+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027

  • PDF Icon

    Report

  • 156 Pages
  • December 2022
  • Region: Global
  • Markets and Markets
  • ID: 5702427

Increase in Investments in Blockchain Games and P2E & NFT Trends to Drive Market

The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One of the factors driving the market growth is rising funding for blockchain games. 

By game type, role-playing games to account for the highest market share during the forecast period

P2E gaming model works on blockchain, crypto, and NFTs to transform the traditional free-to-earn concept into P2E. Role Playing Games (RPGs) are actively played all over the world, and these games have always been a trendy genre in the industry. In these games, players directly control characters while engaging in real-time combat, and players can earn NFTs and crypto rewards while playing these games. RPG games have a variety of subgenres, such as action-oriented RPGs and turn-based RPGs. RPG games empower users to enjoy unique game experiences with in-game weapons, avatars, and skills. Unlike traditional games, RPG games are integrated with in-game assets, such as NFTs, skins, weapons, and others. The different subgenres of RPG games, such as action-based, multiplayer, and others, make them widely popular among the masses. In an RPG game, players assume the roles of characters in a fictional setting. It's the responsibility of players to act out these roles within a narrative. It can be through literal acting or through a process of structured decision-making regarding character development. In these games, players need to acquire more and better weapons or similar items to improve their character, which is why RPGs on the blockchain strongly connect with NFTs. Axie Infinity, Binemon, Blankos Block Party, My Crypto Heroes, and Lost Relics are some of the famous blockchain-based RPG games.

By platform, BNB Chain to grow at the highest CAGR during the forecast period

As per Binance, BNB Chain dominated the blockchain gaming sector with a 36.6% market share - that is, it has the highest number of games built on the chain. The blockchain gaming space is growing at an alarming rate. The average daily UAW transactions on the BNB chain soared by 8% month-over-month to more than 92,000 in August 2022. Such trends have made BNB Chain gain quick traction in the market, and this blockchain platform is expected to grow at the highest CAGR during the forecast period.

BNB Chain has been collaborating with many companies to grow its presence in the market. For example, in September 2022, BNB Chain collaborated with Google Cloud. This collaboration will help accelerate early-stage Web3 and blockchain startups to create and scale high-performance, effective, and sustainable innovations. These initiatives to boost Web3 and blockchain startups could help the blockchain gaming market. 

Breakdown of primary participants:

  • By Company Type: Tier 1 = 40%, Tier 2 = 35%, and Tier 3 = 25%
  • By Designation: C-Level Executives = 40%, Directors = 35%, and Others = 25%
  • By Region: North America = 30%, Europe = 20%, Asia Pacific = 45%, Rest of World = 5%

Major vendors in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).

The study includes an in-depth competitive analysis of the key players in the blockchain gaming market, with their company profiles, recent developments, and key market strategies. 

Research Coverage:

The report segments blockchain gaming by game type (role playing games, open world games, and collectible games), platforms (ETH, BNB chain, Polygon, and other platforms), and region (North America, Europe, Asia Pacific, and Rest of World).

The study also includes an in-depth competitive analysis of the key players in the market, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key benefits of buying the report:

The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall blockchain gaming market and the subsegments. It will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market's pulse and provides information on key market drivers, restraints, challenges, and opportunities.

Table of Contents

1 Introduction
1.1 Study Objectives
1.2 Market Definition
1.2.1 Inclusions and Exclusions
1.3 Market Scope
1.3.1 Market Segmentation
1.3.2 Regions Covered
1.3.3 Years Considered
1.4 Currency Considered
Table 1 United States Dollar Exchange Rate, 2018-2021
1.5 Stakeholders

2 Research Methodology
2.1 Research Data
Figure 1 Blockchain Gaming Market: Research Design
2.1.1 Secondary Data
2.1.1.1 List of Key Secondary Sources
2.1.2 Primary Data
2.1.2.1 Breakup of Primary Profiles
2.1.2.2 Key Industry Insights
2.2 Data Triangulation
Figure 2 Market: Research Flow
2.3 Market Size Estimation
2.3.1 Revenue Estimates
Figure 3 Market Size Estimation Methodology - Approach 1 (Supply Side): Revenue of Blockchain Game Providers
Figure 4 Market Size Estimation Methodology - Approach 1, Supply-Side Analysis
2.4 Company Evaluation Quadrant Methodology
Figure 5 Company Evaluation Quadrant: Criteria Weightage
2.5 Market Forecast
Table 2 Factor Analysis
2.6 Assumptions
2.7 Limitations

