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Gaming Market in China 2026-2030

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    Report

  • 176 Pages
  • August 2026
  • Region: China
  • TechNavio
  • ID: 6091498
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The gaming market in china is forecasted to grow by USD 24.44 billion during 2025-2030, accelerating at a CAGR of 9.4% during the forecast period. The report on the gaming market in china provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by mobile gaming ecosystem expansion, growth of esports and gaming entertainment culture, advancement of domestic game development capabilities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

The gaming market in china is segmented as below:

By Type

  • Casual gaming
  • Professional gaming

By Device

  • Mobile
  • Gaming console
  • PC

By Platform

  • Online
  • Offline

By Region

  • APAC
  • China
This study identifies the cross-platform gaming integration as one of the prime reasons driving the gaming market in china growth during the next few years. Also, ai adoption in game experiences and expansion of intellectual property driven ecosystems will lead to sizable demand in the market.

The report on the gaming market in china covers the following areas:

  • Gaming market in china sizing
  • Gaming market in china forecast
  • Gaming market in china industry analysis
A robust vendor analysis within the report is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming market in china vendors that include Beijing Elex Technology Co. Ltd., CMGE Technology Group Ltd, Feiyu Technology International, Game Science, Giant Network Group Co. Ltd., Hero Games, iDreamSky Technology Holdings Ltd, IGG Inc., Kingnet Network Co. Ltd., Kunlun Wanwei Technology Co., Kuro Games, Lilith Games, miHoYo Co Ltd., NetEase Inc., Paper Games, Perfect World Co. Ltd., Seasun Games, Tencent Holdings Ltd., XD Inc., YOOZOO Games. Also, the gaming market in china analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
  • Executive Summary - Chart on Market Overview
  • Executive Summary - Data Table on Market Overview
  • Executive Summary - Chart on Country Market Characteristics
  • Executive Summary - Chart on Market Segmentation by Type
  • Executive Summary - Chart on Market Segmentation by Device
  • Executive Summary - Chart on Market Segmentation by Platform
  • Executive Summary - Chart on Company Market Positioning
2 Market Analysis
2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
2.2 Criticality of inputs and Factors of differentiation
  • Overview on criticality of inputs and factors of differentiation
2.3 Factors of disruption
  • Overview on factors of disruption
2.4 Impact of drivers and challenges
  • Impact of drivers and challenges in 2025 and 2030
3 Market Landscape
3.1 Market ecosystem
  • Chart on Parent Market
  • Data Table on - Parent Market
3.2 Market characteristics
  • Chart on Market characteristics analysis
3.3 Value chain analysis
  • Chart on Value chain analysis
4 Market Sizing
4.1 Market definition
  • Data Table on Offerings of companies included in the market definition
4.2 Market segment analysis
  • Market segments
4.3 Market size 2025
4.4 Market outlook: Forecast for 2025-2030
  • Chart on China - Market size and forecast 2025-2030 ($ million)
  • Data Table on China - Market size and forecast 2025-2030 ($ million)
  • Chart on China: Year-over-year growth 2025-2030 (%)
  • Data Table on China: Year-over-year growth 2025-2030 (%)
5 Historic Market Size
5.1 Gaming Market in China 2020 - 2024
  • Historic Market Size - Data Table on Gaming Market in China 2020 - 2024 ($ million)
5.2 Type segment analysis 2020 - 2024
  • Historic Market Size - Type Segment 2020 - 2024 ($ million)
5.3 Device segment analysis 2020 - 2024
  • Historic Market Size - Device Segment 2020 - 2024 ($ million)
5.4 Platform segment analysis 2020 - 2024
  • Historic Market Size - Platform Segment 2020 - 2024 ($ million)
6 Qualitative Analysis
6.1 Impact of AI on Gaming Market in China
6.2 Impact of geopolitical conflicts on Gaming Market in China
7 Five Forces Analysis
7.1 Five forces summary
  • Five forces analysis - Comparison between 2025 and 2030
