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Toys and Games in Canada

  • ID: 359386
  • July 2015
  • Region: North America, Canada
  • 42 Pages
  • Euromonitor International

In 2014, traditional toys and games trended downwards registering gradual decline in current value sales, due to an ongoing shift in consumer preference towards alternative forms of entertainment, particularly smartphones and other mobile devices, a slow-growing younger generation who play with toys and overall weak economic growth. A disappointing performance from major retailers exacerbated the situation in 2014.

The Toys and Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2010-2014, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2019 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
- Get a detailed picture of the Toys and Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market’s major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.

Note: Product cover images may vary from those shown

TOYS AND GAMES IN CANADA

July 2015

LIST OF CONTENTS AND TABLES

Executive Summary
Traditional Toys and Games Contracts and Video Games Rebounds Moderately
Major Titles and Properties Remain Key Drivers of Growth
Competition Is Heated in A Number of Categories
Bipolarisation Trend Boosts Growth of Speciality Toys and Games Stores
Stagnation Ahead As the Industry Awaits Significant Changes
Key Trends and Developments
Changes in Demographics and Consumer Preference Continue
Bipolarisation Trend in Consumer Spending Intensifies for Traditional Toys and Games
End-user Experience Enhanced With Greater Level of Interactivity and Other Innovations
Major Licences and Titles As Key Boosters of Growth
Market Data
Table 1 Sales of Toys and Games by Category: Value 2009-2014
Table 2 Sales of Toys and Games by Category: % Value Growth 2009-2014
Table 3 NBO Company Shares of Toys and Games: % Value 2010-2014
Table 4 LBN Brand Shares of Toys and Games: % Value 2011-2014
Table 5 Distribution of Toys and Games by Format: % Value 2009-2014
Table 6 Forecast Sales of Toys and Games by Category: Value 2014-2019
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2014-2019
Sources
Summary 1 Research Sources
Bandai America Inc in Toys and Games (canada)
Strategic Direction and Background
Key Facts
Summary 2 Bandai America Inc: Key Facts
Summary 3 Bandai America Inc: Operational Indicators
Competitive Positioning
Summary 4 Bandai America Inc: Competitive Position 2014
Spin Master Ltd in Toys and Games (canada)
Strategic Direction and Background
Key Facts
Summary 5 Spin Master Ltd: Key Facts
Competitive Positioning
Summary 6 Spin Master Ltd: Competitive Position 2014
Toys "r" US Inc in Toys and Games (canada)
Strategic Direction
Key Facts
Summary 7 Toys "R" Us Inc: Key Facts
Summary 8 Toys "R" Us Inc: Operational Indicators
Company Background
Internet Strategy
Private Label
Summary 9 Toys "R" Us Inc: Private Label Portfolio
Competitive Positioning
Summary 10 Toys "R" Us Inc: Competitive Position 2014
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 8 Sales of Traditional Toys and Games by Category: Value 2009-2014
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2009-2014
Table 10 Sales of Traditional Toys and Games by Type: % Value Breakdown 2009-2014
Table 11 NBO Company Shares of Traditional Toys and Games: % Value 2010-2014
Table 12 LBN Brand Shares of Traditional Toys and Games: % Value 2011-2014
Table 13 Distribution of Traditional Toys and Games by Format: % Value 2009-2014
Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2014-2019
Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2014-2019
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 16 Sales of Video Games by Category: Value 2009-2014
Table 17 Sales of Video Games by Category: % Value Growth 2009-2014
Table 18 Sales of Video Games Software by Type: % Value Breakdown 2009-2014
Table 19 NBO Company Shares of Video Games: % Value 2010-2014
Table 20 LBN Brand Shares of Video Games: % Value 2011-2014
Table 21 NBO Company Shares of Video Games Hardware: % Value 2010-2014
Table 22 LBN Brand Shares of Video Games Hardware: % Value 2011-2014
Table 23 NBO Company Shares of Video Games Software: % Value 2010-2014
Table 24 LBN Brand Shares of Video Games Software: % Value 2011-2014
Table 25 NBO Company Shares of Digital Gaming: % Value 2010-2014
Table 26 LBN Brand Shares of Digital Gaming: % Value 2011-2014
Table 27 Distribution of Video Games by Format: % Value 2009-2014
Table 28 Distribution of Video Games Hardware by Format: % Value 2009-2014
Table 29 Distribution of Video Games Software by Format: % Value 2009-2014
Table 30 Forecast Sales of Video Games by Category: Value 2014-2019
Table 31 Forecast Sales of Video Games by Category: % Value Growth 2014-2019

Note: Product cover images may vary from those shown
Note: Product cover images may vary from those shown

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