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Toys and Games in Canada Product Image

Toys and Games in Canada

  • Published: August 2014
  • Region: North America, Canada
  • 49 Pages
  • Euromonitor International

Continuing the weakening of sales growth for both traditional toys and games and video games, toys and games in Canada stagnated in current value terms in 2013. The overall weakening economy and cautious consumers, coupled with demographic changes, such as ageing in the population, the shrinking size of the toy-playing children group and the rise of alternative forms of entertainment and technologies has limited industry growth. In the midst of this stagnation, categories including construction...

The Toys and Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2009-2013, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2018 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

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TOYS AND GAMES IN CANADA

August 2014

LIST OF CONTENTS AND TABLES

Executive Summary
Overall Stagnation With Silver Linings
Technologies Drive Growth in Both Traditional Toys and Games and Video Games
Established Players Are Challenged While Small Players Seek Niches To Thrive in
Retail Landscape Change Presents Challenges and Opportunities
Low Growth Lingers With Paradigm Shift
Key Trends and Developments
Technology Infusion Intensifies in Both Traditional Toys and Games and Video Games
Nostalgia Gains Momentum As Consumers Go Back To Basics
Licence-driven Sales Play A Significant Role
New and More Engaging Gaming Experiences Remain Key To Product Innovation
Retailers Adapting To Changing Consumer Preferences and Market Dynamics
Market Data
Table 1 Sales of Toys and Games by Category: Value 2008-2013
Table 2 Sales of Toys and Games by Category: % Value Growth 2008-2013
Table 3 NBO Company Shares of Toys and Games: % Value 2009-2013
Table 4 LBN Brand Shares of Toys and Games: % Value 2010-2013
Table 5 Distribution of Toys and Games by Format: % Value 2008-2013
Table 6 Forecast Sales of Toys and Games by Category: Value 2013-2018
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2013-2018
Sources
Summary 1 Research Sources
Activision Blizzard Inc in Toys and Games (canada)
Strategic Direction
Key Facts
Summary 2 Activision Blizzard Inc: Key Facts
Summary 3 Activision Blizzard Inc: Operational Indicators
Company Background
Production
Competitive Positioning
Summary 4 Activision Blizzard Inc: Competitive Position 2013
Bandai America Inc in Toys and Games (canada)
Strategic Direction
Key Facts
Summary 5 Bandai America Inc: Key Facts
Summary 6 Bandai America Inc: Operational Indicators
Company Background
Production
Competitive Positioning
Summary 7 Bandai America Inc: Competitive Position 2013
Mega Brands Inc in Toys and Games (canada)
Strategic Direction
Key Facts
Summary 8 Mega Brands Inc: Key Facts
Summary 9 Mega Brands Inc: Operational Indicators
Company Background
Production
Competitive Positioning
Summary 10 Mega Brands Inc: Competitive Position 2013
Spin Master Ltd in Toys and Games (canada)
Strategic Direction
Key Facts
Summary 11 Spin Master Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 12 Spin Master Ltd: Competitive Position 2013
Toys "r" US Inc in Toys and Games (canada)
Strategic Direction
Key Facts
Summary 13 Toys "R" Us Inc: Key Facts
Summary 14 Toys "R" Us Inc: Operational Indicators
Internet Strategy
Company Background
Private Label
Summary 15 Toys "R" Us Inc: Private Label Portfolio
Competitive Positioning
Summary 16 Toys "R" Us Inc: Competitive Position 2013
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 8 Sales of Traditional Toys and Games by Category: Value 2008-2013
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2008-2013
Table 10 Sales of Traditional Toys and Games by Type: % Value Breakdown 2008-2013
Table 11 NBO Company Shares of Traditional Toys and Games: % Value 2009-2013
Table 12 LBN Brand Shares of Traditional Toys and Games: % Value 2010-2013
Table 13 Distribution of Traditional Toys and Games by Format: % Value 2008-2013
Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2013-2018
Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2013-2018
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 16 Sales of Video Games by Category: Value 2008-2013
Table 17 Sales of Video Games by Category: % Value Growth 2008-2013
Table 18 Sales of Video Games Software by Type: % Value Breakdown 2008-2013
Table 19 NBO Company Shares of Video Games: % Value 2009-2013
Table 20 LBN Brand Shares of Video Games: % Value 2010-2013
Table 21 NBO Company Shares of Video Games Hardware: % Value 2009-2013
Table 22 LBN Brand Shares of Video Games Hardware: % Value 2010-2013
Table 23 NBO Company Shares of Video Games Software: % Value 2009-2013
Table 24 LBN Brand Shares of Video Games Software: % Value 2010-2013
Table 25 NBO Company Shares of Digital Gaming: % Value 2009-2013
Table 26 LBN Brand Shares of Digital Gaming: % Value 2010-2013
Table 27 Distribution of Video Games by Format: % Value 2008-2013
Table 28 Distribution of Video Games Hardware by Format: % Value 2008-2013
Table 29 Distribution of Video Games Software by Format: % Value 2008-2013
Table 30 Forecast Sales of Video Games by Category: Value 2013-2018
Table 31 Forecast Sales of Video Games by Category: % Value Growth 2013-2018

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