7.2 Bargaining power of buyers
  • Bargaining power of buyers - Impact of key factors 2025 and 2030
7.3 Bargaining power of suppliers
  • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
7.4 Threat of new entrants
  • Threat of new entrants - Impact of key factors in 2025 and 2030
7.5 Threat of substitutes
  • Threat of substitutes - Impact of key factors in 2025 and 2030
7.6 Threat of rivalry
  • Threat of rivalry - Impact of key factors in 2025 and 2030
7.7 Market condition
  • Chart on Market condition - Five forces 2025 and 2030
8 Market Segmentation by Type
8.1 Market segments
  • Chart on Type - Market share 2025-2030 (%)
  • Data Table on Type - Market share 2025-2030 (%)
8.2 Comparison by Type
  • Chart on Comparison by Type
  • Data Table on Comparison by Type
8.3 Casual gaming - Market size and forecast 2025-2030
  • Chart on Casual gaming - Market size and forecast 2025-2030 ($ million)
  • Data Table on Casual gaming - Market size and forecast 2025-2030 ($ million)
  • Chart on Casual gaming - Year-over-year growth 2025-2030 (%)
  • Data Table on Casual gaming - Year-over-year growth 2025-2030 (%)
8.4 Professional gaming - Market size and forecast 2025-2030
  • Chart on Professional gaming - Market size and forecast 2025-2030 ($ million)
  • Data Table on Professional gaming - Market size and forecast 2025-2030 ($ million)
  • Chart on Professional gaming - Year-over-year growth 2025-2030 (%)
  • Data Table on Professional gaming - Year-over-year growth 2025-2030 (%)
8.5 Market opportunity by Type
  • Market opportunity by Type ($ million)
  • Data Table on Market opportunity by Type ($ million)
9 Market Segmentation by Device
9.1 Market segments
  • Chart on Device - Market share 2025-2030 (%)
  • Data Table on Device - Market share 2025-2030 (%)
9.2 Comparison by Device
  • Chart on Comparison by Device
  • Data Table on Comparison by Device
9.3 Mobile - Market size and forecast 2025-2030
  • Chart on Mobile - Market size and forecast 2025-2030 ($ million)
  • Data Table on Mobile - Market size and forecast 2025-2030 ($ million)
  • Chart on Mobile - Year-over-year growth 2025-2030 (%)
  • Data Table on Mobile - Year-over-year growth 2025-2030 (%)
9.4 Gaming console - Market size and forecast 2025-2030
  • Chart on Gaming console - Market size and forecast 2025-2030 ($ million)
  • Data Table on Gaming console - Market size and forecast 2025-2030 ($ million)
  • Chart on Gaming console - Year-over-year growth 2025-2030 (%)
  • Data Table on Gaming console - Year-over-year growth 2025-2030 (%)
9.5 PC - Market size and forecast 2025-2030
  • Chart on PC - Market size and forecast 2025-2030 ($ million)
  • Data Table on PC - Market size and forecast 2025-2030 ($ million)
  • Chart on PC - Year-over-year growth 2025-2030 (%)
  • Data Table on PC - Year-over-year growth 2025-2030 (%)
9.6 Market opportunity by Device
  • Market opportunity by Device ($ million)
  • Data Table on Market opportunity by Device ($ million)
10 Market Segmentation by Platform
10.1 Market segments
  • Chart on Platform - Market share 2025-2030 (%)
  • Data Table on Platform - Market share 2025-2030 (%)
10.2 Comparison by Platform
  • Chart on Comparison by Platform
  • Data Table on Comparison by Platform
10.3 Online - Market size and forecast 2025-2030
  • Chart on Online - Market size and forecast 2025-2030 ($ million)
  • Data Table on Online - Market size and forecast 2025-2030 ($ million)
  • Chart on Online - Year-over-year growth 2025-2030 (%)
  • Data Table on Online - Year-over-year growth 2025-2030 (%)
10.4 Offline - Market size and forecast 2025-2030
  • Chart on Offline - Market size and forecast 2025-2030 ($ million)
  • Data Table on Offline - Market size and forecast 2025-2030 ($ million)
  • Chart on Offline - Year-over-year growth 2025-2030 (%)
  • Data Table on Offline - Year-over-year growth 2025-2030 (%)
10.5 Market opportunity by Platform
  • Market opportunity by Platform ($ million)
  • Data Table on Market opportunity by Platform ($ million)
11 Customer Landscape
11.1 Customer landscape overview
  • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
12 Drivers, Challenges, and Opportunity
12.1 Market drivers
  • Mobile gaming ecosystem expansion
