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Coin-operated Amusement Devices Market - Global Forecast 2025-2032

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    Report

  • 186 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 6014584
UP TO OFF until Jan 01st 2026
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The coin-operated amusement devices market is undergoing a significant shift, driven by innovation, shifting consumer behavior, and new operational demands. Industry leaders and decision-makers face complex challenges but also have the opportunity to harness emerging trends for sustainable and strategic growth.

Market Snapshot: Coin-Operated Amusement Devices Market Size and Growth

The global coin-operated amusement devices market grew from USD 10.97 billion in 2024 to USD 12.11 billion in 2025 and is projected to reach USD 23.92 billion by 2032, achieving a compound annual growth rate (CAGR) of 10.22%. This sharp expansion indicates an ongoing appetite for diverse amusement experiences in both consumer and business environments. Demand is spurred by wider acceptance of traditional entertainment formats and new digital integrations, reinforcing the critical role these devices play in the evolving leisure landscape. Consequently, operators and manufacturers are proactively adapting to maintain relevance and capture new segments as the competitive environment intensifies.

Scope & Segmentation

  • Product Types: Children’s rides (such as carousels, simulators, track rides), jukeboxes (covering digital and traditional models), mechanical games (including crane, pinball, and redemption ticket machines), photo booths (enclosed and open air formats), and video games (racing, shooting, simulation, sports) all form critical product segments.
  • Location Types: Deployment in amusement parks, arcades, bars and pubs, family entertainment centers, malls, and quick service restaurants reflects this sector’s flexibility and wide reach across business models.
  • Distribution Channels: Direct sales channels—including manufacturer sales teams and trade shows—work alongside regional and value-added distributors and online platforms, such as e-commerce sites and OEM websites, to access end users efficiently.
  • Payment Modes: Devices support both cash-based transactions and cashless options, which span card readers, mobile payments, and token-based systems, enhancing customer convenience and future-proofing operations.
  • Regions Covered: Major markets include the Americas (North America and Latin America), Europe, the Middle East, Africa, and Asia-Pacific, each presenting distinct market dynamics and growth opportunities.
  • Technologies: Integration of artificial intelligence for personalized gameplay, augmented reality overlays, cashless and contactless payment solutions, advanced data analytics platforms, and IoT-based systems for remote monitoring and maintenance drives sector advancement and operational efficiency.

Key Takeaways for Senior Decision-Makers

  • There is a marked shift toward interactive and immersive amusement experiences, pushing operators to invest in advanced features that attract tech-savvy and experience-focused users.
  • Flexible modular device designs and accessible service networks have become essential, allowing operators and manufacturers to respond quickly to evolving trends and minimize long-term investment risk.
  • The adoption of cashless and contactless payment systems has accelerated, prompted by a digitally native audience and heightened considerations around health and hygiene, transforming not only user expectations but underlying business models.
  • Market characteristics differ across regions, demanding tailored strategies: established infrastructure and high discretionary spending in the Americas, rigorous regulatory standards in Europe, increasing demand for premium experiences in the Middle East, an emerging youthful consumer base in Africa, and rapid urbanization with digital openness in Asia-Pacific.
  • Strategic alliances—spanning IP licensing, joint ventures, and collaboration with payment technology firms—have proven crucial for expanding market reach and reinforcing customer engagement in a fragmented global marketplace.
  • Sustainable practices, including energy-efficient technology and recyclable materials, are gaining importance as operators strive to meet new regulatory requirements and evolving consumer values around environmental responsibility.

Tariff Impact and Operational Complexity

Recent U.S. tariff policies have increased costs for electronic components and raw materials, presenting supply chain and procurement challenges across the coin-operated amusement devices market. Industry participants are mitigating these headwinds by exploring nearshoring, establishing local supplier alliances, and introducing alternative materials. These strategic responses not only stabilize operational costs but also improve agility in managing trade-related volatility, strengthening competitive positioning in a dynamic regulatory environment.

