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Anime Market Research Report by Service Type, Model, State - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - United States Forecast 2023-2030

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    Report

  • 123 Pages
  • January 2023
  • Region: United States
  • 360iResearch™
  • ID: 5721256
The United States Anime Market is projected to grow with a significant CAGR in the forecast period. Economic development and substantial infrastructure development have constituted regional revenue generation. Further, the patterns associated with domestic production, import and export, and consumption have helped market participants to analyze and capitalize on potential opportunities. Besides, the qualitative and quantitative parameters provided in the report with detailed analysis highlights the driving and restraining factors of the United States Anime Market.

Cumulative Impact of COVID-19:

COVID-19 is an unprecedented global public health emergency that affected almost every industry, and the long-term impacts are projected to reflect on the growth of various end-use industries during the forecast period. This ongoing research amplifies the research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19, considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The dedicated section in the report uncovers a detailed analysis of the impact of COVID-19 and its subsequent variant outbreaks on demand, supply, price, and vendor uptake and provides recommendations for sustainable outcomes. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the United States Anime Market.

Cumulative Impact of Russia-Ukraine Conflict:

The publisher continuously monitors and update reports considering unceasing political and economic uncertainty due to the Russia-Ukraine Conflict. Negative impacts are globally foreseen, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected people’s lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on Ukraine and reverberate harsh long-term effects on Russia. The report uncovers the implications for demand-supply balances, pressure on pricing variants, impact on import/export and trading, and short-term recommendations to the United States Anime Market considering the current update on the conflict and its global responses.

Cumulative Impact of High Inflation:

The high inflation in developed economies globally has resulted in an overall price surge over the past two years. The cumulatively eroding overall purchasing power is expected to impact developing economies significantly and is considered helpful in numerous ways. The report uncovers the effect of high inflation on the long-term performance of the global economy and provides details on fiscal policies measuring and reducing its short-term impacts on demand/supply, cash flow, and currency exchange. The United States Anime Market report delivers the high inflation expectation considering the related impact from cost-push and demand-pull inflation.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make better decisions. In this report, the years 2018 and 2021 are considered as historical years, 2022 as the base year, 2023 as the estimated year, and years from 2024 to 2030 are considered as the forecast period.

Market Segmentation & Coverage:

The report on the United States Anime Market identifies key attributes about the customer to define the potential market and identify different needs across the industry. Understanding the potential customer group's economies and geographies can help gain business acumen for better strategic decision-making. The market coverage across different industry verticals reveals the hidden truth about the players' strategies in different verticals and helps the organization decide target audience. This report gives you the composite view of sub-markets coupled with comprehensive industry coverage and provides you with the right way of accounting factors such as norms & regulations, culture, to make right coverage strategy for your market plan. This research report categorizes the United States Anime Market in order to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Service Type, the market is studied across Internet Distribution, Live Entertainment, Merchandising, Movie, Music, Pachinko, Television, and Video.
  • Based on Model, the market is studied across Live Video Streaming and Subscription-Based Model.
  • Based on State, the market is studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes vendors in the United States Anime Market. based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) and placed into four quadrants (F: Forefront, P: Pathfinder, N: Niche, and V: Vital). The United States Anime Market FPNV Positioning Matrix representation/visualization further aids businesses in better decision-making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market, providing the idea of revenue generation into the overall market compared to other vendors in the space. This provides insights on vendors performance in terms of revenue generation and customer base compared to others. The United States Anime Market Share Analysis offers an idea of the size and competitiveness of the vendors for the base year. The outcome reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various strategies for business growth adopted by the vendors. The news in this section covers valuable insights at various stages while keeping up with the business and engaging stakeholders in the economic debate. The United States Anime Market Competitive Scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected helps vendors understand the gaps in the marketplace and competitor’s strengths and weaknesses, providing insights to enhance products and services.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the United States Anime Market, including Aniplex of America Inc., Bones Inc., Buford GA, Crunchyroll by Sony Pictures Entertainment Inc., Discotek Media, Funimation Global Group, Kyoto Animation Co., Ltd., Manga Entertainment, LLC, MAPPA Co., Ltd., Nippon Animation, One Piece, Pierrot Co., Ltd., Production I.G, Studio Ghibli, Inc., and TOEI Animation Co., Ltd..

