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3D Animation Global Market Report 2024

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    Report

  • 200 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5767411
The 3D animation market size has grown rapidly in recent years. It will grow from $22.5 billion in 2023 to $24.89 billion in 2024 at a compound annual growth rate (CAGR) of 10.6%. The expansion observed during the historical period can be credited to an increased demand within the entertainment sector, the broader utilization of applications in healthcare and education, the globalization of animation studios, cost-effective production methods, and the diversification of application areas.

The 3D animation market size is expected to see rapid growth in the next few years. It will grow to $38.69 billion in 2028 at a compound annual growth rate (CAGR) of 11.7%. The anticipated growth in the forecast period can be linked to the rise of real-time 3D animation, the broadening range of use cases in simulation and training, and the increasing adoption in e-learning and virtual events. Key trends expected in the forecast period encompass the integration of immersive technologies, advancements in real-time rendering, the provision of cloud-based animation services, and the incorporation of AI and machine learning.

The expanding utilization of visual effects (VFX) technology within the film, media, and entertainment industries globally is significantly contributing to the market's progression. VFX and 3D animation techniques in filmmaking involve the creation or manipulation of on-screen elements that lack physical existence in reality. These techniques enable filmmakers to fabricate settings, objects, creatures, and even individuals that would pose challenges or be unfeasible to capture in a live-action scenario. According to Invest India, the Indian Media and Entertainment industry is projected to reach $55-70 billion by 2030, growing at a 10-12% CAGR. This growth trajectory is led by segments such as OTT, Gaming, Animation, and VFX, showcasing the potential for heightened adoption of visual effects technology in the film sector.

The burgeoning gaming sector is anticipated to be a key driver propelling the advancement of the 3D animation market in the foreseeable future. This industry encompasses the creation, production, distribution, and consumption of interactive digital entertainment across diverse platforms and technologies. 3D animation plays a pivotal role in crafting immersive and visually captivating gaming experiences that deeply engage players. For example, as per the Department of Foreign Affairs and Trade's report in February 2022, the Australian gaming industry recorded substantial growth in 2021, contributing $226.5 million in revenue, marking a 22% surge from the preceding year. Remarkably, 83% of this revenue is derived from international markets, underscoring the global impact and potential of the expanding gaming industry.

The advancement of the animation market is being significantly driven by the increasing adoption of cloud technology among content creators in this field. Cloud services offer animation industry professionals access to scalable and on-demand computing resources. Leveraging cloud-based animation services is both uncomplicated and efficient, providing substantial computational power. An illustrative example of this is ESDIP Animation Studio's choice of SimpleCloud for its virtual desktop solution, facilitating remote collaboration on projects that necessitate robust parallel processing. This platform also enables artists from diverse geographical locations to collaborate seamlessly on animation projects, such as the creation of the film Blue & Malone Impossible Cases.

Prominent players within the 3D animation market are placing considerable emphasis on innovative solutions, particularly harnessing AI technology, to cater to the escalating demand for animation experiences that are not only more efficient but also highly realistic. AI technology encompasses systems or machines designed to replicate human intelligence processes, encompassing learning, reasoning, and problem-solving capabilities. A case in point occurred in June 2021 when Adobe, a renowned US-based software company, introduced Substance 3D tools that capitalize on AI technology to enhance immersive content creation. These tools are specifically geared towards elevating the realism of special effects, gaming, and entertainment visuals. Substance 3D's introduction of cutting-edge technology not only addresses the needs of seasoned 3D artists but also serves to democratize the medium, making it more accessible to burgeoning 3D enthusiasts.

In December 2021, Maxon Computer GmbH, a German software development company, disclosed an official acquisition deal with Pixologic. The strategic acquisition aims to provide comprehensive solutions in 3D animation, motion graphics, and digital sculpting tailored for 3D artists. Pixologic Inc., the parent company of ZBrush, a widely-used 3D sculpting tool, is now under the ownership of Maxon Computer GmbH, enabling an enhanced offering within the industry.