  • Growth of esports and gaming entertainment culture
  • Advancement of domestic game development capabilities
12.2 Market challenges
  • Regulatory uncertainty and compliance burden
  • Intense competition and user acquisition pressure
  • Monetization limitations and changing consumer spending patterns
12.3 Impact of drivers and challenges
  • Impact of drivers and challenges in 2025 and 2030
12.4 Market opportunities
  • Cross-platform gaming integration
  • AI adoption in game experiences
  • Expansion of intellectual property driven ecosystems
13 Competitive Landscape
13.1 Overview
13.2 Competitive Landscape
  • Overview on criticality of inputs and factors of differentiation
13.3 Landscape disruption
  • Overview on factors of disruption
13.4 Industry risks
  • Impact of key risks on business
14 Competitive Analysis
14.1 Companies profiled
  • Companies covered
14.2 Company ranking index
  • Company ranking index
14.3 Market positioning of companies
  • Matrix on companies position and classification
14.4 Beijing Elex Technology Co. Ltd.
  • Beijing Elex Technology Co. Ltd. - Overview
  • Beijing Elex Technology Co. Ltd. - Product / Service
  • Beijing Elex Technology Co. Ltd. - Key offerings
  • SWOT
14.5 CMGE Technology Group Ltd
  • CMGE Technology Group Ltd - Overview
  • CMGE Technology Group Ltd - Product / Service
  • CMGE Technology Group Ltd - Key offerings
  • SWOT
14.6 Giant Network Group Co. Ltd.
  • Giant Network Group Co. Ltd. - Overview
  • Giant Network Group Co. Ltd. - Product / Service
  • Giant Network Group Co. Ltd. - Key offerings
  • SWOT
14.7 iDreamSky Technology Holdings Ltd
  • iDreamSky Technology Holdings Ltd - Overview
  • iDreamSky Technology Holdings Ltd - Product / Service
  • iDreamSky Technology Holdings Ltd - Key offerings
  • SWOT
14.8 IGG Inc.
  • IGG Inc. - Overview
  • IGG Inc. - Product / Service
  • IGG Inc. - Key offerings
  • SWOT
14.9 Kingnet Network Co. Ltd.
  • Kingnet Network Co. Ltd. - Overview
  • Kingnet Network Co. Ltd. - Product / Service
  • Kingnet Network Co. Ltd. - Key offerings
  • SWOT
14.10 Kunlun Wanwei Technology Co.
  • Kunlun Wanwei Technology Co. - Overview
  • Kunlun Wanwei Technology Co. - Product / Service
  • Kunlun Wanwei Technology Co. - Key offerings
  • SWOT
14.11 Lilith Games
  • Lilith Games - Overview
  • Lilith Games - Product / Service
  • Lilith Games - Key offerings
  • SWOT
14.12 miHoYo Co Ltd.
  • miHoYo Co Ltd. - Overview
  • miHoYo Co Ltd. - Product / Service
  • miHoYo Co Ltd. - Key offerings
  • SWOT
14.13 NetEase Inc.
  • NetEase Inc. - Overview
  • NetEase Inc. - Product / Service
  • NetEase Inc. - Key offerings
  • SWOT
14.14 Paper Games
  • Paper Games - Overview
  • Paper Games - Product / Service
  • Paper Games - Key offerings
  • SWOT
14.15 Perfect World Co. Ltd.
  • Perfect World Co. Ltd. - Overview
  • Perfect World Co. Ltd. - Product / Service
  • Perfect World Co. Ltd. - Key offerings
  • SWOT
14.16 Tencent Holdings Ltd.
  • Tencent Holdings Ltd. - Overview
  • Tencent Holdings Ltd. - Business segments
  • Tencent Holdings Ltd. - Key offerings
  • Tencent Holdings Ltd. - Segment focus
  • SWOT
14.17 XD Inc.
  • XD Inc. - Overview
  • XD Inc. - Business segments
  • XD Inc. - Key offerings
  • XD Inc. - Segment focus
  • SWOT
14.18 YOOZOO Games
  • YOOZOO Games - Overview
  • YOOZOO Games - Product / Service
  • YOOZOO Games - Key offerings
  • SWOT
15 Appendix
15.1 Scope of the report
  • Market definition
  • Objectives
  • Notes and caveats
15.2 Inclusions and exclusions checklist
  • Inclusions checklist
  • Exclusions checklist
15.3 Currency conversion rates for US$
  • Currency conversion rates for US$
15.4 Research methodology
  • Research methodology
15.5 Data procurement
  • Information sources
15.6 Data validation
  • Data validation
15.7 Validation techniques employed for market sizing
  • Validation techniques employed for market sizing
15.8 Data synthesis
  • Data synthesis
15.9 360 degree market analysis
  • 360 degree market analysis
15.10 List of abbreviations
  • List of abbreviations
List of Exhibits
Exhibit 1: Executive Summary - Chart on Market Overview
Exhibit 2: Executive Summary - Data Table on Market Overview
