Console

Breakup by Connectivity Type:

  • Wired
  • Wireless

Breakup by Sales Channel:

  • Online
  • Offline

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape

The competitive landscape of the industry has also been examined along with the profiles of the key players being Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech international S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.

Key Questions Answered in This Report:

  • How has the global gaming accessories market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming accessories market?
  • What are the key regional markets?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the connectivity type?
  • What is the breakup of the market based on the sales channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global gaming accessories market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Accessories Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Headsets
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Mice
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Controller
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Keyboard
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market Trends
6.5.2 Market Forecast
7 Market Breakup by Device Type
7.1 PC
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Console
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Connectivity Type
8.1 Wired
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Wireless
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Sales Channel
9.1 Online
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Offline
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 United States
10.1.1.1 Market Trends
10.1.1.2 Market Forecast
10.1.2 Canada
10.1.2.1 Market Trends
10.1.2.2 Market Forecast
10.2 Asia-Pacific
10.2.1 China
10.2.1.1 Market Trends
10.2.1.2 Market Forecast
10.2.2 Japan
10.2.2.1 Market Trends
10.2.2.2 Market Forecast
10.2.3 India
10.2.3.1 Market Trends
10.2.3.2 Market Forecast
10.2.4 South Korea
10.2.4.1 Market Trends
10.2.4.2 Market Forecast
10.2.5 Australia
10.2.5.1 Market Trends
10.2.5.2 Market Forecast
10.2.6 Indonesia
10.2.6.1 Market Trends
10.2.6.2 Market Forecast
10.2.7 Others
10.2.7.1 Market Trends
10.2.7.2 Market Forecast
10.3 Europe
10.3.1 Germany
10.3.1.1 Market Trends
10.3.1.2 Market Forecast
10.3.2 France
10.3.2.1 Market Trends
10.3.2.2 Market Forecast
10.3.3 United Kingdom
10.3.3.1 Market Trends
10.3.3.2 Market Forecast
10.3.4 Italy
10.3.4.1 Market Trends
10.3.4.2 Market Forecast
10.3.5 Spain
10.3.5.1 Market Trends
10.3.5.2 Market Forecast
10.3.6 Russia
10.3.6.1 Market Trends
10.3.6.2 Market Forecast
10.3.7 Others
10.3.7.1 Market Trends
10.3.7.2 Market Forecast
10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Trends
10.4.1.2 Market Forecast
10.4.2 Mexico
10.4.2.1 Market Trends
10.4.2.2 Market Forecast
10.4.3 Others
10.4.3.1 Market Trends
10.4.3.2 Market Forecast
10.5 Middle East and Africa
10.5.1 Market Trends
10.5.2 Market Breakup by Country
10.5.3 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Anker Innovations Technology Co. Ltd.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.2 Cooler Master Technology Inc.
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Corsair Gaming Inc.
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.3.3 Financials
15.3.4 Dell Technologies Inc.
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.4.3 Financials
15.3.4.4 SWOT Analysis
15.3.5 HP Inc.
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.5.3 Financials
15.3.5.4 SWOT Analysis
15.3.6 Logitech international S.A.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Mad Catz Global Limited
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 Nintendo Co. Ltd
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.8.3 Financials
15.3.8.4 SWOT Analysis
15.3.9 Razer Inc.
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.10 Samsung Electronics Co. Ltd.
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials
15.3.10.4 SWOT Analysis
15.3.11 Sennheiser electronic GmbH & Co. KG
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 Sony Group Corporation
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.12.3 Financials
15.3.12.4 SWOT Analysis
15.3.13 Turtle Beach Corporation
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio
15.3.13.3 Financials
List of Figures
Figure 1: Global: Gaming Accessories Market: Major Drivers and Challenges
Figure 2: Global: Gaming Accessories Market: Sales Value (in Billion US$), 2017-2022
Figure 3: Global: Gaming Accessories Market Forecast: Sales Value (in Billion US$), 2023-2028
Figure 4: Global: Gaming Accessories Market: Breakup by Component (in %), 2022
Figure 5: Global: Gaming Accessories Market: Breakup by Device Type (in %), 2022
Figure 6: Global: Gaming Accessories Market: Breakup by Connectivity Type (in %), 2022
Figure 7: Global: Gaming Accessories Market: Breakup by Sales Channel (in %), 2022
Figure 8: Global: Gaming Accessories Market: Breakup by Region (in %), 2022
Figure 9: Global: Gaming Accessories (Headsets) Market: Sales Value (in Million US$), 2017 & 2022
Figure 10: Global: Gaming Accessories (Headsets) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 11: Global: Gaming Accessories (Mice) Market: Sales Value (in Million US$), 2017 & 2022
Figure 12: Global: Gaming Accessories (Mice) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 13: Global: Gaming Accessories (Controller) Market: Sales Value (in Million US$), 2017 & 2022
Figure 14: Global: Gaming Accessories (Controller) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 15: Global: Gaming Accessories (Keyboard) Market: Sales Value (in Million US$), 2017 & 2022
Figure 16: Global: Gaming Accessories (Keyboard) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 17: Global: Gaming Accessories (Other Components) Market: Sales Value (in Million US$), 2017 & 2022
