Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 1516265 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Company search
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Viewing report

Order by Fax
Ask a Question
Printer Friendly
PDF Brochure
ElectronicAdd to Basket
Live Chat Live Help Software for Website

CHILDWISE Special Report - Digital Lives 2010

ChildWise, Sep 2010, Pages: 85


  Description  
   Table of Contents   
    
    
    
     
  Enquire before Buying   
  Send to a Friend   

This report explores the ways in which children behave online, and their attitudes and expectations, to provide a detailed picture of children’s lives. The report combines statistical data and qualitative exploration, to give an up-to-the minute guide to children’s behaviour

Key highlights:

- More than 90% of UK children use the internet, with the average child doing so more than five times a week, and spending two hours a day online. Access is increasingly in their own room, on their own laptop, and a growing number now use mobile phones or games consoles to go online
- Social gaming sites are attracting children to take part in their safe interactive world, providing a springboard for the step up to social networking around age 11. Children flout the rules about minimum age limits, and their parents condone or actively encourage this. Parents and children have expectations about standards of protection and probity from major online brands, mirroring their real life experiences, and it is becoming increasingly difficult for such sites to avoid responsibility towards their younger users
- Parents’ formal control of online behaviour is ever more challenging – what can media owners, educators and legislators do to make their online experience safer?
- How can organisations take advantage of children’s online behaviour, to interact with them in a way that ensures long term engagement and trust?
- Music, games, social networking, entertainment, education, purchasing – what matters to children across the age range and between boys and girls?
- What are the changes that take place in children’s online behaviour as they grow, and when do the critical step changes occur?


Product samples

A sample for this product is available. Please Login/Register to download this sample.

Customers who bought this item also bought

PhoCusWright's Traveler Technology Survey 2010

Seniors and Technology in the United States 2009

New Communication Trends - Mobile Use-IT Europe Survey

Health 2.0 And Telecare For The Elderly

Use-IT Trend Book - Consumption, Innovations & Growth Scenarios

My School, My Tools: The impact of consumer technology on higher education

Worldwide Tablet Computer Market Forecast

The Future of PC/TV Convergence: Opportunities and Challenges in Online Video

Global Smart/Connected/Hybrid TV Market Forecast by Accessories, Platforms, Middleware, Application & Geography with detailed Value Chain, Competitive Landscaping and Critical Capability (Use Cases) Analysis 2011 - 2016

MP3 Players and Accessories in the United States 2008



For enquiries please call us on:
  +353-1-415-1241 (GMT Office Hours)
  1-800-526-8630 (US/Canada Toll Free)
  1-917-300-0470 (EST Office Hours)

   All rights reserved. © Copyright 2012 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster Affiliate Network


Research and Markets RSS Feeds