Exhibit 3: Executive Summary - Chart on Country Market Characteristics
Exhibit 4: Executive Summary - Chart on Market Segmentation by Type
Exhibit 5: Executive Summary - Chart on Market Segmentation by Device
Exhibit 6: Executive Summary - Chart on Market Segmentation by Platform
Exhibit 7: Executive Summary - Chart on Company Market Positioning
Exhibit 8: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibit 9: Overview on criticality of inputs and factors of differentiation
Exhibit 10: Overview on factors of disruption
Exhibit 11: Impact of drivers and challenges in 2025 and 2030
Exhibit 12: Chart on Parent Market
Exhibit 13: Data Table on - Parent Market
Exhibit 14: Chart on Market characteristics analysis
Exhibit 15: Chart on Value chain analysis
Exhibit 16: Data Table on Offerings of companies included in the market definition
Exhibit 17: Market segments
Exhibit 18: Chart on China - Market size and forecast 2025-2030 ($ million)
Exhibit 19: Data Table on China - Market size and forecast 2025-2030 ($ million)
Exhibit 20: Chart on China: Year-over-year growth 2025-2030 (%)
Exhibit 21: Data Table on China: Year-over-year growth 2025-2030 (%)
Exhibit 22: Historic Market Size - Data Table on Gaming Market in China 2020 - 2024 ($ million)
Exhibit 23: Historic Market Size - Type Segment 2020 - 2024 ($ million)
Exhibit 24: Historic Market Size - Device Segment 2020 - 2024 ($ million)
Exhibit 25: Historic Market Size - Platform Segment 2020 - 2024 ($ million)
Exhibit 26: Five forces analysis - Comparison between 2025 and 2030
Exhibit 27: Bargaining power of buyers - Impact of key factors 2025 and 2030
Exhibit 28: Bargaining power of suppliers - Impact of key factors in 2025 and 2030
Exhibit 29: Threat of new entrants - Impact of key factors in 2025 and 2030
Exhibit 30: Threat of substitutes - Impact of key factors in 2025 and 2030
Exhibit 31: Threat of rivalry - Impact of key factors in 2025 and 2030
Exhibit 32: Chart on Market condition - Five forces 2025 and 2030
Exhibit 33: Chart on Type - Market share 2025-2030 (%)
Exhibit 34: Data Table on Type - Market share 2025-2030 (%)
Exhibit 35: Chart on Comparison by Type
Exhibit 36: Data Table on Comparison by Type
Exhibit 37: Chart on Casual gaming - Market size and forecast 2025-2030 ($ million)
Exhibit 38: Data Table on Casual gaming - Market size and forecast 2025-2030 ($ million)
Exhibit 39: Chart on Casual gaming - Year-over-year growth 2025-2030 (%)
Exhibit 40: Data Table on Casual gaming - Year-over-year growth 2025-2030 (%)
Exhibit 41: Chart on Professional gaming - Market size and forecast 2025-2030 ($ million)
Exhibit 42: Data Table on Professional gaming - Market size and forecast 2025-2030 ($ million)
Exhibit 43: Chart on Professional gaming - Year-over-year growth 2025-2030 (%)
Exhibit 44: Data Table on Professional gaming - Year-over-year growth 2025-2030 (%)
Exhibit 45: Market opportunity by Type ($ million)
Exhibit 46: Data Table on Market opportunity by Type ($ million)
Exhibit 47: Chart on Device - Market share 2025-2030 (%)
Exhibit 48: Data Table on Device - Market share 2025-2030 (%)
Exhibit 49: Chart on Comparison by Device
Exhibit 50: Data Table on Comparison by Device
Exhibit 51: Chart on Mobile - Market size and forecast 2025-2030 ($ million)
Exhibit 52: Data Table on Mobile - Market size and forecast 2025-2030 ($ million)
Exhibit 53: Chart on Mobile - Year-over-year growth 2025-2030 (%)
Exhibit 54: Data Table on Mobile - Year-over-year growth 2025-2030 (%)
Exhibit 55: Chart on Gaming console - Market size and forecast 2025-2030 ($ million)
Exhibit 56: Data Table on Gaming console - Market size and forecast 2025-2030 ($ million)
Exhibit 57: Chart on Gaming console - Year-over-year growth 2025-2030 (%)
Exhibit 58: Data Table on Gaming console - Year-over-year growth 2025-2030 (%)
Exhibit 59: Chart on PC - Market size and forecast 2025-2030 ($ million)
Exhibit 60: Data Table on PC - Market size and forecast 2025-2030 ($ million)
Exhibit 61: Chart on PC - Year-over-year growth 2025-2030 (%)
Exhibit 62: Data Table on PC - Year-over-year growth 2025-2030 (%)
Exhibit 63: Market opportunity by Device ($ million)
Exhibit 64: Data Table on Market opportunity by Device ($ million)
Exhibit 65: Chart on Platform - Market share 2025-2030 (%)