Research Methodology & Data Sources

This analysis draws on comprehensive primary and secondary research methodologies. Primary data was collected through executive interviews, structured surveys, and site visits across core global markets. Secondary data was sourced from industry publications, financial reports, and regulatory filings, with all insights validated by an expert advisory panel to ensure consistency and reliability.

Why This Report Matters

  • Equips senior leaders with actionable insights to drive digital transformation, refine product development, and optimize partnership strategies within the coin-operated amusement devices market.
  • Informs investment and risk decisions through detailed segmentation, in-depth analysis of regional dynamics, and evolving technology adoption patterns.
  • Enables multi-layered strategies tailored to specific regions and segments, empowering stakeholders to capitalize on emerging opportunities and manage regulatory complexity with confidence.

Conclusion

The coin-operated amusement devices market is advancing through innovation and operational adaptation. Those who leverage robust data and flexible business models are well-placed to secure position and growth within the evolving entertainment landscape.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Rise of contactless payment integration in arcade and kiddie rides to improve user convenience
5.2. Increasing adoption of skill-based redemption games leveraging digital leaderboards and real-time analytics
5.3. Growth in retro-inspired arcade cabinets and pinball machines driven by nostalgia and collector demand
5.4. Expansion of location-based virtual reality attractions in family entertainment centers and arcades
5.5. Development of modular and customizable gaming kiosks for operators to optimize floor layouts and revenues
5.6. Emphasis on gamification and loyalty programs integrated with mobile apps to boost repeat play
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Coin-operated Amusement Devices Market, by Product Type
8.1. Children's Rides
8.1.1. Carousel
8.1.2. Simulators
8.1.3. Track Rides
8.2. Jukeboxes
8.2.1. Digital
8.2.2. Traditional
8.3. Mechanical Games
8.3.1. Crane Machines
8.3.2. Pinball Machines
8.3.3. Redemption Ticket Machines
8.4. Photo Booths
8.4.1. Enclosed
8.4.2. Open Air
8.5. Video Games
8.5.1. Racing
8.5.2. Shooting
8.5.3. Simulation
8.5.4. Sports
9. Coin-operated Amusement Devices Market, by Location Type
9.1. Amusement Parks
9.2. Arcades
9.3. Bars and Pubs
9.4. Family Entertainment Centers
9.5. Malls
9.6. Quick Service Restaurants
10. Coin-operated Amusement Devices Market, by Distribution Channel
10.1. Direct Sales
10.1.1. Manufacturer Sales Team
10.1.2. Trade Shows
10.2. Distributors
10.2.1. Regional Distributors
10.2.2. Value Added Distributors
10.3. Online
10.3.1. E Commerce Platforms
10.3.2. Oem Websites
11. Coin-operated Amusement Devices Market, by Payment Mode
11.1. Cash Based
11.2. Cashless
11.2.1. Card Readers
11.2.2. Mobile Payment
11.2.3. Token Based Systems
12. Coin-operated Amusement Devices Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Coin-operated Amusement Devices Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Coin-operated Amusement Devices Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Bandai Namco Holdings Inc.
15.3.2. Sega Sammy Holdings Inc.
15.3.3. Konami Holdings Corporation
15.3.4. Square Enix Holdings Co., Ltd.
15.3.5. Raw Thrills, Inc.
15.3.6. LAI Games, LLC
15.3.7. Bay Tek Games, Inc.
15.3.8. Adrenaline Amusements, LLC
15.3.9. Global VR, Inc.
15.3.10. UNIS Co., Ltd.

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Companies Mentioned

The key companies profiled in this Coin-operated Amusement Devices market report include:
  • Bandai Namco Holdings Inc.
  • Sega Sammy Holdings Inc.
  • Konami Holdings Corporation
  • Square Enix Holdings Co., Ltd.
  • Raw Thrills, Inc.
  • LAI Games, LLC
  • Bay Tek Games, Inc.
  • Adrenaline Amusements, LLC
  • Global VR, Inc.
  • UNIS Co., Ltd.

Table Information