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Arcade Gaming Market - Global Forecast 2026-2032

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  • 185 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 5968159
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The Arcade Gaming Market grew from USD 5.88 billion in 2025 to USD 6.22 billion in 2026. It is expected to continue growing at a CAGR of 5.80%, reaching USD 8.73 billion by 2032.

An immersive orientation to the contemporary arcade gaming ecosystem, its experiential priorities, and the strategic imperatives for operators and manufacturers

The arcade gaming sector has entered a pivotal phase defined by technological reinvention, shifting consumer preferences, and renewed relevance within broader entertainment ecosystems. What once centered on coin-operated amusements has evolved into a complex blend of physical engagement and digital connectivity. This introduction sets the scene by situating contemporary arcade offerings within a context of experiential demand, rising expectations for immersive content, and the influence of adjacent digital entertainment channels. It emphasizes how operators, manufacturers, and venue owners must adapt to an environment in which visitor experience, technical reliability, and monetization flexibility converge.

Transitioning from nostalgia-driven foot traffic to sustained revenue requires a clear understanding of customer segments, platform capabilities, and operational models. Many venues now prioritize modularity and data capture to personalize interactions and inform content refresh cycles. Meanwhile, manufacturers are investing in durable hardware, cloud-enabled analytics, and integrated payment systems to reduce friction and expand use cases beyond traditional leisure venues. This introduction highlights the strategic stakes: maintaining relevance depends on integrating immersive formats, cultivating community, and deploying operations that balance capital efficiency with high-quality guest experiences.

As a primer for the detailed analysis that follows, the introduction underscores the importance of cross-disciplinary collaboration among designers, engineers, and commercial teams. It calls attention to the need for decision-makers to adopt a holistic lens that combines creative programming with robust operational planning, ensuring that arcade gaming remains a vibrant and commercially viable pillar of contemporary entertainment portfolios.

How immersive technologies, new monetization models, and venue reconfiguration are reshaping the competitive dynamics and operational priorities of arcade gaming

The arcade gaming landscape is experiencing transformative shifts driven by rapid advances in immersive technologies, evolving monetization mechanics, and changing venue formats. Augmented and virtual reality have moved from novelty to utility, enabling richer, multi-sensory attractions that extend dwell time and increase willingness to pay. Parallel to this, networked experiences are unlocking social gameplay models where players span venues and time zones, creating persistent engagement loops that traditional standalone cabinets could not achieve. These technological inflections are changing the nature of content development, hardware procurement, and service models.

Alongside technological progress, consumer behavior is shifting toward experiential consumption that favors shareable moments and narrative-driven play. Operators respond by curating mixed-format venues that blend competitive esports, skill-based redemption games, and family-friendly attractions under a single roof. This reconfiguration necessitates new operational skill sets, including event programming, loyalty ecosystem management, and digital marketing to convert casual visitors into repeat customers. The transition also affects supply-chain strategies, with manufacturers increasingly offering remote monitoring, modular upgrades, and service-as-a-product models to ensure uptime and lifecycle value.

Finally, regulatory and payments innovations are creating fresh opportunities as venues adopt cashless and account-based systems that simplify transactions and enable richer customer insights. The combined result is an industry shifting from isolated, hardware-centric products to integrated, service-oriented experiences that require tighter alignment between content creators, technology providers, and venue operators.

Assessing how US tariff shifts through 2025 have driven supply-chain restructuring, cost management, and strategic sourcing decisions across the arcade gaming value chain

The cumulative impact of tariff policy changes in the United States through 2025 has intensified supply-chain recalibration for companies operating in the arcade gaming arena. Tariff adjustments on imported components and finished goods have raised landed costs for manufacturers and distributors, prompting a reassessment of sourcing strategies. In response, many stakeholders have explored nearshoring and diversification of supplier bases to reduce exposure to concentrated trade risk. This shift has had mixed operational consequences: it can improve resilience but may also introduce higher production costs and lead times that complicate product refresh cycles.

Pass-through of increased input costs to operators has varied depending on contract structures, venue demographics, and competitive intensity. In many cases, manufacturers have sought to offset margin pressure through design-level optimizations, substitution of non-critical materials, and increased emphasis on software-driven value that decouples revenue potential from hardware cost. Concurrently, some operators have accelerated deployment of cashless and dynamic pricing mechanisms to preserve consumer demand while protecting margins. This adaptive behavior underscores the importance of flexible cost structures and vertically coordinated partnerships.

Compliance and customs complexity have also created administrative burdens, shifting resources toward trade management and regulatory expertise. Companies that invested in tariff mitigation, supplier audits, and logistical redundancy have generally maintained better operational continuity. Looking forward, the lasting effect of these policy changes is less about imminent price shocks and more about structural choices: diversification of supply chains, product modularity, and contractual agility will determine who adapts most effectively to sustained trade uncertainty.