Exhibit 66: Data Table on Platform - Market share 2025-2030 (%)
Exhibit 67: Chart on Comparison by Platform
Exhibit 68: Data Table on Comparison by Platform
Exhibit 69: Chart on Online - Market size and forecast 2025-2030 ($ million)
Exhibit 70: Data Table on Online - Market size and forecast 2025-2030 ($ million)
Exhibit 71: Chart on Online - Year-over-year growth 2025-2030 (%)
Exhibit 72: Data Table on Online - Year-over-year growth 2025-2030 (%)
Exhibit 73: Chart on Offline - Market size and forecast 2025-2030 ($ million)
Exhibit 74: Data Table on Offline - Market size and forecast 2025-2030 ($ million)
Exhibit 75: Chart on Offline - Year-over-year growth 2025-2030 (%)
Exhibit 76: Data Table on Offline - Year-over-year growth 2025-2030 (%)
Exhibit 77: Market opportunity by Platform ($ million)
Exhibit 78: Data Table on Market opportunity by Platform ($ million)
Exhibit 79: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibit 80: Impact of drivers and challenges in 2025 and 2030
Exhibit 81: Overview on criticality of inputs and factors of differentiation
Exhibit 82: Overview on factors of disruption
Exhibit 83: Impact of key risks on business
Exhibit 84: Companies covered
Exhibit 85: Company ranking index
Exhibit 86: Matrix on companies position and classification
Exhibit 87: Beijing Elex Technology Co. Ltd. - Overview
Exhibit 88: Beijing Elex Technology Co. Ltd. - Product / Service
Exhibit 89: Beijing Elex Technology Co. Ltd. - Key offerings
Exhibit 90: SWOT
Exhibit 91: CMGE Technology Group Ltd - Overview
Exhibit 92: CMGE Technology Group Ltd - Product / Service
Exhibit 93: CMGE Technology Group Ltd - Key offerings
Exhibit 94: SWOT
Exhibit 95: Giant Network Group Co. Ltd. - Overview
Exhibit 96: Giant Network Group Co. Ltd. - Product / Service
Exhibit 97: Giant Network Group Co. Ltd. - Key offerings
Exhibit 98: SWOT
Exhibit 99: iDreamSky Technology Holdings Ltd - Overview
Exhibit 100: iDreamSky Technology Holdings Ltd - Product / Service
Exhibit 101: iDreamSky Technology Holdings Ltd - Key offerings
Exhibit 102: SWOT
Exhibit 103: IGG Inc. - Overview
Exhibit 104: IGG Inc. - Product / Service
Exhibit 105: IGG Inc. - Key offerings
Exhibit 106: SWOT
Exhibit 107: Kingnet Network Co. Ltd. - Overview
Exhibit 108: Kingnet Network Co. Ltd. - Product / Service
Exhibit 109: Kingnet Network Co. Ltd. - Key offerings
Exhibit 110: SWOT
Exhibit 111: Kunlun Wanwei Technology Co. - Overview
Exhibit 112: Kunlun Wanwei Technology Co. - Product / Service
Exhibit 113: Kunlun Wanwei Technology Co. - Key offerings
Exhibit 114: SWOT
Exhibit 115: Lilith Games - Overview
Exhibit 116: Lilith Games - Product / Service
Exhibit 117: Lilith Games - Key offerings
Exhibit 118: SWOT
Exhibit 119: miHoYo Co Ltd. - Overview
Exhibit 120: miHoYo Co Ltd. - Product / Service
Exhibit 121: miHoYo Co Ltd. - Key offerings
Exhibit 122: SWOT
Exhibit 123: NetEase Inc. - Overview
Exhibit 124: NetEase Inc. - Product / Service
Exhibit 125: NetEase Inc. - Key offerings
Exhibit 126: SWOT
Exhibit 127: Paper Games - Overview
Exhibit 128: Paper Games - Product / Service
Exhibit 129: Paper Games - Key offerings
Exhibit 130: SWOT
Exhibit 131: Perfect World Co. Ltd. - Overview
Exhibit 132: Perfect World Co. Ltd. - Product / Service
Exhibit 133: Perfect World Co. Ltd. - Key offerings
Exhibit 134: SWOT
Exhibit 135: Tencent Holdings Ltd. - Overview
Exhibit 136: Tencent Holdings Ltd. - Business segments
Exhibit 137: Tencent Holdings Ltd. - Key offerings
Exhibit 138: Tencent Holdings Ltd. - Segment focus
Exhibit 139: SWOT
Exhibit 140: XD Inc. - Overview
Exhibit 141: XD Inc. - Business segments
Exhibit 142: XD Inc. - Key offerings
Exhibit 143: XD Inc. - Segment focus
Exhibit 144: SWOT
Exhibit 145: YOOZOO Games - Overview
Exhibit 146: YOOZOO Games - Product / Service
Exhibit 147: YOOZOO Games - Key offerings
Exhibit 148: SWOT
Exhibit 149: Inclusions checklist
Exhibit 150: Exclusions checklist
Exhibit 151: Currency conversion rates for US$
Exhibit 152: Research methodology
Exhibit 153: Information sources
Exhibit 154: Data validation
Exhibit 155: Validation techniques employed for market sizing
Exhibit 156: Data synthesis
Exhibit 157: 360 degree market analysis
Exhibit 158: List of abbreviations