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation
5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the United States Anime Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the United States Anime Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the United States Anime Market?
4. What is the competitive strategic window for opportunities in the United States Anime Market?
5. What are the technology trends and regulatory frameworks in the United States Anime Market?
6. What is the market share of the leading vendors in the United States Anime Market?
7. What modes and strategic moves are considered suitable for entering the United States Anime Market?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Popularity and the increasing demand for animated games and animation films in the U.S.
5.1.1.2. Growing preference for the distribution of anime content over multiple platforms
5.1.2. Restraints
5.1.2.1. Limited availability of skilled animators
5.1.3. Opportunities
5.1.3.1. Significant investments in growing animation studios in the U.S.
5.1.3.2. Use of 3D modelling technologies in numerous fields including Computer-Aided Design (CAD), marketing, 3D printing, science and manufacturing, and video games
5.1.4. Challenges
5.1.4.1. Concerns over privacy and security
5.2. Cumulative Impact of COVID-19
5.3. Cumulative Impact of Russia-Ukraine Conflict
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Threat of Substitutes
5.5.4. Threat of Substitutes
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
5.8. Client Customization

6. Anime Market, by Service Type
6.1. Introduction
6.2. Internet Distribution
6.3. Live Entertainment
6.4. Merchandising
6.5. Movie
6.6. Music
6.7. Pachinko
6.8. Television
6.9. Video

7. Anime Market, by Model
7.1. Introduction
7.2. Live Video Streaming
7.3. Subscription-Based Model

8. California Anime Market
8.1. Introduction

9. Florida Anime Market
9.1. Introduction

10. Illinois Anime Market
10.1. Introduction

11. New York Anime Market
11.1. Introduction

12. Ohio Anime Market
12.1. Introduction

13. Pennsylvania Anime Market
13.1. Introduction

14. Texas Anime Market
14.1. Introduction

15. Competitive Landscape
15.1. FPNV Positioning Matrix
15.1.1. Quadrants
15.1.2. Business Strategy
15.1.3. Product Satisfaction
15.2. Market Ranking Analysis, By Key Player
15.3. Market Share Analysis, By Key Player
15.4. Product Portfolio Analysis, By Key Player
15.5. Competitive Scenario
15.5.1. Merger & Acquisition
15.5.2. Agreement, Collaboration, & Partnership
15.5.3. New Product Launch & Enhancement
15.5.4. Investment & Funding
15.5.5. Award, Recognition, & Expansion

16. Company Usability Profiles
16.1. Aniplex of America Inc.
16.2. Bones Inc.
16.3. Buford GA
16.4. Crunchyroll by Sony Pictures Entertainment Inc.
16.5. Discotek Media
16.6. Funimation Global Group
16.7. Kyoto Animation Co., Ltd.
16.8. Manga Entertainment, LLC
16.9. MAPPA Co., Ltd.
16.10. Nippon Animation
16.11. One Piece
16.12. Pierrot Co., Ltd.
16.13. Production I.G
16.14. Studio Ghibli, Inc.
16.15. TOEI Animation Co., Ltd.