Detailed segmentation-driven insights showing how game type, platform selection, operation mode, and end-user targeting combine to inform product mix and venue strategies

A nuanced segmentation analysis reveals multiple vectors through which product strategy, platform choice, operation mode, and end-user targeting intersect to shape competitive advantage. When examining game type, the ecosystem encompasses Photo Booth products, Prize Vending machines, Redemption games, and Video offerings, with the Video category subdividing into Racing, Shooter, and Simulation experiences. Each subcategory brings distinct content development demands, durability requirements, and spatial footprints, which in turn influence placement strategies within venues. Understanding these variations is essential for matching product selection to venue profiles and visitor expectations.

Platform characteristics further refine product positioning; networked platforms enable remote content updates, cross-location tournaments, and aggregated data insights, while standalone systems offer lower integration requirements and simplified deployment. Virtual Reality platforms introduce heightened immersion and attendant operational needs, including dedicated floor space and trained attendants. Operator choice of platform therefore reflects a balance between desired guest experiences and available capital and staffing capabilities.

Operation mode matters greatly to revenue logistics and guest convenience. Bill operated machines maintain traditional simplicity, coin operated setups emphasize low-friction transactions in certain markets, and cashless systems facilitate loyalty integration, promotional flexibility, and more precise data capture. Finally, end-user segmentation-spanning Adults, Children, Families, and Teenagers-guides content tone, difficulty calibration, prize selection, and marketing channels. When these segmentation dimensions are layered together, they form a practical roadmap for product mix optimization, targeted programming, and venue-level differentiation.

Regional market dynamics and operational considerations across Americas, Europe Middle East & Africa, and Asia-Pacific that shape localization and expansion strategies

Regional dynamics in the arcade gaming industry reflect varying cultural preferences, regulatory environments, and infrastructure maturity across the Americas, Europe, Middle East & Africa, and Asia-Pacific. In the Americas, operators often cultivate hybrid venues that blend social dining with competitive gaming and skill-based attractions to capitalize on out-of-home entertainment demand. Investment in loyalty programs and integrated payment systems is common, enabling personalized promotions and repeat visitation. Supply-chain logistics in this region emphasize rapid fulfillment and aftermarket support to maintain high availability of high-traffic assets.

Within Europe, the Middle East & Africa, regulatory diversity and disparate consumer behaviors necessitate adaptable product strategies. Certain European markets favor compact, design-forward installations that integrate into urban leisure precincts, while parts of the Middle East place greater emphasis on large-scale family entertainment centers with comprehensive guest services. Across these markets, compliance with local standards, localized content, and partnerships with regional operators are critical success factors.

The Asia-Pacific region stands out for high adoption of interactive mobile integrations, strong arcade culture in specific urban centers, and rapid experimentation with immersive formats. Here, collaboration with local content studios and ecosystem partners accelerates market entry and helps navigate complex distribution channels. Transitioning from region to region requires an appreciation for localized consumer preferences, differential capital intensity, and the operational trade-offs of scale versus customization.

How product innovation, service excellence, and commercial flexibility combine to differentiate companies and determine competitive advantage in arcade gaming

Competitive positioning in the arcade gaming industry is shaped by a blend of product innovation, service reliability, and go-to-market agility. Leading companies tend to differentiate through portfolio breadth, offering both hardware and software capabilities that support rapid content refresh and remote diagnostics. Strategic partnerships with content creators, payment platforms, and venue operators amplify distribution reach and enable turnkey solutions for new entrants and established players alike. This ecosystem approach helps companies manage the trade-offs between capital intensity and recurring revenue potential.

Firms that emphasize modular design and open-platform architectures often enjoy faster time-to-market for new titles and lower lifecycle costs for operators. Conversely, vertically integrated players that control design, manufacturing, and service can optimize for quality control and capture more of the value chain, albeit with higher fixed-cost structures. The ability to provide comprehensive aftermarket services, from predictive maintenance to parts logistics, increasingly differentiates top performers and reduces venue downtime.

In addition to product and service offerings, nimble commercial models matter. Companies that provide flexible leasing, revenue-sharing arrangements, and software-driven monetization options tend to win more pilot placements and secure longer-term partnerships with venue operators. Ultimately, competitive success belongs to those that combine engineering excellence with commercial creativity and operational responsiveness.