3 Executive Summary
Table 3 Blockchain Gaming Market Size and Growth, 2022-2027 (USD Million, Y-O-Y Growth)
Figure 6 Global Market to Witness Significant Growth During Forecast Period
Figure 7 Asia-Pacific to Account for Largest Market Share in 2022
Figure 8 Fastest-Growing Segments of Market

4 Premium Insights
4.1 Brief Overview of Blockchain Gaming Market
Figure 9 Increase in Investments in Blockchain Games and P2E & NFT Trends to Drive Market
4.2 Market, by Game Type
Figure 10 Role-Playing Games to Account for Largest Market Share During Forecast Period, 2022
4.3 Market, by Platform
Figure 11 Eth Platform to Account for Largest Market Share During Forecast Period, 2022
4.4 Market Investment Scenario
Figure 12 North America to Emerge as Best Market for Investments in Next Five Years

5 Market Overview and Industry Trends
5.1 Introduction
5.2 Market Dynamics
Figure 13 Drivers, Restraints, Opportunities, and Challenges: Blockchain Gaming Market
5.2.1 Drivers
5.2.1.1 Benefits of Blockchain Technology
5.2.1.2 Increasing Investments and Funding in Blockchain Games
Figure 14 Investments in Blockchain Games, 2021-2022 (USD Billion)
Table 4 Blockchain Game Funding
5.2.1.3 Shift from Traditional Games to Blockchain-Based Games
5.2.2 Restraints
5.2.2.1 Initial Investments and Complexity Associated with Playing Blockchain Games
5.2.2.2 Hacks and Financial Losses
5.2.2.3 Regulatory Challenges
5.2.3 Opportunities
5.2.3.1 Nfts and Play-To-Earn Model Trends
5.2.3.2 Unique Active Wallets Trends
5.2.4 Challenges
5.2.4.1 Limited Awareness of Blockchain and Nft Technologies
5.3 Blockchain Gaming Ecosystem Analysis
Figure 15 Blockchain Gaming Market Ecosystem, by Game Type
Figure 16 Market Ecosystem
Table 5 Blockchain Gaming: Market Ecosystem
5.4 Technology Analysis
5.4.1 Blockchain Gaming and Web3
5.4.2 Blockchain Gaming and Nfts
5.4.3 Blockchain Gaming and Metaverse
5.5 Comparison Between Centralized/Permissioned and Decentralized/Permissionless Blockchain
Table 6 Permissionless Blockchain Vs. Permissioned Blockchain
Table 7 Blockchain Typology
Figure 17 Types of Blockchain
5.5.1 Types of Blockchain Technology
5.5.1.1 Private Blockchain
5.5.1.2 Public Blockchain
5.5.1.3 Permissioned/Hybrid Blockchain
5.6 Value Chain Analysis
5.6.1 Game Developers
5.6.2 Players
5.6.3 Game Ecosystem
5.7 Pricing Analysis
5.8 Use Cases
5.8.1 Use Case 1: Real Ownership
5.8.2 Use Case 2: Streamlining Payments
5.8.3 Use Case 3: Crypto Games and Play-To-Earn
5.8.4 Use Case 4: Enhanced Security
5.8.5 Use Case 5: Nfts and Digital Collectibles
5.9 Blockchain Regulations
Table 8 Blockchain Regulations/Associations and Description
5.10 Trends and Disruptions Impacting Customers
Figure 18 Blockchain Gaming Market: Trends and Disruptions Impacting Customers
5.11 Porter's Five Forces Analysis
Figure 19 Market: Porter's Five Forces Analysis
Table 9 Porter's Five Forces Impact on Market
5.11.1 Threat from New Entrants
5.11.2 Threat from Substitutes
5.11.3 Bargaining Power of Suppliers
5.11.4 Bargaining Power of Buyers
5.11.5 Intensity of Competitive Rivalry

6 Blockchain Gaming Market, by Architecture
6.1 Introduction
Table 10 Different Types of Blockchain Game Architectures
6.2 Decentralized Monolithic
6.2.1 Simplest Form of Architecture to Process Game Logic Entirely Inside Blockchain Software
Figure 20 Decentralized Monolithic Architecture
Figure 21 Decentralized Monolithic Architecture Variation
6.3 Decentralized Layered Architecture
6.3.1 Decentralized Layered Architectures Used in Fully Decentralized and Complex Games
Figure 22 Decentralized Layered Architecture
6.4 Hybrid Architecture
6.4.1 Hybrid Architectures Mostly Used for Blockchain Gaming
Figure 23 Hybrid Architecture

