+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Wearable Computing Market Analysis by Application, by Technology, and by Region - Global Forecast to 2029

  • PDF Icon

    Report

  • 134 Pages
  • September 2022
  • Region: Global
  • Quintana Research and Consulting
  • ID: 5651536
The wearable computing market size is estimated to be USD 36.41 billion in 2021 and is expected to witness a CAGR of 23.16% during the forecast period 2022-2029. The technological improvements, increased usage of wearable devices such as smartwatches and augmented gadgets in the consumer market are projected to drive the market growth in near future. However, high cost of wearable devices is expected to restrain the market growth.

By Application

Based on application, the market is segregated into Infotainment, fitness & wellness, medical and healthcare, enterprise & industrial, and others. In 2021, the Infotainment segment accounted for the highest revenue share owing to the increasing use of fitness bands and smartwatches, technical breakthroughs in wearables and growing acceptance of wearable medical and health technology.

By Technology

On the basis of technology, the market is categorized into display, computing, networking, and others. In 2021, the display segment accounted for the highest revenue share.

Regional Markets

In 2021, Asia Pacific region accounted for the highest revenue in the wearable computing market and is expected to maintain its dominance during the forecast period. This is attributed to increasing usage of wearable devices such as smartwatches and augmented gadgets in the consumer market.

Competitor Insights

Some of the key players operating in the wearable computing market are Adidas AG (Germany), Apple, Inc. (U.S), Fitbit, Inc. (U.S), Pebble Technology Corporation (U.S), Garmin Ltd. (U.S), Jawbone (U.S), LG Electronics Inc. (South Korea), Motorola Mobility Holdings, Inc. (U.S), Sony Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea) and Zephyr Technology Corporation (U.S).

This comprehensive research report focuses on the global and regional market size and forecasts of diverse segments including technology and end user from 2021 to 2029.

Segmentation: Wearable Computing Market Report 2021-2029

By Application (Revenue, USD Billion)

  • Infotainment
  • Fitness & Wellness
  • Medical and Healthcare
  • Enterprise & Industrial
  • Others

By Technology (Revenue, USD Billion)

  • Display
  • Computing
  • Networking
  • Others

By Region (Revenue, USD Billion)

North America

  • U.S
  • Canada

Europe

  • Germany
  • France
  • UK
  • Spain
  • Italy
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of APAC

