Designing Online Learning with Flash

  • ID: 687763
  • Book
  • 336 Pages
  • John Wiley and Sons Ltd
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Designing Online Learning with Flash

To be an effective online learning team member or project manager, you need to have some expertise with instructional design and posses the basic skills needed to create Adobe Flash web content. Designing Online Learning with Flash gives training professionals, instructional designers, multimedia developers, and instructors a much–needed guide for designing and developing well–structured instruction for web delivery using Adobe Flash. David Richard Moore an expert in instructional design offers step–by–step instruction for developing Flash tutorials for teaching facts, concepts, principles, and procedures using a well–tested model. This model promotes active and participatory learning, which is exactly what Flash does so well. Written in accessible non–technical language, the book explains and clearly demonstrates each learning domain and provides a solid framework for implementing creative, effective, efficient, and appealing online learning modules.

Each chapter in the book begins with a detailed description of the learning domain being addressed. Then the practical theory is followed by easy–to–follow walkthroughs in building Flash applications. The author also challenges you to create your own applications, and to help you along the way, he includes illustrative demonstrations of successful products. Additionally, all source files are provided as well as Adobe Captivate tutorials demonstrating the procedures. Once you have mastered the knowledge of the tools and techniques presented in this book, you will be well on your way to creating successful and engaging online instruction.

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Introduction.

Chapter Overview.

Preface.

Overview of Chapters.

Summary.

1. Online Learning Approach.

Chapter Overview.

Nothing Is Left to Chance.

Instruction Is an Investment.

Planning, Presentation, and Practice.

Design Model.

Summary.

2. Planning.

Chapter Overview.

Systematic Design of Instruction.

Analyzing Needs.

Identifying Tasks.

Creating Objectives.

Classifying Objectives.

Creating Test Items.

Extended Example.

Summary.

3. Presentation.

Chapter Overview.

Presentation Phase.

Presentation Medium.

Instructional Strategies.

Summary.

4. Practice Sequences.

Chapter Overview.

Practice–Centric Design.

Information vs. Instruction.

Value of Practice.

Practice Sequences.

Designing Sequences.

Practice Sequence Methods.

Summary.

5. Flash.

Chapter Overview.

What Is Flash?

Flash Capabilities.

Flash and Learning.

Topics Covered.

Summary.

6. Getting Started with Flash.

Chapter Overview.

Basic Flash Interface.

Summary.

7. Flash Guides.

Chapter Overview.

Starting Up.

Drawing Tools.

Dynamic Text.

Symbols.

Separating Text.

Frame–by–Frame Animation.

Shape Animation.

Motion Animation.

Masks.

Motion Guide.

Simulated Screen Draw.

Sound.

Learning Components.

Drag and Drop.

Fill in the Blank.

Hot Object.

Hot Spot.

Multiple Choice.

True or False.

Summary.

8. Facts.

Chapter Overview.

The Nature of Facts.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

9. Concepts.

Chapter Overview.

The Nature of Concepts.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

10. Principles.

Chapter Overview.

The Nature of Principles.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

11. Procedures.

Chapter Overview.

The Nature of Procedures.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

12. Case Study.

Chapter Overview.

Implementation Model.

Tasks.

Summary.

13. Distributing Files.

Chapter Overview.

Bandwidth Analysis.

Publishing.

Summary.

14. Evaluation.

Chapter Overview.

Formative Evaluation.

Summative Evaluation.

Summary.

space here.

References.

Index.

About the Author.

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David Richard Moore is associate professor of Instructional Technology at Ohio University, where he teaches several graduate–level courses and is Coordinator for the Instructional Technology Program. Formerly he was a multimedia developer and designer for the Federal Aviation Administration, a Network User Support Specialist for the University of Nevada, and the Director of Distributed Education at Portland State University.

Note: Product cover images may vary from those shown
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