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Asia Pacific Interactive Projector Market Size, Share & Industry Trends Analysis Report By Technology, By Application (Education, Business, Healthcare, and Others), By Projection Distance, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 127 Pages
  • November 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5916831
The Asia Pacific Interactive Projector Market would witness market growth of 23.0% CAGR during the forecast period (2023-2030).

Market expansion will be stimulated by spreading awareness about technology and major corporations' research and development endeavors. In addition to educational institutions, the growing need for proficient presentation abilities in professional environments offers numerous prospects for career progression. Government support will also propel interactive projector trends for advanced technologies utilized in virtual learning. Consequently, the market for these projectors is anticipated to expand at a healthy rate during the forecast period.

The low price of these projectors significantly propels the market's expansion. The capabilities of these projectors are comparable to those of an interactive whiteboard and an interactive flat panel display. Consequently, the demand for these projectors is propelled by their comparatively lower price point in relation to alternative interactive displays. While these projectors may not have as many advanced features as interactive flat panel displays, their portability and affordability are significant differentiating factors that will propel the market's growth over the forecast period. The low price of the projectors will be one of the primary market drivers for this product category over the next few years.

The robust educational demand for these projectors in countries such as Malaysia, China, South Korea, Japan, Australia, and India contributes to the expansion of the market. In India, the education sector has been a key driver of these projector adoption. In China's entertainment and retail industries, they create immersive experiences and engage customers. Shopping malls such as Shanghai and Guangzhou feature interactive displays using projectors to showcase products, entertain visitors with interactive games, and create visually captivating installations, enhancing the overall shopping experience. Thus, the region presents lucrative growth opportunities for the market in the coming years.

The China market dominated the Asia Pacific Interactive Projector Market, by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $909 million by 2030. The Japan market is registering a CAGR of 22.2% during (2023 - 2030). Additionally, The India market would showcase a CAGR of 23.8% during (2023 - 2030).

Based on Technology, the market is segmented into 3LCD, Digital Light Processing (DLP), and Liquid-Crystal-on-Silicon (LCoS). Based on Application, the market is segmented into Education, Business, Healthcare, and Others. Based on Projection Distance, the market is segmented into Ultra-short throw, Short throw, and Standard throw. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Qisda Corporation (BenQ), Casio Computer Co., Ltd., Dell Technologies, Inc., Delta Electronics, Inc., Boxlight Corporation, Sharp NEC Display Solutions, Ltd. (Sharp Corporation), Coretronic Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation and Hitachi, Ltd.

Scope of the Study

Market Segments Covered in the Report:

By Technology
  • 3LCD
  • Digital Light Processing (DLP)
  • Liquid-Crystal-on-Silicon (LCoS)
By Application
  • Education
  • Business
  • Healthcare
  • Others
By Projection Distance
  • Ultra-short throw
  • Short throw
  • Standard throw
By Country
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:


  • Qisda Corporation (BenQ)
  • Casio Computer Co., Ltd.
  • Dell Technologies, Inc.
  • Delta Electronics, Inc.
  • Boxlight Corporation
  • Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
  • Coretronic Corporation
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Hitachi, Ltd.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Interactive Projector Market, by Technology
1.4.2 Asia Pacific Interactive Projector Market, by Application
1.4.3 Asia Pacific Interactive Projector Market, by Projection Distance
1.4.4 Asia Pacific Interactive Projector Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Forces Analysis
Chapter 4. Asia Pacific Interactive Projector Market, by Technology
4.1 Asia Pacific 3LCD Market, by Country
4.2 Asia Pacific Digital Light Processing (DLP) Market, by Country
4.3 Asia Pacific Liquid-Crystal-on-Silicon (LCoS) Market, by Country
Chapter 5. Asia Pacific Interactive Projector Market, by Application
5.1 Asia Pacific Education Market, by Country
5.2 Asia Pacific Business Market, by Country
5.3 Asia Pacific Healthcare Market, by Country
5.4 Asia Pacific Others Market, by Country
Chapter 6. Asia Pacific Interactive Projector Market, by Projection Distance
6.1 Asia Pacific Ultra-short throw Market, by Country
6.2 Asia Pacific Short throw Market, by Country
6.3 Asia Pacific Standard throw Market, by Country
Chapter 7. Asia Pacific Interactive Projector Market, by Country
7.1 China Interactive Projector Market
7.1.1 China Interactive Projector Market, by Technology
7.1.2 China Interactive Projector Market, by Application
7.1.3 China Interactive Projector Market, by Projection Distance
7.2 Japan Interactive Projector Market
7.2.1 Japan Interactive Projector Market, by Technology
7.2.2 Japan Interactive Projector Market, by Application
7.2.3 Japan Interactive Projector Market, by Projection Distance
7.3 India Interactive Projector Market
7.3.1 India Interactive Projector Market, by Technology
7.3.2 India Interactive Projector Market, by Application
7.3.3 India Interactive Projector Market, by Projection Distance
7.4 South Korea Interactive Projector Market
7.4.1 South Korea Interactive Projector Market, by Technology
7.4.2 South Korea Interactive Projector Market, by Application
7.4.3 South Korea Interactive Projector Market, by Projection Distance
7.5 Singapore Interactive Projector Market
7.5.1 Singapore Interactive Projector Market, by Technology
7.5.2 Singapore Interactive Projector Market, by Application
7.5.3 Singapore Interactive Projector Market, by Projection Distance
7.6 Malaysia Interactive Projector Market
7.6.1 Malaysia Interactive Projector Market, by Technology
7.6.2 Malaysia Interactive Projector Market, by Application
7.6.3 Malaysia Interactive Projector Market, by Projection Distance
7.7 Rest of Asia Pacific Interactive Projector Market
7.7.1 Rest of Asia Pacific Interactive Projector Market, by Technology
7.7.2 Rest of Asia Pacific Interactive Projector Market, by Application
7.7.3 Rest of Asia Pacific Interactive Projector Market, by Projection Distance
Chapter 8. Company Profiles
8.1 Qisda Corporation (BenQ)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Casio Computer Co., Ltd.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.3 Dell Technologies, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expense
8.3.5 SWOT Analysis
8.4 Delta Electronics, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Research & Development Expense
8.4.4 SWOT Analysis
8.5 Boxlight Corporation
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Research & Development Expenses
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.4.2 Acquisition and Mergers:
8.6 Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Acquisition, Mergers and Joint Venture:
8.6.6 SWOT Analysis
8.7 Coretronic Corporation (Optoma Corporation)
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 SWOT Analysis
8.8 Panasonic Holdings Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 SWOT Analysis
8.9 Seiko Epson Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.9.6 SWOT Analysis
8.10. Hitachi, Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 SWOT Analysis

Companies Mentioned

  • Qisda Corporation (BenQ)
  • Casio Computer Co., Ltd.
  • Dell Technologies, Inc.
  • Delta Electronics, Inc.
  • Boxlight Corporation
  • Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
  • Coretronic Corporation
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Hitachi, Ltd.

Methodology

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