17. Appendix
17.1. Discussion Guide
17.2. License & Pricing

List of Figures
FIGURE 1. UNITED STATES ANIME MARKET: RESEARCH PROCESS
FIGURE 2. UNITED STATES ANIME MARKET SIZE, 2022 VS 2030
FIGURE 3. UNITED STATES ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. UNITED STATES ANIME MARKET SIZE, BY STATE, 2022 VS 2030 (%)
FIGURE 5. UNITED STATES ANIME MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 6. UNITED STATES ANIME MARKET COMPETITIVE STRATEGIC WINDOW, BY STATE, 2030
FIGURE 7. UNITED STATES ANIME MARKET DYNAMICS
FIGURE 8. UNITED STATES ANIME MARKET PORTER’S FIVE FORCES ANALYSIS
FIGURE 9. UNITED STATES ANIME MARKET SIZE, BY SERVICE TYPE, 2022 VS 2030 (%)
FIGURE 10. UNITED STATES ANIME MARKET SIZE, BY SERVICE TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 11. UNITED STATES ANIME MARKET COMPETITIVE STRATEGIC WINDOW, BY SERVICE TYPE, 2030
FIGURE 12. UNITED STATES ANIME MARKET SIZE, BY INTERNET DISTRIBUTION, 2018-2030 (USD MILLION)
FIGURE 13. UNITED STATES ANIME MARKET SIZE, BY LIVE ENTERTAINMENT, 2018-2030 (USD MILLION)
FIGURE 14. UNITED STATES ANIME MARKET SIZE, BY MERCHANDISING, 2018-2030 (USD MILLION)
FIGURE 15. UNITED STATES ANIME MARKET SIZE, BY MOVIE, 2018-2030 (USD MILLION)
FIGURE 16. UNITED STATES ANIME MARKET SIZE, BY MUSIC, 2018-2030 (USD MILLION)
FIGURE 17. UNITED STATES ANIME MARKET SIZE, BY PACHINKO, 2018-2030 (USD MILLION)
FIGURE 18. UNITED STATES ANIME MARKET SIZE, BY TELEVISION, 2018-2030 (USD MILLION)
FIGURE 19. UNITED STATES ANIME MARKET SIZE, BY VIDEO, 2018-2030 (USD MILLION)
FIGURE 20. UNITED STATES ANIME MARKET SIZE, BY MODEL, 2022 VS 2030 (%)
FIGURE 21. UNITED STATES ANIME MARKET SIZE, BY MODEL, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 22. UNITED STATES ANIME MARKET COMPETITIVE STRATEGIC WINDOW, BY MODEL, 2030
FIGURE 23. UNITED STATES ANIME MARKET SIZE, BY LIVE VIDEO STREAMING, 2018-2030 (USD MILLION)
FIGURE 24. UNITED STATES ANIME MARKET SIZE, BY SUBSCRIPTION-BASED MODEL, 2018-2030 (USD MILLION)
FIGURE 25. CALIFORNIA ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 26. FLORIDA ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 27. ILLINOIS ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 28. NEW YORK ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 29. OHIO ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 30. PENNSYLVANIA ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 31. TEXAS ANIME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 32. UNITED STATES ANIME MARKET: FPNV POSITIONING MATRIX, 2022
FIGURE 33. UNITED STATES ANIME MARKET SHARE, BY KEY PLAYER, 2022
FIGURE 34. UNITED STATES ANIME MARKET COMPETITIVE SCENARIO, BY KEY TYPE, 2022


