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Family Or Indoor Entertainment Centers Global Market Opportunities and Strategies to 2032

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    Report

  • 388 Pages
  • January 2024
  • Region: Global
  • The Business Research Company
  • ID: 5921175
This report describes and explains the family or indoor entertainment centers market and covers 2017-2022, termed the historic period, and 2022-2027 termed the forecast period, along with further forecasts for the period 2027-2032. The report evaluates the market across each region and for the major economies within each region.

The global family or indoor entertainment centers market reached a value of nearly $24.63 billion in 2022, having grown at a compound annual growth rate (CAGR) of 7.11% since 2017. The market is expected to grow from $24.63 billion in 2022 to $45.03 billion in 2027 at a rate of 12.82%. The market is then expected to grow at a CAGR of 15.59% from 2027 and reach $92.90 billion in 2032.

Growth in the historic period resulted from growing inclination of the young population towards mobile gaming, rising customer preferences for experiential leisure activities, increased earning capacity and emerging markets growth.

Going forward, the increasing use of social media, growing investments in family entertainment centers and government support will drive the market. Factors that could hinder the growth of the family or indoor entertainment centers market in the future include challenges from new entrants and the limited scope of transformation.

The family or indoor entertainment centers market is segmented by activity area into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games and other activity areas. The arcade studios market was the largest segment of the family or indoor entertainment centers market segmented by activity area, accounting for 34.9% of the total in 2022. Going forward, the AR and VR gaming zones segment is expected to be the fastest growing segment in the family or indoor entertainment centers market segmented by activity area, at a CAGR of 14.97% during 2022-2027.

The family or indoor entertainment centers market is segmented by facility size into up to 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to 20,000 sq ft, 20,001 to 40,000 sq ft and > 40,000 sq ft. The > 40,000 sq ft market was the largest segment of the family or indoor entertainment centers market segmented by facility size, accounting for 30.0% of the total in 2022. Going forward, the 10,001 to 20,000 sq ft segment is expected to be the fastest growing segment in the family or indoor entertainment centers market segmented by facility size, at a CAGR of 13.61% during 2022-2027.

The family or indoor entertainment centers market is segmented by revenue source into entry fees and ticket sales, food and beverages, merchandising, advertisement and other revenue sources. The entry fees and ticket sales market was the largest segment of the family or indoor entertainment centers market segmented by revenue source, accounting for 47.6% of the total in 2022. Going forward, the food and beverages segment is expected to be the fastest growing segment in the family or indoor entertainment centers market segmented by revenue source, at a CAGR of 15.6% during 2022-2027.

The family or indoor entertainment centers market is segmented by visitor into families with children aged (0-8), families with children (9-12), teenagers (13-19), young adults (20-25) and adults (ages 25+). The teenagers (13-19) market was the largest segment of the family or indoor entertainment centers market segmented by visitor, accounting for 35.8% of the total in 2022. Going forward, the teenagers (13-19) segment is expected to be the fastest growing segment in the family or indoor entertainment centers market segmented by visitor, at a CAGR of 14.5% during 2022-2027.

North America was the largest region in the family or indoor entertainment centers market, accounting for 38.4% of the total in 2022. It was followed by Asia-Pacific, and then the other regions. Going forward, the fastest-growing regions in the family or indoor entertainment centers market will be Asia-Pacific and North America, where growth will be at CAGRs of 17.2% and 12.2% respectively. These will be followed by Western Europe and South America, where the markets are expected to grow at CAGRs of 10.8% and 9.6% respectively.

The family or indoor entertainment centers market is fairly fragmented, with a large number of small players. The top ten competitors in the market made up to 17.27% of the total market in 2021. Dave & Buster’s Inc was the largest competitor with 4.70% share of the market, followed by The Walt Disney Company with 2.91%, KidZania with 2.25%, Bowlero Corporation with 2.10%, Legoland Discovery Centre (Merlin Entertainments) with 1.99%, Bandai Namco Entertainment with 1.20%, Landmark Leisure LLC with 0.59%, Scene75 Entertainment Centers with 0.55%, Lucky Strike Entertainment LLC with 0.49%, and Tenpin Ltd. (Ten Entertainment Group) with 0.49%.