Latin America

  • Brazil
  • Mexico
  • Argentina
  • Rest of LATAM

Middle East & Africa

  • South Africa
  • GCC
  • Rest of MEA

Table of Contents

1. Research Methodology
1.1.Study Objectives
1.2.Study Scope
1.3.Research Assumptions
1.4.Research Framework
1.4.1.Research Models
1.4.1.1.Bottom-up Approach
1.4.1.2.Top-down Approach
1.4.1.3.Data Triangulation
1.4.2.Data Procurement
1.4.2.1.Internal Database
1.4.2.2.Secondary Research
1.4.2.3.Purchased Database
1.4.2.4.Primary Research
1.4.3.Data Analysis
1.4.3.1.Data Validation
1.4.3.2.Market Size Estimation
1.4.3.3.Market Forecast Model
1.4.4.Quality Assessment
2. Introduction: Wearable Computing
3. Executive Summary
3.1.Global Market Scenario
3.2.Segment Market Scenario
3.3.Geographic Market Scenario
3.4.COVID-19 Impact
3.5.Competitive Landscape
4. Market Dynamics
4.1. Market Drivers
4.1.1.Driver 1
4.1.2.Driver 2
4.1.3.Driver 3
4.1.4.Driver 4
4.1.5.Driver 5
4.2.Market Restraint
4.2.1.Restraint 1
4.2.2.Restraint 2
4.2.3.Restraint 3
4.2.4.Restraint 4
4.3.Market Opportunities
4.3.1.Opportunity 1
4.3.2.Opportunity 2
4.3.3.Opportunity 3
4.3.4.Opportunity 4
4.4.Market Trends
4.4.1.Trend 1
4.4.2.Trend 2
4.4.3.Trend 3
4.4.4.Trend 4
4.5.Market Challenges
4.5.1.Challenge 1
4.5.2.Challenge 2
4.5.3.Challenge 3
4.5.4.Challenge 4
5. Market Environment Analysis
5.1.Porter’s 5 Forces Analysis
5.2.PESTEL Analysis
5.3.Value Chain Analysis
5.4.SWOT Analysis
5.5.Benchmark
6. COVID-19 Impact Analysis: Wearable Computing Market
6.1.COVID-19: Overview
6.2.COVID-19 Impact on the Global Market
6.3.COVID-19 Impact on the Regional Markets
7. Market Analysis by Application
7.1.Infotainment
7.1.1.Infotainment Market Forecast, 2021-2029 (USD Million)
7.2.Fitness & Wellness
7.2.1.Fitness & Wellness Market Forecast, 2021-2029 (USD Million)
7.3.Medical and Healthcare
7.3.1.Medical and Healthcare Market Forecast, 2021-2029 (USD Million)
7.4.Enterprise & Industrial
7.4.1.Enterprise & Industrial Market Forecast, 2021-2029 (USD Million)
7.5.Others
7.5.1.Others Market Forecast, 2021-2029 (USD Million)
8. Market Analysis by Technology
8.1.Display
8.1.1.Display Market Forecast, 2021-2029 (USD Million)
8.2.Computing
8.2.1.Computing Market Forecast, 2021-2029 (USD Million)
8.3.Networking
8.3.1.Networking Market Forecast, 2021-2029 (USD Million)
8.4.Others
8.4.1.Others Market Forecast, 2021-2029 (USD Million)
9. Regional Market Analysis
9.1.Regional Market Trends
9.2.Regional Market: Comparative Analysis
10. North America Wearable Computing Market
10.1.North America Wearable Computing Market
10.1.1.North America Market Size and Forecast, 2021-2029 (USD Million)
10.1.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
10.1.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
10.2.U.S. Wearable Computing Market
10.2.1.U.S. Market Size and Forecast, 2021-2029 (USD Million)
10.2.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
10.2.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
10.3.Canada Wearable Computing Market
10.3.1.Canada Market Size and Forecast, 2021-2029 (USD Million)
10.3.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
10.3.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
11. Europe Wearable Computing Market
11.1.Europe Wearable Computing Market
11.1.1.Europe Market Size and Forecast, 2021-2029 (USD Million)
11.1.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
11.1.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
11.2.Germany Wearable Computing Market
11.2.1.Germany Market Size and Forecast, 2021-2029 (USD Million)
11.2.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
11.2.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
11.3.UK Wearable Computing Market
11.3.1.UK Market Size and Forecast, 2021-2029 (USD Million)
11.3.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
11.3.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
11.4.France Wearable Computing Market
11.4.1.France Market Size and Forecast, 2021-2029 (USD Million)
11.4.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
11.4.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
11.5.Spain Wearable Computing Market
11.5.1.Spain Market Size and Forecast, 2021-2029 (USD Million)
11.5.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
11.5.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
11.6.Italy Wearable Computing Market
11.6.1.Italy Market Size and Forecast, 2021-2029 (USD Million)
11.6.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
11.6.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
11.7.Rest of Europe Wearable Computing Market
11.7.1.Rest of Europe Market Size and Forecast, 2021-2029 (USD Million)
11.7.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
11.7.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
12. Asia Pacific Wearable Computing Market
12.1.Asia Pacific Wearable Computing Market
12.1.1.Asia Pacific Market Size and Forecast, 2021-2029 (USD Million)
12.1.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
12.1.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
12.2.Japan Wearable Computing Market
12.2.1.Japan Market Size and Forecast, 2021-2029 (USD Million)
12.2.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
12.2.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
12.3.China Wearable Computing Market
12.3.1.China Market Size and Forecast, 2021-2029 (USD Million)
12.3.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
12.3.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
12.4.India Wearable Computing Market
12.4.1.India Market Size and Forecast, 2021-2029 (USD Million)
12.4.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
12.4.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
12.5.South Korea Wearable Computing Market
12.5.1.South Korea Market Size and Forecast, 2021-2029 (USD Million)