List of Tables
TABLE 1. UNITED STATES ANIME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
TABLE 3. UNITED STATES ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. UNITED STATES ANIME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 5. UNITED STATES ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 6. UNITED STATES ANIME MARKET SIZE, BY INTERNET DISTRIBUTION, 2018-2030 (USD MILLION)
TABLE 7. UNITED STATES ANIME MARKET SIZE, BY INTERNET DISTRIBUTION, BY STATE, 2018-2030 (USD MILLION)
TABLE 8. UNITED STATES ANIME MARKET SIZE, BY LIVE ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 9. UNITED STATES ANIME MARKET SIZE, BY LIVE ENTERTAINMENT, BY STATE, 2018-2030 (USD MILLION)
TABLE 10. UNITED STATES ANIME MARKET SIZE, BY MERCHANDISING, 2018-2030 (USD MILLION)
TABLE 11. UNITED STATES ANIME MARKET SIZE, BY MERCHANDISING, BY STATE, 2018-2030 (USD MILLION)
TABLE 12. UNITED STATES ANIME MARKET SIZE, BY MOVIE, 2018-2030 (USD MILLION)
TABLE 13. UNITED STATES ANIME MARKET SIZE, BY MOVIE, BY STATE, 2018-2030 (USD MILLION)
TABLE 14. UNITED STATES ANIME MARKET SIZE, BY MUSIC, 2018-2030 (USD MILLION)
TABLE 15. UNITED STATES ANIME MARKET SIZE, BY MUSIC, BY STATE, 2018-2030 (USD MILLION)
TABLE 16. UNITED STATES ANIME MARKET SIZE, BY PACHINKO, 2018-2030 (USD MILLION)
TABLE 17. UNITED STATES ANIME MARKET SIZE, BY PACHINKO, BY STATE, 2018-2030 (USD MILLION)
TABLE 18. UNITED STATES ANIME MARKET SIZE, BY TELEVISION, 2018-2030 (USD MILLION)
TABLE 19. UNITED STATES ANIME MARKET SIZE, BY TELEVISION, BY STATE, 2018-2030 (USD MILLION)
TABLE 20. UNITED STATES ANIME MARKET SIZE, BY VIDEO, 2018-2030 (USD MILLION)
TABLE 21. UNITED STATES ANIME MARKET SIZE, BY VIDEO, BY STATE, 2018-2030 (USD MILLION)
TABLE 22. UNITED STATES ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 23. UNITED STATES ANIME MARKET SIZE, BY LIVE VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 24. UNITED STATES ANIME MARKET SIZE, BY LIVE VIDEO STREAMING, BY STATE, 2018-2030 (USD MILLION)
TABLE 25. UNITED STATES ANIME MARKET SIZE, BY SUBSCRIPTION-BASED MODEL, 2018-2030 (USD MILLION)
TABLE 26. UNITED STATES ANIME MARKET SIZE, BY SUBSCRIPTION-BASED MODEL, BY STATE, 2018-2030 (USD MILLION)
TABLE 27. CALIFORNIA ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 28. CALIFORNIA ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 29. CALIFORNIA ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 30. FLORIDA ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 31. FLORIDA ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 32. FLORIDA ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 33. ILLINOIS ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 34. ILLINOIS ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 35. ILLINOIS ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 36. NEW YORK ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 37. NEW YORK ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 38. NEW YORK ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 39. OHIO ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 40. OHIO ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 41. OHIO ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 42. PENNSYLVANIA ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 43. PENNSYLVANIA ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 44. PENNSYLVANIA ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 45. TEXAS ANIME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 46. TEXAS ANIME MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
TABLE 47. TEXAS ANIME MARKET SIZE, BY MODEL, 2018-2030 (USD MILLION)
TABLE 48. UNITED STATES ANIME MARKET: FPNV POSITIONING MATRIX - SCORES, 2022
TABLE 49. UNITED STATES ANIME MARKET: FPNV POSITIONING MATRIX - BUSINESS STRATEGY, 2022
TABLE 50. UNITED STATES ANIME MARKET: FPNV POSITIONING MATRIX - PRODUCT SATISFACTION, 2022
TABLE 51. UNITED STATES ANIME MARKET RANKING, BY KEY PLAYER, 2022
TABLE 52. UNITED STATES ANIME MARKET SHARE, BY KEY PLAYER, 2022
TABLE 53. UNITED STATES ANIME MARKET PRODUCT PORTFOLIO ANALYSIS, BY KEY PLAYER, 2022
TABLE 54. UNITED STATES ANIME MARKET MERGER & ACQUISITION
TABLE 55. UNITED STATES ANIME MARKET AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 56. UNITED STATES ANIME MARKET NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 57. UNITED STATES ANIME MARKET INVESTMENT & FUNDING
TABLE 58. UNITED STATES ANIME MARKET AWARD, RECOGNITION, & EXPANSION
TABLE 59. UNITED STATES ANIME MARKET: LICENSE & PRICING

Companies Mentioned

  • Aniplex of America Inc.
  • Bones Inc.
  • Buford GA
  • Crunchyroll by Sony Pictures Entertainment Inc.
  • Discotek Media
  • Funimation Global Group
  • Kyoto Animation Co., Ltd.
  • Manga Entertainment, LLC
  • MAPPA Co., Ltd.
  • Nippon Animation
  • One Piece
  • Pierrot Co., Ltd.
  • Production I.G
  • Studio Ghibli, Inc.
  • TOEI Animation Co., Ltd.

Methodology

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