To take advantage of the opportunities, the analyst recommends the family or indoor entertainment centers companies to focus on opening of new indoor entertainment centers with unique facilities, focus on use of AR and VR technologies to offer immersive and interactive attractions, focus on increasing investments for geographic expansion, focus on use of IoT technology to improve efficiency and guest experience, focus on fast-growing activities at family or indoor entertainment centers, focus on strategic partnerships and collaborations, expand in emerging markets, continue to focus on developed markets, provide competitively priced offerings, focus on online marketing, use direct-to-consumer (DTC) advertising and focus on fast-growing visitors.

Market-trend-based strategies for the family or indoor entertainment centers market include focus on strategic partnerships and collaborations, launch of new indoor entertainment centers with unique facilities, focus on using augmented reality (AR) and virtual reality (VR) technologies to revolutionize the guest experience, offer immersive and interactive attractions that not only attract a broader audience but also enhance overall satisfaction and engagement, focus on strategic investments for geographic expansion and focus on innovative applications of the internet of things (IoT) technology to improve operational efficiency and enhance customer experience.

Player-adopted strategies in the family or indoor entertainment centers market include focus on expanding business capabilities through strategic partnerships and acquisitions and focus on strong capital expenditure for renovations and updates and the addition of new rides.

To take advantage of the opportunities, the analyst recommends the family or indoor entertainment centers companies to focus on opening of new indoor entertainment centers with unique facilities, focus on use of AR and VR technologies to offer immersive and interactive attractions, focus on increasing investments for geographic expansion, focus on use of IoT technology to improve efficiency and guest experience, focus on fast-growing activities at family or indoor entertainment centers, focus on strategic partnerships and collaborations, expand in emerging markets, continue to focus on developed markets, provide competitively priced offerings, focus on online marketing, use direct-to-consumer (DTC) advertising and focus on fast-growing visitor types.

