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Asia Pacific Fantasy Sports - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2026-2031)

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    Report

  • 167 Pages
  • August 2026
  • Region: Asia Pacific
  • Mordor Intelligence
  • ID: 5239601
The asia-Pacific fantasy sports market size is expected to grow from USD 5.11 billion in 2025 to USD 5.79 billion in 2026 and is forecast to reach USD 10.89 billion by 2031 at 13.44% CAGR over 2026-2031. This report is Segmented by Sporting Type (Cricket, Football, Basketball, Baseball, and More), Platform (Mobile Application, Website/Desktop, Smart TV, and More), Age Group (Under 25 Years, 25-40 Years, and Above 40 Years), Revenue Model (Paid-Entry Contests, Freemium/Ad-Supported, Subscription, and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

Asia Pacific Fantasy Sports Market Trends and Insights

Widespread Smartphone Penetration and Affordable Data

The Asia-Pacific fantasy sports market benefits from a mobile-first environment where Indonesia alone generated 41% of Southeast Asia’s 4.2 billion mobile-game downloads in 2024. Entry-level 5G handsets priced below USD 100 have made real-time statistics and live match streaming accessible to a wider audience. Local-language interfaces and simplified roster-building tools are driving sign-ups in Tier 2 and Tier 3 Indian cities, segments that posted 35% year-on-year growth for non-cricket titles. Digital wallets such as JazzCash in Pakistan and Maya in the Philippines facilitate micro-transactions in seconds, removing friction from contest entry fees. Social-sharing elements embedded within apps amplify peer-to-peer challenges, keeping customer-acquisition costs in check and reinforcing the flywheel for the Asia-Pacific fantasy sports market.

Rising Engagement Around Marquee Regional Leagues

Flagship tournaments create condensed windows of elevated traffic that translate into spike-driven revenues. The 2025 Indian Premier League drove transaction volumes that stressed banking rails, prompting additional investment in capacity upgrades for instant payments. The inaugural Women’s Premier League attracted more than 50 million views during its first week and helped increase female participation on fantasy platforms by 80% year over year. In parallel, esports events such as the Mobile Legends: Bang Bang M4 Championship reached 4.2 million peak concurrent viewers, setting the stage for cross-pollination between mobile gaming and fantasy prediction formats. The Asia-Pacific fantasy sports market leverages these high-profile events to convert casual viewers into year-round users through loyalty programs and offseason content.

Fragmented Laws and Higher Taxation Across Countries

A patchwork of national rules forces operators to juggle multiple licenses and taxation levels. India’s 28% Goods and Services Tax on deposits erodes platform margins, while Google Play service fees add further cost pressure. Australia bans the use of credit cards and crypto payments for licensed online wagering, limiting flexibility and raising compliance overhead. South Korea continues to prohibit most forms of online gambling, restricting fantasy operators to offshore structures that carry reputational and operational risks. The resulting complexity slows regional rollouts and tempers the growth trajectory of the Asia-Pacific fantasy sports market.

Other drivers and restraints analyzed in the detailed report include:

  • Legal Recognition of Fantasy Sports as “Games of Skill"
  • Growth of Real-Time Digital Payments (UPI and Wallets)
  • Addiction Concerns Driving Social and Regulatory Pushback

Segment Analysis

Cricket maintained 61.45% of revenue in 2025, demonstrating its entrenched cultural footprint across South Asia and diaspora communities. The Asia-Pacific fantasy sports market size for cricket is projected to widen further during marquee tournaments, yet dependence on a single sport amplifies seasonal volatility. Platforms are therefore elevating women’s cricket, which is forecast to grow at a 15.55% CAGR, spurred by the Women’s Premier League and rising female participation. Football rides Southeast Asia’s fervor for mobile esports, and basketball gains from NBA tie-ups that localize fantasy formats. Emerging categories such as kabaddi, hockey, and structured esports leagues diversify engagement calendars, cushioning revenue swings and broadening appeal among younger demographics.