Executive Summary

The following companies are recognized as the key players in the global gaming market in china: Beijing Elex Technology Co. Ltd., CMGE Technology Group Ltd, Feiyu Technology International, Game Science, Giant Network Group Co. Ltd., Hero Games, iDreamSky Technology Holdings Ltd, IGG Inc., Kingnet Network Co. Ltd., Kunlun Wanwei Technology Co., Kuro Games, Lilith Games, miHoYo Co Ltd., NetEase Inc., Paper Games, Perfect World Co. Ltd., Seasun Games, Tencent Holdings Ltd., XD Inc., YOOZOO Games.

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is cross-platform gaming integration."

According to the report, one of the major drivers for this market is the mobile gaming ecosystem expansion.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Beijing Elex Technology Co. Ltd.
  • CMGE Technology Group Ltd
  • Feiyu Technology International
  • Game Science
  • Giant Network Group Co. Ltd.
  • Hero Games
  • iDreamSky Technology Holdings Ltd
  • IGG Inc.
  • Kingnet Network Co. Ltd.
  • Kunlun Wanwei Technology Co.
  • Kuro Games
  • Lilith Games
  • miHoYo Co Ltd.
  • NetEase Inc.
  • Paper Games
  • Perfect World Co. Ltd.
  • Seasun Games
  • Tencent Holdings Ltd.
  • XD Inc.
  • YOOZOO Games