Table of Contents

1. Executive Summary2. Table of Contents3. List of Figures4. List of Tables5. Report Structure
6. Introduction and Market Characteristics
6.1. General Market Definition
6.2. Summary
6.3. Family or Indoor Entertainment Centers Market Definition and Segmentations
6.4. Market Segmentation by Activity Area
6.4.1. Arcade Studios
6.4.2. AR and VR Gaming Zones
6.4.3. Physical Play Activities
6.4.4. Skill/Competition Games
6.4.5. Other Activity Areas
6.5. Market Segmentation by Facility Size
6.5.1. Up to 5,000 Sq ft
6.5.2. 5,001 to 10,000 Sq ft
6.5.3. 10,001 to 20,000 Sq ft
6.5.4. 20,001 to 40,000 Sq ft
6.5.5. > 40,000 Sq ft
6.6. Market Segmentation by Revenue Source
6.6.1. Entry Fees and Ticket Sales
6.6.2. Food and Beverages
6.6.3. Merchandising
6.6.4. Advertisement
6.6.5. Other Sources
6.7. Market Segmentation by Visitor
6.7.1. Families with Children (0-8)
6.7.2. Families with Children (9-12)
6.7.3. Teenagers (13-19)
6.7.4. Young Adults (20-25)
6.7.5. Adults (Ages 25+)
7. Major Market Trends
7.1. Strategic Partnerships and Collaborations Among Market Players
7.2. Opening of New Indoor Entertainment Centers With Unique Facilities
7.3. Use of AR and VR Technologies To Offer Immersive and Interactive Attractions
7.4. Increasing Investments For Geographic Expansion
7.5. Use of IoT Technology To Improve Efficiency and Guest Experience
8. Family or Indoor Entertainment Centers Market - Macro-Economic Scenario
8.1. COVID-19 Impact On The Family or Indoor Entertainment Centers Market
8.2. Impact of The War in Ukraine On The Family or Indoor Entertainment Centers Market
8.3. Impact of High Inflation On The Family or Indoor Entertainment Centers Market
9. Global Market Size and Growth
9.1. Market Size
9.2. Historic Market Growth, 2017-2022, Value ($ Million)
9.2.1. Market Drivers 2017-2022
9.2.2. Market Restraints 2017-2022
9.3. Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
9.3.1. Market Drivers 2022-2027
9.3.2. Market Restraints 2022-2027
10. Global Family Or Indoor Entertainment Centers Market Segmentation
10.1. Global Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
10.2. Global Family Or Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
10.3. Global Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
10.4. Global Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
11. Family Or Indoor Entertainment Centers Market, Regional and Country Analysis
11.1. Global Family Or Indoor Entertainment Centers Market, by Region, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
11.2. Global Family Or Indoor Entertainment Centers Market, by Country, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12. Asia-Pacific Market
12.1. Summary
12.2. Market Overview
12.2.1. Region Information
12.2.2. Market Information
12.2.3. Background Information
12.2.4. Government Initiatives
12.2.5. Regulations
12.2.6. Regulatory Bodies
12.2.7. Major Associations
12.2.8. Taxes Levied
12.2.9. Corporate Tax Structure
12.2.10. Investments
12.2.11. Major Companies
12.3. Asia-Pacific Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
12.4. Asia-Pacific Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
12.5. Asia-Pacific Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.6. Asia-Pacific Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.7. Asia-Pacific Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.8. Asia-Pacific Family Or Indoor Entertainment Centers Market: Country Analysis
12.9. China Market
12.10. Summary
12.11. Market Overview
12.11.1. Country Information
12.11.2. Market Information
12.11.3. Background Information
12.11.4. Government Initiatives
12.11.5. Regulations
12.11.6. Regulatory Bodies
12.11.7. Major Associations
12.11.8. Taxes Levied
12.11.9. Corporate Tax Structure
12.11.10. Investments
12.11.11. Major Companies
12.12. China Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
12.13. China Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
12.14. China Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.15. China Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.16. China Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.17. India Market
12.18. India Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
12.19. India Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
12.20. India Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.21. India Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.22. India Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.23. Japan Market
12.24. Japan Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
12.25. Japan Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
12.26. Japan Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.27. Japan Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.28. Japan Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.29. Australia Market
12.30. Australia Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
12.31. Australia Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
12.32. Australia Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.33. Australia Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.34. Australia Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.35. Indonesia Market
12.36. Indonesia Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
12.37. Indonesia Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
12.38. Indonesia Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.39. Indonesia Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.40. Indonesia Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.41. South Korea Market
12.42. South Korea Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
12.43. South Korea Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
12.44. South Korea Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.45. South Korea Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
12.46. South Korea Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13. Western Europe Market
13.1. Summary
13.2. Market Overview
13.2.1. Region Information
13.2.2. Market Information
13.2.3. Background Information
13.2.4. Government Initiatives
13.2.5. Regulations
13.2.6. Regulatory Bodies
13.2.7. Major Associations
13.2.8. Taxes Levied
13.2.9. Corporate Tax Structure
13.2.10. Investments
13.2.11. Major Companies
13.3. Western Europe Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
13.4. Western Europe Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
13.5. Western Europe Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.6. Western Europe Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.7. Western Europe Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.8. Western Europe Family Or Indoor Entertainment Centers Market: Country Analysis
13.9. UK Market
13.10. UK Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
13.11. UK Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
13.12. UK Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.13. UK Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.14. UK Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.15. Germany Market
13.16. Germany Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
13.17. Germany Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
13.18. Germany Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.19. Germany Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.20. Germany Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.21. France Market
13.22. France Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
13.23. France Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