Major companies operating in the 3D animation market report are NVIDIA Corporation, Adobe Inc., Autodesk Inc., Trimble Inc., Unity Technologies SF, Lucasfilm Ltd. LLC, DNEG Ltd., Animal Logic Pty Ltd., Method Studios LLC, Blue Sky Studios LLC, Weta Digital Limited, Corel Corporation, Laika LLC, Sony Corporation, Chaos Group, Smith Micro Software Inc., NewTek Inc., MAGI Corporation, SideFX Software Inc., Reallusion Inc., Toon Boom Animation Inc., Maxon Computer Inc., Zco Corporation, Pixologic Inc., The Foundry Visionmongers Limited, Electric Image Inc., Corastar Inc., Foundry Nuke Limited, Moving Picture Company Limited, Framestore Limited, Epic Games Inc., Crystal CG International Limited.

North America was the largest region by market share in the 3D animation market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3D animation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the 3D animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The primary categories of 3D animation include 3D modeling, motion graphics, 3D rendering, and visual effects. 3D modeling involves the utilization of specialized software to construct a mathematical, coordinate-based representation of an object's surfaces in three dimensions. This is achieved by manipulating edges, vertices, and polygons within a simulated three-dimensional environment. The deployment of 3D animation can occur either on-premise or in the cloud, offering a range of services such as consulting, support and maintenance, integration and deployment, as well as education and training. These services cater to various industries, including media and entertainment, architecture and construction, education and academics, manufacturing, healthcare and life sciences, government and defense, among others.

The 3D animation market research report is one of a series of new reports that provides 3D animation market statistics, including 3D animation industry global market size, regional shares, competitors with a 3D animation market share, detailed 3D animation market segments, market trends and opportunities, and any further data you may need to thrive in the 3D animation industry. This 3D animation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D animation market includes revenues earned by entities by providing 3D video and film, interactive 3D, virtual reality 3D, inverse kinematics, fluid simulation, 3D skeletal animation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary2. 3D Animation Market Characteristics3. 3D Animation Market Trends and Strategies
4. 3D Animation Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global 3D Animation Market Size and Growth
5.1. Global 3D Animation Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global 3D Animation Historic Market Size and Growth, 2018-2023, Value ($ Billion)
5.3. Global 3D Animation Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
6. 3D Animation Market Segmentation
6.1. Global 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • on-Premise
  • Cloud
6.2. Global 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects
6.3. Global 3D Animation Market, Segmentation by Service, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Consulting
  • Support and Maintenance
  • Integration and Deployment
  • Education and Training
6.4. Global 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Media and Entertainment
  • Architecture and Construction
  • Education and Academics
  • Manufacturing
  • Healthcare and Life Sciences
  • Government and Defense
  • Others End-Uses
7. 3D Animation Market Regional and Country Analysis
7.1. Global 3D Animation Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global 3D Animation Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific 3D Animation Market
8.1. Asia-Pacific 3D Animation Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China 3D Animation Market
9.1. China 3D Animation Market Overview
9.2. China 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India 3D Animation Market
10.1. India 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan 3D Animation Market
11.1. Japan 3D Animation Market Overview
11.2. Japan 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia 3D Animation Market
12.1. Australia 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia 3D Animation Market
13.1. Indonesia 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea 3D Animation Market
14.1. South Korea 3D Animation Market Overview
14.2. South Korea 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe 3D Animation Market
15.1. Western Europe 3D Animation Market Overview
15.2. Western Europe 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK 3D Animation Market
16.1. UK 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany 3D Animation Market
17.1. Germany 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France 3D Animation Market
18.1. France 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy 3D Animation Market
19.1. Italy 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain 3D Animation Market
20.1. Spain 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe 3D Animation Market
21.1. Eastern Europe 3D Animation Market Overview
21.2. Eastern Europe 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia 3D Animation Market
22.1. Russia 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America 3D Animation Market
23.1. North America 3D Animation Market Overview
23.2. North America 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA 3D Animation Market
24.1. USA 3D Animation Market Overview
24.2. USA 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada 3D Animation Market
25.1. Canada 3D Animation Market Overview
25.2. Canada 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America 3D Animation Market
26.1. South America 3D Animation Market Overview
26.2. South America 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil 3D Animation Market
27.1. Brazil 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East 3D Animation Market
28.1. Middle East 3D Animation Market Overview
28.2. Middle East 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa 3D Animation Market
29.1. Africa 3D Animation Market Overview
29.2. Africa 3D Animation Market, Segmentation by Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa 3D Animation Market, Segmentation by Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa 3D Animation Market, Segmentation by End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. 3D Animation Market Competitive Landscape and Company Profiles
30.1. 3D Animation Market Competitive Landscape
30.2. 3D Animation Market Company Profiles
30.2.1. NVIDIA Corporation
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Adobe Inc.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Autodesk Inc.
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Trimble Inc.
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Unity Technologies SF
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. 3D Animation Market Other Major and Innovative Companies
31.1. Lucasfilm Ltd. LLC
31.2. DNEG Ltd.
31.3. Animal Logic Pty Ltd.
31.4. Method Studios LLC
31.5. Blue Sky Studios LLC
31.6. Weta Digital Limited
31.7. Corel Corporation
31.8. Laika LLC
31.9. Sony Corporation
31.10. Chaos Group
31.11. Smith Micro Software Inc.
31.12. NewTek Inc.
31.13. MAGI Corporation
31.14. SideFX Software Inc.
31.15. Reallusion Inc.
32. Global 3D Animation Market Competitive Benchmarking33. Global 3D Animation Market Competitive Dashboard34. Key Mergers and Acquisitions in the 3D Animation Market
35. 3D Animation Market Future Outlook and Potential Analysis
35.1 3D Animation Market in 2028 - Countries Offering Most New Opportunities
35.2 3D Animation Market in 2028 - Segments Offering Most New Opportunities
35.3 3D Animation Market in 2028 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

