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Analysis of Take Two Interactive Software

  • ID: 649038
  • Company Profile
  • 80 Pages
  • Aruvian Research
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FEATURED COMPANIES

  • Electronic Arts
  • Nintendo Company Ltd
  • Sony Corporation
  • Take-Two Interactive
  • MORE
Founded in 1993, Take-Two Interactive is headquartered in New York City, with international headquarters in Windsor, United Kingdom. Take-Two Interactive is a leading American multinational publisher, distributor of video games and video game peripherals. The company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Their products are designed for console systems and personal computers, including smart phones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. As of 2016, it is the third largest publicly-traded game company (after Activision Blizzard and EA) in North America.

A complete and comprehensive analysis of Take Two Interactive, includes an overview of the industry the company operates in, a PEST Framework Analysis of the industry, and then moves on to analyzing the company itself.

Company analysis includes a history of Take Two Interactive, a business segment analysis of the segments Take Two Interactive operates through, a look at the organization structure of the company, a geographical operating segments analysis, an analysis of the company’s major competitors.

A financial analysis of Take Two Interactive is presented in the report which includes a ratio analysis, basic profit and loss analysis, presentation of the company balance sheet, and much more.

A SWOT Framework Analysis of Take Two Interactive and its competitors completes this in-depth company analysis.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Electronic Arts
  • Nintendo Company Ltd
  • Sony Corporation
  • Take-Two Interactive
  • MORE
A. Executive Summary

B. Looking at the Industry
B.1 Industry Definition
B.2 Brief Profile of the Industry
B.3 Impacts on the Industry
B.4 Challenges Facing the Industry
B.5 Future Perspective

C. Industry PEST Framework Analysis
C.1 Political Aspects
C.2 Economic Aspects
C.3 Social Aspects
C.4 Technological Aspects

D. Analysis of Take-Two Interactive
D.1 Company Profile
D.2 History of the Company
D.3 Ownership Pattern in the Company
D.4 Organizational Divisions
D.5 Profiling the Key Executives
D.6 Products & Services

E. Take-Two Interactive: Business Analysis
E.1 Business Segments
E.2 Geographical Segments
E.3 Company Subsidiaries

F. Take-Two Interactive: SWOT Framework Analysis
F.1 Strengths to Build Upon
F.2 Weaknesses to Overcome
F.3 Opportunities to Exploit
F.4 Threats to Overcome

G. Take-Two Interactive: Profiling the Competition
G.1 Electronic Arts
G.1.1 Corporate Profile
G.1.2 Business Segment Analysis
G.1.3 Financial Analysis
G.1.4 SWOT Analysis
G.2 Nintendo Company Ltd
G.2.1 Corporate Profile
G.2.2 Business Segment Analysis
G.2.3 Financial Analysis
G.2.4 SWOT Analysis
G.3 Sony Corporation
G.3.1 Corporate Profile
G.3.2 Business Segment Analysis
G.3.3 Financial Analysis
G.3.4 SWOT Analysis

H. Financial Analysis of the Company
H.1 Current Financials
H.2 Balance Sheet
H.3 Profit & Loss Statement
H.4 Ratio Analysis

I. Take-Two Interactive: Company Outlook

J. Glossary of Terms
Note: Product cover images may vary from those shown
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  • Take-Two Interactive
  • Electronic Arts
  • Nintendo Company Ltd
  • Sony Corporation
Note: Product cover images may vary from those shown
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