13.24. France Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.25. France Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
13.26. France Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
14. Eastern Europe Market
14.1. Summary
14.2. Market Overview
14.2.1. Region Information
14.2.2. Market Information
14.2.3. Background Information
14.2.4. Government Initiatives
14.2.5. Regulations
14.2.6. Regulatory Bodies
14.2.7. Major Associations
14.2.8. Taxes Levied
14.2.9. Corporate Tax Structure
14.2.10. Investments
14.2.11. Major Companies
14.3. Eastern Europe Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
14.4. Eastern Europe Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
14.5. Eastern Europe Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
14.6. Eastern Europe Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
14.7. Eastern Europe Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
14.8. Eastern Europe Family Or Indoor Entertainment Centers Market: Country Analysis
14.9. Russia Market
14.10. Russia Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
14.11. Russia Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
14.12. Russia Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
14.13. Russia Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
14.14. Russia Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
15. North America Market
15.1. Summary
15.2. Market Overview
15.2.1. Region Information
15.2.2. Market Information
15.2.3. Background Information
15.2.4. Government Initiatives
15.2.5. Regulations
15.2.6. Regulatory Bodies
15.2.7. Major Associations
15.2.8. Taxes Levied
15.2.9. Corporate Tax Structure
15.2.10. Investments
15.2.11. Major Companies
15.3. North America Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
15.4. North America Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
15.5. North America Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
15.6. North America Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
15.7. North America Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
15.8. North America Family Or Indoor Entertainment Centers Market: Country Analysis
15.9. USA Market
15.10. Summary
15.11. Market Overview
15.11.1. Country Information
15.11.2. Market Information
15.11.3. Background Information
15.11.4. Government Initiatives
15.11.5. Regulations
15.11.6. Regulatory Bodies
15.11.7. Major Associations
15.11.8. Taxes Levied
15.11.9. Corporate Tax Structure
15.11.10. Investments
15.11.11. Major Companies
15.12. USA Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
15.13. USA Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
15.14. USA Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
15.15. USA Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
15.16. USA Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
16. South America Market
16.1. Summary
16.2. Market Overview
16.2.1. Region Information
16.2.2. Market Information
16.2.3. Background Information
16.2.4. Government Initiatives
16.2.5. Regulations
16.2.6. Regulatory Bodies
16.2.7. Major Associations
16.2.8. Taxes Levied
16.2.9. Corporate Tax Structure
16.2.10. Investments
16.2.11. Major Companies
16.3. South America Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
16.4. South America Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
16.5. South America Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
16.6. South America Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
16.7. South America Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
16.8. South America Family Or Indoor Entertainment Centers Market: Country Analysis
16.9. Brazil Market
16.10. Brazil Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
16.11. Brazil Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
16.12. Brazil Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
16.13. Brazil Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
16.14. Brazil Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
17. Middle East Market
17.1. Summary
17.2. Market Overview
17.2.1. Region Information
17.2.2. Market Information
17.2.3. Background Information
17.2.4. Government Initiatives
17.2.5. Regulations
17.2.6. Regulatory Bodies
17.2.7. Major Associations
17.2.8. Taxes Levied
17.2.9. Corporate Tax Structure
17.2.10. Investments
17.2.11. Major Companies
17.3. Middle East Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
17.4. Middle East Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
17.5. Middle East Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
17.6. Middle East Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
17.7. Middle East Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
18. Africa Market
18.1. Summary
18.2. Market Overview
18.2.1. Region Information
18.2.2. Market Information
18.2.3. Background Information
18.2.4. Government Initiatives
18.2.5. Regulations
18.2.6. Regulatory Bodies
18.2.7. Major Associations
18.2.8. Taxes Levied
18.2.9. Corporate Tax Structure
18.2.10. Investments
18.2.11. Major Companies
18.3. Africa Family Or Indoor Entertainment Centers Market, Historic Market Growth, 2017-2022, Value ($ Million)
18.4. Africa Family Or Indoor Entertainment Centers Market, Forecast Market Growth, 2022-2027, 2032F Value ($ Million)
18.5. Africa Family Or Indoor Entertainment Centers Market, Segmentation by Activity Area, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
18.6. Africa Family Or Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
18.7. Africa Family Or Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2017-2022, 2027F, 2032F, Value ($ Million)
19. Competitive Landscape and Company Profiles
19.1. Company Profiles
19.2. Dave & Buster’s Inc.
19.2.1. Company Overview
19.2.2. Products and Services
19.2.3. Business Strategy
19.2.4. Financial Overview
19.3. The Walt Disney Company
19.3.1. Company Overview
19.3.2. Products and Services
19.3.3. Business Strategy
19.3.4. Financial Overview
19.4. KidZania
19.4.1. Company Overview
19.4.2. Products and Services
19.4.3. Business Strategy
19.4.4. Financial Overview
19.5. Bowlero Corporation
19.5.1. Company Overview
19.5.2. Products and Services
19.5.3. Business Strategy
19.5.4. Financial Overview
19.6. Legoland Discovery Centre (Merlin Entertainments)
19.6.1. Company Overview
19.6.2. Products and Services
19.6.3. Business Strategy
19.6.4. Financial Overview
20. Key Mergers and Acquisitions
20.1. Cinergy Entertainment Group Acquired Regal Cinemas
20.2. Five Star Parks & Attractions Acquired Scene75 Entertainment
20.3. H.I.G. Capital Acquired Family Entertainment Group
20.4. Five Star Parks & Attractions Acquired Malibu Jack
20.5. Premier Parks Acquired The Valcartier-Calypso Group
20.6. Dave & Buster's Acquired Main Event
20.7. Five Star Parks & Attractions Acquired Dubby's Attractions and Celebration Station
20.8. Palace Entertainment Acquired Adventureland
21. Opportunities and Strategies
21.1. Global Family Or Indoor Entertainment Centers Market in 2027 - Countries Offering Most New Opportunities
21.2. Global Family Or Indoor Entertainment Centers Market in 2027 - Segments Offering Most New Opportunities
21.3. Global Family Or Indoor Entertainment Centers Market in 2027 - Growth Strategies
21.3.1. Market Trend Based Strategies
21.3.2. Competitor Strategies
22. Family Or Indoor Entertainment Centers Market, Conclusions and Recommendations
22.1. Conclusions
22.2. Recommendations
22.2.1. Product
22.2.2. Place
22.2.3. Price
22.2.4. Promotion
22.2.5. People
23. Appendix
23.1. Market Data Sources
23.2. Research Methodology
23.3. Currencies
23.4. The Analyst
23.5. Copyright and Disclaimer