7 Blockchain Gaming Market, by Game Type
7.1 Introduction
Figure 24 Collectible Games to Grow at Highest CAGR During Forecast Period
Table 11 Market, by Game Type, 2020-2027 (USD Million)
7.2 Role-Playing Games
7.2.1 Players to Have Direct Control Over Fictional Game Characters with Rewards During Game Play
7.2.2 Role-Playing Games: Market Drivers
Table 12 Role-Playing Games: Market, by Region, 2020-2027 (USD Million)
7.3 Open World Games
7.3.1 Diverse Gameplay Experiences with Blockchain Networks to Drive Demand for Open World Games
7.3.2 Open World Games: Market Drivers
Table 13 Open World Games: Market, by Region, 2020-2027 (USD Million)
7.4 Collectible Games
7.4.1 Collectible Games Allow Blockchain Game Players to Own and Trade Digital Assets while Playing Games
7.4.2 Collectible Games: Market Drivers
Table 14 Collectible Games: Market, by Region, 2020-2027 (USD Million)

8 Blockchain Gaming Market, by Platform
8.1 Introduction
Figure 25 Bnb Chain to Grow at Highest CAGR During Forecast Period
Table 15 Market, by Platform, 2020-2027 (USD Million)
8.2 Eth
8.2.1 Most Used Platform for Blockchain Games
8.2.2 Eth: Market Drivers
Table 16 Ethereum: Market, by Region, 2020-2027 (USD Million)
8.3 Bnb Chain
8.3.1 Actively Used for Blockchain Games Due to Lesser Transaction Fees
8.3.2 Bnb Chain: Market Drivers
Table 17 Bnb Chain: Market, by Region, 2020-2027 (USD Million)
8.4 Polygon
8.4.1 Polygon Platform to Help Tackle Network Congestion
8.4.2 Polygon: Market Drivers
Table 18 Polygon: Market, by Region, 2020-2027 (USD Million)
8.5 Other Platforms
Table 19 Other Platforms: Market, by Region, 2020-2027 (USD Million)

9 Blockchain Gaming Market, by Region
9.1 Introduction
Figure 26 Asia-Pacific to be Largest Market During Forecast Period
Table 20 Market, by Region, 2020-2027 (USD Million)
9.2 North America
9.2.1 North America: Market Drivers
9.2.2 North America: Regulatory Landscape
Figure 27 North America: Market Snapshot
Table 21 North America: Blockchain Gaming Market, by Game Type, 2020-2027 (USD Million)
Table 22 North America: Market, by Platform, 2020-2027 (USD Million)
Table 23 North America: Market, by Country, 2020-2027 (USD Million)
9.2.3 US
9.2.3.1 US, An Early Adopter of Blockchain Technology, to Help Blockchain Games GRoW
Table 24 Us: Market, by Game Type, 2020-2027 (USD Million)
Table 25 Us: Market, by Platform, 2020-2027 (USD Million)
9.2.4 Canada
9.2.4.1 Government Initiatives to Support Market Growth
Table 26 Canada: Market, by Game Type, 2020-2027 (USD Million)
Table 27 Canada: Market, by Platform, 2020-2027 (USD Million)
9.3 Europe
9.3.1 Europe: Market Drivers
9.3.2 Europe: Regulatory Landscape
Table 28 Europe: Market, by Game Type, 2020-2027 (USD Million)
Table 29 Europe: Blockchain Gaming Market, by Platform, 2020-2027 (USD Million)
Table 30 Europe: Market, by Country, 2020-2027 (USD Million)
9.3.3 UK
9.3.3.1 Advancement in Technologies Such as Ai/Ml to Augment Market Growth
Table 31 Uk: Market, by Game Type, 2020-2027 (USD Million)
Table 32 Uk: Market, by Platform, 2020-2027 (USD Million)
9.3.4 Germany
9.3.4.1 Large Player Base in Germany to Drive Market Growth
Table 33 Germany: Market, by Game Type, 2020-2027 (USD Million)
Table 34 Germany: Market, by Platform, 2020-2027 (USD Million)
9.3.5 France
9.3.5.1 Government to Support Adoption of Blockchain Technology for Game Developers
Table 35 France: Market, by Game Type, 2020-2027 (USD Million)
Table 36 France: Market, by Platform, 2020-2027 (USD Million)
9.3.6 Rest of Europe
Table 37 Rest of Europe: Market, by Game Type, 2020-2027 (USD Million)
Table 38 Rest of Europe: Market, by Platform, 2020-2027 (USD Million)
9.4 Asia-Pacific
9.4.1 Asia-Pacific: Blockchain Gaming Market Drivers
9.4.2 Asia-Pacific: Regulatory Landscape
Figure 28 Asia-Pacific: Market Snapshot
Table 39 Asia-Pacific: Market, by Game Type, 2020-2027 (USD Million)
Table 40 Asia-Pacific: Market, by Platform, 2020-2027 (USD Million)
Table 41 Asia-Pacific: Market, by Country, 2020-2027 (USD Million)
9.4.3 China
9.4.3.1 Large Player Base That Spends Money on Video Games to Make It Lucrative Market
Table 42 China: Market, by Game Type, 2020-2027 (USD Million)
Table 43 China: Market, by Platform, 2020-2027 (USD Million)
9.4.4 India
9.4.4.1 Quick Adopter of Blockchain Games Due to Large Population
Table 44 India: Market, by Game Type, 2020-2027 (USD Million)
Table 45 India: Market, by Platform, 2020-2027 (USD Million)
9.4.5 Japan
9.4.5.1 Adoption of Cryptocurrency to Play Key Role in Growth of Blockchain Games
Table 46 Japan: Market, by Game Type, 2020-2027 (USD Million)
Table 47 Japan: Market, by Platform, 2020-2027 (USD Million)
9.4.6 Philippines
9.4.6.1 with Millions of Daily Active Game Users, Philippines to be Large Source of Traffic for Blockchain Games
Table 48 Philippines: Blockchain Gaming Market, by Game Type, 2020-2027 (USD Million)
Table 49 Philippines: Market, by Platform, 2020-2027 (USD Million)
9.4.7 Rest of Asia-Pacific
Table 50 Rest of Asia-Pacific: Market, by Game Type, 2020-2027 (USD Million)
Table 51 Rest of Asia-Pacific: Market, by Platform, 2020-2027 (USD Million)
9.5 Rest of the World (Row)
9.5.1 Row: Regulatory Landscape
Table 52 Row: Market, by Game Type, 2020-2027 (USD Million)
Table 53 Row: Market, by Platform, 2020-2027 (USD Million)