Practical, sequenced recommendations for operators and manufacturers to enhance resilience, monetize immersive experiences, and accelerate localized growth

Industry leaders should adopt a set of practical, actionable measures to capture growth and mitigate risk as the arcade gaming environment evolves. First, prioritize modular hardware designs and cloud-enabled software to facilitate rapid content updates, reduce maintenance cycles, and enable scalable cross-venue tournament play. This reduces capital churn for operators while increasing lifetime value through recurring digital content. Next, diversify supply chains by qualifying multiple vendors across geographies, thereby reducing tariff exposure and improving lead-time resilience.

Leaders should also accelerate adoption of cashless transaction systems and account-based loyalty platforms to create seamless guest experiences and richer behavioral data. This investment makes dynamic pricing, targeted promotions, and customer segmentation more effective. Investment in staff training and venue operations is equally critical; immersive and VR-based attractions require trained attendants and robust health-and-safety protocols to sustain guest confidence and uptime. Finally, pursue strategic partnerships with local content studios and regional operators to localize offerings rapidly and avoid cultural misalignment.

Implementation of these recommendations should be sequenced to balance near-term financial constraints with long-term strategic gains. By combining technical modularity, commercial flexibility, and regional partnerships, industry leaders can convert technological disruption into competitive opportunity while safeguarding margins and enhancing guest satisfaction.

A transparent mixed-methods research approach combining stakeholder interviews, technical assessments, and regional trade analysis to produce actionable industry insights

The research methodology underpinning this analysis blends qualitative stakeholder engagement with structured primary and secondary inquiry to ensure robust, actionable insights. Primary inputs include interviews with operators, manufacturers, content producers, and venue managers to capture firsthand perspectives on operating challenges, technology adoption, and customer behavior. These qualitative engagements are supplemented by technical assessments of hardware platforms, software ecosystems, and payment integrations to evaluate operational readiness and lifecycle considerations.

To ensure comprehensive coverage, the methodology integrates regional market reviews and trade policy analysis to contextualize supply-chain dynamics and regulatory impacts. Comparative case studies of venue typologies and product deployments provide practical illustrations of effective strategies, while vendor capability assessments highlight differences in service models and aftermarket offerings. Throughout, the approach emphasizes triangulation: insights from interviews are validated against technical reviews and documented commercial arrangements to reduce bias and enhance reliability.

This mixed-method approach yields a balanced view that is both strategic and operationally grounded, enabling readers to translate high-level imperatives into concrete actions. Transparency in methods and source types ensures that conclusions are traceable and can be revisited as new data or market developments emerge.

Strategic synthesis of industry dynamics showing why adaptability, localized execution, and platform-driven engagement will determine future winners in arcade gaming

In conclusion, the arcade gaming sector is at an inflection point where technological innovation, evolving consumer expectations, and shifting trade dynamics intersect to redefine competitive success. The industry’s future will favor organizations that embrace modular product design, invest in software-driven engagement, and adopt flexible commercial models that align operator and manufacturer incentives. Regional nuance and segmentation depth will continue to dictate product choices and go-to-market tactics, requiring tailored strategies rather than one-size-fits-all approaches.

Resilience will depend on diversified sourcing strategies, robust logistics capabilities, and operational discipline that prioritizes uptime and guest experience. At the same time, companies that can synthesize creative content, scalable platforms, and data-driven loyalty mechanisms will unlock new revenue pathways and strengthen customer lifetime value. The cumulative effect of recent policy changes, platform convergence, and consumer demand shifts is to increase the premium on organizational adaptability and cross-functional collaboration.