Executive Summary

Family Or Indoor Entertainment Centers Global Market Opportunities and Strategies to 2032 provides the strategists; marketers and senior management with the critical information they need to assess the global family or indoor entertainment centers market as it emerges from the COVID-19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12 geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.

Understand customers based on the latest market research findings.

  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis

Description

Where is the largest and fastest growing market for family or indoor entertainment centers? How does the market relate to the overall economy, demography, and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider family or indoor entertainment centers market; and compares it with other markets.

The report covers the following chapters:

  • Introduction and Market Characteristics:
Brief introduction to the segmentations covered in the market, definitions and explanations about the family or indoor entertainment centers market.
  • Key Trends:
Highlights the major trends shaping the global family or indoor entertainment centers market. This section also highlights likely future developments in the market.
  • Macro-Economic Scenario:
The report provides an analysis of the impact of the COVID-19 pandemic, the key effects of the Russia-Ukraine war in the region and worldwide and the impact of rising inflation on global and regional markets, providing strategic insights for businesses in the family or indoor entertainment centers market.
  • Global Market Size and Growth:
Global historic (2017-2022) and forecast (2022-2027, 2032F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional Analysis:
Historic (2017-2022) and forecast (2022-2027, 2032F) market values and growth and market share comparison by region.
  • Market Segmentation:
Contains the market values (2017-2032) and analysis for each segment by activity area, by facility size, by revenue source and by visitor in the market.
  • Regional Market Size and Growth:
Regional market size (2022), historic (2017-2022) and forecast (2022-2027, 2032F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa, together with major countries within each region.
  • Competitive Landscape:
Details on the competitive landscape of the market, estimated market share and company profiles of the leading players.
  • Key Mergers and Acquisitions:
Information on recent mergers and acquisitions in the market covered by the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
  • Market Opportunities and Strategies:
Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions and Recommendations:
This section Includes recommendations for family or indoor entertainment centers providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix:
This section includes details on the NAICS codes covered, abbreviations and currency codes used in this report.

Scope

Markets Covered:
1) by Activity Area: Arcade Studios; AR and VR Gaming Zones; Physical Play Activities; Skill/Competition Games; Other Activity Areas
2) by Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft
3) by Revenue Source: Entry Fees and Ticket Sales; Food and Beverages; Merchandising; Advertisement; Other Revenue Sources
4) by Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+)
Companies Mentioned: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)

Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Brazil; France; Germany; UK; Russia

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; family or indoor entertainment centers indicators comparison.

Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Methodology

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Table Information