12.5.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
12.5.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
12.5.1.3.Market Size and Forecast by Device, 2021-2029 (USD Million)
12.6.Australia Wearable Computing Market
12.6.1.Australia Market Size and Forecast, 2021-2029 (USD Million)
12.6.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
12.6.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
12.7.Rest of Asia Pacific Wearable Computing Market
12.7.1.Rest of Asia Pacific Market Size and Forecast, 2021-2029 (USD Million)
12.7.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
12.7.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
13. Latin America Wearable Computing Market
13.1.Latin America Wearable Computing Market
13.1.1.Latin America Market Size and Forecast, 2021-2029 (USD Million)
13.1.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
13.1.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
13.2.Brazil Wearable Computing Market
13.2.1.Brazil Market Size and Forecast, 2021-2029 (USD Million)
13.2.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
13.2.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
13.3.Mexico Wearable Computing Market
13.3.1.Mexico Market Size and Forecast, 2021-2029 (USD Million)
13.3.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
13.3.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
13.4.Argentina Wearable Computing Market
13.4.1.Argentina Market Size and Forecast, 2021-2029 (USD Million)
13.4.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
13.4.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
13.5.Rest of Latin America Wearable Computing Market
13.5.1.Rest of Latin America Market Size and Forecast, 2021-2029 (USD Million)
13.5.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
13.5.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
14. MEA Wearable Computing Market
14.1.MEA Wearable Computing Market
14.1.1.MEA Market Size and Forecast, 2021-2029 (USD Million)
14.1.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
14.1.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
14.2.GCC Wearable Computing Market
14.2.1.GCC Market Size and Forecast, 2021-2029 (USD Million)
14.2.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
14.2.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
14.3.South Africa Wearable Computing Market
14.3.1.South Africa Market Size and Forecast, 2021-2029 (USD Million)
14.3.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
14.3.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
14.4.Rest of MEA Wearable Computing Market
14.4.1.Rest of MEA Market Size and Forecast, 2021-2029 (USD Million)
14.4.1.1.Market Size and Forecast by Application, 2021-2029 (USD Million)
14.4.1.2.Market Size and Forecast by Technology, 2021-2029 (USD Million)
15. Competitor Analysis
15.1.Market Share Analysis, 2021 & 2029
15.2.Competitive Mapping
15.3.Key Players Market Place Analysis
15.4.Major Recent Developments
16. Company Profiles
16.1.Adidas AG (Germany)
16.1.1.Company Snapshot
16.1.2.Company Overview
16.1.3.Financials
16.1.4.Application Benchmarking
16.1.5.Recent Developments
16.2.Apple, Inc. (U.S.)
16.2.1.Company Snapshot
16.2.2.Company Overview
16.2.3.Financials
16.2.4.Application Benchmarking
16.2.5.Recent Developments
16.3.Fitbit, Inc. (U.S.)
16.3.1.Company Snapshot
16.3.2.Company Overview
16.3.3.Financials
16.3.4.Application Benchmarking
16.3.5.Recent Developments
16.4.Pebble Technology Corporation (U.S.)
16.4.1.Company Snapshot
16.4.2.Company Overview
16.4.3.Financials
16.4.4.Application Benchmarking
16.4.5.Recent Developments
16.5.Garmin Ltd. (U.S.)
16.5.1.Company Snapshot
16.5.2.Company Overview
16.5.3.Financials
16.5.4.Application Benchmarking
16.5.5.Recent Developments
16.6.Jawbone (U.S.)
16.6.1.Company Snapshot
16.6.2.Company Overview
16.6.3.Financials
16.6.4.Application Benchmarking
16.6.5.Recent Developments
16.7.LG Electronics Inc. (South Korea)
16.7.1.Company Snapshot
16.7.2.Company Overview
16.7.3.Financials
16.7.4.Application Benchmarking
16.7.5.Recent Developments
16.8.Motorola Mobility Holdings, Inc. (U.S.)
16.8.1.Company Snapshot
16.8.2.Company Overview
16.8.3.Financials
16.8.4.Application Benchmarking
16.8.5.Recent Developments
16.9.Motorola Mobility Holdings, Inc. (U.S.)
16.9.1.Company Snapshot
16.9.2.Company Overview
16.9.3.Financials
16.9.4.Application Benchmarking
16.9.5.Recent Developments
16.10.Sony Corporation (Japan)
16.10.1.Company Snapshot
16.10.2.Company Overview
16.10.3.Financials
16.10.4.Application Benchmarking
16.10.5.Recent Developments
16.11.Samsung Electronics Co., Ltd. (South Korea)
16.11.1.Company Snapshot
16.11.2.Company Overview
16.11.3.Financials
16.11.4.Application Benchmarking
16.11.5.Recent Developments
16.12.Zephyr Technology Corporation (U.S.)
16.12.1.Company Snapshot
16.12.2.Company Overview
16.12.3.Financials
16.12.4.Application Benchmarking
16.12.5.Recent Developments
16.13.Company 13
16.13.1.Company Snapshot
16.13.2.Company Overview
16.13.3.Financials
16.13.4.Application Benchmarking
16.13.5.Recent Developments
16.14.Company 14
16.14.1.Company Snapshot
16.14.2.Company Overview
16.14.3.Financials
16.14.4.Application Benchmarking
16.14.5.Recent Developments
16.15. Company 15
16.15.1.Company Snapshot
16.15.2.Company Overview
16.15.3.Financials
16.15.4.Application Benchmarking
16.15.5.Recent Developments
16.16.Others Prominent Players
17. Conclusion & Recommendations

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Adidas AG (Germany)
  • Apple Inc. (U.S.)
  • Fitbit Inc. (U.S.)
  • Pebble Technology Corporation (U.S.)
  • Garmin Ltd. (U.S.)
  • Jawbone (U.S.)
  • LG Electronics Inc. (South Korea)
  • Motorola Mobility Holdings Inc. (U.S.)
  • Sony Corporation (Japan)
  • Samsung Electronics Co. Ltd. (South Korea)
  • Zephyr Technology Corporation (U.S.).