10 Competitive Landscape
10.1 Overview
10.2 Market Share Analysis of Leading Players
Figure 29 Blockchain Gaming Market: Revenue Analysis
10.3 Market Structure
Table 54 Market: Degree of Competition
10.4 Ranking of Key Players
Figure 30 Ranking of Key Market Players
10.5 Market Evaluation Framework
Figure 31 Market Evaluation Framework Between 2020 & 2022
10.6 Company Evaluation Quadrant
10.6.1 Company Evaluation Quadrant Definitions and Methodology
Table 55 Evaluation Criteria
10.7 Competitive Benchmarking
Table 56 Market: List of Companies
Table 57 Market: Competitive Benchmarking of Key Players
10.8 Competitive Leadership Mapping
Table 58 Evaluation Criteria
10.8.1 Stars
10.8.2 Emerging Leaders
10.8.3 Pervasive Players
10.8.4 Participants
Figure 32 Blockchain Gaming Market: Company Evaluation Quadrant
10.9 Competitive Landscape
Table 59 Market: Product Launches
Table 60 Market: Deals

11 Company Profiles
11.1 Introduction
(Business Overview, Products/Solutions/Services Offered, Recent Developments & Analyst's View)*
11.2 Key Players
11.2.1 Sky Mavis
Table 61 Sky Mavis: Business Overview
Table 62 Sky Mavis: Games Offered
Table 63 Sky Mavis: Product Launches and Enhancements
Table 64 Sky Mavis: Deals
11.2.2 Splinterlands
Table 65 Splinterlands: Business Overview
Table 66 Splinterlands: Games Offered
Table 67 Splinterlands: Product Launches and Enhancements
Table 68 Splinterlands: Deals
11.2.3 Animoca Brands
Table 69 Animoca Brands: Business Overview
Table 70 Animoca Brands: Solutions Offered
Table 71 Animoca Brands: Product Launches
Table 72 Animoca Brands: Deals
11.2.4 Wemade
Table 73 Wemade: Business Overview
Figure 33 Wemade: Company Snapshot
Table 74 Wemade: Solutions Offered
Table 75 Wemade: Product Launches and Enhancements
Table 76 Wemade: Deals
11.2.5 Dacoco
Table 77 Dacoco: Business Overview
Table 78 Dacoco: Games Offered
Table 79 Dacoco: Product Launches and Enhancements
Table 80 Dacoco: Deals
11.2.6 Dapper Labs
Table 81 Dapper Labs: Business Overview
Table 82 Dapper Labs: Solutions Offered
Table 83 Dapper Labs: Deals
11.2.7 Immutable
Table 84 Immutable: Business Overview
Table 85 Immutable: Solutions Offered
Table 86 Immutable: Product Launches
Table 87 Immutable: Deals
11.2.8 Uplandme
Table 88 Uplandme: Business Overview
Table 89 Uplandme: Solutions Offered
Table 90 Uplandme: Product Launches
Table 91 Uplandme: Deals
11.2.9 Alwaysgeeky Games
Table 92 Alwaysgeeky Games: Business Overview
Table 93 Alwaysgeeky Games: Solutions Offered
Table 94 Alwaysgeeky Games: Product Launches and Enhancements
Table 95 Alwaysgeeky Games: Deals
11.2.10 Decentraland Foundation
Table 96 Decentraland Foundation: Business Overview
Table 97 Decentraland Foundation: Solutions Offered