Sustained investment in data analytics is reshaping how fans interact with non-cricket sports. Real-time injury feeds, player-form indices, and weather-adjusted projections enhance decision-making accuracy and foster confidence among first-time users. Blockchain-enabled collectibles in women’s cricket are creating fresh revenue streams through limited-edition tokens, demonstrating that technology can accelerate segmental growth. As more leagues adopt fantasy-friendly data standards, the Asia-Pacific fantasy sports market reflects a gradual yet steady tilt toward a balanced sports mix.

Mobile apps accounted for 77.92% of engagement in 2025, underscoring the region’s smartphone-centric media consumption. Push notifications, one-tap payments, and in-app strategy guides reinforce retention during live matches. The Asia-Pacific fantasy sports market size attributable to smart TVs is comparatively small today but is advancing at a 14.86% CAGR as streaming services embed fantasy overlays in broadcast feeds. Those overlays let viewers draft lineups without leaving the couch, closing the conversion loop and lengthening watch times.

Desktop portals continue to serve power users who perform deeper statistical research, while experimental interfaces on smart speakers and wearables hint at future use cases. Integration of voice commands for roster swaps and smartwatch alerts for lineup deadlines signal a trajectory toward ubiquitous access. Overall, platform diversification ensures that the Asia-Pacific fantasy sports market remains resilient to shifts in device preferences and network conditions.

Complete Report Scope:

  • By Sporting Type
    • Cricket
    • Football
    • Basketball
    • Baseball
    • Other Sporting Types
  • By Platform
    • Mobile Application
    • Website / Desktop
    • Smart TV
    • Others Platforms
  • By Age Group
    • Under 25 Years
    • 25 - 40 Years
    • Above 40 Years
  • By Revenue Model
    • Paid-Entry Contests
    • Freemium / Ad-Supported
    • Subscription
    • In-App Purchases and Merchandise
  • By Country
    • India
    • China
    • Japan
    • Australia
    • South Korea
    • South-East Asia
    • Rest of Asia Pacific

List of Companies Covered in this Report:

  • Sporta Technologies Private Limited (Dream Sports)
  • Games24x7 Private Limited
  • Galactus Funware Technology Private Limited (Mobile Premier League)
  • Gameskraft Technologies Private Limited
  • Baazi Games Private Limited (SportsBaazi)
  • WinZO Games Private Limited
  • HalaPlay Technologies Private Limited
  • MyTeam11 Fantasy Sports Private Limited
  • My11Circle (Play Games 24x7)
  • BalleBaazi Games Private Limited
  • S Blitz Fan Engage Private Limited (Fantasy Akhada)
  • Yahoo Inc. (Yahoo Fantasy Sports)
  • ESPN Enterprises Inc.
  • PlayUP Limited
  • PlayON Limited
  • RealGM LLC
  • DraftKings Inc.
  • Flutter Entertainment plc (FanDuel)
  • Betway Group
  • Bet365 Group Limited
  • Kandle.xyz Pte Ltd
  • Kero Sports Inc.
  • Uplatform Limited