Figure 18: Global: Gaming Accessories (Other Components) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 19: Global: Gaming Accessories (PC) Market: Sales Value (in Million US$), 2017 & 2022
Figure 20: Global: Gaming Accessories (PC) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 21: Global: Gaming Accessories (Gaming Console) Market: Sales Value (in Million US$), 2017 & 2022
Figure 22: Global: Gaming Accessories (Gaming Console) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 23: Global: Gaming Accessories (Wired) Market: Sales Value (in Million US$), 2017 & 2022
Figure 24: Global: Gaming Accessories (Wired) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 25: Global: Gaming Accessories (Wireless) Market: Sales Value (in Million US$), 2017 & 2022
Figure 26: Global: Gaming Accessories (Wireless) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 27: Global: Gaming Accessories (Online) Market: Sales Value (in Million US$), 2017 & 2022
Figure 28: Global: Gaming Accessories (Online) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 29: Global: Gaming Accessories (Offline) Market: Sales Value (in Million US$), 2017 & 2022
Figure 30: Global: Gaming Accessories (Offline) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 31: North America: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 32: North America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 33: United States: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 34: United States: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 35: Canada: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 36: Canada: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 37: Asia-Pacific: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 38: Asia-Pacific: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 39: China: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 40: China: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 41: Japan: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 42: Japan: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 43: India: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 44: India: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 45: South Korea: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 46: South Korea: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 47: Australia: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 48: Australia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 49: Indonesia: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 50: Indonesia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 51: Others: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 52: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 53: Europe: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 54: Europe: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 55: Germany: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 56: Germany: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 57: France: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 58: France: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 59: United Kingdom: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 60: United Kingdom: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 61: Italy: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 62: Italy: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 63: Spain: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 64: Spain: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 65: Russia: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 66: Russia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 67: Others: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 68: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 69: Latin America: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 70: Latin America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 71: Brazil: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 72: Brazil: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 73: Mexico: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 74: Mexico: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 75: Others: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 76: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 77: Middle East and Africa: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
Figure 78: Middle East and Africa: Gaming Accessories Market: Breakup by Country (in %), 2022
Figure 79: Middle East and Africa: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 80: Global: Gaming Accessories Industry: SWOT Analysis
Figure 81: Global: Gaming Accessories Industry: Value Chain Analysis
Figure 82: Global: Gaming Accessories Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Gaming Accessories Market: Key Industry Highlights, 2022 and 2028
Table 2: Global: Gaming Accessories Market Forecast: Breakup by Component (in Million US$), 2023-2028
Table 3: Global: Gaming Accessories Market Forecast: Breakup by Device Type (in Million US$), 2023-2028
Table 4: Global: Gaming Accessories Market Forecast: Breakup by Connectivity Type (in Million US$), 2023-2028
Table 5: Global: Gaming Accessories Market Forecast: Breakup by Sales Channel (in Million US$), 2023-2028
Table 6: Global: Gaming Accessories Market Forecast: Breakup by Region (in Million US$), 2023-2028
Table 7: Global: Gaming Accessories Market: Competitive Structure
Table 8: Global: Gaming Accessories Market: Key Players

Companies Mentioned

  • Anker Innovations Technology Co. Ltd.
  • Cooler Master Technology Inc.
  • Corsair Gaming Inc.
  • Dell Technologies Inc.
  • HP Inc.
  • Logitech international S.A.
  • Mad Catz Global Limited
  • Nintendo Co. Ltd
  • Razer Inc.
  • Samsung Electronics Co. Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Sony Group Corporation
  • Turtle Beach Corporation.

Methodology

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Table Information