3D Animation Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
  • Report will be updated with the latest data and delivered to you with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for 3d animation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:
1) By Deployment Mode: On-Premise; Cloud
2) By Technique Type: 3D Modeling; Motion Graphics; 3D Rendering; Visual Effects
3) By Service: Consulting; Support and Maintenance; Integration and Deployment; Education and Training
4) By End Use: Media and Entertainment; Architecture and Construction; Education and Academics; Manufacturing; Healthcare and Life Sciences; Government and Defense; Others End-Uses

Key Companies Mentioned: NVIDIA Corporation; Adobe Inc.; Autodesk Inc.; Trimble Inc.; Unity Technologies SF

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • NVIDIA Corporation
  • Adobe Inc.
  • Autodesk Inc.
  • Trimble Inc.
  • Unity Technologies SF
  • Lucasfilm Ltd. LLC
  • DNEG Ltd.
  • Animal Logic Pty Ltd.
  • Method Studios LLC
  • Blue Sky Studios LLC
  • Weta Digital Limited
  • Corel Corporation
  • Laika LLC
  • Sony Corporation
  • Chaos Group
  • Smith Micro Software Inc.
  • NewTek Inc.
  • MAGI Corporation
  • SideFX Software Inc.
  • Reallusion Inc.
  • Toon Boom Animation Inc.
  • Maxon Computer Inc.
  • Zco Corporation
  • Pixologic Inc.
  • The Foundry Visionmongers Limited
  • Electric Image Inc.
  • Corastar Inc.
  • Foundry Nuke Limited
  • Moving Picture Company Limited
  • Framestore Limited
  • Epic Games Inc.
  • Crystal CG International Limited

Methodology

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Table Information