For decision-makers, the imperative is clear: invest in systems and partnerships that enable rapid experimentation, localize thoughtfully, and build operational muscles that preserve service quality under pressure. Such an approach positions stakeholders not only to withstand disruption but to harness it as a catalyst for profitable, sustainable growth.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Arcade Gaming Market, by Game Type
8.1. Photo Booth
8.2. Prize Vending
8.3. Redemption
8.4. Video
8.4.1. Racing
8.4.2. Shooter
8.4.3. Simulation
9. Arcade Gaming Market, by Platform
9.1. Networked
9.2. Standalone
9.3. Virtual Reality
10. Arcade Gaming Market, by Operation Mode
10.1. Bill Operated
10.2. Cashless
10.3. Coin Operated
11. Arcade Gaming Market, by End User
11.1. Adults
11.2. Children
11.3. Families
11.4. Teenagers
12. Arcade Gaming Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Arcade Gaming Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Arcade Gaming Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. United States Arcade Gaming Market
16. China Arcade Gaming Market
17. Competitive Landscape
17.1. Market Concentration Analysis, 2025
17.1.1. Concentration Ratio (CR)
17.1.2. Herfindahl Hirschman Index (HHI)
17.2. Recent Developments & Impact Analysis, 2025
17.3. Product Portfolio Analysis, 2025
17.4. Benchmarking Analysis, 2025
17.5. Activision Blizzard, Inc.
17.6. Adrenaline Amusements, Inc.
17.7. Andamiro Co., Ltd.
17.8. Atari SA
17.9. Bandai Namco Amusement Inc.
17.10. Bay Tek Entertainment, Inc.
17.11. Beijing UNIS Technology Co., Ltd.
17.12. Bowlero Corp.
17.13. Brunswick Corporation
17.14. Capcom Co., Ltd.
17.15. CXC Simulations
17.16. D-BOX Technologies Inc.
17.17. Gameloft SE
17.18. Helix Leisure USA, Inc.
17.19. International Game Technology PLC
17.20. Konami Holdings Corporation
17.21. LAI Games, LLC
17.22. Microsoft Corporation
17.23. NetEase, Inc.
17.24. Netmarble Corp.
17.25. Nexon Co., Ltd.
17.26. Nintendo Co., Ltd.
17.27. Raw Thrills, LLC
17.28. Sega Sammy Holdings Inc.
17.29. Sony Interactive Entertainment LLC
17.30. Square Enix Holdings Co., Ltd.
17.31. Stern Pinball, Inc.
List of Figures
FIGURE 1. GLOBAL ARCADE GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL ARCADE GAMING MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL ARCADE GAMING MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL ARCADE GAMING MARKET SIZE, BY END USER, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL ARCADE GAMING MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL ARCADE GAMING MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. UNITED STATES ARCADE GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 12. CHINA ARCADE GAMING MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL ARCADE GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY REGION, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY REGION, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY GROUP, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY REGION, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY REGION, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY REGION, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY REGION, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY REGION, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY GROUP, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY REGION, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL ARCADE GAMING MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 59. AMERICAS ARCADE GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 60. AMERICAS ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 61. AMERICAS ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 62. AMERICAS ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 63. AMERICAS ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 64. AMERICAS ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 65. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 66. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 67. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 68. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 69. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 70. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 71. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 72. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 73. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 74. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 75. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 76. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 80. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 81. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 82. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 83. EUROPE ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 84. EUROPE ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 85. EUROPE ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 86. EUROPE ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 87. EUROPE ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 88. EUROPE ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 89. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 90. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 91. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 92. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 93. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 94. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 95. AFRICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 96. AFRICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 97. AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 98. AFRICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 99. AFRICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 100. AFRICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 101. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 102. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 103. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 104. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 105. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 106. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 107. GLOBAL ARCADE GAMING MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 108. ASEAN ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 109. ASEAN ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 110. ASEAN ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 111. ASEAN ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 112. ASEAN ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 113. ASEAN ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 114. GCC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 115. GCC ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 116. GCC ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 117. GCC ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 118. GCC ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 119. GCC ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 120. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 121. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 122. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 123. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 124. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 125. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 126. BRICS ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 127. BRICS ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 128. BRICS ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 129. BRICS ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 130. BRICS ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 131. BRICS ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 132. G7 ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 133. G7 ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 134. G7 ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 135. G7 ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 136. G7 ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 137. G7 ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 138. NATO ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 139. NATO ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 140. NATO ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 141. NATO ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 142. NATO ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 143. NATO ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 144. GLOBAL ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 145. UNITED STATES ARCADE GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 146. UNITED STATES ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 147. UNITED STATES ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 148. UNITED STATES ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 149. UNITED STATES ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 150. UNITED STATES ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 151. CHINA ARCADE GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 152. CHINA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2032 (USD MILLION)
TABLE 153. CHINA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2032 (USD MILLION)
TABLE 154. CHINA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 155. CHINA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2032 (USD MILLION)
TABLE 156. CHINA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this Arcade Gaming market report include:
  • Activision Blizzard, Inc.
  • Adrenaline Amusements, Inc.
  • Andamiro Co., Ltd.
  • Atari SA
  • Bandai Namco Amusement Inc.
  • Bay Tek Entertainment, Inc.
  • Beijing UNIS Technology Co., Ltd.
  • Bowlero Corp.
  • Brunswick Corporation
  • Capcom Co., Ltd.
  • CXC Simulations
  • D-BOX Technologies Inc.
  • Gameloft SE
  • Helix Leisure USA, Inc.
  • International Game Technology PLC
  • Konami Holdings Corporation
  • LAI Games, LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Netmarble Corp.
  • Nexon Co., Ltd.
  • Nintendo Co., Ltd.
  • Raw Thrills, LLC
  • Sega Sammy Holdings Inc.
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co., Ltd.
  • Stern Pinball, Inc.

Table Information