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

Table of Contents

1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY3 EXECUTIVE SUMMARY
4 MARKET LANDSCAPE
4.1 Market Overview
4.2 Market Drivers
4.2.1 Widespread smartphone penetration and affordable data
4.2.2 Rising engagement around marquee regional leagues
4.2.3 Legal recognition of fantasy sports as "games of skill"
4.2.4 Growth of real-time digital payments (UPI and wallets)
4.2.5 Women-centric leagues expanding user demography
4.2.6 Blockchain-based token rewards and transparency
4.3 Market Restraints
4.3.1 Fragmented laws and higher taxation across countries
4.3.2 Addiction concerns driving social and regulatory pushback
4.3.3 Escalating customer-acquisition costs post influencer curbs
4.3.4 Rising official-data licensing fees from sports bodies
4.4 Industry Value-Chain Analysis
4.5 Impact of Macroeconomic Factors
4.6 Technological Outlook
4.7 Regulatory Landscape
4.8 Porter's Five Forces Analysis
4.8.1 Threat of New Entrants
4.8.2 Bargaining Power of Buyers
4.8.3 Bargaining Power of Suppliers
4.8.4 Threat of Substitutes
4.8.5 Intensity of Competitive Rivalry
4.9 Demographic Analysis
4.10 Impact of Sports-Betting Integration
5 MARKET SIZE AND GROWTH FORECASTS (VALUE)
5.1 By Sporting Type
5.1.1 Cricket
5.1.2 Football
5.1.3 Basketball
5.1.4 Baseball
5.1.5 Other Sporting Types
5.2 By Platform
5.2.1 Mobile Application
5.2.2 Website / Desktop
5.2.3 Smart TV
5.2.4 Others Platforms
5.3 By Age Group
5.3.1 Under 25 Years
5.3.2 25 - 40 Years
5.3.3 Above 40 Years
5.4 By Revenue Model
5.4.1 Paid-Entry Contests
5.4.2 Freemium / Ad-Supported
5.4.3 Subscription
5.4.4 In-App Purchases and Merchandise
5.5 By Country
5.5.1 India
5.5.2 China
5.5.3 Japan
5.5.4 Australia
5.5.5 South Korea
5.5.6 South-East Asia
5.5.7 Rest of Asia Pacific
6 COMPETITIVE LANDSCAPE
6.1 Market Concentration
6.2 Strategic Moves
6.3 Market Share Analysis
6.4 Company Profiles (includes Global-level Overview, Market-level Overview, Core Segments, Financials as available, Strategic Information, Market Rank / Share for key companies, Products and Services, and Recent Developments)
6.4.1 Sporta Technologies Private Limited (Dream Sports)
6.4.2 Games24x7 Private Limited
6.4.3 Galactus Funware Technology Private Limited (Mobile Premier League)
6.4.4 Gameskraft Technologies Private Limited
6.4.5 Baazi Games Private Limited (SportsBaazi)
6.4.6 WinZO Games Private Limited
6.4.7 HalaPlay Technologies Private Limited
6.4.8 MyTeam11 Fantasy Sports Private Limited
6.4.9 My11Circle (Play Games 24x7)
6.4.10 BalleBaazi Games Private Limited
6.4.11 S Blitz Fan Engage Private Limited (Fantasy Akhada)
6.4.12 Yahoo Inc. (Yahoo Fantasy Sports)
6.4.13 ESPN Enterprises Inc.
6.4.14 PlayUP Limited
6.4.15 PlayON Limited
6.4.16 RealGM LLC
6.4.17 DraftKings Inc.
6.4.18 Flutter Entertainment plc (FanDuel)
6.4.19 Betway Group
6.4.20 Bet365 Group Limited
6.4.21 Kandle.xyz Pte Ltd
6.4.22 Kero Sports Inc.
6.4.23 Uplatform Limited
7 MARKET OPPORTUNITIES AND FUTURE OUTLOOK
7.1 White-space and Unmet-Need Assessment
7.2 Asia-Pacific Fantasy Sports Market

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Sporta Technologies Private Limited (Dream Sports)
  • Games24x7 Private Limited
  • Galactus Funware Technology Private Limited (Mobile Premier League)
  • Gameskraft Technologies Private Limited
  • Baazi Games Private Limited (SportsBaazi)
  • WinZO Games Private Limited
  • HalaPlay Technologies Private Limited
  • MyTeam11 Fantasy Sports Private Limited
  • My11Circle (Play Games 24x7)
  • BalleBaazi Games Private Limited
  • S Blitz Fan Engage Private Limited (Fantasy Akhada)
  • Yahoo Inc. (Yahoo Fantasy Sports)
  • ESPN Enterprises Inc.
  • PlayUP Limited
  • PlayON Limited
  • RealGM LLC
  • DraftKings Inc.
  • Flutter Entertainment plc (FanDuel)
  • Betway Group
  • Bet365 Group Limited
  • Kandle.xyz Pte Ltd
  • Kero Sports Inc.
  • Uplatform Limited