Table 98 Decentraland Foundation: Deals
11.2.11 Mythical Games
Table 99 Mythical Games: Business Overview
Table 100 Mythical Games: Solutions Offered
Table 101 Mythical Games: Product Launches and Enhancements
Table 102 Mythical Games: Deals
11.2.12 Illuvium
Table 103 Illuvium: Business Overview
Table 104 Illuvium: Solutions Offered
Table 105 Illuvium: Product Launches and Enhancements
Table 106 Illuvium: Deals
11.2.13 Sorare
Table 107 Sorare: Business Overview
Table 108 Sorare: Solutions Offered
Table 109 Sorare: Product Launches and Enhancements
Table 110 Sorare: Deals
11.2.14 Popcap Games
Table 111 Popcap Games: Business Overview
Table 112 Popcap Games: Solutions Offered
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments & Analyst's View Might Not be Captured in Case of Unlisted Companies.
11.3 Other Players
11.3.1 G.Jit Japan
11.3.2 Double Jump.Tokyo
11.3.3 Gala Games
11.3.4 Lucid Sight
11.3.5 Rokosoft
11.3.6 Horizon Blockchain Games
11.3.7 Xaya
11.3.8 Planetarium
11.3.9 Binamon
11.3.10 Codebit Labs

12 Adjacent Markets
12.1 Introduction to Adjacent Markets
Table 113 Adjacent Markets
12.2 Limitations
12.3 Blockchain Market
Table 114 Blockchain Market, by Component, 2018-2020 (USD Million)
Table 115 Blockchain Market, by Component, 2021-2026 (USD Million)
Table 116 Blockchain Market, by Application Area, 2018-2020 (USD Million)
Table 117 Blockchain Market, by Application Area, 2021-2026 (USD Million)
12.4 Non-Fungible Tokens Market
Table 118 Non-Fungible Tokens Market, by Offering, 2018-2021 (USD Million)
Table 119 Non-Fungible Tokens Market, by Offering, 2022-2027 (USD Million)
Table 120 Non-Fungible Tokens Market, by End-user, 2018-2021 (USD Million)
Table 121 Non-Fungible Tokens Market, by End-user, 2022-2027 (USD Million)
12.5 Metaverse Market
Table 122 Metaverse Market, by Component, 2018-2021 (USD Billion)
Table 123 Metaverse Market, by Component, 2022-2027 (USD Billion)
Table 124 Metaverse Market, by Vertical, 2018-2021 (USD Billion)
Table 125 Metaverse Market, by Vertical, 2022-2027 (USD Billion)

13 Appendix
13.1 Discussion Guide
13.2 Knowledgestore: The Subscription Portal
13.3 Customizations Offered
13.4 Related Reports
13.5 Author Details

Executive Summary

Companies Mentioned

  • Alwaysgeeky Games
  • Animoca Brands
  • Binamon
  • Codebit Labs
  • Dacoco
  • Dapper Labs
  • Decentraland Foundation
  • Double Jump.Tokyo
  • Figure 33 Wemade: Company Snapshot
  • G.Jit Japan
  • Gala Games
  • Horizon Blockchain Games
  • Illuvium
  • Immutable
  • Lucid Sight
  • Mythical Games
  • Planetarium
  • Popcap Games
  • Rokosoft
  • Sky Mavis
  • Sorare
  • Splinterlands
  • Uplandme
  • Wemade
  • Xaya

Methodology

Loading
LOADING...

Table Information